Homecoming is one of the adventures in the campaign Tomb of Annihilation.
| Journey through the Aldani Basin to Kir Sabal. | |||
| Requirement(s) | Must have completed "Rescue in the Jungle" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Anti-Dexterous Explorers[]
Struggling Toward Omu[]
Wagon Train[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aarakocra | 0 | 1 | |
| bandit | 4 | 0 | |
| beast | 20 | 2 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| elemental | 10 | 1 | |
| fey | 0 | 1 | Minsc[WL 1] |
| flying | 5 | 0 | |
| grung | 4 | 1 | |
| hit-based | 2 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 3] |
| human | 4 | 1 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 8 | 3 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 49 | 7 | |
| monstrosity | 8 | 2 | Ezmerelda[WL 5], Imoen[WL 1], Minsc[WL 1] |
| plant | 0 | 1 | |
| ranged | 8 | 3 | |
| undead | 18 | 1 | Brother Uriah[WL 6], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 7], Wyll[WL 8], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.0 4.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Giant Fly, Giant Rat | beast flying melee |
|
| 2 | outdoors | Boar, Panther | beast melee | |
| 3 | outdoors | Boar, Panther | beast melee | |
| 4 | outdoors | Boar, Crocodile | beast melee | |
| 5 | outdoors | Crocodile ×8, Crocodile Hatchling ×2 | beast melee | |
| Boss | outdoors | Pixie Riding a Crocodile | boss beast fey melee | |
| 6 | outdoors | Crocodile | beast melee |
|
| 7 | outdoors | Giant Fly, Panther | beast flying melee | |
| 8 | outdoors | Blockade ×2, Boar, Panther | beast hit-based static melee | |
| 9 | outdoors | Panther | beast melee | |
| 10 | outdoors | Panther ×10 | beast melee | |
| Boss | outdoors | Tiger | boss beast melee | |
| 11 | outdoors | Boar, Panther | beast melee |
|
| 12 | outdoors | Green Grung | grung humanoid melee | |
| 13 | outdoors | Crocodile Hatchling, Green Grung | beast grung humanoid melee | |
| 14 | outdoors | Crocodile Hatchling, Green Grung | beast grung humanoid melee | |
| 15 | outdoors | Green Grung ×10 | grung humanoid melee | |
| Boss | outdoors | Red Grung Spellcaster | boss grung humanoid ranged | |
| 16 | outdoors | Crocodile, Giant Frog | beast melee |
|
| 17 | outdoors | Aldani | monstrosity melee | |
| 18 | outdoors | Aldani | monstrosity melee | |
| 19 | outdoors | Aldani | monstrosity melee | |
| 20 | outdoors | Aldani ×10 | monstrosity melee | |
| Boss | outdoors | Aldani Leader | boss monstrosity melee | |
| 21 | outdoors | Boar, Panther | beast melee |
|
| 22 | outdoors | Bandit Wizard, Skeleton | bandit human humanoid undead melee ranged | |
| 23 | outdoors | Bandit Wizard, Skeleton, Skeleton Archer | bandit human humanoid undead melee ranged | |
| 24 | outdoors | Bandit Wizard, Skeleton | bandit human humanoid undead melee ranged | |
| 25 | outdoors | Bandit Wizard ×10 | bandit human humanoid ranged | |
| Boss | outdoors | Red Wizard Agent | boss human humanoid ranged | |
| 26 | outdoors | Boar, Panther | beast melee |
|
| 27 | outdoors | Boar, Panther, Rotting Log ×1, Zombie Villager | beast undead hit-based static melee | |
| 28 | outdoors | Skeleton, Zombie Villager | undead melee | |
| 29 | outdoors | Skeleton, Skeleton Archer, Zombie Villager | undead melee ranged | |
| 30 | outdoors | Zombie Villager ×10 | undead melee | |
| Boss | outdoors | Girallon Zombie | boss undead melee | |
| 31 | outdoors | Ghoul, Zombie Villager | undead melee |
|
| 32 | outdoors | Ghoul, Skeleton, Zombie Villager | undead melee | |
| 33 | outdoors | Ghoul, Skeleton Archer | undead melee ranged | |
| 34 | outdoors | Ghoul, Skeleton | undead melee | |
| 35 | outdoors | Ghoul ×10 | undead melee | |
| Boss | outdoors | Tri-Flower Frond | boss plant ranged | |
| 36 | outdoors | Ghoul, Skeleton | undead melee |
|
| 37 | outdoors | Skeleton Archer, Zorbo | monstrosity undead melee ranged | |
| 38 | outdoors | Skeleton Archer, Zorbo | monstrosity undead melee ranged | |
| 39 | outdoors | Skeleton, Zorbo | monstrosity undead melee | |
| 40 | outdoors | Zorbo ×10 | monstrosity melee | |
| Boss | outdoors | Particularily Vicious Zorbo | boss monstrosity melee | |
| 41 | outdoors | Gargoyle | elemental melee |
|
| 42 | outdoors | Gargoyle, Skeleton | elemental undead melee | |
| 43 | outdoors | Gargoyle, Skeleton | elemental undead melee | |
| 44 | outdoors | Gargoyle | elemental melee | |
| 45 | indoors | Gargoyle ×10 | elemental melee | |
| Boss | indoors | Aarakocra Traitor | boss aarakocra humanoid melee | |
| 46 | outdoors | Bat, Gargoyle | beast elemental flying melee |
|
| 47 | outdoors | Bat, Gargoyle | beast elemental flying melee | |
| 48 | outdoors | Bat, Gargoyle | beast elemental flying melee | |
| 49 | outdoors | Gargoyle | elemental melee | |
| 50 | indoors | Gargoyle ×10 | elemental melee | |
| Boss | indoors | Gargoyle Leader | boss elemental melee |
Transcript[]
| Journey through the Aldani Basin to Kir Sabal. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Azaka: |
If it's the truth of what's behind the death curse you're looking for, Asharra's people might help. The aarakocra know much of what happens in Chult. | |||||
Bruenor: |
Ain't never been much fer flyin', meself. | |||||
Celeste: |
It's only a climb you'll need to worry about. The monastery of Kir Sabal stands atop the cliff of a tall plateau. Asharra, you must be excited to return to your people? | |||||
Asharra: |
I am... conflicted. It has been some time since I saw Kir Sabal. | |||||
| 1 | Defeat 25 Monsters | It's time to head out from Camp Vengeance. Your destination is Kir Sabal, the monastery home of the aarakocra. | ||||
Azaka: |
The Aldani Basin will be easier going than the jungle to start. And a bit less dangerous. | |||||
Bruenor: |
Feh. Hardly worth tha trip, then. | |||||
| 2 | Defeat 25 Monsters | The route to Kir Sabal will take you across the Aldani Basin, an area of lakes and marshland near the center of Chult. | ||||
Nayeli: |
These poor souls. | |||||
Azaka: |
Dole your sympathy out in small doses, friend. The victims of Chult are legion. | |||||
Jarlaxle: |
Still, no reason why they can't be of some assistance to their fellow explorers. | |||||
| 3 | Collect 25 Damaged Compasses | You come across the bodies of some of the adventurers claimed by Chult. As you head into uncertain territory, their navigation gear will serve you better than it now serves them. | ||||
| 4 | Defeat 25 Monsters | Following the river south will lead you to the basin. Nothing like a nice day on the water to relax! | ||||
Bruenor: |
Izzat...? | |||||
Celeste: |
Yes. | |||||
Bruenor: |
I mean out on tha water there... | |||||
Nayeli: |
Yes. | |||||
Bruenor: |
'Cause it be lookin' ta me like... | |||||
Jarlaxle: |
Yes! | |||||
| 5 | Defeat the Pixie Riding a Crocodile | There's a pixie ahead. Riding a crocodile. Leading a bask of other crocodiles. While screaming. Yes. This is happening. | ||||
Azaka: |
As we draw closer to the basin, we'll see the jungle begin to thin. | |||||
Celeste: |
I think we'd best be worried more about fauna than flora at the moment. | |||||
Bruenor: |
Shout out when them fauns attack, but I'll be bashin' crocodiles first! | |||||
| 6 | Defeat 25 Monsters | You reach the head of the river. The Aldani Basin can't be much farther. | ||||
| 7 | Defeat 25 Monsters | Making your way down into the basin means running a gauntlet of hungry creatures and biting flies. | ||||
Bruenor: |
What in thau...? Who stopped 'ere and said, 'Good place to build?' | |||||
Jarlaxle: |
I like it. Prime location. Southern exposure. | |||||
Nayeli: |
There's no way back. We need to go through, and quickly! | |||||
| 8 | Defeat 2 Blockade | Within a dense stand of trees, you find a hastily constructed fortification. Some unfortunate adventurers must have made their last stand here—but it's in your way now. | ||||
| 9 | Defeat 25 Monsters | Finally, a clearing. A bit of space. Some breathing room. Oh, and panthers. So much for that. | ||||
Bruenor: |
Ha! Run, ya housecats! I could take on twice tha likes a' ye without breakin' a sweat! | |||||
Jarlaxle: |
You might want to hold that thought... | |||||
| 10 | Defeat the Tiger | The lord of this clearing is a tiger of immense size and strength. It charges! | ||||
| 11 | Defeat 25 Monsters | Is that the shimmering of water through the trees ahead? Press on! | ||||
Celeste: |
It's beautiful... | |||||
Bruenor: |
'Ere, now. Ye said no flyin'! | |||||
Azaka: |
That is the legendary Heart of Ubtao, friend dwarf. Kir Sabal lies still ahead, and the path grows more dangerous from here. | |||||
| 12 | Defeat 25 Monsters | You reach the lakeshore to see the Aldani Basin before you. In the distance, a massive chunk of earth and rock floats high above the ground. | ||||
| 13 | Defeat 25 Monsters | Though the view is stunning, the grungs who make their home here seem intent on keeping you from enjoying it. | ||||
Jarlaxle: |
This reminds me of a little cafe I knew once in North Ward. Frog legs were a specialty of theirs. Delicious. | |||||
Bruenor: |
Hope ye've still got an appetite... | |||||
| 14 | Collect 25 Crocodile Eggs | It seems the grungs are raising these baby crocodiles. Why not grab some eggs and see if you can raise your own? | ||||
Bruenor: |
These frog folk be screamin', but it don't make 'em any easier to understand! | |||||
Celeste: |
That red one speaks a language I recognize. It's a spellcaster! | |||||
| 15 | Defeat the Red Grung Spellcaster | A crimson-red grung makes a stark contrast to its green kin—and a dangerous one! | ||||
| 16 | Defeat 25 Monsters | As you round the final edge of the lake, you take your first steps into the basin proper. | ||||
Azaka: |
The aldani tribe were cursed by Ubtao. When their greed emptied the rivers of lobster, the god transformed them into the shape of those creatures they coveted. | |||||
Celeste: |
I've heard that most folk in Chult think the aldani were wiped out, so long has it been since any have seen them. | |||||
Bruenor: |
Looks like ye'll be able to set that story straight... | |||||
| 17 | Defeat 25 Monsters | The Aldani Basin is named for a legendary fallen tribe—who appear to not be fond of trespassers! | ||||
| 18 | Collect 25 Hung Fishing Nets | Fishing nets hang above the water, but they show no signs of having been used in years. You might put them to better use. | ||||
Nayeli: |
Can these creatures not understand that we have no quarrel with them? | |||||
Azaka: |
They were shunned and hunted for centuries. Their history makes them fear outsiders. | |||||
Bruenor: |
Then tha faster we clear outta this marsh, tha happier we'll all be! | |||||
| 19 | Defeat 25 Monsters | The lobsterfolk are relentless as they try to drive you away. But you must advance. | ||||
| 20 | Defeat the Aldani Leader | It seems you've drawn the attention of the leader of the aldani. Time to thank it for its people's hospitality and continue on your way. | ||||
Bruenor: |
And a fond farewell to all o' ye. | |||||
Nayeli: |
I mourn their fallen. Would that there had been no need for violence. | |||||
Jarlaxle: |
Or that when forced to fight a tribe of eight-foot lobsters, we had no butter sauce at hand. | |||||
Nayeli: |
... | |||||
Jarlaxle: |
What? You were all thinking it. | |||||
| 21 | Defeat 25 Monsters | You continue east away from the lake, heading around a plateau and toward the aarakocra monastery. | ||||
Bruenor: |
Look ahead there. More folk on a mission, looks like. Maybe they know somethin' about tha jungle ahead. | |||||
Celeste: |
No. I know those robes. Those are Red Wizards of Thay! And the undead walk with them! | |||||
| 22 | Defeat 25 Monsters | The path you follow brings you face to face with explorers heading south: a group of arcane casters flanked by skeletons. Defend yourselves! | ||||
| 23 | Defeat 25 Monsters | The wizards call up more skeletal warriors from the ground. Chult has no shortage of corpses that will respond to their power. | ||||
Celeste: |
Whatever their mission here, I'll wager it has something to do with the death curse. We must find out what we can. | |||||
| 24 | Collect 25 Indecipherable Maps | The wizards are carrying maps, but some code or magic makes them impossible to read. Better grab them to investigate later. | ||||
Red Wizard: |
This game has gone on long enough. Had you run when you had the chance, I would have been content to let the jungle claim you. | |||||
Bruenor: |
We've had a fair bit o' run-in with tha jungle already. And so far, we be on tha winnin' side. | |||||
Red Wizard: |
Then it appears that your luck has run out. | |||||
| 25 | Defeat the Red Wizard Agent | Unable to throw you off his party's trail, the leader of the Red Wizards calls for your destruction. That seems likely to be his solution to most problems. | ||||
| 26 | Defeat 25 Monsters | The jungle grows thicker as you leave Aldani Basin behind. Boars and panthers are here to welcome you back. | ||||
Bruenor: |
D'ye smell that rot? Them Red Wizards' skeletons is back, I wager. | |||||
Azaka: |
No. The stench of undeath hangs over all the jungle here. We must get past this tree, and quickly. | |||||
| 27 | Defeat 1 Rotting Log | The air here is fetid and thick with the smell of death. A gigantic fallen tree, infested with fungus and rot, blocks the path and threatens to hold you here. | ||||
| 28 | Defeat 25 Monsters | Smashing through the tree was noisy work. The hungry undead that haunt this jungle have come to investigate. | ||||
Nayeli: |
Watch yourselves! The undead attack from the trees! | |||||
| 29 | Defeat 25 Monsters | Skeletal archers have joined the fray, loosing flight after flight of rotting arrows toward you. | ||||
Jarlaxle: |
Look sharp! Something's coming! | |||||
Bruenor: |
I don't need ta look! Were I stunned and sleepin', I'd hear it comin' all tha same! | |||||
| 30 | Defeat the Girallon Zombie | A girallon zombie crashes through the woods with a roar. It beats its chest with its four rotting arms, then charges! | ||||
| 31 | Defeat 25 Monsters | You push farther into undead territory, cursing the endless horror of this land. | ||||
Azaka: |
The worst part of our path lies ahead now. | |||||
Jarlaxle: |
Based on the path we've taken so far, I'm compelled to argue that point. | |||||
Azaka: |
Argue all you like. But watch for the jungle to wither, and stay on your guard. | |||||
| 32 | Defeat 25 Monsters | The flora around you grows sickly, as if the very jungle were withering under the curse of undeath. | ||||
Bruenor: |
What in tha name o' wastin' time are ye doin'? | |||||
Celeste: |
These flowers! Specimens this rare are more valuable than gold. | |||||
Bruenor: |
Ye don't think we got more pressin' matters than pressin' flowers? | |||||
Celeste: |
Then the faster you help me collect them, the faster we'll be done. | |||||
| 33 | Collect 25 Flower Fronds | Sickly or not, the plants here are rare specimens. Gather some for study. | ||||
| 34 | Defeat 25 Monsters | No sounds of life can be heard in the jungle—but the approach of undead shatters the silence. | ||||
Jarlaxle: |
Let me guess. You want that one for your collection as well? | |||||
Celeste: |
That's a tri-flower frond, you fool. Kill it before it kills us! | |||||
Bruenor: |
Now that's some gardenin' I can get behind! | |||||
| 35 | Defeat the Tri-Flower Frond | One plant alone defies the sickliness of this place: a carnivorous creature whose triple flowers unleash a deadly attack. | ||||
| 36 | Defeat 25 Monsters | With the deadly flower behind you, you hew through the thinning undead horde. | ||||
Bruenor: |
Ah, would ya look at them wee monsters? Cute as buttons, they are. | |||||
Azaka: |
Sadly, friend dwarf, 'monsters' is the operative term. A zorbo will cut you to the bone if it feels threatened. | |||||
Nayeli: |
And these ones won't need to be threatened by us. The undead are driving them to a frenzy! | |||||
| 37 | Defeat 25 Monsters | You've entered the hunting grounds of the zorbo—creatures that are as ferocious as they are cute. | ||||
| 38 | Defeat 25 Monsters | A wall of fur, claws, and bones threatens to hem you in! Press on! | ||||
Bruenor: |
Ye weren't off tha mark. Them claws is like razors! | |||||
Jarlaxle: |
Grab some if you can, then. They might be valuable enough to make this accursed trip worth our while. | |||||
Celeste: |
So who's the time-wasting collector now? | |||||
| 39 | Collect 25 Zorbo Claws | The zorbos' claws are sharp enough to rend armor. Waste not, want not. | ||||
| 40 | Defeat the Particularly Vicious Zorbo | A particularly vicious zorbo holds its own against the undead. Unfortunately, it now turns its violent attention on you! | ||||
Bruenor: |
I ain't never gonna look at a teddy bear tha same way again... | |||||
Azaka: |
Come, friends. The worst is behind us. Kir Sabal stands just ahead. | |||||
Bruenor: |
Ye don't mind me sayin' so, Asharra, ye've got less o' that gargoyle look to ye than the rest of yer kin. | |||||
Asharra: |
No... those are gargoyles! Kir Sabal is under attack! | |||||
| 41 | Defeat 25 Monsters | The mad battles of the jungle are behind you. At long last, you reach the cliffs of Kir Sabal—and are greeted by gargoyles? | ||||
Bruenor: |
Damn, blast, and fire damage! Them undead have followed us out from tha jungle. | |||||
Nayeli: |
They can sense that the aarakocra are vulnerable. We can't let them get through. | |||||
| 42 | Defeat 25 Monsters | The gargoyle attack has weakened Kir Sabal's defenses. Packs of undead seek to take advantage. | ||||
| 43 | Collect 25 Aarakocra Wards | Magical wards placed by the aarakocra are weakening under the assault. Collect and replace them to aid the beleaguered bird folk. | ||||
| 44 | Defeat 25 Monsters | The wards are restored and the undead have been driven back. Now to focus on the gargoyles! | ||||
Nayeli: |
Craven! You betray your own people and think to escape? | |||||
Aarakocra: |
None of us will escape, fool. The death curse is the doom of all the living. But while you linger and die in wasting fear, I choose to give my people a death in battle, and the warriors' end that we deserve. | |||||
Bruenor: |
If ya want ta admit yer a coward, ye could do it in fewer words. But if it's death in battle ye want, ye ain't likely to be disappointed. | |||||
| 45 | Defeat the Aarakocra Traitor | One of the aarakocra is in league with the gargoyles! Time to dispense justice for Asharra's people. | ||||
Bruenor: |
Tha traitor's dead, but them gargoyles is still comin'. | |||||
Azaka: |
And worse, they bring allies with them. Giant bats looking to feed on the wounded and the fallen. | |||||
Bruenor: |
Tough luck fer them that they'll have ta get through tha livin' first... | |||||
| 46 | Defeat 25 Monsters | Gargoyle reinforcements press the attack—along with giant bats from the depths of the jungle. | ||||
| 47 | Collect 25 Bat Wings | Giant bat wings make a fine leather. Collect them as an offering to help the aarakocra recover from this attack. | ||||
Nayeli: |
The tide of battle turns! I can feel it! | |||||
Bruenor: |
Long as I can see foes to fight, I ain't callin' that fight done. | |||||
| 48 | Defeat 25 Monsters | The resolve of the monstrous attackers is failing! Time to end their threat! | ||||
| 49 | Defeat 25 Monsters | The last of the bats flee as the gargoyle horde begins to break! | ||||
| 50 | Defeat the Gargoyle Leader | There at the back! A huge gargoyle directs the attack. Finish this creature to end the threat to Kir Sabal. | ||||
Bruenor: |
Fought plenty o' gargoyles in me day, but I don't think I'll ever find it tirin'. Such a satisfyin' sound when ye hear them stony bones break. | |||||
Asharra: |
My friends, I fear there is more trouble in Kir Sabal still. I apologize to you now for not having told you the truth of my life. For I was leader here before I joined your band, eager to see the world. And my return now brings me shame. | |||||
Nayeli: |
Nonsense, Asharra. You fought with the ferocity of any knight. Your folk will be thanking you for the skills you learned while traveling with us. | |||||
Asharra: |
You do not understand. Princess Mwaxanaré, the heir to the royal line of Omu, has long been a ward of the aarakocra. During the chaos of the gargoyle attack, she was kidnapped. Had I been here, I might have prevented this. | |||||
Bruenor: |
Well, now, that be soundin' like some business yer friends can help with. Tell us more about this princess o' yers - and them that took her. | |||||
| Previous: Rescue in the Jungle | Next: The Lost Heir of Omu | |||||
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