Friends and Foes is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.
| As the factions within Ythryn close in around the Champions, they learn who is truly with them, and who is in it for themselves. | |||
| Requirement(s) | Must have completed "Cold as Ice" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
And Your Enemies Closer[]
Devilishly Cold[]
| As factions within Ythryn close in around the Champions, your Tieflings take center stage! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | You may only use Tiefling Champions. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 7 | 0 | Imoen[WL 1], Lae'zel, Zorbu |
| armor-based | 1 | 2 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 2], Lucius, Selise[WL 3], Windfall[WL 4], Wulfgar |
| beast | 1 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 15 | 1 | Kalix[WL 5], Wyll[WL 6] |
| demon | 0 | 1 | |
| dinosaur | 1 | 0 | |
| drow | 15 | 2 | |
| dwarf | 1 | 0 | |
| elemental | 14 | 4 | |
| elf | 15 | 2 | |
| fey | 1 | 0 | Minsc[WL 1] |
| fiend | 1 | 1 | Brother Uriah[WL 7], Ezmerelda[WL 8], Farideh[WL 9], Havilar[WL 10], Jaheira[WL 1], Reya, Turiel, Wyll |
| giant | 1 | 0 | Grimm[WL 11] |
| hit-based | 1 | 3 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 4] |
| human | 1 | 0 | Dynaheir, Ezmerelda[WL 12], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 17 | 2 | Dynaheir, Ezmerelda[WL 12], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| monstrosity | 1 | 0 | Ezmerelda[WL 13], Imoen[WL 1], Minsc[WL 1] |
| plant | 1 | 0 | |
| ranged | 13 | 5 | |
| undead | 5 | 1 | Brother Uriah[WL 7], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 14], Wyll[WL 15], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ 7.0 7.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ 12.0 12.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | Underground | Gargoyle | elemental melee |
|
| 2 | Underground | Gargoyle, Living Bigby’s Hand | construct elemental melee | |
| 3 | Underground | Gargoyle | elemental melee | |
| 4 | Underground | Gargoyle, Living Bigby’s Hand | construct elemental melee | |
| 5 | Underground | Gargoyle x10 | elemental melee | |
| Boss | Underground | Galeb Duhr | boss elemental melee | |
| 6 | Underground | Chardalyn Dragonet | construct melee |
|
| 7 | Underground | Chardalyn Dragonet, Nothic | aberration construct melee | |
| 8 | Underground | Chardalyn Dragonet | construct melee | |
| 9 | Underground | Nothic | aberration melee | |
| 10 | Underground | Chardalyn Dragonet x10 | construct melee | |
| Boss | Underground | Auril | boss hit-based melee ranged | |
| 11 | Underground | Intellect Devourer, Mind Flayer Guard | aberration armor-based melee | |
| 12 | Underground | Duodrone, Monodrone | construct melee | |
| 13 | Underground | Barovian Bandit, Detached Zombie Arm, Zombie | human humanoid undead melee | |
| 14 | Underground | Hellwasp | fiend melee | |
| 15 | Underground | Snowy Owlbear x10 | monstrosity melee | |
| Boss | Underground | Auril (Second Form) | boss elemental armor-based melee ranged | |
| 16 | Underground | Corrupted Wood Woad | plant melee | |
| 17 | Underground | Gazer, Satyr Hunter | aberration fey melee ranged | |
| 18 | Underground | Northern Duergar, Rotting Corpse | dwarf humanoid ranged | |
| 19 | Underground | Triceratops, Velociraptor | beast dinosaur, melee | |
| 20 | Underground | Frost Giant x10 | giant hit-based melee | |
| Boss | Underground | Auril (Third Form) | boss elemental armor-based ranged | |
| 21 | Underground | Drow Wizard Explorer, Flameskull | drow elf humanoid undead ranged | |
| 22 | Underground | Drow Fighter, Flameskull | drow elf humanoid undead melee ranged | |
| 23 | Underground | Drow Fighter | drow elf humanoid melee | |
| 24 | Underground | Drow Fighter, Flameskull | drow elf humanoid undead melee ranged | |
| 25 | Underground | Drow Wizard Explorer x3, Flameskull x7 | drow elf humanoid undead ranged | |
| Boss | Underground | Ogre Zombie | boss undead hit-based melee | |
| 26 | Underground | Drow Wizard Explorer | drow elf humanoid ranged | |
| 27 | Underground | Drow Fighter | drow elf humanoid melee | |
| 28 | Underground | Drow Fighter | drow elf humanoid melee | |
| 29 | Underground | Drow Fighter | drow elf humanoid melee | |
| 30 | Underground | Drow Wizard Explorer x10 | drow elf humanoid ranged | |
| Boss | Underground | Drow Mage | boss drow elf humanoid ranged | |
| 31 | Underground | Gargoyle, Nothic | aberration elemental melee |
|
| 32 | Underground | Gargoyle, Nothic | aberration elemental melee | |
| 33 | Underground | Nothic | aberration melee | |
| 34 | Underground | Ice Mephit | elemental melee | |
| 35 | Underground | Gargoyle x7, Ice Mephit x3 | elemental melee | |
| Boss | Underground | Colossal Ice Mephit | boss elemental melee | |
| 36 | Underground | Awakened Object | construct melee | |
| 37 | Underground | Awakened Object, Living Bigby’s Hand | construct melee | |
| 38 | Underground | Ice Mephit | elemental melee | |
| 39 | Underground | Awakened Object, Ice Mephit | construct elemental melee | |
| 40 | Underground | Awakened Object x8, Living Bigby’s Hand x2 | construct melee | |
| Boss | Underground | Snow Golem | boss construct hit-based melee | |
| 41 | Underground | Ice Mephit | elemental melee |
|
| 42 | Underground | Chardalyn Dragonet | construct melee | |
| 43 | Underground | Ice Mephit | elemental melee | |
| 44 | Underground | Chardalyn Dragonet | construct melee | |
| 45 | Underground | Chardalyn Dragonet x6, Ice Mephit x4 | construct elemental melee | |
| Boss | Underground | Shadow Demon | boss demon fiend melee | |
| 46 | Underground | Chardalyn Dragonet, Drow Wizard Explorer | construct drow elf humanoid melee ranged | |
| 47 | Underground | Drow Wizard Explorer | drow elf humanoid ranged | |
| 48 | Underground | Drow Fighter, Drow Wizard Explorer | drow elf humanoid melee ranged | |
| 49 | Underground | Drow Wizard Explorer | drow elf humanoid ranged | |
| 50 | Underground | Drow Fighter x3, Drow Ranger x2, Drow Wizard Explorer x5 | drow elf humanoid melee ranged | |
| Boss | Underground | Drow Mage (Yilsebek) | boss drow elf humanoid ranged |
Transcript[]
| As the factions within Ythryn close in around the Champions, they learn who is truly with them, and who is in it for themselves. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Bruenor: |
Well, tha Tower o' Evocation was a fair sight easier gettin' out o' than gettin' inta. Looks like a bunch o' them guardians cleared themselves out. | |||||
Celeste: |
I'll take any advantage we can get. Xerophon, what's our best course from here? | |||||
![]() Xerophon: |
The Tower of Illusion. If the streets are clear, we can be there in no time. | |||||
Jarlaxle: |
You might want to hold that thought. It looks like some of the tower guardians who cleared out didn't clear out very far! | |||||
| 1 | Defeat 25 Enemies | While you were inside the Tower of Evocation, these gargoyle guardians were setting up an ambush for you. Push past! | ||||
Wulfgar: |
The gargoyles are already regrouping where they've fallen back. | |||||
Nayeli: |
Then let's get moving before they do. Xerophon, lead! Everyone else, run! | |||||
| 2 | Defeat 25 Enemies | A pack of gargoyles pursues you as you hit the street -- and a pack of living Bigby's hand spells is drawn to the chase! | ||||
| 3 | Collect 25 Gargoyle Claws | These gargoyles don't seem interested in standing down. See if collecting trophies from the fallen will change their minds! | ||||
| 4 | Defeat 25 Enemies | Another wave of living spells gives the gargoyles time to regroup! | ||||
![]() Vellynne: |
The living spells are breaking. And there, just ahead! The tower of illusion! We must keep moving. | |||||
Calliope: |
These freaking gargoyles aren't smart enough to just back down! I'd like to turn them all into a freaking rock garden... | |||||
Jarlaxle: |
Hold up! Something else is moving where the gargoyles are regrouping. | |||||
Bruenor: |
Feh! More elementals tryin' ta waste our time. Everybody get ready! | |||||
| 5 | Defeat the Galeb Duhr | As the gargoyles try to surround you, a rampaging galeb duhr comes to the aid of its elemental kin! | ||||
Bruenor: |
Well, Calliope got her wish. Ain't nothin' left o' those elementals 'cept rubble. | |||||
Nayeli: |
It would have been better if they'd fled. The more fights we get caught up in, the more time we waste. We need to get inside the tower before something else comes after us, and quickly. | |||||
![]() Vellynne: |
Nayeli, I'd recommend caution as we move. This is the Tower of Illusion, remember. We could find literally anything here -- and we might not be able to recognize threats until it's too late. | |||||
Bruenor: |
I ain't likin' tha look o' this mist. 'Tis cold 'nuff in Ythryn, fer sure, but why ain't we been seein' it since earlier? | |||||
Celeste: |
It's a magical effect. The first of countless illusions generated by the tower, I'm sure. But I'm not sensing any threat from it. | |||||
Catti-brie: |
Let's get to work on that door, then. And keep an eye out for trouble. | |||||
Deekin: |
Deekin has kept ears out for trouble first, and is sorry to report what ears have seen. Listen! | |||||
Celeste: |
Chardalyn dragonets! They've been hiding in the mist -- and they're coming in fast! | |||||
| 6 | Defeat 25 Enemies | The entrance to the Tower of Illusion conceals its threats well. On your guard! | ||||
| 7 | Defeat 25 Enemies | Nothics drawn to the dragonets' shrieking try to flank you. Watch yourselves! | ||||
| 8 | Collect 25 Chardalyn Dragonet Pieces | To keep the dragonets you dispatch from reforming, you need to grab up the chardalyn pieces they leave behind. Quickly now! | ||||
| 9 | Defeat 25 Enemies | The nothics regroup for an opportunistic assault. Finish them off! | ||||
Bruenor: |
Tha nothics is runnin'. Just one more swarm o' dragonets ta deal with, and we'll be good ta go. | |||||
Celeste: |
Wait... everyone be careful. The levels of illusion magic around the base of the tower are spiking! | |||||
Calliope: |
Something's happening... the mist is congealing! | |||||
![]() Vellynne: |
This is the tower's protective magic. It's weaving a threat of illusion and mist. | |||||
Calliope: |
'Illusion' meaning we can safely ignore it...? | |||||
![]() Vellynne: |
No. Shadow magic empowers this illusion to make it partially real. We'll ignore it at our peril. | |||||
Bruenor: |
And this particular peril's startin' ta look mighty familiar... Is anyone else seein' what I'm seein'? | |||||
Nayeli: |
Yes, blast it. Champions! Stand fast! | |||||
| 10 | Defeat the Auril | As the dragonets swarm once more, the magic of the tower summons up a mighty foe! An illusion of Auril the Frostmaiden is set to test you! | ||||
Catti-brie: |
Vellynne was right. For an illusion, that version o' Auril packed a real enough punch. | |||||
Celeste: |
In more ways than one, I'm afraid. That was too specific a threat. Something drawn from the collective unconscious of all of us. Vellynne, is this tower capable of reading our thoughts? Our fears? | |||||
![]() Vellynne: |
Very likely, I'm afraid. Champions, I don't know what threats we'll face inside the tower, but it's very likely to have been threats you've faced before. | |||||
Calliope: |
Time to think happy thoughts, then? | |||||
![]() Vellynne: |
If it helps you focus, certainly. But I fear it won't help. | |||||
Bruenor: |
All right, everybody on high alert. What are we seein'? | |||||
Wulfgar: |
Not as much as I'd like to. This purple light leaves much to be desired. | |||||
Jarlaxle: |
Oh, I don't know. I think you're about to find it perfectly thematic. Everybody move! | |||||
| 11 | Defeat 25 Enemies | A squad of mind flayer guards and their intellect devourer pets are the first defenders shaped by the magic of the tower. Take all these illusory aberrations down! | ||||
| 12 | Defeat 25 Enemies | Illusory modrons advance upon you in relentless waves! Stand fast! | ||||
Celeste: |
The mist from outside is rising again. What's it hiding this time? | |||||
Nayeli: |
I think I know. I'm feeling a whisper of undead energy. Illusion magic tapping into too-real necromancy. | |||||
Jarlaxle: |
Looks like the mist isn't just decorative. Strahd zombies are moving in! And they've got Barovian bandits close behind. | |||||
Calliope: |
Ah, freaking cripes. Is this tower going to summon Strahd up alongside Auril? | |||||
Bruenor: |
Feh. Let him come, illusion or otherwise. Takin' that vampire blighter down just tha one time weren't nearly 'nuff satisfaction. | |||||
| 13 | Collect 25 Barovian Coins | Drawing from your own memories, the tower brings forth foes from Barovia! Stealing the coins they carry might help disrupt their magic! | ||||
| 14 | Defeat 25 Enemies | Hellwasps from Avernus are made to swarm with powerful illusion magic -- but the effect of their attacks is all too real! | ||||
Wulfgar: |
These fights are all going out with a whimper as these illusory foes fade away. Give me the satisfaction of a solid body blow to end things. | |||||
Calliope: |
I've been taking enough body blows from these illusions. Does that count? | |||||
Celeste: |
Hold on... the magic of the tower is spiking again! Another powerful illusion is coming... | |||||
Jarlaxle: |
Or just more variations on a theme. It's Auril again! | |||||
Catti-brie: |
In her second form this time. And she's got an owlbear army out in front! | |||||
| 15 | Defeat the Auril | A pack of snowy owlbears are shaped by the tower's magic to stand against you -- but the second illusory form of Auril means to be your doom! | ||||
Nayeli: |
Everyone move! We're at the peak of the tower already. Even fighting Auril for the second time, this has been an easy approach. | |||||
![]() Vellynne: |
The length of time it takes to find the inscription might make up for it. With so much illusion magic around, there's no telling how it might be hidden. Neither sight nor touch can be trusted in here. | |||||
Bruenor: |
Pretty sure I'm gonna have ta trust tha touch o' me axe if we're gonna have any hope o' havin' time ta search. We got more magical trouble comin' in fast! | |||||
| 16 | Defeat 25 Enemies | At the peak of the tower, all its illusory defenses are unleashed -- starting with these corrupted wood woads! | ||||
| 17 | Defeat 25 Enemies | A pack of satyrs and satyr hunters seemingly drawn straight from the Feywild unleash their assault! | ||||
Catti-brie: |
Satyrs vanished, right on schedule. What's next, I wonder? | |||||
Calliope: |
Not sure. But I'm getting a bad feeling it's going to be one of those illusions that isn't just sight and sound... by all the freaking gods, what is that stench? | |||||
Bruenor: |
Looks like a dinosaur corpse, straight out o' Chult. Well, straight out o' our memories o' Chult. | |||||
Jarlaxle: |
And we're going to need to get rid of it if we want to avoid getting locked down by whatever creatures the tower is throwing at us next. Don the gloves! | |||||
| 18 | Defeat 1 Dinosaur Corpse | Though crafted by illusion, this horrific dinosaur corpse has all the solidity of the real thing! Clear it out -- if these illusory duergar will let you! | ||||
| 19 | Defeat 25 Enemies | Living dinosaurs are the next threat the tower throws at you. Hit them hard! | ||||
![]() Vellynne: |
Finally a break from endless attacks. Everyone, search the walls and the ceiling. Look for the inscription. | |||||
Minsc: |
Minsc sees! Look there! 'Sixth, show thy face to the sky.' | |||||
![]() Vellynne: |
I see it. And that strikes me as too easy by far. Let's see what dispel magic tells us. | |||||
Bruenor: |
There's new writin' formin'. 'Sixth, hide thyself behind a mask.' But is that tha real inscription or just another layer o' falsehood? | |||||
Jarlaxle: |
We'll have a bit of time to check it out, I think. Everybody hang on! | |||||
| 20 | Defeat the Auril | Frost giants stand before Auril in her final form, as the magic of the Tower of Illusion makes a final attempt to destroy you! | ||||
Bruenor: |
Oi! Easy, now! I ain't feelin' too steady up here. | |||||
Celeste: |
It's only a levitate spell, Bruenor. Just relax -- and get a close look at that inscription. | |||||
Bruenor: |
I'm lookin' -- and feelin' ta boot. This inscription's solid. Real stone, real chisel marks. And ain't nothin' hidin' 'neath it. | |||||
![]() Vellynne: |
Then let's assume we have the information we came for. And maybe take faint hope that anyone coming here before us left with the false inscription instead. | |||||
Nayeli: |
One inscription left to find. And I'm already sure the Tower of Enchantment will be the hardest one to reach. | |||||
Celeste: |
If for no other reason than the number of people who'll be out in force to try to stop us. | |||||
Minsc: |
Everyone move, move, move. Way down through tower has been pleasantly clear, so let us continue on past tower entrance before... oh, whoops. | |||||
Bruenor: |
What in... looks like we got ourselves a drow class reunion happenin' here. They're everywhere! | |||||
Nayeli: |
And there's the headmaster himself. Yilsebek! So unusual to see you face to face. Each time you've faced the Champions previously, we so quickly see your back. | |||||
![]() Yilsebek: |
You're as droll as ever, paladin. Perhaps with training, you might rise to the level of true wit in time. | |||||
Wulfgar: |
We're all a little tired, wizard, so why don't we get to the point? You threaten us, we laugh, we fight, you run. That's the way of things, yes? | |||||
![]() Yilsebek: |
You, barbarian, are in need of an attitude adjustment. So let's deal with that before the more pressing business, shall we? | |||||
| 21 | Defeat 25 Enemies | Getting back down to the tower entrance reveals that you're locked down! Drow wizards and flameskulls are everywhere! | ||||
| 22 | Defeat 25 Enemies | The wizards quickly fall back, but drow fighters step up to fill the breach! | ||||
Jarlaxle: |
Something's changed with the drow's tactics. They're fighting to hold us here, wear us down. They're up to something. | |||||
Bruenor: |
Yeah, I can feel it. Oi, Yilsebek! Tha Champions can keep this dance up as long as ye and yers can. Ye got somethin' else ta bring ta this fight, bring it quick. | |||||
![]() Yilsebek: |
What I have to bring to this affair is an offer of truce, dwarf. But I'll not make it while I suffer insults from the likes of that Reghed barbarian cur. | |||||
Wulfgar: |
So much the worse for you, then. Watch out, drow! This dog bites... | |||||
| 23 | Collect 25 Drow Weapons | Yilsebek's offer might be worth listening to -- but not until the drow back down! See if disarming some of them has any effect! | ||||
| 24 | Defeat 25 Enemies | Another wave of flameskulls helps the drow fighters shore up their position! | ||||
| 25 | Defeat the Ogre Zombie | You have the drow and the undead close to breaking -- but the sudden appearance of a monstrous zombie turns the battlefield into chaos! | ||||
![]() Yilsebek: |
Champions! This struggle is futile. Fine. I'll speak my piece. I offer you the truce you sought when first we met. My followers and I have come under attack from a lich, who harasses us unceasingly. Your side and mine are here on similar purpose, so let us share in the labor of that. | |||||
Bruenor: |
Sounds suspiciously like ye're tryin' ta buy our allegiance fer whatever it is ye're plannin' ta do here, Yilsebek. But what we're doin' here is fer tha well-bein' o' Icewind Dale and that alone. We ain't got no side motives, nor any room ta negotiate fer any. | |||||
![]() Yilsebek: |
Nonsense. There is always common ground to be found. So let us set aside hostilities, sit down together, share our knowledge -- and determine how best to... I'm sorry, paladin. Have I said something funny? | |||||
Nayeli: |
Funny, no. Laughable, yes. Yilsebek, this sudden and unexplained change in your attitude makes your offer moot. You've already laid claim to Ythryn, so whatever you want from us is clearly just going to feed that. You think us fools? | |||||
![]() Yilsebek: |
Not fools enough to do this as easily as it should have been done, curse you all. So perhaps it's time to make all of you pay for your insolence! | |||||
Bruenor: |
'Nuff o' this guff. Ain't no one here this yokel's more fond o' than himself, so let him finish this conversation all on his lonesome. Champions, let's move! | |||||
| 26 | Defeat 25 Enemies | As you hit the street, the drow aren't keen on Yilsebek's offer being turned down. Show these wizards you're done negotiating! | ||||
Jarlaxle: |
The drow tactics are back to normal. Which is to say, they're trying to kill us all. | |||||
Bruenor: |
Well, that's comfortin'. But it ain't helpin' us make no headway against these wizards. We gotta step things up! | |||||
| 27 | Defeat 25 Enemies | As the wizards fall back to regroup, drow fighters hit you in a relentless wave! | ||||
Catti-brie: |
Keep moving! We stay ahead o' enough o' these drow, they'll take the hint. | |||||
Wulfgar: |
Or not. Looks like they're getting even more obsessed with us sticking around. | |||||
| 28 | Collect 25 Sets of Caltrops | The drow are scattering caltrops across the street to hold you where you are. Thank them for their gift as you grab them up! | ||||
| 29 | Defeat 25 Enemies | The drow fighters are flagging, finally. Finish them off! | ||||
Celeste: |
Something's going on. I'm feeling the tingling of divination magic. The drow wizards in the back ranks are casting detect magic on us. Why? | |||||
Catti-brie: |
They must be searching for something. But what? Do they assume the keys we've collected to the Rite o' the Arcane Octad are magical? | |||||
Bruenor: |
No time ta worry about it. They're settin' up fer a final attack -- and they're drivin' in close ta unleash it! | |||||
| 30 | Defeat the Drow Mage | Yilsebek's mage lieutenant gets the wizards to regroup -- then sets them up for a final assault! | ||||
Nayeli: |
What in Tyr's name... Yilsebek and his wizards are withdrawing! | |||||
Bruenor: |
And movin' fast ta boot. What are them drow up ta? | |||||
Celeste: |
As long as they're leaving us free to move, let's table the discussion. Xerophon, which from here to the Tower of Enchantment? | |||||
![]() Xerophon: |
I... I don't... I'm not sure. This way, I think. | |||||
Jarlaxle: |
Hold up. You're looking distinctly nervous, Xerophon. And coming on the heels of Yilsebek's offer-that-wasn't, that's making me distinctly suspicious. | |||||
![]() Xerophon: |
No, I'm not working with them. It's just... it wasn't my knowledge before. Not entirely. Champions, I am here to serve you, but I've been using... magic of my own to... borrow the knowledge of the professor orb where Vellynne stored it away. But the orb... it's gone! | |||||
![]() Vellynne: |
What? Ridiculous. Professor Skant is right where I... no! He's been stolen! | |||||
Bruenor: |
And suddenly it's all clear what them drow was tryin' ta get with detente -- and why wizards pushed in so close fer tha final fight. They musta had some kind o' seek-and-grab magic that pulled tha orb right out o' Vellynne's bag. So now we gotta get after 'em! Come on! | |||||
Calliope: |
I saw the last of them running this way. But I don't know if they were splitting up... wait. What's this? | |||||
![]() Xerophon: |
This is it. We're here! The Tower of Enchantment! | |||||
Celeste: |
You're sure, Xerophon? This isn't the time to try to win our favor with guesswork. | |||||
![]() Xerophon: |
I'm sure, Celeste. Forgive me, please. I didn't mean to... | |||||
![]() Vellynne: |
Enough of your words, whoever you are. We don't have time for this. We must pursue the drow! Professor Skant must be returned. | |||||
Nayeli: |
And let them lead us across half of Ythryn and into who knows how many ambushes? No. We've found the last tower. We need to go inside now. We find the final key to the rite, we get into the Spire of Iriolarthas, and we do what we came to do. The drow will come looking for us in the end. We'll get the orb back. | |||||
![]() Vellynne: |
I won't hear of it. Without the lore Professor Skant knows, we won't be able to control the mythallar. We need to... | |||||
Minsc: |
Minsc does not mean to interrupt, but there is movement from above and around to all sides! Nothics and gargoyles are moving in! | |||||
| 31 | Defeat 25 Enemies | Whether you head into the Tower of Enchantment or push past it to seek the drow and the professor orb, you'll need to first deal with the creatures that guard the place! | ||||
| 32 | Defeat 25 Enemies | The gargoyles' numbers are already starting to thin, but the nothics are holding strong! | ||||
| 33 | Collect 25 Nothic Claws | The nothics aren't going to break without drastic action. Claim the horrid claws of the fallen as trophies and see if that shakes them up! | ||||
| 34 | Defeat 25 Enemies | The last of the nothics has fled -- but ice mephits swarm around you to try to lock you down! | ||||
| 35 | Defeat the Colossal Ice Mephit | A colossal ice mephit shores up the assault of its smaller kin -- and the gargoyles take advantage of the overwhelming odds to throw themselves into the fight! | ||||
Celeste: |
That's the last of those mephits taken down to ice crystals. We need to move... No, Vellynne, hear me please... | |||||
![]() Vellynne: |
Celeste, it's all right. I understand. We need to move into the tower, and quickly. Nayeli was right. The drow will have had free run of the city by now. There's no way we'll find them. | |||||
Celeste: |
And if we collect the last piece of the rite, we'll have something Yilsebek needs desperately. One way or another, we'll be in a position to deal with the drow. I promise we'll get Professor Skant back. But for now, completing the Rite of the Arcane Octad is our only priority. | |||||
Jarlaxle: |
I think we have another priority just slightly ahead of that one. Xerophon. Explain yourself. If you want to work with the Champions, you'll tell us what's going on -- or you can fend for yourself in Ythryn. | |||||
![]() Xerophon: |
I... I understand. The truth. Here it is... | |||||
![]() Xerophon: |
You see? I was a prisoner, as I said. And was experimented on by my Netherese jailers, who sought to emulate my shapeshifting ability. I was able to tap into the thoughts of the professor orb when Vellynne silenced and sequestered it. It seemed... a prudent thing to do, to gain your favor. | |||||
Celeste: |
Thank you for your honesty. And for your aid to us. Being able to lean on Professor Skant's knowledge without dealing with Professor Skant has probably saved us time, in truth. | |||||
![]() Xerophon: |
Thank you, Celeste. Thank you, everyone. And I promise I will repay your kindness, any way I can. | |||||
Bruenor: |
Looks like someone was in tha middle o' cleanin' this place when Ythryn fell ta earth... or maybe they're still at it? | |||||
Calliope: |
All those mops and buckets lying around do look suspiciously recently used. And what's that written on the wall? 'All work and no play make Ivira a dull girl...' | |||||
Jarlaxle: |
It's written over there as well. And there. And... well, everywhere. This bodes well. | |||||
Celeste: |
The Tower of Enchantment. There's no telling what kind of mind-affecting magic might be in play here... or what it would have done to anyone trapped in here. | |||||
![]() Vellynne: |
Nor of what it might do to those it wants to keep out... but I think I can guess. Everyone watch out! | |||||
| 36 | Defeat 25 Enemies | As you enter the tower, awakened mops and buckets are your welcoming committee! Or the opposite of that! | ||||
| 37 | Defeat 25 Enemies | The clattering of buckets and mops has drawn the attention of sentry spells! Living Bigby's hands are on the move! | ||||
![]() Vellynne: |
Watch those shards of ice ahead! They're radiating magic. | |||||
Celeste: |
It's not enchantment, though. It feels like some sort of abjuration effect protecting them from harm. | |||||
Bruenor: |
Dinna one o' them clues say somethin' about needin' ice? Any chance that magical ice would help a magic ritual, ye think? | |||||
Celeste: |
I don't know. But I think it's worth collecting the shards to see. | |||||
![]() Vellynne: |
We'll need to work quickly. We've got ice mephits on the move -- and that gleam in their eyes says they've been enchanted with orders to keep us from ever leaving this place! | |||||
| 38 | Collect 25 Ice Shards | If these shards of magical ice might help fuel the Rite of the Arcane Octad, you'd better grab them all! | ||||
| 39 | Defeat 25 Enemies | Another wave of awakened objects join with the mephit mob that refuses to leave you alone! | ||||
| 40 | Defeat the Snow Golem | A snow golem guards the end of this hallway -- but you'll need to contend with a wave of living spells and animated guardians before you can face it! | ||||
Nayeli: |
There's nothing guarding the way into the top of the tower. But that doesn't feel reassuring... | |||||
Jarlaxle: |
The expression on the face of the woman sitting on the black throne on the far side of the room suggests she agrees with you. | |||||
Bruenor: |
Oi! That's a cold look... literally and all. She's frozen solid under ice. | |||||
Calliope: |
Considering that crown of iron tentacles she's wearing, I'm guessing that's maybe a good thing? | |||||
Celeste: |
Let's keep our distance while we search for the inscription. I don't see anything on the ceiling, though... | |||||
Bruenor: |
Might need ta look while we fight. Them ice mephits from below has followed us here. And I can hear tha buzzin' o' them chardalyn dragonets movin' in! | |||||
| 41 | Defeat 25 Enemies | The tower's peak holds the last piece of the Rite of the Arcane Octad -- but another storm of ice mephits means to keep you from finding it! | ||||
| 42 | Defeat 25 Enemies | Chardalyn dragonets attack in waves as the mephits fall back! Stand fast! | ||||
| 43 | Collect 25 Ice Shards | More magical ice shards for the rite can't be a bad idea. Grab them all! | ||||
| 44 | Defeat 25 Enemies | The dragonets surge forward again to let the mephits regroup! How can you take these foes down if they won't stand still?! | ||||
Bruenor: |
Oi! What was that crackin' sound? | |||||
Catti-brie: |
All those mephits bouncing around has shattered the shell o' ice around that woman. Except... I can't believe it. She's alive! | |||||
Celeste: |
Be cautious, Catti-brie! And everyone else, watch for dragonets. I can hear their wings whirring in the shadows. | |||||
![]() Vellynne: |
That crown holds powerful enchantment magic... and I feel quite certain it's part of what's holding that woman in stasis. Ivira, perhaps, if she's the one who wrote on the walls. | |||||
Catti-brie: |
I'm taking it off, then. The look o' fear on her face. No one should have to live like that -- and not for as long as she seems to have been living here... ah, nay! She's crumbled away to nothing... | |||||
Celeste: |
Poor thing. The crown must have inflicted some sort of curse upon her. I wonder.... Catti-brie, no! | |||||
Catti-brie: |
What? I'm not... I was just... just going to put the crown on! Ah, get it away from me! It was in my head, Celeste! | |||||
![]() Vellynne: |
Powerful magic indeed. I'll hold the crown if that's all right. The magical bag in which I kept Professor Skant has space in plenty, and will provide protection from the curse. But we still need to find that inscription... | |||||
| 45 | Defeat the Shadow Demon | A shadow demon is the tower's final protector -- but getting to it means dealing with combined forces of mephits and dragonets first! | ||||
Jarlaxle: |
One shadow demon down. And it looks like it gave us a hand without realizing it with all the ice that got knocked free during the fight. | |||||
Bruenor: |
Aye, ye're right. There, on tha wall behind tha throne. 'Fourth, coax a secret from another.' That's it. Tha last piece o' tha puzzle. | |||||
Celeste: |
Indeed. Friends, we've done well. Now we just need to determine what form the larger puzzle takes. Even after getting inside the Spire of Iriolarthas by using the Rite of the Arcane Octad, dealing with the magic of the mythallar will take all our ingenuity. | |||||
Calliope: |
Not to mention dealing first with everyone in Ythryn dead set on seeing us fail. | |||||
Bruenor: |
Feh. Let 'em all line up. When tha Champions has a job ta do, we get it done. And anybody tryin' ta thwart us is gonna learn that tha hard way. | |||||
Bruenor: |
All right, down again. Now we gotta find a safe route ta that weird-lookin' spire. Well, that weirder-lookin' spire. This whole place is kind o' baseline weird. | |||||
Jarlaxle: |
I'm going to say hold that thought. What fresh frippery is this? | |||||
Calliope: |
It's every drow in Ythryn by the look of it. They've got the tower surrounded! But where's Yilsebek? | |||||
![]() Professor Orb: |
Our great friend Yilsebek is indisposed. I direct this fine wizard crew for the moment -- and am finally shown the respect I deserve after far too long, frankly. | |||||
![]() Vellynne: |
Professor Skant! Thank the fates you're all right. We'll get you back, never fear... | |||||
![]() Professor Orb: |
Get me back! How uncouth. What am I, some object to be owned and passed around? To be subservient to the will of lesser creatures? | |||||
Jarlaxle: |
Well, actually... | |||||
![]() Professor Orb: |
Enough! I am here to... wait... wait! Vellynne, you hold magic in your bag! A crown! I can sense its age and power from here. Magic of Netheril! You will give it to me! My wizards! Demonstrate to these so-called Champions the new power in Ythryn! | |||||
| 46 | Defeat 25 Enemies | The drow wizards seem to have no problem adjusting to the orders of their new leadership. And a swarm of chardalyn dragonets is getting in the way of your counterattack! | ||||
Celeste: |
Well, this is an unexpected development. Vellynne, have you had this problem with Professor Skant before? | |||||
![]() Vellynne: |
No. But I should have expected it. He's always been a bit... difficult. | |||||
Jarlaxle: |
He's got the wizards tossing him from person to person to keep us from locking him down. It's impossible to figure out where he is. | |||||
![]() Professor Orb: |
I say! That last arrow came perilously close to me! Kill these Champions! Kill them all! | |||||
Calliope: |
Nope, found him! Come on! | |||||
| 47 | Defeat 25 Enemies | Determined to defeat you, the wizards unleash their most potent spell power! Stand fast! | ||||
| 48 | Collect 25 Symbols of Lolth | The drow won't let up! Take some of their holy symbols to see if it weakens their resolve! | ||||
Jarlaxle: |
These wizards are getting perilously close to locking us down. We'll be sitting ducks for their worst spells if they do. | |||||
Celeste: |
I think perhaps we need a distraction. And I think I might know a way to arrange one... with a bit of help. Jarlaxle, come with me. | |||||
Jarlaxle: |
Thank you so much, Celeste, but I realize I have many things to do that aren't rushing forward toward the drow lines. | |||||
Celeste: |
I'm not planning on rushing forward, I'm falling back. | |||||
Jarlaxle: |
Right behind you. Let's go! | |||||
| 49 | Defeat 25 Enemies | While the fighters regroup, the wizards step forth once more! You need to take these drow down! | ||||
Bruenor: |
What's up with Celeste and Jarlaxle? She said somethin' 'bout creatin' a distraction as she ran past. | |||||
Nayeli: |
I don't know. I see them coming back, but there's no sign of any... | |||||
![]() Yilsebek: |
What is this affront?! | |||||
![]() Professor Orb: |
Yilsebek! You return at last. I'm afraid we're having some trouble dealing with these rabble. Frankly, the strategic planning of some of your lieutenants leaves much to be desired. | |||||
![]() Yilsebek: |
Enough! I leave you the simple task of dealing with the Champions, and you let them take arms against you? Fools! Simpletons! Get behind me, all of you! Fall back! Watch as I show you how a true mage handles disruptive children. The Champions will fall! | |||||
Nayeli: |
So, too late for the distraction I guess. Champions! Focus on Yilsebek! He doesn't escape this time! | |||||
Celeste: |
No! Friends, leave Yilsebek to Jarlaxle and I. The drow wizards are breaking ranks to fall back. Hit their fighters hard while they're vulnerable! Go! | |||||
| 50 | Defeat the Drow Mage | The drow's last stand might have more to it than meets the eye --- but you'll need to take out this last pack of fighters to see it through! | ||||
Bruenor: |
We did it! Yilsebek tellin' them wizards ta fall back left them fighters with no magic support. They're all on tha run -- but their lackey leader weren't so lucky. | |||||
Nayeli: |
No chance to flee this time, Yilsebek? So glad I was there to watch you make a mistake not even sacrificing your followers could get you out of. | |||||
![]() Yilsebek: |
Oh, I am slain! Treachery! I will destroy you all! Aaagh, the pain! No! I will not be overcome. Ow, my leg! My shoulder! My kidneys! | |||||
Jarlaxle: |
All right, I think that's enough. The last of the drow are safely out of sight. | |||||
![]() Xerophon: |
Oh, lovely. I must say, that was fun. Terrifying, but fun. | |||||
Nayeli: |
I don't... Xerophon! That was you playing the part of Yilsebek? You ordered the wizards to break ranks! | |||||
![]() Xerophon: |
At the suggestion of Celeste and Jarlaxle, yes. Thank you both for giving me a chance to prove myself. | |||||
Celeste: |
Thank you, Xerophon, for putting yourself behind enemy lines. We have one final piece of the rite to uncover. Come friends, or quest is almost at an end. | |||||
| Previous: Cold as Ice | Next: The Spire of Iriolarthas | |||||
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