Escort to Waterdeep is one of the adventures in the campaign A Grand Tour of the Sword Coast.
| It's finally time to make your way to Waterdeep to meet Drizzt. | |||
| Requirement(s) | |||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Close Escort[]
| It's finally time to make your way to Waterdeep to meet Drizzt, with so many wagons.. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | ||||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Constant Banditry[]
| It's finally time to make your way to Waterdeep to meet Drizzt while constantly under attack. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Additional bandits spawn with each wave of enemies. These extra monsters do not drop gold | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
The Long Haul[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 3 | 1 | Imoen[WL 1], Lae'zel, Zorbu |
| bandit | 15 | 3 | |
| beast | 15 | 3 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| demon | 5 | 1 | |
| flying | 2 | 0 | |
| gnoll | 5 | 1 | |
| half-orc | 12 | 3 | |
| hit-based | 3 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 3] |
| human | 15 | 1 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 20 | 5 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 47 | 9 | |
| ranged | 18 | 1 | |
| undead | 14 | 1 | Brother Uriah[WL 5], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 6], Wyll[WL 7], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.0 4.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 2 | outdoors | Bandit | bandit half-orc human humanoid melee | |
| 3 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 4 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 5 | outdoors | Bandit ×10 | bandit half-orc human humanoid melee ranged | |
| Boss | outdoors | Raiding Bandit Boss | boss bandit half-orc humanoid melee | |
| 6 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 7 | outdoors | Bandit | bandit half-orc human humanoid melee | |
| 8 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 9 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 10 | outdoors | Bandit ×10 | bandit half-orc human humanoid melee ranged | |
| Boss | outdoors | Raiding Bandit Boss | boss bandit half-orc humanoid melee | |
| 11 | outdoors | Wolf, Wolf Pup | beast melee |
|
| 12 | outdoors | Wolf, Wolf Pup | beast melee | |
| 13 | outdoors | Wolf, Wolf Pup | beast melee | |
| 14 | outdoors | Wolf, Wolf Pup | beast melee | |
| 15 | outdoors | Wolf ×10 | beast melee | |
| Boss | outdoors | Alpha Wolf | boss beast melee | |
| 16 | outdoors | Giant Frog, Giant Rat | beast melee |
|
| 17 | outdoors | Giant Frog, Giant Rat | beast melee | |
| 18 | outdoors | Giant Fly, Giant Frog, Giant Rat | beast flying melee | |
| 19 | outdoors rain | Giant Fly, Giant Frog, Giant Rat | beast flying melee | |
| 20 | outdoors rain | Giant Frog ×10 | beast melee | |
| Boss | outdoors rain | Warty Giant Frog | boss beast melee | |
| 21 | outdoors rain | Will-o'-Wisp | undead melee |
|
| 22 | outdoors rain | Will-o'-Wisp | undead melee | |
| 23 | outdoors rain | Lesser Gibbering Mouther, Will-o'-Wisp | aberration undead melee | |
| 24 | outdoors rain | Lesser Gibbering Mouther, Will-o'-Wisp | aberration undead melee | |
| 25 | outdoors rain | Lesser Gibbering Mouther ×10 | aberration melee | |
| Boss | outdoors rain | Gibbering Mouther | boss aberration melee | |
| 26 | outdoors | Bear, Wolf Pup | beast melee | ![]()
|
| 27 | outdoors | Bear, Wolf Pup | beast melee | |
| 28 | outdoors | Bear, Wolf | beast melee | |
| 29 | outdoors | Bear, Wolf | beast melee | |
| 30 | outdoors | Bear ×5, Wolf ×5 | beast melee | |
| Boss | outdoors | Dire Wolf, Large Scarred Bear | boss beast melee | |
| 31 | outdoors | Gnoll | demon gnoll humanoid melee |
|
| 32 | outdoors | Gnoll | demon gnoll humanoid melee | |
| 33 | outdoors | Gnoll | demon gnoll humanoid melee ranged | |
| 34 | outdoors | Gnoll | demon gnoll humanoid melee ranged | |
| 35 | outdoors | Gnoll ×10 | demon gnoll humanoid melee ranged | |
| Boss | outdoors | Gnoll Leader | boss demon gnoll humanoid melee | |
| 36 | outdoors | Skeleton | undead melee |
|
| 37 | outdoors | Skeleton | undead melee | |
| 38 | outdoors | Skeleton, Skeleton Archer | undead melee ranged | |
| 39 | outdoors | Skeleton, Skeleton Archer | undead melee ranged | |
| 40 | outdoors | Skeleton ×6, Skeleton Archer ×4 | undead melee ranged | |
| Boss | outdoors | Armored Skeleton | boss undead melee | |
| 41 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 42 | outdoors | Bandit, Blockade ×1 | bandit hit-based human humanoid ranged static | |
| 43 | outdoors | Bandit, Blockade ×2 | bandit hit-based human humanoid ranged static | |
| 44 | outdoors | Bandit, Blockade ×3 | bandit hit-based human humanoid ranged static | |
| 45 | outdoors | Bandit ×10 | bandit half-orc human humanoid melee ranged | |
| Boss | outdoors | Bandit Captain | boss bandit half-orc humanoid melee | |
| 46 | outdoors | Skeleton, Zombie Villager | undead melee |
|
| 47 | outdoors | Skeleton, Zombie Villager | undead melee | |
| 48 | outdoors | Skeleton Archer, Zombie Spider | undead melee ranged | |
| 49 | outdoors | Skeleton, Zombie Spider, Zombie Villager | undead melee | |
| 50 | outdoors | Skeleton Archer ×2, Zombie Spider ×4, Zombie Villager ×4 | undead melee ranged | |
| Boss | outdoors | Red Wizard Agent | boss human humanoid ranged |
Transcript[]
| It's finally time to make your way to Waterdeep to meet Drizzt. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Celeste: |
It is good to finally be on the road to Waterdeep. I'm anxious to meet your friend Drizzt. I've heard much. | |||||
Bruenor: |
Aye! Bet he figures we be dissolving in a gelatinous cube in some moldy dungeon! Ha! | |||||
Celeste: |
Are you not concerned he might be worried? | |||||
Bruenor: |
Bah! He'll understand we had ta help where we could. He woulda done the same. | |||||
| 1 | Defeat 25 Monsters | You're only a few miles south of the Wayside Inn when you are greeted unceremoniously by bandits! | ||||
Injured Caravan Guard: |
Help us! They came out of nowhere! | |||||
| 2 | Defeat 25 Monsters | Defend the injured caravan guard. | ||||
| 3 | Collect 25 Swords | Some of the caravan guards have lost their weapons during the first attack. Find replacements. | ||||
| 4 | Defeat 25 Monsters | Help the caravan guards fend off more bandits! | ||||
| 5 | Defeat the Raiding Bandit Boss | Maybe they will let up if you defeat their leader! Kill the bandit captain! | ||||
Bruenor: |
Where does he think he be goin'? Come back so I can polish me axe with yer blood! | |||||
| 6 | Collect 25 Stolen Goods | The bandits have taken whatever they could get their hands on from the caravan. Get it back! | ||||
Celeste: |
Give the wounded some space! | |||||
| 7 | Collect 25 Medical Supplies | Many members of the caravan are injured. Collect medical supplies. | ||||
| 8 | Defeat 25 Monsters | Clear out more bandits so the wounded can be tended to. | ||||
| 9 | Defeat 25 Monsters | Where are all of these bandits coming from? | ||||
| 10 | Defeat the Raiding Bandit Boss | The captain is back. Don't let him escape this time! | ||||
Bruenor: |
Gotcha! I don't like it when they run. | |||||
Caravan Leader: |
I thought we were dead for sure! | |||||
Bruenor: |
Lucky for you we just happen to come along. You can show some thanks with some of tha' ale I see there. Dwarven, I wager. | |||||
Caravan Leader: |
Thank you so very much. If I could call on you once more? | |||||
Bruenor: |
Let me guess, ye be looking fer an escort. | |||||
Caravan Leader: |
To Waterdeep. We can't pay much, but can offer ale and hot food. | |||||
Bruenor: |
We be headed tha' way besides. Ale, food, and a bit o' coin should do nicely. | |||||
| 11 | Defeat 25 Monsters | You have agreed to escort the caravan to Waterdeep. Clear the road ahead. | ||||
| 12 | Defeat 25 Monsters | The wolves in this area are deadly, continue to clear the way for the caravan. | ||||
| 13 | Collect 25 Wolf Pelts | The caravan can get a good price on wolf pelts. Might as well collect some. | ||||
| 14 | Defeat 25 Monsters | You continue to travel south. The road continues to be dangerous as you get closer to the Mere of Dead Men. | ||||
| 15 | Defeat the Alpha Wolf | Looks like the wolf alpha isn't going to let you leave her territory after killing so many of the pack. | ||||
Bruenor: |
These roads be more dangerous than last I knew. | |||||
Caravan Leader: |
We are getting close to the Mere of Dead Men. The swamp is a source of countless horrors. | |||||
Jarlaxle: |
Worry not. No simple swamp creature could hope to best me. | |||||
Celeste: |
Don't forget about the rest of us... | |||||
Jarlaxle: |
Fine, I suppose you can help too. | |||||
| 16 | Defeat 25 Monsters | So far the Mere of Dead Men is proving to be a source of frogs. Very, very big frogs. | ||||
| 17 | Defeat 25 Monsters | You continue along the swamp road, a thick mist obscures your vision. | ||||
| 18 | Defeat 25 Monsters | The only thing that would make this road worse would be if it started to rain. | ||||
| 19 | Collect 25 Firewood | You are going to need to camp soon, regardless of the danger. Gather firewood. | ||||
| 20 | Defeat the Warty Giant Frog | Without warning you walk right into a peculiar giant frog blocking the path. It doesn't seem happy. In fact, it seems hungry. | ||||
Caravan Leader: |
It's getting too dark. We're going to need to set up camp. | |||||
Bruenor: |
Aye, judgin' by tha day, it could be a rough night. | |||||
Bruenor: |
Bloody glowing menaces! | |||||
Celeste: |
Careful! These creatures will lure you off to your death! Everyone stay together! | |||||
| 21 | Defeat 25 Monsters | Will-o'-wisps are no joke. Defend the camp before someone is lured away. | ||||
| 22 | Collect 25 Will-o'-wisps | These will-o'-wisps are certainly of interest to someone in Waterdeep. Capture some for study. | ||||
Nayeli: |
What is that horrible sound?! | |||||
Jarlaxle: |
They're called gibbering mouthers, they are horrible, and they need to die. | |||||
| 23 | Defeat 25 Monsters | The attacking will-o'-wisps are joined by the sound of Gibbering Mouthers! | ||||
| 24 | Defeat 25 Monsters | Careful where you step! That is if you value your leg. | ||||
| 25 | Defeat the Gibbering Mouther | A large Gibbering Mouther emerges from the muck. Defend the camp! Kill it! | ||||
Bruenor: |
Didja git' a look at tha' one? That was digustin'! *hurk* | |||||
Celeste: |
Let's just get out of the swamp before something else shows up. | |||||
Nayeli: |
Ah, fresh mountain air! | |||||
Caravan Leader: |
The mountains do feel safer than the swamp. | |||||
| 26 | Defeat 25 Monsters | The High Road leads south away from the swamp, but the Sword Mountains offers their own dangers. | ||||
| 27 | Defeat 25 Monsters | You carry on ahead of the caravan clearing the winding mountain road. | ||||
| 28 | Defeat 25 Monsters | You continue south clearing a surprising amount of wildlife as you go. | ||||
| 29 | Collect 25 Fresh Meat | The caravan is running low on provisions. Some fresh meat would go a long way. | ||||
| 30 | Defeat the Bosses | It was only a matter of time before you came across something bigger than the average bear. | ||||
Bruenor: |
Do ye think they were friends? | |||||
| 31 | Defeat 25 Monsters | The mountain road narrows here, be on the lookout. | ||||
Caravan Leader: |
The gnolls have made off with our ale! | |||||
Bruenor: |
That will not stand! | |||||
| 32 | Defeat 25 Monsters | After the gnolls! They've stolen the ale! | ||||
| 33 | Collect 25 Kegs of Ale | You have found the gnoll camp. Time to take back what's yours! Well, the caravan's, but you're going to have some. | ||||
| 34 | Defeat 25 Monsters | With the ale recovered, it's time to fight your way back out of the camp. | ||||
| 35 | Defeat the Gnoll Leader | Seems the gnoll leader was looking forward to a good dwarven ale. Give him a good dwarven axe instead. | ||||
Bruenor: |
Keep yer grubby paws off our ale! | |||||
Caravan Guard: |
Undead! We're under attack! | |||||
| 36 | Defeat 25 Monsters | At least camping in the mountains means nothing from the swamp. | ||||
| 37 | Defeat 25 Monsters | Where did these skeletons come from?! | ||||
| 38 | Defeat 25 Monsters | Continue to drive back the undead forces. | ||||
| 39 | Collect 25 Dry Bones | The camp fires have burned low. Might as well use the skeletons. | ||||
| 40 | Defeat the Armored Skeleton | The skeletons are thinning out! Take down the big one! | ||||
Nayeli: |
No bones about it. That was a big skeleton! | |||||
Jarlaxle: |
Please stop. | |||||
Caravan Leader: |
We're almost there. We should make Waterdeep by night fall! | |||||
| 41 | Defeat 25 Monsters | A new day has dawned. Seems these bandits are early risers. | ||||
Nayeli: |
The bandits get more clever the closer you get to the city. | |||||
| 42 | None | The bandits have erected a blockade! Tear it down. | ||||
| 43 | None | One blockade is never enough is it. If you can destroy one, you can destroy two. | ||||
| 44 | None | The bandits just don't know when to quit! Show them what you think of their efforts. | ||||
| 45 | Defeat the Bandit Captain | Behind all the blockades you see the Bandit Captain. Forward! | ||||
Nayeli: |
Looks like he had some kind of orders on him. It seems as though he was being paid to stop the caravan. | |||||
Caravan Leader: |
I have no idea why, we are just merchant suppliers! | |||||
Celeste: |
Well someone is certainly interested... | |||||
Caravan Leader: |
We need to keep moving. We're almost there! | |||||
Celeste: |
The undead. We must put them to their rest before we can take ours. | |||||
| 46 | Collect 25 Filled Waterskins | All this blockade smashing has made you thirsty. Collect some water. | ||||
| 47 | Defeat 25 Monsters | More undead? They must be coming from somewhere! | ||||
| 48 | Defeat 25 Monsters | The only thing worse than giant spiders is giant undead spiders! | ||||
| 49 | Defeat 25 Monsters | You can see Waterdeep in the distance, you need only to keep pushing through. | ||||
Red Wizard Agent: |
If you want something done right... Hand over the artifact! | |||||
Bruenor: |
Does anyone know what this damn fool is takin' about? | |||||
Nayeli: |
I might have an idea. | |||||
| 50 | Defeat the Red Wizard Agent | A Thayan Red Wizard! He must have created all of the undead. | ||||
Bruenor: |
Now, what was he on about. Something about an artifact? | |||||
Caravan Leader: |
We *may* have something of value being transported to the scholars in Waterdeep. | |||||
Bruenor: |
May? | |||||
Caravan Leader: |
Well we do, but secrecy was of the utmost importance. | |||||
Bruenor: |
Why a damned Red Wizard might be wantin' ta kill us seems bloody important ta me! | |||||
Celeste: |
Calm down Bruenor, the wizard is dead and we have made it to Waterdeep... nothing we can do now. | |||||
Bruenor: |
Fine! But I'm going to find me a tavern with some dwarven ale. | |||||
| Previous: Unearthed Evil | Next: Waterdeep Detours | |||||
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