Idle Champions of the Forgotten Realms Wiki

Hydraguy fandompants
Gamepedia and Fandom have joined forces, and so have our two wikis on Idle Champions! Our combined teams would like to encourage all Idle Champions fans to work together. If you'd like to help move content from the archived Fandom wiki here to the active wiki, head to the Community Portal to coordinate efforts with the other editors.

READ MORE

Idle Champions of the Forgotten Realms Wiki
Tomb of Annihilation Campaign
Adventures
Campaigns
Others

Homecoming is one of the adventures in the campaign Tomb of Annihilation.

Icon Homecoming Journey through the Aldani Basin to Kir Sabal.
Requirement(s)
Requirements sign
Must have completed "Rescue in the Jungle"
Objective(s) Objectives sign Complete Area 200
Rewards(?) Icon Gems ×400 Kelemvor's Favor ×??? Formation Formation Wedge Plain

Variants[]

Anti-Dexterous Explorers[]

Icon Anti-Dexterous Explorers Journey through the Aldani Basin to Kir Sabal while trying not to trip on everything.
Requirement(s)
Requirements sign
Must have completed "Homecoming"
Objective(s) Objectives sign Complete Area 225
Restriction(s)
Restriction sign
Only Champions with a DEX score of 14 or lower can be used
Rewards(?) Icon Gems ×450 Kelemvor's Favor ×??? Formation Formation Wedge Plain
Patron: Mirt Objectives sign Complete Area 325 Mirt Influence ×3.86e04 Ruby Coin ×1,400
Patron: Vajra Objectives sign Complete Area 350 Vajra Influence ×6.10e04 Symbol of Vajra ×1,700
Patron: Strahd Objectives sign Complete Area 375 Strahd Influence ×9.65e04 Barovian Coin ×2,100
Patron: Zariel Objectives sign Complete Area 400 Zariel Influence ×1.52e05 Symbol of Zariel ×2,550

Struggling Toward Omu[]

Icon Struggling Toward Omu Journey through the Aldani Basin to Kir Sabal with low Charisma.
Requirement(s)
Requirements sign
Must have completed "Homecoming"
Requirements sign
Must have completed 12 Tomb of Annihilation adventures or variants
Objective(s) Objectives sign Complete Area 250
Restriction(s)
Restriction sign
Only Champions with a CHA score of 13 or lower can be used.
Rewards(?) Icon Gems ×500 Kelemvor's Favor ×??? Formation Formation Wedge Plain
Patron: Mirt Objectives sign Complete Area 350 Mirt Influence ×6.10e04 Ruby Coin ×1,700
Patron: Vajra Objectives sign Complete Area 375 Vajra Influence ×9.65e04 Symbol of Vajra ×2,100
Patron: Strahd Objectives sign Complete Area 400 Strahd Influence ×1.53e05 Barovian Coin ×2,550
Patron: Zariel Objectives sign Complete Area 425 Zariel Influence ×2.41e05 Symbol of Zariel ×3,150

Wagon Train[]

Icon Wagon Train Journey through the Aldani Basin to Kir Sabal with an ever-growing train of supply wagons.
Requirement(s)
Requirements sign
Must have completed "Homecoming"
Requirements sign
Must have completed 30 Tomb of Annihilation adventures or variants
Objective(s) Objectives sign Complete Area 350
Restriction(s)
Restriction sign
A wagon takes up a slot in the formation.
Every 100 areas an additional wagon join your train, taking up another slot.
Rewards(?) Icon Gems ×700 Kelemvor's Favor ×??? Formation Formation Wagon TrainV2
Patron: Mirt Objectives sign Complete Area 450 Mirt Influence ×3.82e05 Ruby Coin ×3,850
Patron: Vajra Objectives sign Complete Area 475 Vajra Influence ×6.03e05 Symbol of Vajra ×4,700
Patron: Strahd Objectives sign Complete Area 500 Strahd Influence ×9.54e05 Barovian Coin ×5,750
Patron: Zariel Objectives sign Complete Area 525 Zariel Influence ×1.50e06 Symbol of Zariel ×7,050

Waves[]

Type Waves Bosses Favored By
aarakocra 0 1
bandit 4 0
beast 20 2 Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
elemental 10 1
fey 0 1 Minsc[WL 1]
flying 5 0
grung 4 1
hit-based 2 0 Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 3]
human 4 1 Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
humanoid 8 3 Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
melee 49 7
monstrosity 8 2 Ezmerelda[WL 5], Imoen[WL 1], Minsc[WL 1]
plant 0 1
ranged 8 3
undead 18 1 Brother Uriah[WL 6], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 7], Wyll[WL 8], Zorbu

Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Only one type of monsters for a given Champion depending on the chosen specialization.
  2. Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
  3. Only valid with Windfall’s Black Dragon's Corrosion specialization.
  4. 4.0 4.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
  5. Only valid with Ezmerelda’s Guide to Monstrosities Feat.
  6. Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
  7. Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
  8. Only valid with Wyll’s The Soulless Feat.
Wave Tags Monsters Monster Tags Image
1 outdoors Giant Fly, Giant Rat beast flying melee Monster Fey PixieRidingCrocodile
2 outdoors Boar, Panther beast melee
3 outdoors Boar, Panther beast melee
4 outdoors Boar, Crocodile beast melee
5 outdoors Crocodile ×8, Crocodile Hatchling ×2 beast melee
Boss outdoors Pixie Riding a Crocodile boss beast fey melee
6 outdoors Crocodile beast melee Monster Beast Tiger
7 outdoors Giant Fly, Panther beast flying melee
8 outdoors Blockade ×2, Boar, Panther beast hit-based static melee
9 outdoors Panther beast melee
10 outdoors Panther ×10 beast melee
Boss outdoors Tiger boss beast melee
11 outdoors Boar, Panther beast melee Monster Humanoid RedGrungSpellcaster
12 outdoors Green Grung grung humanoid melee
13 outdoors Crocodile Hatchling, Green Grung beast grung humanoid melee
14 outdoors Crocodile Hatchling, Green Grung beast grung humanoid melee
15 outdoors Green Grung ×10 grung humanoid melee
Boss outdoors Red Grung Spellcaster boss grung humanoid ranged
16 outdoors Crocodile, Giant Frog beast melee Monster Monstrosity AldaniLeader
17 outdoors Aldani monstrosity melee
18 outdoors Aldani monstrosity melee
19 outdoors Aldani monstrosity melee
20 outdoors Aldani ×10 monstrosity melee
Boss outdoors Aldani Leader boss monstrosity melee
21 outdoors Boar, Panther beast melee Monster Humanoid RedWizardAgent
22 outdoors Bandit Wizard, Skeleton bandit human humanoid undead melee ranged
23 outdoors Bandit Wizard, Skeleton, Skeleton Archer bandit human humanoid undead melee ranged
24 outdoors Bandit Wizard, Skeleton bandit human humanoid undead melee ranged
25 outdoors Bandit Wizard ×10 bandit human humanoid ranged
Boss outdoors Red Wizard Agent boss human humanoid ranged
26 outdoors Boar, Panther beast melee Monster Construct GirallonZombie
27 outdoors Boar, Panther, Rotting Log ×1, Zombie Villager beast undead hit-based static melee
28 outdoors Skeleton, Zombie Villager undead melee
29 outdoors Skeleton, Skeleton Archer, Zombie Villager undead melee ranged
30 outdoors Zombie Villager ×10 undead melee
Boss outdoors Girallon Zombie boss undead melee
31 outdoors Ghoul, Zombie Villager undead melee Monster Plant TriFlowerFrond
32 outdoors Ghoul, Skeleton, Zombie Villager undead melee
33 outdoors Ghoul, Skeleton Archer undead melee ranged
34 outdoors Ghoul, Skeleton undead melee
35 outdoors Ghoul ×10 undead melee
Boss outdoors Tri-Flower Frond boss plant ranged
36 outdoors Ghoul, Skeleton undead melee Monster Humanoid ZorboVicious
37 outdoors Skeleton Archer, Zorbo monstrosity undead melee ranged
38 outdoors Skeleton Archer, Zorbo monstrosity undead melee ranged
39 outdoors Skeleton, Zorbo monstrosity undead melee
40 outdoors Zorbo ×10 monstrosity melee
Boss outdoors Particularily Vicious Zorbo boss monstrosity melee
41 outdoors Gargoyle elemental melee Monster Humanoid AarakocraTraitor
42 outdoors Gargoyle, Skeleton elemental undead melee
43 outdoors Gargoyle, Skeleton elemental undead melee
44 outdoors Gargoyle elemental melee
45 indoors Gargoyle ×10 elemental melee
Boss indoors Aarakocra Traitor boss aarakocra humanoid melee
46 outdoors Bat, Gargoyle beast elemental flying melee Monster Elemental GargoyleLeader
47 outdoors Bat, Gargoyle beast elemental flying melee
48 outdoors Bat, Gargoyle beast elemental flying melee
49 outdoors Gargoyle elemental melee
50 indoors Gargoyle ×10 elemental melee
Boss indoors Gargoyle Leader boss elemental melee

Transcript[]

Icon Homecoming Homecoming
Journey through the Aldani Basin to Kir Sabal.
Area Goal Quests & Cinematics
Icon Portrait AzakaStormfang
Azaka:
If it's the truth of what's behind the death curse you're looking for, Asharra's people might help. The aarakocra know much of what happens in Chult.
Icon Bruenor
Bruenor:
Ain't never been much fer flyin', meself.
Icon Celeste
Celeste:
It's only a climb you'll need to worry about. The monastery of Kir Sabal stands atop the cliff of a tall plateau. Asharra, you must be excited to return to your people?
Icon Asharra
Asharra:
I am... conflicted. It has been some time since I saw Kir Sabal.
1 Defeat 25 Monsters It's time to head out from Camp Vengeance. Your destination is Kir Sabal, the monastery home of the aarakocra.
Icon Portrait AzakaStormfang
Azaka:
The Aldani Basin will be easier going than the jungle to start. And a bit less dangerous.
Icon Bruenor
Bruenor:
Feh. Hardly worth tha trip, then.
2 Defeat 25 Monsters The route to Kir Sabal will take you across the Aldani Basin, an area of lakes and marshland near the center of Chult.
Icon Nayeli
Nayeli:
These poor souls.
Icon Portrait AzakaStormfang
Azaka:
Dole your sympathy out in small doses, friend. The victims of Chult are legion.
Icon Jarlaxle
Jarlaxle:
Still, no reason why they can't be of some assistance to their fellow explorers.
3 Collect 25 Damaged Compasses You come across the bodies of some of the adventurers claimed by Chult. As you head into uncertain territory, their navigation gear will serve you better than it now serves them.
4 Defeat 25 Monsters Following the river south will lead you to the basin. Nothing like a nice day on the water to relax!
Icon Bruenor
Bruenor:
Izzat...?
Icon Celeste
Celeste:
Yes.
Icon Bruenor
Bruenor:
I mean out on tha water there...
Icon Nayeli
Nayeli:
Yes.
Icon Bruenor
Bruenor:
'Cause it be lookin' ta me like...
Icon Jarlaxle
Jarlaxle:
Yes!
5 Defeat the Pixie Riding a Crocodile There's a pixie ahead. Riding a crocodile. Leading a bask of other crocodiles. While screaming. Yes. This is happening.
Icon Portrait AzakaStormfang
Azaka:
As we draw closer to the basin, we'll see the jungle begin to thin.
Icon Celeste
Celeste:
I think we'd best be worried more about fauna than flora at the moment.
Icon Bruenor
Bruenor:
Shout out when them fauns attack, but I'll be bashin' crocodiles first!
6 Defeat 25 Monsters You reach the head of the river. The Aldani Basin can't be much farther.
7 Defeat 25 Monsters Making your way down into the basin means running a gauntlet of hungry creatures and biting flies.
Icon Bruenor
Bruenor:
What in thau...? Who stopped 'ere and said, 'Good place to build?'
Icon Jarlaxle
Jarlaxle:
I like it. Prime location. Southern exposure.
Icon Nayeli
Nayeli:
There's no way back. We need to go through, and quickly!
8 Defeat 2 Blockade Within a dense stand of trees, you find a hastily constructed fortification. Some unfortunate adventurers must have made their last stand here—but it's in your way now.
9 Defeat 25 Monsters Finally, a clearing. A bit of space. Some breathing room. Oh, and panthers. So much for that.
Icon Bruenor
Bruenor:
Ha! Run, ya housecats! I could take on twice tha likes a' ye without breakin' a sweat!
Icon Jarlaxle
Jarlaxle:
You might want to hold that thought...
10 Defeat the Tiger The lord of this clearing is a tiger of immense size and strength. It charges!
11 Defeat 25 Monsters Is that the shimmering of water through the trees ahead? Press on!
Icon Celeste
Celeste:
It's beautiful...
Icon Bruenor
Bruenor:
'Ere, now. Ye said no flyin'!
Icon Portrait AzakaStormfang
Azaka:
That is the legendary Heart of Ubtao, friend dwarf. Kir Sabal lies still ahead, and the path grows more dangerous from here.
12 Defeat 25 Monsters You reach the lakeshore to see the Aldani Basin before you. In the distance, a massive chunk of earth and rock floats high above the ground.
13 Defeat 25 Monsters Though the view is stunning, the grungs who make their home here seem intent on keeping you from enjoying it.
Icon Jarlaxle
Jarlaxle:
This reminds me of a little cafe I knew once in North Ward. Frog legs were a specialty of theirs. Delicious.
Icon Bruenor
Bruenor:
Hope ye've still got an appetite...
14 Collect 25 Crocodile Eggs It seems the grungs are raising these baby crocodiles. Why not grab some eggs and see if you can raise your own?
Icon Bruenor
Bruenor:
These frog folk be screamin', but it don't make 'em any easier to understand!
Icon Celeste
Celeste:
That red one speaks a language I recognize. It's a spellcaster!
15 Defeat the Red Grung Spellcaster A crimson-red grung makes a stark contrast to its green kin—and a dangerous one!
16 Defeat 25 Monsters As you round the final edge of the lake, you take your first steps into the basin proper.
Icon Portrait AzakaStormfang
Azaka:
The aldani tribe were cursed by Ubtao. When their greed emptied the rivers of lobster, the god transformed them into the shape of those creatures they coveted.
Icon Celeste
Celeste:
I've heard that most folk in Chult think the aldani were wiped out, so long has it been since any have seen them.
Icon Bruenor
Bruenor:
Looks like ye'll be able to set that story straight...
17 Defeat 25 Monsters The Aldani Basin is named for a legendary fallen tribe—who appear to not be fond of trespassers!
18 Collect 25 Hung Fishing Nets Fishing nets hang above the water, but they show no signs of having been used in years. You might put them to better use.
Icon Nayeli
Nayeli:
Can these creatures not understand that we have no quarrel with them?
Icon Portrait AzakaStormfang
Azaka:
They were shunned and hunted for centuries. Their history makes them fear outsiders.
Icon Bruenor
Bruenor:
Then tha faster we clear outta this marsh, tha happier we'll all be!
19 Defeat 25 Monsters The lobsterfolk are relentless as they try to drive you away. But you must advance.
20 Defeat the Aldani Leader It seems you've drawn the attention of the leader of the aldani. Time to thank it for its people's hospitality and continue on your way.
Icon Bruenor
Bruenor:
And a fond farewell to all o' ye.
Icon Nayeli
Nayeli:
I mourn their fallen. Would that there had been no need for violence.
Icon Jarlaxle
Jarlaxle:
Or that when forced to fight a tribe of eight-foot lobsters, we had no butter sauce at hand.
Icon Nayeli
Nayeli:
...
Icon Jarlaxle
Jarlaxle:
What? You were all thinking it.
21 Defeat 25 Monsters You continue east away from the lake, heading around a plateau and toward the aarakocra monastery.
Icon Bruenor
Bruenor:
Look ahead there. More folk on a mission, looks like. Maybe they know somethin' about tha jungle ahead.
Icon Celeste
Celeste:
No. I know those robes. Those are Red Wizards of Thay! And the undead walk with them!
22 Defeat 25 Monsters The path you follow brings you face to face with explorers heading south: a group of arcane casters flanked by skeletons. Defend yourselves!
23 Defeat 25 Monsters The wizards call up more skeletal warriors from the ground. Chult has no shortage of corpses that will respond to their power.
Icon Celeste
Celeste:
Whatever their mission here, I'll wager it has something to do with the death curse. We must find out what we can.
24 Collect 25 Indecipherable Maps The wizards are carrying maps, but some code or magic makes them impossible to read. Better grab them to investigate later.
Icon Portrait RedWizardAgent
Red Wizard:
This game has gone on long enough. Had you run when you had the chance, I would have been content to let the jungle claim you.
Icon Bruenor
Bruenor:
We've had a fair bit o' run-in with tha jungle already. And so far, we be on tha winnin' side.
Icon Portrait RedWizardAgent
Red Wizard:
Then it appears that your luck has run out.
25 Defeat the Red Wizard Agent Unable to throw you off his party's trail, the leader of the Red Wizards calls for your destruction. That seems likely to be his solution to most problems.
26 Defeat 25 Monsters The jungle grows thicker as you leave Aldani Basin behind. Boars and panthers are here to welcome you back.
Icon Bruenor
Bruenor:
D'ye smell that rot? Them Red Wizards' skeletons is back, I wager.
Icon Portrait AzakaStormfang
Azaka:
No. The stench of undeath hangs over all the jungle here. We must get past this tree, and quickly.
27 Defeat 1 Rotting Log The air here is fetid and thick with the smell of death. A gigantic fallen tree, infested with fungus and rot, blocks the path and threatens to hold you here.
28 Defeat 25 Monsters Smashing through the tree was noisy work. The hungry undead that haunt this jungle have come to investigate.
Icon Nayeli
Nayeli:
Watch yourselves! The undead attack from the trees!
29 Defeat 25 Monsters Skeletal archers have joined the fray, loosing flight after flight of rotting arrows toward you.
Icon Jarlaxle
Jarlaxle:
Look sharp! Something's coming!
Icon Bruenor
Bruenor:
I don't need ta look! Were I stunned and sleepin', I'd hear it comin' all tha same!
30 Defeat the Girallon Zombie A girallon zombie crashes through the woods with a roar. It beats its chest with its four rotting arms, then charges!
31 Defeat 25 Monsters You push farther into undead territory, cursing the endless horror of this land.
Icon Portrait AzakaStormfang
Azaka:
The worst part of our path lies ahead now.
Icon Jarlaxle
Jarlaxle:
Based on the path we've taken so far, I'm compelled to argue that point.
Icon Portrait AzakaStormfang
Azaka:
Argue all you like. But watch for the jungle to wither, and stay on your guard.
32 Defeat 25 Monsters The flora around you grows sickly, as if the very jungle were withering under the curse of undeath.
Icon Bruenor
Bruenor:
What in tha name o' wastin' time are ye doin'?
Icon Celeste
Celeste:
These flowers! Specimens this rare are more valuable than gold.
Icon Bruenor
Bruenor:
Ye don't think we got more pressin' matters than pressin' flowers?
Icon Celeste
Celeste:
Then the faster you help me collect them, the faster we'll be done.
33 Collect 25 Flower Fronds Sickly or not, the plants here are rare specimens. Gather some for study.
34 Defeat 25 Monsters No sounds of life can be heard in the jungle—but the approach of undead shatters the silence.
Icon Jarlaxle
Jarlaxle:
Let me guess. You want that one for your collection as well?
Icon Celeste
Celeste:
That's a tri-flower frond, you fool. Kill it before it kills us!
Icon Bruenor
Bruenor:
Now that's some gardenin' I can get behind!
35 Defeat the Tri-Flower Frond One plant alone defies the sickliness of this place: a carnivorous creature whose triple flowers unleash a deadly attack.
36 Defeat 25 Monsters With the deadly flower behind you, you hew through the thinning undead horde.
Icon Bruenor
Bruenor:
Ah, would ya look at them wee monsters? Cute as buttons, they are.
Icon Portrait AzakaStormfang
Azaka:
Sadly, friend dwarf, 'monsters' is the operative term. A zorbo will cut you to the bone if it feels threatened.
Icon Nayeli
Nayeli:
And these ones won't need to be threatened by us. The undead are driving them to a frenzy!
37 Defeat 25 Monsters You've entered the hunting grounds of the zorbo—creatures that are as ferocious as they are cute.
38 Defeat 25 Monsters A wall of fur, claws, and bones threatens to hem you in! Press on!
Icon Bruenor
Bruenor:
Ye weren't off tha mark. Them claws is like razors!
Icon Jarlaxle
Jarlaxle:
Grab some if you can, then. They might be valuable enough to make this accursed trip worth our while.
Icon Celeste
Celeste:
So who's the time-wasting collector now?
39 Collect 25 Zorbo Claws The zorbos' claws are sharp enough to rend armor. Waste not, want not.
40 Defeat the Particularly Vicious Zorbo A particularly vicious zorbo holds its own against the undead. Unfortunately, it now turns its violent attention on you!
Icon Bruenor
Bruenor:
I ain't never gonna look at a teddy bear tha same way again...
Icon Portrait AzakaStormfang
Azaka:
Come, friends. The worst is behind us. Kir Sabal stands just ahead.
Icon Bruenor
Bruenor:
Ye don't mind me sayin' so, Asharra, ye've got less o' that gargoyle look to ye than the rest of yer kin.
Icon Asharra
Asharra:
No... those are gargoyles! Kir Sabal is under attack!
41 Defeat 25 Monsters The mad battles of the jungle are behind you. At long last, you reach the cliffs of Kir Sabal—and are greeted by gargoyles?
Icon Bruenor
Bruenor:
Damn, blast, and fire damage! Them undead have followed us out from tha jungle.
Icon Nayeli
Nayeli:
They can sense that the aarakocra are vulnerable. We can't let them get through.
42 Defeat 25 Monsters The gargoyle attack has weakened Kir Sabal's defenses. Packs of undead seek to take advantage.
43 Collect 25 Aarakocra Wards Magical wards placed by the aarakocra are weakening under the assault. Collect and replace them to aid the beleaguered bird folk.
44 Defeat 25 Monsters The wards are restored and the undead have been driven back. Now to focus on the gargoyles!
Icon Nayeli
Nayeli:
Craven! You betray your own people and think to escape?
Icon Portrait AarakocraTraitor
Aarakocra:
None of us will escape, fool. The death curse is the doom of all the living. But while you linger and die in wasting fear, I choose to give my people a death in battle, and the warriors' end that we deserve.
Icon Bruenor
Bruenor:
If ya want ta admit yer a coward, ye could do it in fewer words. But if it's death in battle ye want, ye ain't likely to be disappointed.
45 Defeat the Aarakocra Traitor One of the aarakocra is in league with the gargoyles! Time to dispense justice for Asharra's people.
Icon Bruenor
Bruenor:
Tha traitor's dead, but them gargoyles is still comin'.
Icon Portrait AzakaStormfang
Azaka:
And worse, they bring allies with them. Giant bats looking to feed on the wounded and the fallen.
Icon Bruenor
Bruenor:
Tough luck fer them that they'll have ta get through tha livin' first...
46 Defeat 25 Monsters Gargoyle reinforcements press the attack—along with giant bats from the depths of the jungle.
47 Collect 25 Bat Wings Giant bat wings make a fine leather. Collect them as an offering to help the aarakocra recover from this attack.
Icon Nayeli
Nayeli:
The tide of battle turns! I can feel it!
Icon Bruenor
Bruenor:
Long as I can see foes to fight, I ain't callin' that fight done.
48 Defeat 25 Monsters The resolve of the monstrous attackers is failing! Time to end their threat!
49 Defeat 25 Monsters The last of the bats flee as the gargoyle horde begins to break!
50 Defeat the Gargoyle Leader There at the back! A huge gargoyle directs the attack. Finish this creature to end the threat to Kir Sabal.
Icon Bruenor
Bruenor:
Fought plenty o' gargoyles in me day, but I don't think I'll ever find it tirin'. Such a satisfyin' sound when ye hear them stony bones break.
Icon Asharra
Asharra:
My friends, I fear there is more trouble in Kir Sabal still. I apologize to you now for not having told you the truth of my life. For I was leader here before I joined your band, eager to see the world. And my return now brings me shame.
Icon Nayeli
Nayeli:
Nonsense, Asharra. You fought with the ferocity of any knight. Your folk will be thanking you for the skills you learned while traveling with us.
Icon Asharra
Asharra:
You do not understand. Princess Mwaxanaré, the heir to the royal line of Omu, has long been a ward of the aarakocra. During the chaos of the gargoyle attack, she was kidnapped. Had I been here, I might have prevented this.
Icon Bruenor
Bruenor:
Well, now, that be soundin' like some business yer friends can help with. Tell us more about this princess o' yers - and them that took her.
Previous: Rescue in the Jungle Next: The Lost Heir of Omu