Get Back in the Castle is one of the adventures in the campaign: A Grand Tour of the Sword Coast.
| Reclaim the Hand of Vecna from the heart of the dread domain! | |||
| Requirement(s) | Must have completed "The Sanctum of the Sword" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Kas the Destroyer[]
Kas the Betrayer[]
| Reclaim the Hand of Vecna and impress Kas enough to claim a new look! | ||||
| Requirement(s) | You must have Kas unlocked. | |||
| Objective(s) | ||||
| Restriction(s) | Every 100 areas, all Champions are removed (other than Kas) and can't be used again during this adventure. Fire breath potions can't be used during the adventure, and click damage has no effect after area 100. | |||
| Rewards(?) | ||||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line.
Transcript[]
| Reclaim the Hand of Vecna from the heart of the dread domain! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Xerophon: |
The dread domain of Tovag knows what we're planning now, and it's bound to send more forces against us. We need to hurry. | |||||
Reya: |
We need to find Aristomache the death knight first. She's still got the Hand of Vecna attuned, so we'll have to be careful. | |||||
Blooshi: |
Maybe she'll come to us so we don't have to roam all over Tovag looking for her. | |||||
Ulkoria: |
Unlikely. If Aristomache is a piece of the dread domain, she'd be best off either trying to lure us to her so she can kill everyone but Kas, or lead us on a merry chase through the whole domain, in the hopes we give up on this plan. | |||||
Hitch: |
Meanwhile, we need to figure out how to escape the dread domain -- with its darklord. | |||||
![]() Sword of Kas: |
Might the solution involve slicing through things. | |||||
| 1 | Defeat 25 Enemies | You have the Sword of Kas, now to retrieve the Hand of Vecna! Fight your way free of the cave! | ||||
![]() Book of Tarchamus: |
All of you, wait! The Sword of Kas is speaking with Vecna's voice! It's controlled by the lich! | |||||
![]() Sword of Kas: |
Ugh, no. Definitely not. That fool made me with a sliver of his own consciousness, never realizing that he himself wouldn't tolerate his own company. | |||||
![]() Kas: |
This is true. Vecna sought to dominate me with the sword, but instead the sword encouraged me to stand against Vecna. | |||||
![]() Book of Tarchamus: |
...well, this is...surprisingly relatable. My creator also imbued me with a piece of his mind and then went off and continued being horrible. | |||||
![]() Sword of Kas: |
It was very in fashion some millenia ago. They always assume given the opportunity to meet themselves, we'd get along swimmingly! Do THEY want to be trapped in a magic item? No! Of course not! | |||||
![]() Book of Tarchamus: |
Exactly! Why don't evil wizards ever think this through? | |||||
Blooshi: |
Uhhhh...is that... | |||||
![]() Kas: |
My castle. | |||||
Blooshi: |
Did your castle always have the ability to fly? | |||||
![]() Kas: |
This is new. | |||||
Ulkoria: |
All right, looks like the dread domain is going for the first option, with an addition of really meaning it when it says 'get back in the castle, Kas.' | |||||
![]() Kas: |
If...if I go back in there, I might be lost to my delusion once more. But if I don't, we cannot recover the Hand of Vecna. Our course is clear...but I'm glad to have you all by my side. Come -- let us carve a path through these soldiers! | |||||
| 2 | Defeat 25 Enemies | Uh...that castle wasn't there when you went into the cave. The dread domain is turning on you! Battle its minions! | ||||
Hitch: |
Are we clear on what exactly the dread domain is capable of doing here? What are the chances we walk into that castle and find ourselves facing off with a tarrasque? | |||||
![]() Book of Tarchamus: |
The dark powers shape the dread domains. No one knows the limits of their abilities. But...one assumes, they have a THEME in mind. They're unlikely to throw things at us which don't shape Kas's thoughts in a very specific direction. | |||||
Hitch: |
Meaning? | |||||
![]() Book of Tarchamus: |
Does a tarrasque hit you in a spot that feels like a deep emotional failure that will come back to destroy you? No? Then probably no tarrasque. | |||||
| 3 | Collect 25 Bows | Skeleton archers aim to pick you off and leave Kas on his own! Take their bows! | ||||
| 4 | Defeat 25 Enemies | The army of Kas has become the army of Tovag -- and you're the group they're marching against! Charge! | ||||
![]() Kas Soldier: |
It doesn't have to be like this, Kas. We can go back to the way things used to be. Slay these interlopers, come back in the castle. Aristomache is waiting -- she just wants to talk. | |||||
![]() Kas: |
I won't fall for your lies. | |||||
![]() Kas Soldier: |
Well. Then perhaps you'll fall to our death ray. | |||||
| 5 | Defeat the Death Ray | The death ray returns to menace Kas! Dismantle it once and for all! | ||||
Blooshi: |
Whoa. THIS is your castle? | |||||
Ulkoria: |
This tacky mess is probably the dread domain's doing. Exaggerating all the dark aspects, adding teeth-- | |||||
![]() Kas: |
No, no. This is my castle. Just as I left it. And those are my skeletons and vampire gnolls -- less biddable than I left them. | |||||
| 6 | Defeat 25 Enemies | Those vampire gnolls and skeletons won't do what Kas says anymore! Time to fight! | ||||
Blooshi: |
This is amazing. Skull Guy, listen up, I want a castle this good when I become an elite warlock. Deal? | |||||
Hitch: |
Are you talking to your pet skull again? | |||||
Blooshi: |
You mispronounced 'patron.' | |||||
Hitch: |
Face it, Blooshi: Your patron doesn't really care what you're doing. And he's certainly not taking orders for castles. | |||||
Blooshi: |
What do you know? You don't even have a patron. | |||||
| 7 | Defeat 25 Enemies | More vampire gnolls and now zombie villagers! What's waiting inside the castle? | ||||
Reya: |
This place is thick with vampire spawn. We need to find a faster way to take them out. | |||||
Ulkoria: |
Too bad we don't have that death ray. | |||||
Hitch: |
We don't need any fancy death rays! A couple of wooden stakes will do the job! | |||||
| 8 | Collect 25 Wooden Stakes | There's one certain way to get rid of vampires...well, there are a few. But wooden stakes are easy and available! Gather them up! | ||||
| 9 | Defeat 25 Enemies | More undead legions pour across the drawbridge! Fight back! | ||||
Xerophon: |
We're nearly to the gatehouse. Once inside the castle, we need to find Aristomache and challenge her. | |||||
![]() Sword of Kas: |
And then: the disemboweling. | |||||
Blooshi: |
I don't think death knights have bowels. | |||||
Xerophon: |
You can't kill her until we get the Hand of Vecna back. | |||||
![]() Sword of Kas: |
Kas, why are you listening to these people? Let's just hack our way through the castle and emerge victorious! | |||||
Blooshi: |
Victorious over what? This is all made-up. | |||||
![]() Sword of Kas: |
If it's all made up, then I guess you don't need any help against that orc zombie? | |||||
| 10 | Defeat the Orc Zombie | An orc zombie lumbers out of the castle gatehouse, threatening to throw you off the side of the drawbridge! | ||||
![]() Kas: |
What the... | |||||
Xerophon: |
This is definitely not how we left it. | |||||
Blooshi: |
Yeah, you do NOT look good in that picture now, Kas. | |||||
![]() Kas: |
That isn't how it happened! He didn't defeat me! | |||||
Hitch: |
We know that. We wouldn't be here if we didn't think you'd defeated Vecna and could do it again. We've got plenty of allies we could go to without having to make our way through a creepy mind castle. | |||||
Ulkoria: |
I mean...defeat's a strong word but -- What are all these undead flying monkeys doing here? | |||||
| 11 | Defeat 25 Enemies | Something's not quite right about this place...is it the undead flying monkeys fighting alongside Kas's soldiers? | ||||
| 12 | Defeat 25 Enemies | Undead minions fill the entry hall! Batter them back! | ||||
![]() Kas: |
I have never employed flying monkeys of any sort. They seem...dexterous but indecorous. | |||||
Ulkoria: |
Yeah, hard to be decorous when you like to fling poop. Haven't seen these in some time. In fact not since... | |||||
Hitch: |
Not since? | |||||
Ulkoria: |
Never mind. Get the monkeys. We needed nets last time, so look around. | |||||
| 13 | Collect 25 Monkey Nets | The best way to take down undead flying monkeys is with monkey nets! Pick them up! | ||||
Ulkoria: |
I don't like this. I have a very bad feeling about this. | |||||
Hitch: |
Did you have a good feeling the last time we were in this castle? | |||||
Ulkoria: |
We need to keep moving. The dread domain is already plotting how to thwart us. No sense in giving it time to hone those plans. | |||||
Night Hag: |
Isn't that always the way, Ulkoria Stonemarrow. Don't think too hard, move fast, clean up the mess later. | |||||
Ulkoria: |
You! | |||||
![]() Book of Tarchamus: |
Oh bother. | |||||
| 14 | Defeat 25 Enemies | What is that night hag doing here? Battle past her undead minions! | ||||
Night Hag: |
For all you think yourself a hero, Ulkoria Stonemarrow, for all you pretend you stand against evil, you cannot prevent it. You cannot predict it. You should have been keeping an eye on Trollskull Manor all those years ago. The children might have survived. | |||||
Ulkoria: |
Meaning? | |||||
Night Hag: |
Meaning, you're going to make another mistake here. You're going to try and thwart Vecna, and -- what? -- release his feared lieutenant unguarded? You should quit while you're ahead. Don't mess things up worse than they already are. | |||||
Ulkoria: |
I... | |||||
![]() Book of Tarchamus: |
You're not going to fall for this artless manipulation are you? You hunted down that night hag, I saw it in your thoughts! This is an illusion of the dread domain and it's trying to make you give up, but in order for that to happen you'd have to be one-tenth as stubborn as you and I both know you are! | |||||
Night Hag: |
Shut up, book! | |||||
| 15 | Defeat the Night Hag | The night hag is a cruel trick of the dread domain -- but Ulkoria's distress is real! Defeat the night hag! | ||||
Ulkoria: |
I...Thank you. I needed that reminder. | |||||
![]() Book of Tarchamus: |
Well I wasn't about to let that night hag chase you off. I don't want to go back to that dank little room. | |||||
Xerophon: |
We need to keep our wits about us.That's not going to be the end of it. | |||||
Blooshi: |
What do you mean 'not the end of it'? More undead monkeys? | |||||
![]() Kas: |
The dread domain took something from Ulkoria's past that was meant to frighten her off. Make her give up. Perhaps we all have our own Vecnas in our pasts. | |||||
Blooshi: |
Pondscum, I wish! More powerful necromancers in my past would mean better spells now. | |||||
Hitch: |
What happened to 'Skull Guy is the best patron'? | |||||
Blooshi: |
You wouldn't understand, you -- | |||||
![]() Kas: |
What is that? That little frog thing watching us? Are those Vecna's spies? | |||||
Blooshi: |
...Oh pondscum. That's a lornling. Those are Bavlorna's spies. | |||||
| 16 | Defeat 25 Enemies | Lornlings? In Tovag? Swat the feywild messengers among the vampire spawn! | ||||
| 17 | Defeat 25 Enemies | Bullywugs from the fey realm of Hither march toward you! Fight back! | ||||
![]() Kas: |
Who is this Bavlorna? A darklord? A lich? | |||||
Blooshi: |
She's a hag from the Feywild! She rules the town I grew up in. Also I stole Skull Guy from her! | |||||
![]() Sword of Kas: |
And you didn't slay her? | |||||
Blooshi: |
It's all a little fuzzy! Those frog-creatures are the lornlings, her spies! If they tell her I'm here-- | |||||
Xerophon: |
Blooshi none of this is real? | |||||
Blooshi: |
WE HAVE TO GET THEIR NOTES! | |||||
| 18 | Collect 25 Lornling Notepads | Blooshi's really worried those lornlings will carry back secrets to the hag they serve! Snatch their notes! | ||||
| 19 | Defeat 25 Enemies | The dread domain bends reality to chase you from your goals! Drive these enemies back! | ||||
Blooshi: |
All right, I KNOW this is supposed to be an illusion, but we shouldn't risk it, I don't want to deal with Bavlorna right now, and -- | |||||
![]() Bavlorna Blightstraw: |
Too late, tadpole. You're in a lot of trouble now. | |||||
Blooshi: |
Skull Guy? This would be a good time for that 'blade of disaster' spell I've been asking for! Skull Guy!? | |||||
![]() Bavlorna Blightstraw: |
You're nothing but a weak little child running after real power. Why don't you hop along home before you do something you regret and cut all that so-called 'potential' short? | |||||
![]() Book of Tarchamus: |
Oh please. She wouldn't so much as flinch at anything I had to say, why on all the broken planes would she listen to you? This child has no shame, no limits on her delusions of grandeur, and actually enough talent to overrun any moments of self-doubt she might encounter! You're doing these in the worst possible order! | |||||
![]() Bavlorna Blightstraw: |
I will rip your pages from your binding and dissolve them in the mud! | |||||
| 20 | Defeat the Bavlorna Blightstraw | Bavlorna Blightstraw, the hag of Hither, could never reach Tovag! But this creation of the dread domain can still hurt you! | ||||
Blooshi: |
Pondscum, that was so embarrassing. | |||||
![]() Book of Tarchamus: |
Seriously. If you are going to be a self-aware demi-plane, one assumes you might have a little common sense. Don't come out swinging at the party members with the strongest sense of self! | |||||
![]() Book of Tarchamus: |
Incidentally, Kas and Xerophon, you might want to tread lightly. | |||||
Blooshi: |
Skull Guy, if you're listening, I am so mad at you right now. I needed help and you just ignored me! Again! Hmm...I wonder if that book would make a warlock pact. It's annoying but at least it answers. | |||||
Hitch: |
Blooshi, DON'T make another pact. Having people lord their power over you is the worst situation to get in. | |||||
Blooshi: |
Okay but, hear me out: being a wizard is a lot of work. | |||||
Hitch: |
Gonna argue it's a different kind of work. Ulkoria doesn't have to nag some patron or worry about them getting upset and cutting off her power. | |||||
Blooshi: |
Yeah but she has to read. Like, every day. | |||||
Hitch: |
...Come on, let's get moving. We're likely to be attacked again...Wait. Those aren't all Kas's soldiers. | |||||
| 21 | Defeat 25 Enemies | Among the soldiers bearing Kas's colors, spies of the Zhentarim appear! Oh no! | ||||
Hitch: |
Okay, okay. It's my turn. This is fine. This is FINE. Everyone knows I used to run with the Zhentarim and I left and it's FINE. | |||||
![]() Kas: |
You're saying that a lot. I don't think it's fine. | |||||
![]() Sword of Kas: |
You should stab more of them. That will probably make it all fine. | |||||
| 22 | Defeat 25 Enemies | The Zhentarim fill the hallway, swords high and arrows nocked! Form up! | ||||
| 23 | Collect 25 Zhentarim Emblems | These emblems prove the Zhentarim's allegiance...or is that another trick of the dread domain? Scoop them up! | ||||
| 24 | Defeat 25 Enemies | More soldiers and spies block your progress down the hallway! Carve a path! | ||||
Hitch: |
Look, I know these are all imaginary Zhentarim. Probably. I mean I would not put it past them to have an outpost in the dread domains. Anywhere you can make a little money, gain a little power, right? But even if they're imaginary, we need to not mess around. If you give them a chance, they'll pinpoint your weaknesses and then -- | |||||
![]() Manshoon: |
And then all the fun ends. | |||||
Blooshi: |
Who is THAT guy? That is a very dramatic look, but how does he see anything? | |||||
![]() Manshoon: |
I am Manshoon, and I see all. Including all the ways Hitch here -- | |||||
![]() Kas: |
Hitch, I am assuming this person is already dead? | |||||
Hitch: |
No, he's pretty well known for having emergency clones everywhere. | |||||
![]() Sword of Kas: |
Excellent! Then he shouldn't miss this one! | |||||
| 25 | Defeat the Manshoon | Manshoon, the cruel leader of the Zhentarim, blocks your way. Defeat him! | ||||
Reya: |
Back in this ridiculous chapel. | |||||
![]() Kas: |
I beg your pardon! This is a very attractive space! The stained glass is famous throughout Tovag. And...It's...gotten very weird. | |||||
![]() Sword of Kas: |
I'm just saying...you could smash everything up and start over. | |||||
Reya: |
You could stop mocking holy spaces and...Look at this! What kind of chapel is filled with fiends? | |||||
Blooshi: |
Erm, an evil one? | |||||
| 26 | Defeat 25 Enemies | The castle is being infiltrated by fiends! Stand firm against these devils and soldiers! | ||||
![]() Imp: |
Hail, Avatar of Zariel, Lord of the First! Herald of Destruction! | |||||
Reya: |
You watch your mouth, infernal rat! Zariel has redeemed herself. | |||||
![]() Imp: |
Of course she has. Wink, wink. | |||||
Reya: |
Are you trying to imply that Zariel is still an archfiend? | |||||
![]() Imp: |
Noooo, of course not! Wink, wink. | |||||
Reya: |
STOP SAYING 'WINK, WINK'! | |||||
| 27 | Defeat 25 Enemies | Imps and soldiers rush you! Stand your ground! | ||||
| 28 | Collect 25 Angel Feathers | A hint of the celestial in the infernal onslaught! Gather those angel feathers! | ||||
![]() Imp: |
I mean, look, if you think I'm lying -- and let's all be clear, lying's for demons -- why not just pop up to Mount Celestia and ask her yourself? It's not like a long con where she infiltrates the plane of law and goodness is something she'd keep from you. | |||||
![]() Book of Tarchamus: |
I would love to help you here, but you refused to carry me. I have no idea what it's talking about. Except that it sounds like a ludicrously complicated plan, which I can't really say whether that confirms it as a devil's stratagem or a filthy lie... | |||||
Reya: |
Regardless this cannot stand. | |||||
![]() Sword of Kas: |
Excellent, we're all in agreement! Soak the carpets in ichor! | |||||
| 29 | Defeat 25 Enemies | The already profane chapel grows darker, you know what's coming as you battle these enemies... | ||||
![]() Zariel: |
Reya, Reya, Reya...Do you ever tire of being played for a fool? Being used as someone else's weapon? Working for the lesser evil? Is allying with this murderer, this DARKLORD, really any different than following an archfiend? | |||||
![]() Kas: |
For your information, I'm giving up the dark lord's crown. | |||||
![]() Zariel: |
...That's amusing. You think you can shed your fundamental nature? You can't. I can't. Nobody can. We are what we are, Kas. You should just retake your throne. Make this simple. | |||||
Reya: |
Whoever you are, you have a very simplistic idea of who people are and what they're capable of. Zariel might have fallen to Asmodeus, but she broke free and redeemed herself and...I am not going to speculate on whether Kas will do anything similar, but he can certainly try! | |||||
| 30 | Defeat the Zariel | Zariel at her worst, Lord of Avernus, challenges you! Defend against her terrible attacks! | ||||
![]() Kas: |
I feel you...don't have much confidence in me, Lady Paladin. | |||||
Reya: |
I have confidence in the possibility that every soul on this plane can change for the better if they put in the effort. That includes you. | |||||
![]() Kas: |
But? | |||||
Reya: |
But first you must choose to put in the effort. | |||||
Ulkoria: |
Are you doing all right Xerophon? | |||||
Xerophon: |
A little on edge. This place looks like it's coming apart. And...well, each of you has been challenged by your past. I assume mine's still coming. | |||||
Ulkoria: |
Can't say it's much fun. The dread domain definitely knows how to get under your skin. | |||||
Xerophon: |
I don't know...I'm not sure that everyone appreciates what I used to be. | |||||
Ulkoria: |
Yeah, an assassin taking commissions to kill arcanists is very different than getting orders from patrons to take out villains. | |||||
Xerophon: |
It was different. I was different...Oh...Looks like it's beginning. Those are nothics among the soldiers. | |||||
| 31 | Defeat 25 Enemies | You haven't seen nothics since Ythryn...oh... | ||||
Xerophon: |
I'm...not sure I can do this. | |||||
Blooshi: |
Yeah, those nothic things are CREEPY. | |||||
Xerophon: |
No, I just...I don't want to remember Ythryn. | |||||
![]() Sword of Kas: |
Then don't think about it my friend. Just slash through the hordes! | |||||
| 32 | Defeat 25 Enemies | More creations of the dread demilich fill the hall among the soldiers! Stand firm! | ||||
![]() Kas: |
I can sympathize with you, Xerophon. Having your fears and failures thrown back at you is disturbing in the best moments. But having them surround you is overwhelming. I can only offer that you are not alone. | |||||
Reya: |
And you are not the person that was trapped within Ythryn. | |||||
Xerophon: |
But I am! I might have taken a different path but it's not like everything else went away! | |||||
![]() Book of Tarchamus: |
You were an assassin. Just...assassinate these nothics. | |||||
Reya: |
Book! | |||||
![]() Book of Tarchamus: |
How is that different than what you were going to do? Oh...I see. They're manifesting little tempting vials of poison. This is what the dread domain wants. | |||||
| 33 | Collect 25 Vials of Poison | Once Xerophon was an assassin...maybe they should reclaim those skills. Gather up the poison! | ||||
| 34 | Defeat 25 Enemies | The dangerous creations of Ythryn thwarted Xerophon once, but not this time! Fight back! | ||||
![]() Iriolarthas: |
Weak and fragile fools, all of you. But Xerophon, you above all must be steeped in wickedness. You know it is death to tread here, and yet you lead them into the mouth of Tovag. You'll kill them all... | |||||
![]() Book of Tarchamus: |
Wait THAT's what Iriolarthas looks like these days? Ha! Couldn't even keep yourself together, could you? You old fraud. I suppose all that work on your winsome bunnies and disgusting constructs couldn't keep your body together? | |||||
![]() Sword of Kas: |
You two know each other? | |||||
![]() Book of Tarchamus: |
Oh, in another life. My sentience-donor hated the wizard that demilich used to be. You know how it is. | |||||
![]() Iriolarthas: |
Miserable tome! What have you done but feed them false confidence? You are no great arcanist? | |||||
![]() Book of Tarchamus: |
Oh? Well one thing I know is that Iriolarthas the Demilich doesn't speak. I'm sure the Champions can take it from there. | |||||
| 35 | Defeat the Iriolarthas the Demilich | The demilich Iriolarthas, Lord of Ythryn, refuses to let you pass. Give it your all! | ||||
![]() Kas: |
The throne room at last. This will be where Aristomache is waiting. | |||||
![]() Sword of Kas: |
And where we chop the Hand of Vecna into pieces! | |||||
![]() Kas: |
No! | |||||
![]() Sword of Kas: |
...Where we chop the treasonous death knight into pieces? | |||||
![]() Kas: |
We are taking off the Hand of Vecna first. And then...we will need to find a way out of here. | |||||
![]() Aristomache: |
Oh there is no way out of here, Kas. Not for you. Seize them! | |||||
| 36 | Defeat 25 Enemies | You've made it to the throne room, but to reach Aristomache you'll have to force your way through more enemies! | ||||
| 37 | Defeat 25 Enemies | Kas's former army fills the throne room! Fight back! | ||||
![]() Aristomache: |
Consider this: you've lost already. You know now that Vecna persists. If you leave here, you've failed twice over. | |||||
Hitch: |
A few hours ago, this entire castle was a shrine to 'that one time Kas killed Vecna'! There was a whole GIFT SHOP! With postcards. Here Kas, look at these! | |||||
![]() Aristomache: |
How do you still have those? Give them to me! | |||||
| 38 | Collect 25 Vecna Death Postcards | These Vecna postcards are a potent reminder of what Kas once did! Gather them up! | ||||
![]() Aristomache: |
Come on, Kas. You know you can't defeat him this way. You couldn't before -- and what's different here. You have a collection of random heroes with you? You need to build a strategy. You need to find all the loopholes. He escaped once, what's to say -- | |||||
![]() Sword of Kas: |
This is too much talking. Just start stabbing. | |||||
![]() Kas: |
This is the smartest thing anyone's said since we walked in here. | |||||
Ulkoria: |
Kas! We talked about this! Use your brain! | |||||
| 39 | Defeat 25 Enemies | The Sword is too convincing! Buy some time to remind Kas of the plan! | ||||
![]() Dread Domain Vecna: |
Kassssss... | |||||
![]() Kas: |
Vecna! | |||||
![]() Dread Domain Vecna: |
Nowhere is safe...You aren't prepared to defeat me...Look at you...You don't even have an army now...At least when you worked for me, you had an army... | |||||
Blooshi: |
Um, that is DEFINITELY not Vecna. | |||||
![]() Kas: |
It might be! I don't know that I remember anymore! | |||||
![]() Dread Domain Vecna: |
I'm Vecna enough to destroy you! | |||||
| 40 | Defeat the Dread Domain Vecna | A more fearsome version of Vecna rises up to destroy you! Defend yourselves! | ||||
![]() Sword of Kas: |
All right, I've been patient. More than patient. We've tried talking. Time for destruction! | |||||
![]() Kas: |
It's right. | |||||
Xerophon: |
You have to get the Hand off before you fight her! Don't give into the sword! | |||||
![]() Aristomache: |
And then what, Kas? You and your new friends will traverse the multiverse? You belong here. We give each other everything we need. | |||||
Blooshi: |
Mm, didn't you take his sword? | |||||
![]() Sword of Kas: |
THAT'S RIGHT! PREPARE TO DIE! | |||||
| 41 | Defeat 25 Enemies | Aristomache can't be beaten if you can't get to her! Force your way through! | ||||
| 42 | Defeat 25 Enemies | The dread domain is coming apart! This might be your only chance to get the Hand! | ||||
| 43 | Collect 25 Symbols of Kas | These symbols of Kas remind him of his goals! Gather them up! | ||||
![]() Aristomache: |
If we're through discussing, the answer is simple: You can all die. Including you Kas. If you're not going to be useful, you can be dead. | |||||
| 44 | Defeat 25 Enemies | This is it! Make the last push toward Aristomache! | ||||
| 45 | Defeat the Bearer of the Hand Aristomache | Aristomache is still attuned to the Hand of Vecna! You'll have to cut it off before you defeat her! | ||||
Xerophon: |
Quick! Grab the Hand! | |||||
Blooshi: |
I'll get it! | |||||
![]() Skull Guy: |
...BLOOSHI. | |||||
Blooshi: |
What the? | |||||
![]() Skull Guy: |
BLOOSHI, CLAIM THE HAND. THIS IS YOUR CHANCE. BECOME THE BEARER OF THE HAND OF VECNA. | |||||
Blooshi: |
Oh so NOW you want to talk to me? When Hitch is making fun of me, you've got nothing to say. When the dread domain is tormenting me, you can't even give me a cool spell. Now you want me to attach this Hand so I look like I have no impulse control and everyone's mad? I DON'T THINK SO. | |||||
![]() Skull Guy: |
HEED ME, WARLOCK -- | |||||
Blooshi: |
No! You're going back in the bag. With the Hand. Don't...I guess don't stick it on your head or anything, it's not yours. | |||||
Hitch: |
Who are you talking to? | |||||
Blooshi: |
NOBODY IMPORTANT. Jerk. | |||||
Xerophon: |
We need to get out of here, everything's warping! | |||||
| 46 | Defeat 25 Enemies | The throne room is warping dangerously! Strange creatures bleed through the cracks! | ||||
![]() Kas: |
What...what's happening?! | |||||
Reya: |
The whole plane is coming apart! | |||||
Hitch: |
Where are we? | |||||
![]() Book of Tarchamus: |
At the mercy of the Dark Powers I would say. Look out! | |||||
| 47 | Defeat 25 Enemies | Oozing darkness and vampires pursue you through the void! Fight back! | ||||
| 48 | Collect 25 Tentacles | The reaching tentacles of the oozing darkness keep tripping you up! Cut them off! | ||||
Blooshi: |
I don't want to get stuck here! This is too dark! Even for me! | |||||
Xerophon: |
Keep moving! It can't hold us forever! | |||||
![]() Kas: |
I fear it can. I fear you won't be able to escape with me. | |||||
![]() Sword of Kas: |
Don't say that! We haven't even tested slicing through the fabric of space and time with me! | |||||
| 49 | Defeat 25 Enemies | More dark creatures seek to trap you in the dread domains! Press on! | ||||
![]() Kas: |
You're going to have to leave me behind. | |||||
Reya: |
Oh no you don't! We have a lich to defeat! | |||||
![]() Kas: |
Fine -- IF you have to leave me...know I appreciate what you've done. I had been abandoned and forsaken, lost in my own sins and weaknesses. I may never be redeemed, but I feel a bit closer to human after meeting you, Champions. | |||||
Blooshi: |
...But you're, like, still a vampire, right? Just checking. | |||||
Xerophon: |
Look! That rift! That's Toril on the other side! I see Candlekeep! | |||||
Reya: |
Quickly, Kas! Blooshi! You should go out first! | |||||
![]() Vecna Illusion: |
Never! You will never escape! | |||||
![]() Dread Domain Vecna: |
You will die here, Champions! You will die! | |||||
Blooshi: |
Oh no...I think the domain is fighting back! | |||||
| 50 | Defeat the Tovag Itself | The horrible embodiment of Tovag Itself tries to prevent your escape! If you can't defeat it, your journey ends here! | ||||
Xerophon: |
Quickly! Through the rift! We need to take Kas and the Hand of Vecna back to the wizards and hope they've found a way to thwart Vecna's ritual. | |||||
Ulkoria: |
And that we've got enough time before Vecna comes back to finish the job. | |||||
![]() Sword of Kas: |
Oh a job's going to be finished all right. Just wait until we get at him! | |||||
| Previous: The Sanctum of the Sword | Next: Checkmate | |||||
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