Exploring Port Nyanzaru is one of the adventures in the campaign Tomb of Annihilation.
Explore Port Nyanzaru while trying not to get swept up in local intrigue. | |||
Requirements | Must have completed "Seeking Allies" | ||
Objectives | Complete Area 100 | ||
Rewards | ×200 ×??? | Formation |
Variants[ | ]
Flying Monkey Skulls of Doom[ | ]
Explore Port Nyanzaru while trying not to get conked on the head by too many monkey skulls. | ||||
Requirements | ||||
Objectives | Complete Area 150 | |||
Restrictions | A random number of Flying Monkeys spawn with each wave and toss monkey skulls at your formation. These extra monsters do not drop gold | |||
Rewards | ×300 ×??? | Formation | ||
Patron: Mirt | Complete Area 250 | ×9.80e03 ×750 | ||
Patron: Vajra | Complete Area 275 | ×1.54e04 ×950 | ||
Patron: Strahd | Complete Area 300 | ×2.44e04 ×1,150 | ||
Patron: Zariel | Complete Area 325 | ×3.86e04 ×1,400 |
Crowded Streets[ | ]
Patience is Key[ | ]
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
bandit | 11 | 0 | |
beast | 13 | 2 | Imoen, Jaheira, Minsc, Zorbu |
dinosaur | 0 | 1 | |
flying | 2 | 1 | |
half-orc | 9 | 0 | |
human | 35 | 2 | |
humanoid | 38 | 5 | Ezmerelda, Jaheira, Minsc, Zorbu |
melee | 50 | 9 | |
monstrosity | 0 | 2 | Ezmerelda, Imoen, Minsc |
ranged | 10 | 1 | |
undead | 7 | 1 | Brother Uriah, Ezmerelda, Jaheira, Minsc, Nerys, Zorbu |
yuan-ti | 3 | 1 |
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | outdoors | Sailor | human humanoid melee | |
2 | outdoors | Sailor | human humanoid melee | |
3 | outdoors | Sailor | human humanoid melee | |
4 | outdoors | Sailor | human humanoid melee | |
5 | outdoors | Sailor ×10 | human humanoid melee | |
Boss | outdoors | First Mate | boss human humanoid melee | |
6 | outdoors | Sailor | human humanoid melee | |
7 | outdoors | Sailor | human humanoid melee | |
8 | outdoors | Flying Monkey | beast melee | |
9 | outdoors | Flying Monkey | beast melee | |
10 | outdoors | Flying Monkey ×10 | beast melee | |
Boss | outdoors | Su-Monster (boss) | boss monstrosity melee | |
11 | outdoors | Sailor | human humanoid melee | |
12 | outdoors | Sailor | human humanoid melee | |
13 | outdoors | Sailor | human humanoid melee | |
14 | outdoors | Bandit | bandit half-orc human humanoid melee | |
15 | outdoors | Bandit ×10 | bandit half-orc human humanoid melee ranged | |
Boss | outdoors | Assassin | boss humanoid melee | |
16 | outdoors | Flying Monkey | beast melee | |
17 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
18 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
19 | outdoors | Bandit | bandit half-orc human humanoid melee | |
20 | outdoors | Bandit ×10 | bandit half-orc human humanoid melee ranged | |
Boss | outdoors | Cutpurse Prince | boss humanoid melee | |
21 | outdoors | Giant Rat, Sailor | beast human humanoid melee | |
22 | outdoors | Giant Rat, Sailor | beast human humanoid melee | |
23 | indoors | Giant Spider, Sailor | beast human humanoid melee | |
24 | outdoors | Flying Snake, Sailor | beast flying human humanoid melee | |
25 | indoors | Flying Snake ×10 | beast flying melee | |
Boss | indoors | Flying Snake Swarm | boss beast flying melee | |
26 | outdoors | Sailor | human humanoid melee | |
27 | indoors | Giant Rat | beast melee | |
28 | indoors | Giant Rat | beast melee | |
29 | outdoors | Ghoul, Skeleton | undead melee | |
30 | indoors | Skeleton ×7, Skeleton Archer ×3 | undead melee ranged | |
Boss | indoors | Armored Skeleton | boss undead melee | |
31 | outdoors | Sailor | human humanoid melee | |
32 | outdoors | Sailor | human humanoid melee | |
33 | outdoors | Giant Rat, Sailor | beast human humanoid melee | |
34 | outdoors | Flying Monkey, Sailor | beast human humanoid melee | |
35 | outdoors | Sailor ×10 | human humanoid melee | |
Boss | outdoors | Informant | boss humanoid melee | |
36 | outdoors | Sailor | human humanoid melee | |
37 | outdoors | Sailor | human humanoid melee | |
38 | outdoors | Yuan-Ti Pureblood | humanoid yuan-ti melee | |
39 | outdoors | Yuan-Ti Pureblood | humanoid yuan-ti melee | |
40 | outdoors | Yuan-Ti Pureblood ×10 | humanoid yuan-ti melee | |
Boss | outdoors | Yuan-Ti Abomination | boss monstrosity yuan-ti melee | |
41 | outdoors | Sailor | human humanoid melee | |
42 | outdoors | Bandit Wizard, Skeleton, Skeleton Archer | bandit human humanoid undead melee ranged | |
43 | outdoors | Bandit Wizard, Ghoul, Impaled Ghoul | bandit human humanoid undead melee ranged | |
44 | outdoors | Ghoul, Skeleton | undead melee | |
45 | outdoors | Ghoul ×5, Skeleton ×2, Skeleton Archer ×3 | undead melee ranged | |
Boss | outdoors | Velociraptor (boss) | boss beast dinosaur melee | |
46 | outdoors | Bandit | bandit half-orc human humanoid melee | |
47 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
48 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
49 | outdoors | Sailor | human humanoid melee | |
50 | outdoors | Zombie Villager ×10 | undead melee | |
Boss | outdoors | Father Kenda | boss human humanoid ranged |
Transcript[ | ]
Exploring Port Nyanzaru | ||||||
---|---|---|---|---|---|---|
Explore Port Nyanzaru while trying not to get swept up in local intrigue. | ||||||
Area | Goal | Quests & Cinematics | ||||
Bruenor: |
Chult has changed a lot over the years. Port Nyanzaru is the only city not in ruins or overrun by undead. | |||||
Bruenor: |
I should see if any of the sailors here have seen any Red Wizards in the city lately. | |||||
1 | Defeat 25 Monsters | You've arrived in Port Nyanzaru, the only intact city on the Chultian peninsula. | ||||
2 | Collect 25 Spyglasses | The sailors around here have spyglasses. Maybe you can use one to spot the Red Wizards. | ||||
3 | Defeat 25 Monsters | The sailors from one particular ship seem to be holding a grudge against you. | ||||
4 | Defeat 25 Monsters | None of these sailors claim to have seen the Red Wizards, but you aren't so sure. | ||||
First Mate: |
You there! Get out of here! Stop harassing my crew! | |||||
Bruenor: |
We're just wonderin' if ye've seen any Red Wizards in the city lately. | |||||
First Mate: |
There ain't no Red Wizards on Chult, now get lost! | |||||
5 | Defeat the First Mate | The First Mate of the Snapping Maiden has come to see you off. | ||||
6 | Defeat 25 Monsters | The sailors seem more amenable to your questions now that the First Mate has been dispatched. | ||||
Sailor: |
If yer lookin' for some Red Wizards, I saw some up near the Temple of Savras yesterday. | |||||
Bruenor: |
Thank ye very much. We'll check there. | |||||
Sailor: |
Yer welcome, dwarf. Those wizards give me the willies. | |||||
7 | Defeat 25 Monsters | One sailor mentions having seen some red-cloaked wizards near the Temple of Savras in recent days. | ||||
8 | Defeat 25 Monsters | This street is swarming with annoying little monkeys. | ||||
9 | Collect 25 Monkey Mallets | These flying monkeys have little wooden mallets that they bang against everything. It's noisy and annoying. Take them away. | ||||
10 | Defeat the Su-Monster | Wait a minute, that's not a monkey. What *is* that thing? | ||||
11 | Defeat 25 Monsters | With the Su-Monster defeated, the remaining monkeys scatter. For the time being, at least. | ||||
12 | Collect 25 Sailor's Map | The sailors around here aren't very helpful. Borrow a few of their maps to help you find the Temple of Savras. | ||||
13 | Defeat 25 Monsters | You think you see the Temple of Savras just ahead. | ||||
14 | Defeat 25 Monsters | Bandits are swarming about the entrance to the temple. What's going on? | ||||
Nayeli: |
Bruenor, I spotted someone slipping out of the temple while we were fighting. | |||||
Bruenor: |
A Red Wizard agent? | |||||
Nayeli: |
Nay, a dark-skinned man dressed in gray. | |||||
15 | Defeat the Assassin | You arrive at the entrance to the temple just in time to prevent a masked assassin from slipping in unnoticed. | ||||
Grandfather Zitembe: |
Thank you for your aid, heroes. I am Grandfather Zitembe, the head priest of this temple. | |||||
Bruenor: |
We were wondering if you've seen any Red Wizards skulking about, Grandfather. | |||||
Grandfather Zitembe: |
Red Wizards? No, their kind would not be welcome here. We are devoted to what is true and good in the world. There is no place for their ilk in our ranks. | |||||
Grandfather Zitembe: |
But you saved my life, so I shan't send you away without aid. If you bring me some Sinda Berries and Wukka Nuts, and find my assistant, Father Kenda, I can perform a vision quest to help you find the Red Wizards you seek. | |||||
Bruenor: |
Sinda Berries and Wukka Nuts can be found in the Market District. Let's head there first. | |||||
Nayeli: |
From Grandfather Zitembe's description of Father Kenda, I believe he was the man who slipped out as we approached. | |||||
Bruenor: |
We'll have to hunt him down, too. | |||||
16 | Defeat 25 Monsters | Grandfather Zitembe will help you find the Red Wizards, but first you must do some tasks for him in the city. | ||||
17 | Defeat 25 Monsters | You're heading for the Market District when you get completely turned around and end up in a very dark and dank alley. | ||||
Celeste: |
Bruenor, are you sure this is the way to the market? | |||||
Bruenor: |
Of course, lass. Old Bruenor knows the way. | |||||
18 | Collect 25 Stolen Moneybag | The bandits here seem to be of the pick-pocketing type. Take back what's not theirs. | ||||
19 | Defeat 25 Monsters | The bandits seem to be holding back, as if they're waiting for someone specific to arrive. | ||||
Bruenor: |
Augh. I have a bad feeling about this. | |||||
20 | Defeat the Cutpurse Prince | The bandits redouble their attack ahead of the arrival of their Cutpurse Prince. | ||||
21 | Defeat 25 Monsters | You finally emerge from the alley and find yourself in a bustling marketplace. | ||||
22 | Defeat 25 Monsters | Make your way through the market looking for Sinda Berries and Wukka Nuts. | ||||
23 | Collect 25 Wukka Nut | This shop stocks Wukka Nuts, and it seems like the spiders are trying to make off with them. | ||||
Celeste: |
We've got the Wukka Nuts. We still need to get some Sinda Berries and find that assistant priest, Father Kenda. | |||||
24 | Defeat 25 Monsters | A number of flying snakes seem to be causing trouble in this part of the market. | ||||
25 | Defeat the Flying Snake Swarm | The flying snakes temporarily retreat, then return in a giant swarm. | ||||
26 | Defeat 25 Monsters | The market calms down now that the flying snake attack has ended. | ||||
Shopkeeper: |
Sinda Berries? Aye, I carry them here. But my shop is currently infested with rats, as you can see. Clear them out, and the berries are yours. | |||||
27 | Defeat 25 Monsters | This shop apparently sells Sinda Berries, but it seems the shopkeeper is having rat trouble at the moment. | ||||
28 | Collect 25 Sinda Berries | Gather some Sinda Berries while you deal with the shop's rat problem. | ||||
Citizen: |
Undead have breached the walls! Sound the alarm! | |||||
29 | Defeat 25 Monsters | Never a dull moment - now some undead have breached the walls and are flooding into the market. | ||||
30 | Defeat the Armored Skeleton | A massive armored skeleton smashes through an unoccupied stall and lurches toward you. | ||||
31 | Defeat 25 Monsters | With Grandfather's Zitembe's Wukka Nuts and Sinda Berries gathered, it's time to find Father Kenda. | ||||
32 | Collect 25 Compasses | Gather some compasses before you leave the market; they might be useful if you need to set out into one of Chult's dense jungles. | ||||
Sailor: |
Father Kenda? Aye, I know him. From the Temple of Savras. Odd fellow, but I haven't seen him lately. | |||||
Bruenor: |
Thank ye anyhow, friend. | |||||
Sailor: |
There's an old gnome woman who might know where he is. She lives just down the street. | |||||
Bruenor: |
We'll have a chat. | |||||
33 | Defeat 25 Monsters | None of the sailors here have seen Father Kenda, though several of them do know him by name. | ||||
34 | Defeat 25 Monsters | More of those flying monkeys appear to harass you from above. | ||||
35 | Defeat the Informant | The Informant definitely knows where Father Kenda is. Stop her from escaping. | ||||
Bruenor: |
Father Kenda. Where's he at? | |||||
Informant: |
The... the Coliseum. He was meeting someone there. Please don't hurt me! | |||||
Bruenor: |
The Coliseum, eh? | |||||
36 | Defeat 25 Monsters | The Grand Coliseum, where Father Kenda was last seen, is a few streets over from your current location. | ||||
37 | Defeat 25 Monsters | The sailors won't make way! It's going to take forever to get to the Coliseum. | ||||
Bruenor: |
I think I see a shortcut to the Coliseum! | |||||
Celeste: |
Oh no, not again | |||||
38 | Defeat 25 Monsters | Strange creatures with serpent-like features are conglomerating in the alley. | ||||
39 | Collect 25 Symbol of Ras Nsi | The human-like creatures carry strange stone symbols. Gather a few for further investigation. | ||||
40 | Defeat the Yuan-Ti Abomination | A massive snake-creature emerges from a large doorway in the alley and attacks. | ||||
41 | Defeat 25 Monsters | You emerge from the alley adjacent to the Coliseum. Try to find a way in. | ||||
42 | Defeat 25 Monsters | You find an ajar doorway and make your way through it into the Coliseum. | ||||
Jarlaxle: |
Hmm... this isn't the cheering section. | |||||
Bruenor: |
Sarcasm is a sign of unacknowledged anger, Elf. | |||||
Celeste: |
Stop it, you two. We've got to get out of here, now! | |||||
43 | Collect 25 Coliseum Keys | The bandits fighting the undead seem to be losing. You've got to find a way out of here. | ||||
44 | Defeat 25 Monsters | With the bandits defeated, the undead surge forward. Hold them off. | ||||
45 | Defeat the Velociraptor | The crowd cheers. For you? No... the Coliseum masters have just added an extremely deadly enemy into the melee. | ||||
46 | Defeat 25 Monsters | You've defeated all they could throw at you. You are the Coliseum champions! | ||||
Bruenor: |
Don't these people ever give up? | |||||
47 | Defeat 25 Monsters | The Coliseum masters don't seem to see it that way. They've sent more bandits to challenge you. | ||||
48 | Collect 25 Bandit Masks | Gather the bandits' masks to prove your dominance. | ||||
Nayeli: |
I see an exit! | |||||
Bruenor: |
Let's get out of here. | |||||
49 | Defeat 25 Monsters | You finally battle your way to an exit and find yourself back on a bustling Port Nyanzaru street. | ||||
Nayeli: |
Bruenor... up ahead! I see Father Kenda. | |||||
Bruenor: |
Father Kenda! Grandfather Zitembe has been looking for you. | |||||
Father Kenda: |
He survived the attack? Savras forgive me! This is your fault, meddlers. The Red Wizards never would have attacked him if you hadn't shown up. | |||||
Celeste: |
Bruenor... he's one of them. A Red Wizard. | |||||
Father Kenda: |
Hah! No, they would never grant me the title. But I do know a thing or two about necromancy. | |||||
50 | Defeat the Father Kenda | You've found Father Kenda, but he's allied with the Red Wizards and attacks alongside some hastily summoned zombies. | ||||
Celeste: |
He was a spy for the Red Wizards. They must know we're here now. | |||||
Bruenor: |
Moradin's beard! Let's head back to Grandfather Zitembe. Perhaps he will still be able to help us. | |||||
Previous: Seeking Allies | Next: Running of the Saurs |
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