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Favored Foes is a game mechanic where a Hunter Champion and sometimes other Champions in the formation get a damage increase against certain creature types. See Related Foes section for similar Champion damage boost mechanics.

Quick Reference Tables[]

Note: Underlined data un the below tables (such as "Yes" or any other text) mean that you may read more information about the required conditions by hovering the underlined text.

Favored Foes Quick Reference Table[]

Champion Slot Aberration Beast Celestial Construct Dragon Fey Fiend Giant Humanoid Monstrosity Ooze Undead
Ezmerelda 1 w/ feat w/ feat w/ feat Yes
Hank 1 Yes
Turiel 1 Yes
Grimm 2 Yes
Lae'zel 2 Yes
Dynaheir 3 Yes
Kalix 5 w/ feat w/ feat Yes w/ feat
Reya 6 Yes
Farideh 7 Yes
Minsc 7 Yes Yes Yes Yes Yes
Brother Uriah 9 Yes Yes
Jaheira 9 Yes Yes Yes Yes
Volo 9 Yes
Imoen 11 Yes Yes Yes Yes
Nerys 12 Yes
Wyll 12 w/ feat Yes w/ feat
Zorbu 12 Yes Yes Yes Yes

Armored/Hit-Based and Other Damage Quick Reference Table[]

Champion Slot Armor-based Hit-based Fiends
Ezmerelda 1 Yes Yes
Grimm 2 Yes Yes
Binwin 3 Yes Yes
Minthara 3 Yes Yes
Windfall 5 Yes Yes
Gazrick 7 Yes
Lucius 7 Yes
Hew Maan 8 only bosses only bosses
Havilar 10 Yes
Wulfgar 10 Yes
Selise 12 Yes Yes

Types of Favored Foes[]

Aberration[]

Aberrations are creatures that are unnatural and have no place in the natural order of the Material plane[1].

Champions vs. Aberration[]

Imoen: Icon Specialization Aberration Slaying Arrows Aberration Slaying Arrows (Level 40 Specialization Choice) – Aberration enemies become Imoen's Favored Foe. Her Short Bow attacks against Aberration enemies deal an additional BUD-based damage with each hit.

Lae'zel: Icon FormationLarge LaezelAberrationHunter Aberration Hunter (Level 170 Ability) - Aberrations are Lae'zel's Favored Foe. Every time an Aberration spawns, Lae'zel's Lethal Coordination is multiplicatively increased by 100%, stacking up to 4 times the Ceremorphosis stack count and resetting when changing areas. There is a 33% chance with each wave in a non-boss area that an extra Mind Flayer spawns.

Zorbu: Icon Ability Zorbu Know Your Enemy Know Your Enemy (Level 10 Ability)Humanoids, Beasts, Undead and Aberrations are Zorbu's Favored Foes. He tracks the number of each type that he has killed and gains a 0.01% damage bonus against that type for each kill, stacking additively. If an enemy has multiple types, they count for each type and the damage bonuses stack muliplicatively. These bonuses persist through resets.

Beast[]

Beast are animals that are part of the natural wildlife of the Material Plane[2].

Champions vs. Beast[]

Imoen: Icon Specialization Beast Slaying Arrows Beast Slaying Arrows (Level 40 Specialization Choice) – Beast enemies become Imoen's Favored Foe. Her Short Bow attacks against Beast enemies deal an additional BUD-based damage with each hit.

Jaheira: Ability Jaheira Fierce Protector Fierce Hunter (Level 60 Ability) – Beast enemies are Jaheira’s Favored Foe. When an enemy of her Favored Foe type is attacked (by any Champion), Jaheira gains a Hunter stack. This increases her damage by 200% per stack and increases the effect of Class Act by 100% per stack, stacking additively. Maximum 20 stacks. Stacks are reset when you change areas.

Minsc: Icon Specialization Favored Enemy- Beasts Favored Enemy: Beasts (Level 50 Specialization Choice) – Beast enemies become a Favored Foe and take 300% extra damage from the party.

Minsc: Ability Minsc Legendary Slayer Legendary Slayer (Level 225 Ability) – Minsc deals 200% extra damage against his Favored Enemies.

Zorbu: Icon Ability Zorbu Know Your Enemy Know Your Enemy (Level 10 Ability)Humanoids, Beasts, Undead and Aberrations are Zorbu's Favored Foes. He tracks the number of each type that he has killed and gains a 0.01% damage bonus against that type for each kill, stacking additively. If an enemy has multiple types, they count for each type and the damage bonuses stack muliplicatively. These bonuses persist through resets.

Celestial[]

Champions vs. Celestial[]

Kalix: Icon Feat FavoredFoe Hunt the Divine (Rare Feat) - Add Celestial as a favored foe for Kalix.

Construct[]

Champions vs. Construct[]

Kalix: Icon Feat FavoredFoe Hunt the Bound (Rare Feat) - Add Construct as a favored foe for Kalix.

Wyll: Icon Feat FavoredFoe The Heartless (Rare Feat) - Constructs are now one of Wyll's Favored Foes.

Dragon[]

Champions vs. Dragon[]

Hank: Icon Specialization Hank Dragon Slayer Dragon Slayer (Level 230 Specialization Choice) – Hank gains the Hunter role with Dragons as his Favored Foe. Non-boss waves spawn a Dragon 50% of the time. Stalwart Encouragement’s effect is increased by 100% for each Dragon defeated in the current area, stacking multiplicatively up to 10 times. In boss areas, non-boss waves always spawn a dragon, and defeated dragons provide 5 stacks.

Imoen: Icon Specialization Dragon Slaying Arrows Dragon Slaying Arrows (Level 40 Specialization Choice) – Dragon enemies become Imoen's Favored Foe. Her Short Bow attacks against Dragon enemies deal an additional BUD-based damage with each hit.

Drow[]

Type of Elf that lives in the Underdark[3].

Champions vs. Drow[]

Zorbu: Icon Ability Zorbu Know Your Enemy Lifelong Enemies (Level 30 Ability) – Zorbu tracks his kills against certain enemies (Humanoids, Beasts, Undead and Drow), and does 0.01% more damage against each of these enemies for each kill against that enemy type (tracks across resets).

Zorbu: Icon Specialization Favored Enemies Favored Enemies (Level 90 Specialization Choice)Humanoids, Beasts, Undead, and Drow enemies become Zorbu’s Favored Foes and take 200% more damage from him.

Fey[]

Creatures that come from the Feywild Plane[4].

Champions vs. Fey[]

Minsc: Icon Specialization Favored Enemy- Fey Favored Enemy: Fey (Level 50 Specialization Choice) – Fey enemies become a Favored Foe and take 300% extra damage from the party.

Minsc: Ability Minsc Legendary Slayer Legendary Slayer (Level 225 Ability) – Minsc deals 200% extra damage against his Favored Enemies.

Fiends[]

Evil Creatures from the lower planes[5].

Champions vs. Fiends[]

Brother Uriah: Icon Specialization Book of Exalted Deeds Book of Exalted Deeds (Level 150 Specialization Choice) – Brother Uriah reads from the Book of Exalted Deeds, making Undead and Fiends his Favored Foes and all Champions deal +200% damage to them.

Ezmerelda: Icon Feat FavoredFoe Guide to Fiends (Rare Feat) - Fiends become one of Ezmerelda’s Favored Foes.

Note: Check her Threat Tracking ability for more details.

Farideh: Icon Specialization Farideh Pact with Lorcan Pact with Lorcan (Level 140 Specialization Choice) – Farideh gains the Hunter role, Fiends become her favored foe, and the effect of Hellish Rebuke is increased by 200% on all Fiends. By sheer dumb luck, each wave of enemies in non-boss areas has a 33% chance to spawn 1-2 Fiends, and all bosses now count as demonic Fiends for the purposes of all abilities that care about such things.

Havilar (does not have the Favored Foe mechanic, but still has a damage boost against fiends mechanic): Icon Ability Havilar Fiendish Resolve Fiendish Resolve (Level 165 Ability) – When any Fiend enemies are on-screen, Havilar focuses less on her own attacks and more on buffing the party. Her base attack cooldown is doubled, but the effect of Leadership Summit is increased by 100%. The base attack cooldown increase does not affect her imps if they are summoned. This ability is augmented by which imps are currently assisting her.

  • Mot: Increases the effect of Leadership Summit by 25% for each Fiend enemy.
  • Dembo: Fiend enemies drop two quest items at once, or count for two kills at once.
  • Olla: Increases ultimate damage against Fiend enemies by 100%.
  • Bosh: Havilar takes 50% less damage and Havilar's Heroic Sacrifice damage is increased by 200%.

Jaheira: Icon Specialization Protective - Twisted Creatures Hunter - Twisted Creatures (Level 180 Specialization Choice) – Fiends are Jaheira’s new Favored Foe. Jaheira’s Fierce Hunter and Battle Focus ability now trigger off of Fiend creatures instead of Beasts.

Reya: Ability Reya Fiend Slayer Fiend Slayer (Level 45 Ability) – Fiends become Reya’s Favored Foe and take 400% more damage from Reya and adjacent Champions.

Turiel: Ability Turiel Unflinching Hatred Unflinching Hatred (Level 250 Ability) – Fiends are Turiel’s Favored Foe. After attacking a fiend-type enemy, Embodiment of the Law is increased by 100% for 30 seconds. When Order's Demand redirects the attack of a fiend-type enemy, its effect is increased by 100% for 30 seconds.

Wyll: Icon Ability Wyll A Heartless Contract A Heartless Contract (Level 60 Ability)Fiends are Wyll's Favored Foes. All Champions deal 400% more damage against Wyll's Favored Foes.

Giants[]

Champions vs. Giants[]

Grimm: Icon Specialization Grimm Giant Hunter Giant Hunter (Level 200 Specialization Choice) – Grimm gains the Hunter role, and Giants become his Favored Foe. Grimm deals 10000% more damage against his Favored Foe, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.

Humanoids[]

Sentient species capable of culture, language, and tool making[6].

Champions vs. Humanoids[]

Dynaheir: Icon FormationLarge Dynaheir Enemy of Thay Enemy of Thay (Level 70 Ability) – Humanoid enemies are Dynaheir’s Favored Foe. There is a 50% chance that an additional Red Wizard spawns with each wave in non-boss areas.

Ezmerelda: Icon Feat FavoredFoe Guide to Humanoids (Epic Feat) - Humanoids become one of Ezmerelda’s Favored Foes.

Note: Check her Threat Tracking ability for more details.

Jaheira: Icon Specialization Protective - Civilization Hunter - Civilization (Level 180 Specialization Choice) – Humanoids are Jaheira’s new Favored Foe. Jaheira’s Fierce Hunter and Battle Focus ability now trigger off of Humanoid creatures instead of Beasts.

Kalix: Icon Ability Kalix The Deadliest Prey The Deadliest Prey (Level 160 Ability) – Humanoids are Kalix’s favorite foe. All Champions deal 400% additional damage against Kalix’s favored foes.

Minsc: Icon Specialization Favored Enemy- Humanoids Favored Enemy: Humanoids (Level 50 Specialization Choice) – Humanoid enemies become a Favored Foe and take 300% extra damage from the party.

Minsc: Ability Minsc Legendary Slayer Legendary Slayer (Level 225 Ability) – Minsc deals 200% extra damage against his Favored Enemies.

Zorbu: Icon Ability Zorbu Know Your Enemy Know Your Enemy (Level 10 Ability)Humanoids, Beasts, Undead and Aberrations are Zorbu's Favored Foes. He tracks the number of each type that he has killed and gains a 0.01% damage bonus against that type for each kill, stacking additively. If an enemy has multiple types, they count for each type and the damage bonuses stack muliplicatively. These bonuses persist through resets.

Monstrosities[]

Not truly natural creatures that tend to originate from magical experiments or curses[7].

Champions vs. Monstrosities[]

Ezmerelda: Icon Feat FavoredFoe Guide to Humanoids (Uncommon Feat) - Monstrosities become one of Ezmerelda’s Favored Foes.

Note: Check her Threat Tracking ability for more details.

Imoen: Icon Specialization Monstrosity Slaying Arrows Monstrosity Slaying Arrows (Level 40 Specialization Choice) – Monstrosity enemies become Imoen's Favored Foe. Her Short Bow attacks against Monstrosity enemies deal an additional BUD-based damage with each hit.

Minsc: Icon Specialization Favored Enemy- Monstrosities Favored Enemy: Monstrosities (Level 50 Specialization Choice) – Monstrosity enemies become a Favored Foe and take 300% extra damage from the party.

Minsc: Ability Minsc Legendary Slayer Legendary Slayer (Level 225 Ability) – Minsc deals 200% extra damage against his Favored Enemies.

Ooze[]

Champions vs. Ooze[]

Kalix: Icon Feat FavoredFoe Hunt the Amorphous (Rare Feat) - Add Ooze as a favored foe for Kalix.

Undead[]

Once living creatures reanimated by divine or necromantic magic[8].

Champions vs. Undead[]

Brother Uriah: Icon Specialization Book of Exalted Deeds Book of Exalted Deeds (Level 150 Specialization Choice) – Brother Uriah reads from the Book of Exalted Deeds, making Undead and Fiends his Favored Foes and all Champions deal +200% damage to them.

Ezmerelda: Icon UnlockAbility Threat Tracking (Level 150 Ability) – Undead enemies become Ezmerelda’s Favored Foe. Ezmerelda tracks the favored foes that any Champion kills while she is in the formation, increasing the base effect of Training Montage by 0.025% for each favored foe killed (additively then multiplicatively). These stacks persist for the entire adventure, resetting when you complete it. Caps at 100,000 favored foe kills.

Note: she may track several other monster types via some of her feats.

Jaheira: Icon Specialization Hunter - Soulless Hunter - Soulless (Level 180 Specialization Choice) – Undead are Jaheira’s new Favored Foe. Jaheira’s Fierce Hunter and Battle Focus ability now trigger off of Undead creatures instead of Beasts.

Minsc: Icon Specialization Favored Enemy- Undead Favored Enemy: Undead (Level 50 Specialization Choice) – Undead enemies become a Favored Foe and take 300% extra damage from the party.

Minsc: Ability Minsc Legendary Slayer Legendary Slayer (Level 225 Ability) – Minsc deals 200% extra damage against his Favored Enemies.

Nerys: Ability Nerys Unholy Sanctify (Level 30 Ability) – Undead enemies become Nerys’ Favored Foe and take 100% increased damage from all Champions.

Volo: Icon Specialization Volo Volo's Guide to Spirits and Specters Volo's Guide to Spirits and Specters (Level 150 Specialization Choice) – Volo gains the Hunter role and Undead become his Favored Foe. The effect of Volo's Guide to Combat is increased by 100% for each Champion in the formation with the Hunter role, stacking multiplicatively.

Wyll: Icon Feat FavoredFoe The Soulless (Rare Feat) - Undead are now one of Wyll's Favored Foes.

Zorbu: Icon Ability Zorbu Know Your Enemy Know Your Enemy (Level 10 Ability)Humanoids, Beasts, Undead and Aberrations are Zorbu's Favored Foes. He tracks the number of each type that he has killed and gains a 0.01% damage bonus against that type for each kill, stacking additively. If an enemy has multiple types, they count for each type and the damage bonuses stack muliplicatively. These bonuses persist through resets.

Related Foes[]

Armor-Based[]

An armor-based foe can be any type of creature that has armor segments enhancing their health. To destroy an armored health chunk, Champions need to meet or beat a certain BUD level of damage (that increases the further you progress in an adventure).

Champions vs. Armor-Based[]

Binwin: Ability Binwin Crash and Smash Crash and Smash (Level 100 Ability) – Binwin does 2 hits to enemies with Hit-based and Armor-based health.

Ezmerelda: Icon Specialization Ezmerelda We've Trained For This We've Trained For This (Level 315 Specialization Choice) – All champions deal 100% more damage against enemies with armor-based health, increasing their chance of breaking an armor piece. Additionally, if a hits-based or armor-based enemy is affected by Training Montage, successful hits against them remove an additional hit or armor piece.

Gazrick: Ability Gazrick Armor Ablation Armor Ablation (Level 90 Ability) – Gazrick's cold attacks lowers an enemy's armor threshold by 7% for 30 seconds. This only applies to armored enemies. Multiple hits stack (up to 60 times), but each stack tracks its own duration.

Gazrick: Icon Specialization Aim Around Armor Aim Around Armor (Level 200 Specialization Choice) – Gazrick increases the duration of Armor Ablation by +100%.

Grimm: Icon Ability Grimm Break Their Will Break Their Will (Level 70 Ability) – Each time Grimm attacks an enemy and breaks at least one armor or segmented health, he breaks 1 more on all subsequent attacks, stacking additively up to 5 times. Stacks reset upon changing areas unless Moving Right Along is triggered.

Hew Maan: Ability HewMaan Teamwork Teamwork (Level 40 Ability) – Hew Maan provides different buffs depending on their proximity to the front of the formation. Depending on where they are placed in the formation, a different kobold takes the top slot in the trench coat and provides a different buff:

  • Kleeb - [Middle Columns] - Increase the damage of Champions against boss enemies by 400%; if the boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would.

Hew Maan: Ability HewMaan Please Stand By Please Stand By (Level 280 Ability) – The two kobolds that are not on top provide lesser buffs passively. These abilities are not buffed by Hello, Fellow Humans.

  • Kleeb: Hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone.

Lucius: Ability Lucius Arcane Chromat - Acid Arcane Chromat - Acid (Level 50 Ability) – Enemies damaged by Acid Splash gain one stack of Acid. Each enemy can have up to 10 stacks of Acid. Acid stacks last until the enemy is defeated. Enemies affected by Acid take 400% more damage per stack (stacking multiplicatively) from Lucius’ subsequent Acid attacks. Armored enemies affected by at least one stack of Acid lose twice as many armored hit points when Lucius damages them with Acid attacks.

Minthara: Icon Ability Minthara Oath of Vengeance Oath of Vengeance (Level 140 Ability) – Minthara provides benefits based on the number of Strife stacks she has.

  • 5+ Strife stacks: Piercing: Enemies affected by at least two Soul Branding stacks lose an additional armor or segmented health piece when they are attacked.

Selise: Icon DamageType Melee Sword and Board (Base Attack) – Selise leaps out and attacks the nearest enemy. This attack has a bonus effect based on her current stance:

  • Ultimate Selise Agressive Stance Aggressive - Bash the enemy before attacking them, stunning them for 2 seconds. This can cause hits- and armor-based enemies to take two hits.

Windfall: Icon Specialization Windfall Black Dragon's Corrosion Black Dragon's Corrosion (Level 100 Specialization Choice) – Windfall gains the Breaker role and she prefers to attack armored or hits-based enemies. Her normal attacks coat the target in Acid, dealing 10 seconds of BUD-based damage and all successful attacks against those targets break an additional piece of armored or segmented health.

Wulfgar: Ability Wulfgar Smash n Grab Smash 'n Grab (Level 210 Ability) – When Wulfgar attacks an Armor-based enemy and doesn't remove an Armor chunk, he increases the damage of all Champions by 200% for 10 seconds (does not stack).

Hit-Based[]

A hit-based foe can be any type of creature that has their health divided into a certain number segments that require a Champion to attack said foe the same number of times equal to the number of segments.

Champions vs. Hit-Based[]

Binwin: Ability Binwin Crash and Smash Crash and Smash (Level 100 Ability) – Binwin does 2 hits to enemies with Hit-based and Armor-based health.

Ezmerelda: Icon Specialization Ezmerelda We've Trained For This We've Trained For This (Level 315 Specialization Choice) – All champions deal 100% more damage against enemies with armor-based health, increasing their chance of breaking an armor piece. Additionally, if a hits-based or armor-based enemy is affected by Training Montage, successful hits against them remove an additional hit or armor piece.

Grimm: Icon Ability Grimm Break Their Will Break Their Will (Level 70 Ability) – Each time Grimm attacks an enemy and breaks at least one armor or segmented health, he breaks 1 more on all subsequent attacks, stacking additively up to 5 times. Stacks reset upon changing areas unless Moving Right Along is triggered.

Hew Maan: Ability HewMaan Teamwork Teamwork (Level 40 Ability) – Hew Maan provides different buffs depending on their proximity to the front of the formation. Depending on where they are placed in the formation, a different kobold takes the top slot in the trench coat and provides a different buff:

  • Kleeb - [Middle Columns] - Increase the damage of Champions against boss enemies by 400%; if the boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would.

Hew Maan: Ability HewMaan Please Stand By Please Stand By (Level 280 Ability) – The two kobolds that are not on top provide lesser buffs passively. These abilities are not buffed by Hello, Fellow Humans.

  • Kleeb: Hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone.

Minthara: Icon Ability Minthara Oath of Vengeance Oath of Vengeance (Level 140 Ability) – Minthara provides benefits based on the number of Strife stacks she has.

  • 5+ Strife stacks: Piercing: Enemies affected by at least two Soul Branding stacks lose an additional armor or segmented health piece when they are attacked.

Selise: Icon DamageType Melee Sword and Board (Base Attack) – Selise leaps out and attacks the nearest enemy. This attack has a bonus effect based on her current stance:

  • Ultimate Selise Agressive Stance Aggressive - Bash the enemy before attacking them, stunning them for 2 seconds. This can cause hits- and armor-based enemies to take two hits.

Windfall: Icon Specialization Windfall Black Dragon's Corrosion Black Dragon's Corrosion (Level 100 Specialization Choice) – Windfall gains the Breaker role and she prefers to attack armored or hits-based enemies. Her normal attacks coat the target in Acid, dealing 10 seconds of BUD-based damage and all successful attacks against those targets break an additional piece of armored or segmented health.

Honorable Mentions[]

References[]