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Favored Foes is a game mechanic where a Hunter Champion and sometimes other Champions in the formation get a damage increase against certain creature types. See Related Foes section for similar Champion damage boost mechanics.
Quick Reference Tables[]
Note: Underlined data un the below tables (such as "Yes" or any other text) mean that you may read more information about the required conditions by hovering the underlined text.
Favored Foes Quick Reference Table[]
| Champion | Slot | Aberration | Beast | Celestial | Construct | Dragon | Fey | Fiend | Giant | Humanoid | Monstrosity | Ooze | Undead |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezmerelda | 1 | w/ feat | w/ feat | w/ feat | Yes | ||||||||
| Hank | 1 | Yes | |||||||||||
| Turiel | 1 | Yes | |||||||||||
| Grimm | 2 | Yes | |||||||||||
| Lae'zel | 2 | Yes | |||||||||||
| Dynaheir | 3 | Yes | |||||||||||
| Kalix | 5 | w/ feat | w/ feat | Yes | w/ feat | ||||||||
| Reya | 6 | Yes | |||||||||||
| Farideh | 7 | Yes | |||||||||||
| Minsc | 7 | Yes | Yes | Yes | Yes | Yes | |||||||
| Brother Uriah | 9 | Yes | Yes | ||||||||||
| Jaheira | 9 | Yes | Yes | Yes | Yes | ||||||||
| Volo | 9 | Yes | |||||||||||
| Imoen | 11 | Yes | Yes | Yes | Yes | ||||||||
| Nerys | 12 | Yes | |||||||||||
| Wyll | 12 | w/ feat | Yes | w/ feat | |||||||||
| Zorbu | 12 | Yes | Yes | Yes | Yes |
Armored/Hit-Based and Other Damage Quick Reference Table[]
| Champion | Slot | Armor-based | Hit-based | Fiends |
|---|---|---|---|---|
| Ezmerelda | 1 | Yes | Yes | |
| Grimm | 2 | Yes | Yes | |
| Binwin | 3 | Yes | Yes | |
| Minthara | 3 | Yes | Yes | |
| Windfall | 5 | Yes | Yes | |
| Gazrick | 7 | Yes | ||
| Lucius | 7 | Yes | ||
| Hew Maan | 8 | only bosses | only bosses | |
| Havilar | 10 | Yes | ||
| Wulfgar | 10 | Yes | ||
| Selise | 12 | Yes | Yes |
Types of Favored Foes[]
Aberration[]
Aberrations are creatures that are unnatural and have no place in the natural order of the Material plane[1].
Champions vs. Aberration[]
Imoen:
Aberration Slaying Arrows (Level 40 Specialization Choice) – Aberration enemies become Imoen's Favored Foe. Her Short Bow attacks against Aberration enemies deal an additional BUD-based damage with each hit.
Lae'zel:
Aberration Hunter (Level 170 Ability) - Aberrations are Lae'zel's Favored Foe. Every time an Aberration spawns, Lae'zel's Lethal Coordination is multiplicatively increased by 100%, stacking up to 4 times the Ceremorphosis stack count and resetting when changing areas. There is a 33% chance with each wave in a non-boss area that an extra Mind Flayer spawns.
Zorbu:
Know Your Enemy (Level 10 Ability) – Humanoids, Beasts, Undead and Aberrations are Zorbu's Favored Foes. He tracks the number of each type that he has killed and gains a 0.01% damage bonus against that type for each kill, stacking additively. If an enemy has multiple types, they count for each type and the damage bonuses stack muliplicatively. These bonuses persist through resets.
Beast[]
Beast are animals that are part of the natural wildlife of the Material Plane[2].
Champions vs. Beast[]
Imoen:
Beast Slaying Arrows (Level 40 Specialization Choice) – Beast enemies become Imoen's Favored Foe. Her Short Bow attacks against Beast enemies deal an additional BUD-based damage with each hit.
Jaheira:
Fierce Hunter (Level 60 Ability) – Beast enemies are Jaheira’s Favored Foe. When an enemy of her Favored Foe type is attacked (by any Champion), Jaheira gains a Hunter stack. This increases her damage by 200% per stack and increases the effect of Class Act by 100% per stack, stacking additively. Maximum 20 stacks. Stacks are reset when you change areas.
Minsc:
Favored Enemy: Beasts (Level 50 Specialization Choice) – Beast enemies become a Favored Foe and take 300% extra damage from the party.
Minsc:
Legendary Slayer (Level 225 Ability) – Minsc deals 200% extra damage against his Favored Enemies.
Zorbu:
Know Your Enemy (Level 10 Ability) – Humanoids, Beasts, Undead and Aberrations are Zorbu's Favored Foes. He tracks the number of each type that he has killed and gains a 0.01% damage bonus against that type for each kill, stacking additively. If an enemy has multiple types, they count for each type and the damage bonuses stack muliplicatively. These bonuses persist through resets.
Celestial[]
Champions vs. Celestial[]
Kalix:
Hunt the Divine (Rare Feat) - Add Celestial as a favored foe for Kalix.
Construct[]
Champions vs. Construct[]
Kalix:
Hunt the Bound (Rare Feat) - Add Construct as a favored foe for Kalix.
Wyll:
The Heartless (Rare Feat) - Constructs are now one of Wyll's Favored Foes.
Dragon[]
Champions vs. Dragon[]
Hank:
Dragon Slayer (Level 230 Specialization Choice) – Hank gains the Hunter role with Dragons as his Favored Foe. Non-boss waves spawn a Dragon 50% of the time. Stalwart Encouragement’s effect is increased by 100% for each Dragon defeated in the current area, stacking multiplicatively up to 10 times. In boss areas, non-boss waves always spawn a dragon, and defeated dragons provide 5 stacks.
Imoen:
Dragon Slaying Arrows (Level 40 Specialization Choice) – Dragon enemies become Imoen's Favored Foe. Her Short Bow attacks against Dragon enemies deal an additional BUD-based damage with each hit.
Drow[]
Type of Elf that lives in the Underdark[3].
Champions vs. Drow[]
Zorbu:
Lifelong Enemies (Level 30 Ability) – Zorbu tracks his kills against certain enemies (Humanoids, Beasts, Undead and Drow), and does 0.01% more damage against each of these enemies for each kill against that enemy type (tracks across resets).
Zorbu:
Favored Enemies (Level 90 Specialization Choice) – Humanoids, Beasts, Undead, and Drow enemies become Zorbu’s Favored Foes and take 200% more damage from him.
Fey[]
Creatures that come from the Feywild Plane[4].
Champions vs. Fey[]
Minsc:
Favored Enemy: Fey (Level 50 Specialization Choice) – Fey enemies become a Favored Foe and take 300% extra damage from the party.
Minsc:
Legendary Slayer (Level 225 Ability) – Minsc deals 200% extra damage against his Favored Enemies.
Fiends[]
Evil Creatures from the lower planes[5].
Champions vs. Fiends[]
Brother Uriah:
Book of Exalted Deeds (Level 150 Specialization Choice) – Brother Uriah reads from the Book of Exalted Deeds, making Undead and Fiends his Favored Foes and all Champions deal +200% damage to them.
Ezmerelda:
Guide to Fiends (Rare Feat) - Fiends become one of Ezmerelda’s Favored Foes.
- Note: Check her Threat Tracking ability for more details.
Farideh:
Pact with Lorcan (Level 140 Specialization Choice) – Farideh gains the Hunter role, Fiends become her favored foe, and the effect of Hellish Rebuke is increased by 200% on all Fiends. By sheer dumb luck, each wave of enemies in non-boss areas has a 33% chance to spawn 1-2 Fiends, and all bosses now count as demonic Fiends for the purposes of all abilities that care about such things.
Havilar (does not have the Favored Foe mechanic, but still has a damage boost against fiends mechanic):
Fiendish Resolve (Level 165 Ability) – When any Fiend enemies are on-screen, Havilar focuses less on her own attacks and more on buffing the party. Her base attack cooldown is doubled, but the effect of Leadership Summit is increased by 100%. The base attack cooldown increase does not affect her imps if they are summoned. This ability is augmented by which imps are currently assisting her.
- Mot: Increases the effect of Leadership Summit by 25% for each Fiend enemy.
- Dembo: Fiend enemies drop two quest items at once, or count for two kills at once.
- Olla: Increases ultimate damage against Fiend enemies by 100%.
- Bosh: Havilar takes 50% less damage and Havilar's Heroic Sacrifice damage is increased by 200%.
Jaheira:
Hunter - Twisted Creatures (Level 180 Specialization Choice) – Fiends are Jaheira’s new Favored Foe. Jaheira’s Fierce Hunter and Battle Focus ability now trigger off of Fiend creatures instead of Beasts.
Reya:
Fiend Slayer (Level 45 Ability) – Fiends become Reya’s Favored Foe and take 400% more damage from Reya and adjacent Champions.
Turiel:
Unflinching Hatred (Level 250 Ability) – Fiends are Turiel’s Favored Foe. After attacking a fiend-type enemy, Embodiment of the Law is increased by 100% for 30 seconds. When Order's Demand redirects the attack of a fiend-type enemy, its effect is increased by 100% for 30 seconds.
Wyll:
A Heartless Contract (Level 60 Ability) – Fiends are Wyll's Favored Foes. All Champions deal 400% more damage against Wyll's Favored Foes.
Giants[]
Champions vs. Giants[]
Grimm:
Giant Hunter (Level 200 Specialization Choice) – Grimm gains the Hunter role, and Giants become his Favored Foe. Grimm deals 10000% more damage against his Favored Foe, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
Humanoids[]
Sentient species capable of culture, language, and tool making[6].
Champions vs. Humanoids[]
Dynaheir:
Enemy of Thay (Level 70 Ability) – Humanoid enemies are Dynaheir’s Favored Foe. There is a 50% chance that an additional Red Wizard spawns with each wave in non-boss areas.
Ezmerelda:
Guide to Humanoids (Epic Feat) - Humanoids become one of Ezmerelda’s Favored Foes.
- Note: Check her Threat Tracking ability for more details.
Jaheira:
Hunter - Civilization (Level 180 Specialization Choice) – Humanoids are Jaheira’s new Favored Foe. Jaheira’s Fierce Hunter and Battle Focus ability now trigger off of Humanoid creatures instead of Beasts.
Kalix:
The Deadliest Prey (Level 160 Ability) – Humanoids are Kalix’s favorite foe. All Champions deal 400% additional damage against Kalix’s favored foes.
Minsc:
Favored Enemy: Humanoids (Level 50 Specialization Choice) – Humanoid enemies become a Favored Foe and take 300% extra damage from the party.
Minsc:
Legendary Slayer (Level 225 Ability) – Minsc deals 200% extra damage against his Favored Enemies.
Zorbu:
Know Your Enemy (Level 10 Ability) – Humanoids, Beasts, Undead and Aberrations are Zorbu's Favored Foes. He tracks the number of each type that he has killed and gains a 0.01% damage bonus against that type for each kill, stacking additively. If an enemy has multiple types, they count for each type and the damage bonuses stack muliplicatively. These bonuses persist through resets.
Monstrosities[]
Not truly natural creatures that tend to originate from magical experiments or curses[7].
Champions vs. Monstrosities[]
Ezmerelda:
Guide to Humanoids (Uncommon Feat) - Monstrosities become one of Ezmerelda’s Favored Foes.
- Note: Check her Threat Tracking ability for more details.
Imoen:
Monstrosity Slaying Arrows (Level 40 Specialization Choice) – Monstrosity enemies become Imoen's Favored Foe. Her Short Bow attacks against Monstrosity enemies deal an additional BUD-based damage with each hit.
Minsc:
Favored Enemy: Monstrosities (Level 50 Specialization Choice) – Monstrosity enemies become a Favored Foe and take 300% extra damage from the party.
Minsc:
Legendary Slayer (Level 225 Ability) – Minsc deals 200% extra damage against his Favored Enemies.
Ooze[]
Champions vs. Ooze[]
Kalix:
Hunt the Amorphous (Rare Feat) - Add Ooze as a favored foe for Kalix.
Undead[]
Once living creatures reanimated by divine or necromantic magic[8].
Champions vs. Undead[]
Brother Uriah:
Book of Exalted Deeds (Level 150 Specialization Choice) – Brother Uriah reads from the Book of Exalted Deeds, making Undead and Fiends his Favored Foes and all Champions deal +200% damage to them.
Ezmerelda:
Threat Tracking (Level 150 Ability) – Undead enemies become Ezmerelda’s Favored Foe. Ezmerelda tracks the favored foes that any Champion kills while she is in the formation, increasing the base effect of Training Montage by 0.025% for each favored foe killed (additively then multiplicatively). These stacks persist for the entire adventure, resetting when you complete it. Caps at 100,000 favored foe kills.
- Note: she may track several other monster types via some of her feats.
Jaheira:
Hunter - Soulless (Level 180 Specialization Choice) – Undead are Jaheira’s new Favored Foe. Jaheira’s Fierce Hunter and Battle Focus ability now trigger off of Undead creatures instead of Beasts.
Minsc:
Favored Enemy: Undead (Level 50 Specialization Choice) – Undead enemies become a Favored Foe and take 300% extra damage from the party.
Minsc:
Legendary Slayer (Level 225 Ability) – Minsc deals 200% extra damage against his Favored Enemies.
Nerys:
Sanctify (Level 30 Ability) – Undead enemies become Nerys’ Favored Foe and take 100% increased damage from all Champions.
Volo:
Volo's Guide to Spirits and Specters (Level 150 Specialization Choice) – Volo gains the Hunter role and Undead become his Favored Foe. The effect of Volo's Guide to Combat is increased by 100% for each Champion in the formation with the Hunter role, stacking multiplicatively.
Wyll:
The Soulless (Rare Feat) - Undead are now one of Wyll's Favored Foes.
Zorbu:
Know Your Enemy (Level 10 Ability) – Humanoids, Beasts, Undead and Aberrations are Zorbu's Favored Foes. He tracks the number of each type that he has killed and gains a 0.01% damage bonus against that type for each kill, stacking additively. If an enemy has multiple types, they count for each type and the damage bonuses stack muliplicatively. These bonuses persist through resets.
Related Foes[]
Armor-Based[]
An armor-based foe can be any type of creature that has armor segments enhancing their health. To destroy an armored health chunk, Champions need to meet or beat a certain BUD level of damage (that increases the further you progress in an adventure).
Champions vs. Armor-Based[]
Binwin:
Crash and Smash (Level 100 Ability) – Binwin does 2 hits to enemies with Hit-based and Armor-based health.
Ezmerelda:
We've Trained For This (Level 315 Specialization Choice) – All champions deal 100% more damage against enemies with armor-based health, increasing their chance of breaking an armor piece. Additionally, if a hits-based or armor-based enemy is affected by Training Montage, successful hits against them remove an additional hit or armor piece.
Gazrick:
Armor Ablation (Level 90 Ability) – Gazrick's cold attacks lowers an enemy's armor threshold by 7% for 30 seconds. This only applies to armored enemies. Multiple hits stack (up to 60 times), but each stack tracks its own duration.
Gazrick:
Aim Around Armor (Level 200 Specialization Choice) – Gazrick increases the duration of Armor Ablation by +100%.
Grimm:
Break Their Will (Level 70 Ability) – Each time Grimm attacks an enemy and breaks at least one armor or segmented health, he breaks 1 more on all subsequent attacks, stacking additively up to 5 times. Stacks reset upon changing areas unless Moving Right Along is triggered.
Hew Maan:
Teamwork (Level 40 Ability) – Hew Maan provides different buffs depending on their proximity to the front of the formation. Depending on where they are placed in the formation, a different kobold takes the top slot in the trench coat and provides a different buff:
- Kleeb - [Middle Columns] - Increase the damage of Champions against boss enemies by 400%; if the boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would.
Hew Maan:
Please Stand By (Level 280 Ability) – The two kobolds that are not on top provide lesser buffs passively. These abilities are not buffed by Hello, Fellow Humans.
- Kleeb: Hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone.
Lucius:
Arcane Chromat - Acid (Level 50 Ability) – Enemies damaged by Acid Splash gain one stack of Acid. Each enemy can have up to 10 stacks of Acid. Acid stacks last until the enemy is defeated. Enemies affected by Acid take 400% more damage per stack (stacking multiplicatively) from Lucius’ subsequent Acid attacks. Armored enemies affected by at least one stack of Acid lose twice as many armored hit points when Lucius damages them with Acid attacks.
Minthara:
Oath of Vengeance (Level 140 Ability) – Minthara provides benefits based on the number of Strife stacks she has.
- 5+ Strife stacks: Piercing: Enemies affected by at least two Soul Branding stacks lose an additional armor or segmented health piece when they are attacked.
Selise:
Sword and Board (Base Attack) – Selise leaps out and attacks the nearest enemy. This attack has a bonus effect based on her current stance:
Windfall:
Black Dragon's Corrosion (Level 100 Specialization Choice) – Windfall gains the Breaker role and she prefers to attack armored or hits-based enemies. Her normal attacks coat the target in Acid, dealing 10 seconds of BUD-based damage and all successful attacks against those targets break an additional piece of armored or segmented health.
Wulfgar:
Smash 'n Grab (Level 210 Ability) – When Wulfgar attacks an Armor-based enemy and doesn't remove an Armor chunk, he increases the damage of all Champions by 200% for 10 seconds (does not stack).
Hit-Based[]
A hit-based foe can be any type of creature that has their health divided into a certain number segments that require a Champion to attack said foe the same number of times equal to the number of segments.
Champions vs. Hit-Based[]
Binwin:
Crash and Smash (Level 100 Ability) – Binwin does 2 hits to enemies with Hit-based and Armor-based health.
Ezmerelda:
We've Trained For This (Level 315 Specialization Choice) – All champions deal 100% more damage against enemies with armor-based health, increasing their chance of breaking an armor piece. Additionally, if a hits-based or armor-based enemy is affected by Training Montage, successful hits against them remove an additional hit or armor piece.
Grimm:
Break Their Will (Level 70 Ability) – Each time Grimm attacks an enemy and breaks at least one armor or segmented health, he breaks 1 more on all subsequent attacks, stacking additively up to 5 times. Stacks reset upon changing areas unless Moving Right Along is triggered.
Hew Maan:
Teamwork (Level 40 Ability) – Hew Maan provides different buffs depending on their proximity to the front of the formation. Depending on where they are placed in the formation, a different kobold takes the top slot in the trench coat and provides a different buff:
- Kleeb - [Middle Columns] - Increase the damage of Champions against boss enemies by 400%; if the boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would.
Hew Maan:
Please Stand By (Level 280 Ability) – The two kobolds that are not on top provide lesser buffs passively. These abilities are not buffed by Hello, Fellow Humans.
- Kleeb: Hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone.
Minthara:
Oath of Vengeance (Level 140 Ability) – Minthara provides benefits based on the number of Strife stacks she has.
- 5+ Strife stacks: Piercing: Enemies affected by at least two Soul Branding stacks lose an additional armor or segmented health piece when they are attacked.
Selise:
Sword and Board (Base Attack) – Selise leaps out and attacks the nearest enemy. This attack has a bonus effect based on her current stance:
Windfall:
Black Dragon's Corrosion (Level 100 Specialization Choice) – Windfall gains the Breaker role and she prefers to attack armored or hits-based enemies. Her normal attacks coat the target in Acid, dealing 10 seconds of BUD-based damage and all successful attacks against those targets break an additional piece of armored or segmented health.
Honorable Mentions[]
References[]
- ↑ Source: https://forgottenrealms.fandom.com/wiki/Aberration
- ↑ Source: https://forgottenrealms.fandom.com/wiki/Beast#:~:text=A%20beast%20was%20any%20creature,highly%20abnormal%20origins%20or%20features.
- ↑ Source: https://forgottenrealms.fandom.com/wiki/Drow
- ↑ Source: https://forgottenrealms.fandom.com/wiki/Fey
- ↑ Source: https://forgottenrealms.fandom.com/wiki/Fiend
- ↑ Source: https://forgottenrealms.fandom.com/wiki/Humanoid
- ↑ Source: https://dungeonsdragons.fandom.com/wiki/Category:Monstrosities#:~:text=%22Monstrosities%20are%20monsters%20in%20the,minotaurs%20and%20yuan%2Dti).
- ↑ Source: https://forgottenrealms.fandom.com/wiki/Undead
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