Enter the Sargauth is one of the adventures in the campaign Waterdeep: Dragon Heist.
| Head deeper into the Undermountain, if you dare. | |||
| Requirement(s) | Must have completed "Hopelessly Lost" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Elder Rune Madness[]
The Madness Grows[]
|
Head deeper into the Undermountain with some of your companions mysteriously absent. | |||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | ||||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Additional | Lesser Gibbering Mouthers spawn throughout the adventure | |||
The Madness Peaks[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 4 | 0 | Imoen[WL 1], Lae'zel, Zorbu |
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 2], Lucius, Selise[WL 3], Windfall[WL 4], Wulfgar |
| beast | 31 | 2 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| drow | 14 | 2 | |
| dwarf | 5 | 0 | |
| elf | 0 | 1 | |
| fey | 0 | 1 | Minsc[WL 1] |
| flying | 10 | 0 | |
| gnome | 5 | 0 | |
| goblinoid | 10 | 0 | |
| half-orc | 3 | 0 | |
| hit-based | 2 | 2 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 4] |
| hobgoblin | 4 | 1 | |
| humanoid | 24 | 4 | Dynaheir, Ezmerelda[WL 5], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 44 | 9 | |
| monstrosity | 0 | 3 | Ezmerelda[WL 6], Imoen[WL 1], Minsc[WL 1] |
| quaggoth | 0 | 1 | |
| ranged | 9 | 3 | |
| static | 0 | 0 | |
| xanathar | 5 | 0 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | underground | Giant Rat | beast melee |
|
| 2 | underground | Giant Caterpillar, Giant Rat | beast melee | |
| 3 | underground | Giant Caterpillar | beast melee | |
| 4 | underground | Giant Caterpillar, Giant Crab | beast melee | |
| 5 | underground | Giant Caterpillar ×10 | beast melee | |
| Boss | underground | Spiked Caterpillar | boss beast melee | |
| 6 | underground | Bugbear | goblinoid humanoid |
|
| 7 | underground | Bugbear, Drow Cultist, Giant Crab | beast drow goblinoid humanoid melee | |
| 8 | underground | Bugbear, Drow Ranger | drow goblinoid humanoid ranged | |
| 9 | underground | Bugbear, Drow Cultist | drow goblinoid humanoid melee | |
| 10 | underground | Bugbear ×6, Drow Cultist ×4 | drow goblinoid humanoid melee | |
| Boss | underground | Drow Dungeon Warden | boss drow humanoid melee | |
| 11 | underground | Drow Cultist, Giant Crab | beast drow humanoid melee |
|
| 12 | underground | Drow Cultist, Giant Spider | beast drow humanoid melee | |
| 13 | underground | Drow Cultist, Drow Ranger, Giant Spider | beast drow humanoid melee ranged | |
| 14 | underground | Drow Cultist, Giant Spider | beast drow humanoid melee | |
| 15 | underground | Drow Cultist ×7, Drow Ranger ×3 | drow humanoid melee ranged | |
| Boss | underground | Drow House Captain | boss drow elf humanoid melee | |
| 16 | underground | Giant Caterpillar | beast melee |
|
| 17 | underground | Giant Caterpillar, Giant Fly | beast flying melee | |
| 18 | underground | Giant Fly | beast flying melee | |
| 19 | underground | Giant Crab, Giant Fly | beast flying melee | |
| 20 | underground | Giant Crab ×10 | beast melee | |
| Boss | underground | Giant Spiked Crab | boss beast melee | |
| 21 | underground | Drow Cultist | drow humanoid melee |
|
| 22 | underground | Bugbear, Drow Ranger | drow goblinoid humanoid ranged | |
| 23 | underground | Drow Cultist, Drow Ranger | drow humanoid melee ranged | |
| 24 | indoors | Bugbear, Drow Cultist | drow goblinoid humanoid melee | |
| 25 | indoors | Bugbear ×4, Drow Ranger ×6 | drow goblinoid humanoid ranged | |
| Boss | indoors | Quaggoth Thonot | boss humanoid quaggoth melee | |
| 26 | underground | Giant Crab | beast melee |
|
| 27 | underground | Bat, Giant Crab | beast flying melee | |
| 28 | underground | Bat, Grung Barrier ×1 | beast flying hit-based static melee | |
| 29 | underground | Bat, Giant Crab | beast flying melee | |
| 30 | underground | Giant Crab ×10 | beast melee | |
| Boss | underground | Sea Hag | boss fey hit-based melee ranged | |
| 31 | underground | Giant Crab | beast melee |
|
| 32 | underground | Bat, Giant Rat | beast flying melee | |
| 33 | underground | Bat | beast flying melee | |
| 34 | underground | Bat, Giant Crab | beast flying melee | |
| 35 | underground | Giant Crab ×10 | beast melee | |
| Boss | underground | Carrion Crawler | boss monstrosity melee | |
| 36 | underground | Xanathar Fighter (labeled) | dwarf gnome humanoid xanathar melee |
|
| 37 | underground | Bugbear, Gazer, Xanathar Fighter (labeled) | aberration dwarf gnome goblinoid half-orc humanoid xanathar ranged | |
| 38 | underground | Smashed Pile of Goods ×1, Xanathar Fighter (labeled) | dwarf gnome half-orc humanoid hit-based static xanathar ranged | |
| 39 | underground | Bugbear, Xanathar Fighter (labeled) | dwarf gnome goblinoid humanoid xanathar melee | |
| 40 | underground | Xanathar Fighter (labeled) ×10 | dwarf gnome half-orc humanoid xanathar melee ranged | |
| Boss | underground | Crazed Owlbear | boss monstrosity armor-based melee | |
| 41 | underground | Bat, Hobgoblin | beast hobgoblin humanoid flying melee |
|
| 42 | underground | Giant Crab, Hobgoblin | beast hobgoblin humanoid melee | |
| 43 | underground | Giant Crab | beast melee | |
| 44 | underground | Giant Crab, Hobgoblin | beast hobgoblin humanoid melee | |
| 45 | underground | Hobgoblin ×10 | hobgoblin humanoid melee | |
| Boss | underground | Hobgoblin Priest | boss hobgoblin humanoid ranged | |
| 46 | underground | Giant Spider | beast melee |
|
| 47 | underground | Giant Spider | beast melee | |
| 48 | underground | Lesser Gibbering Mouther | aberration melee | |
| 49 | underground | Lesser Gibbering Mouther | aberration melee | |
| 50 | underground | Lesser Gibbering Mouther ×10 | aberration melee | |
| Boss | underground | Manticore | boss monstrosity hit-based melee ranged |
Transcript[]
| Head deeper into the Undermountain, if you dare. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Bruenor: |
Can't help but wonder if that goblin's lore was all balderdash. We been over this area three times, and there ain't no sign o' any last shortcut ta any magic gate. | |||||
Celeste: |
Glom's directions were perfectly accurate up to this point, and she had no reason to lie. | |||||
Jarlaxle: |
I think I'm done tapping walls looking for secret doors. My fingernails are taking a beating, and we haven't passed a salon in ages. | |||||
Squiddly: |
Sir? Mr. Jarlaxle? | |||||
Jarlaxle: |
Squiddly, I've told you before, don't interrupt when the grown-up Champions are talking. | |||||
Squiddly: |
But it's just that I think we found something. You told us before to stay in the middle and stare at the floor, and down in all this rubble strewn about, here's this pole with writing carved in it, and a map tied to it. | |||||
Jarlaxle: |
Indeed? Sounds like another excellent idea on my part, then. | |||||
Bruenor: |
Oi! Don't mean ta interrupt, but is anyone else hearin' a squeakin'? And is it gettin' closer? | |||||
| 1 | Defeat 25 Monsters | A promised shortcut might get you to Skullport quickly -- but even Undermountain's easy journeys are not for the faint of heart. | ||||
Jarlaxle: |
Right, while the rats are rethinking their strategy, let's have a look at the writing on this pole. 'In case of emergency, use on the arch gate.' Brief and to the point. | |||||
Celeste: |
An arch gate! Glom was right, bless her. The arch gates are Undermountain's permanent teleportation portals. And this map shows the route to the nearest one, straight through this level. | |||||
Ulkoria: |
We'll need to be on our guard even if we find it. Many of Halaster's arch gates carry a surprise for those who try to use them. | |||||
Bruenor: |
Well, I stand ashamed o' ever doubtin' tha word o' our duplicitous goblin criminal, then. If this shortcut o' hers pans out, we got a chance o' makin' up fer lost time. | |||||
Ulkoria: |
Let's hope so. But even as a shortcut, this route still leaves a lot of Undermountain to cover. | |||||
| 2 | Defeat 25 Monsters | Vermin of all kinds are drawn to the sound of your passage. Look sharp! | ||||
| 3 | Collect 25 Caterpillar Silk Strands | The silk of these giant caterpillars makes a strong rope. Gather some up while you can. | ||||
Jarlaxle: |
Anyone else hearing a strange clattering sound? | |||||
Squiddly: |
Reminds me of that time I was cutting purses at the Sea Ward Tap Dance festival. | |||||
Jarlaxle: |
Well, let's hope whatever we're facing today is slightly less horrifying... | |||||
| 4 | Defeat 25 Monsters | The caterpillars don't take kindly to your theft of their silk! But scavenging land crabs block your escape! | ||||
Nayeli: |
The crabs are falling back. We need to get to those stairs. Everyone move! | |||||
Jarlaxle: |
It looks like whatever memo the crabs got, the caterpillars missed. | |||||
Bruenor: |
Feh! These critters ain't got what it takes ta stand against steel. Hit 'em hard! | |||||
| 5 | Defeat the Spiked Caterpillar | A last cluster of caterpillars stands between you and the stairs! But the spiked monstrosity that lairs there offers a deadly welcome! | ||||
| 6 | Defeat 25 Monsters | The route to the arch gate looks clear. Except for this massive bugbear melee you seem to have wandered into. | ||||
Nayeli: |
The bugbears are regrouping. Can we push past them? | |||||
Jarlaxle: |
Past the bugbears? Absolutely. Past the drow scout party creeping up to ambush the bugbears? Less likely. | |||||
Bruenor: |
Looks like we showed up in tha middle o' someone else's fight. Ye think there's any chance that they're so set on killin' each other that they'll just let us wander on through? | |||||
Drow Dungeon Warden: |
Look sharp! The bugbears have mercenary scum in their employ! Send them a volley! | |||||
Jarlaxle: |
Well, we can certainly give that question some thought. But in the meantime, duck! | |||||
| 7 | Defeat 25 Monsters | Monstrous crabs that lurk throughout this area have been driven forth by skirmishes between the bugbears and the drow -- and you're caught in the middle of them all! | ||||
| 8 | Collect 25 Rations | The drow and the bugbears look set up for a long fight. Their rations will come in handy on your journey. | ||||
| 9 | Defeat 25 Monsters | At each turn, another battle erupts around you! Watch out! | ||||
Drow Dungeon Warden: |
Adventurers. Always treading where you don't belong. But know this -- all Undermountain will fall under the rule of the Spider Queen in time. | |||||
Bruenor: |
Can't say I'd be all that bothered 'bout Lolth and Halaster Blackcloak goin' toe ta toe and accidentally leavin' tha world a safer place fer tha rest o' us. But in tha meantime, try ta get it through yer pointed-eared skull, drow -- we ain't here ta fight ya! | |||||
Celeste: |
We're looking for a way out of Undermountain, and as quickly as possible. Just let us go our way and we can avoid further bloodshed. | |||||
Drow Dungeon Warden: |
Beg for your lives all you like, surface-world scum. It'll only make killing you more enjoyable. | |||||
| 10 | Defeat the Drow Dungeon Warden | The orders of their leader have these drow ready for a last stand! And the bugbears aren't worried about catching you in the crossfire! | ||||
Bruenor: |
Finally! Bugbears and drow, both on tha run! | |||||
Jarlaxle: |
I wouldn't count the drow out. They'll regroup under whatever would-be leader sees the opportunity for advancement. | |||||
Ulkoria: |
Then best we get moving before they regain their full strength and numbers. Come on! | |||||
| 11 | Defeat 25 Monsters | You've gotten clear of the drow and bugbear battleground -- but doing so has drawn you into the heart of drow territory! | ||||
![]() Drow House Captain: |
Intruders! All warriors, to me! Make up formation! | |||||
Jarlaxle: |
Lovely. This one fancies himself a tactical type. | |||||
Bruenor: |
Feh. We dropped 'nuff o' these blackguards so far. We'll just keep that tally open a while longer. | |||||
Jarlaxle: |
Don't get overconfident. This will be a tougher fight than against those scouts. | |||||
Squiddly: |
And they've got giant spiders with them! Would you look at that! | |||||
Jarlaxle: |
Your enthusiasm is delightful, Squiddly. But for the time being, channel that energy into getting back to Jenks and Nat, and keep each other safe! | |||||
| 12 | Defeat 25 Monsters | The spiders that serve the drow enter the fray alongside their masters. | ||||
| 13 | Collect 25 Strands of Spider Web | Drow cultists and rangers press you from all sides -- and these spiderwebs are hindering your escape. Tear them down! | ||||
| 14 | Defeat 25 Monsters | As you fight to clear drow territory, an attack squad of dark elves and spiders is close behind! | ||||
Jarlaxle: |
Keep at them! These house lackeys don't know enough to quit the fight while they're ahead. | |||||
![]() Drow House Captain: |
Traitor! What house did you flee from to join forces with these surface-world scum? | |||||
Jarlaxle: |
Oh, that's a very long story. And I'm afraid you're not going to be around long enough to hear it all. | |||||
![]() Drow House Captain: |
Sanctimonious exile. I'll take your head for whatever paltry reward is offered for it. Warriors! Kill them all! | |||||
| 15 | Defeat the Drow House Captain | The arrogance of this drow house captain spreads to his troops. Taking him out will help the drow reconsider their position in this fight. | ||||
| 16 | Defeat 25 Monsters | More monstrous caterpillars have claimed these halls as their own. Fight on! | ||||
Squiddly: |
Look! I think something's moving in the dark ahead. Something flying. | |||||
Bruenor: |
Ye got good eyes, lad. Jarlaxle, ye see anythin' past what tha boy and I can? | |||||
Jarlaxle: |
Well, given the number of giant caterpillars crawling around this level, I'm holding out hope that giant butterfly season is suddenly upon us. | |||||
Bruenor: |
And? | |||||
Jarlaxle: |
And I'm right! Except for the butter part... | |||||
| 17 | Defeat 25 Monsters | Giant flies on a hunting run catch sight of you from within the darkness! | ||||
| 18 | Collect 25 Giant Fly Wings | These giant flies won't let up! Clipping their wings might help to even the odds! | ||||
| 19 | Defeat 25 Monsters | Even as a last wave of giant flies swarms you, another scavenging pack of giant crabs enters the fray! | ||||
Jarlaxle: |
I know we've all been a bit distracted lately, but is anyone actually keeping an eye on that map? | |||||
Celeste: |
I've got it, Jarlaxle. We're on track, and getting close to the arch gate. | |||||
Bruenor: |
With tha number o' creatures we gotta bash through ta get there, I'm thinkin' this shortcut weren't as short as all that. | |||||
Celeste: |
It'll still get us to Skullport more quickly than any other route -- and perhaps even ahead of Nihiloor. There's been no sign that he passed this way. | |||||
Bruenor: |
Let's hope ye're right. And let's keep movin'! | |||||
| 20 | Defeat the Giant Spiked Crab | The arch gate should lie just beyond the cavern ahead -- but the crabs and their spiked leader have claimed this area as their own! | ||||
Ulkoria: |
There it is! The arch gate! Celeste and I should be able to determine how to activate it. | |||||
Jarlaxle: |
Well, I'm sure the rest of us could use a short break while you do. Thankfully, we have no distractions. | |||||
Jenks: |
Daggers! Look out! | |||||
Bruenor: |
Less prattlin', more battlin', elf. We gotta clear these drow out, and right quick! | |||||
| 21 | Defeat 25 Monsters | Getting to the arch gate means getting past this drow patrol! Hit them hard! | ||||
| 22 | Defeat 25 Monsters | Bugbears in pursuit of the drow join the fray! It's a free-for-all, and you're caught in the middle! | ||||
Ulkoria: |
The magic of the gate is tied to the chamber somehow. There's a connection, but it's not arcane. | |||||
Celeste: |
The fungus growing here... it's no species I know. Does it have some magical nature that's meant to fuel the gate? | |||||
Ulkoria: |
Only one way to find out. Everyone! Grab up as much fungus as you can, and quickly! | |||||
| 23 | Collect 25 Fungal Samples | As the bugbears fall back, you have a chance to push forward -- as soon as your specimen gathering is done. | ||||
Ulkoria: |
Be careful... the magic of the arch is shifting. Celeste, strike it with the pole the children found, now! | |||||
Celeste: |
The gate is opening! We've done it! | |||||
Bruenor: |
'Cept there's a wall o' drow between tha rest o' us and it. How long's it gonna stay open, ye reckon? | |||||
Celeste: |
I don't know. Which means we need to fight! | |||||
| 24 | Defeat 25 Monsters | The arch gate stands ready! But you'll need to run a deadly gauntlet to reach it! | ||||
Bruenor: |
Nearly there! Keep hittin' hard, Champions! Whichever side breaks first, we make our move! | |||||
Jarlaxle: |
Sorry if this doesn't seem like the right time, but does anyone else think that gateway looks odd? What's that shimmering? | |||||
Bruenor: |
Looks like magic is supposed ta look ta me, and no surprise there. Focus on tha fight, elf! We're runnin' out o' time! | |||||
| 25 | Defeat the Quaggoth Thonot | The noise of the battle draws a deadly Undermountain hunter forth! You need to finish this battle before the gate closes again! | ||||
Ulkoria: |
We have the advantage! Everyone, move now! | |||||
Celeste: |
Hurry, Champions! Children, stay close to me! | |||||
Jarlaxle: |
Am I still the only one with a bad feeling about this? | |||||
Squiddly: |
Hey! Mr. Jarlaxle is right! That shimmering looks like... | |||||
Jenks: |
It's water! I just put my hand in! | |||||
Celeste: |
Water? I don't understand... | |||||
Ulkoria: |
We've got no time to debate it! The gate's closing! Everyone, go!!! | |||||
Nayeli: |
Champions, count off! Is anyone still in the river? | |||||
Ulkoria: |
It looks like everyone's present and accounted for, the children included. Just a bit wet. | |||||
Celeste: |
Does this river run across the entire level? | |||||
Ulkoria: |
Aye. It's the River Sargauth, and it'll lead us straight to Skullport. | |||||
Bruenor: |
Too bad we ain't got a boat. Sailin' would get us there in no time. | |||||
Jarlaxle: |
Not for me. The number of creatures trying to kill you from both banks would make it a short trip. I'd go with a submarine, though. Something sleek. Comfortable. Cool color scheme. | |||||
Bruenor: |
Really? Never thought o' ye as tha submarinin' type, elf. Ain't really yer style is it? | |||||
Jarlaxle: |
I could pull it off. | |||||
| 26 | Defeat 25 Monsters | On the banks of the River Sargauth, you now know where all those crabs were coming from. Unfortunately, that now means you've got a fight on your hands. | ||||
| 27 | Defeat 25 Monsters | The din of the crab fight draws forth swarms of bats from the shadows. Watch out! | ||||
Celeste: |
There's magic ahead, and it's powerful. There's a spellcaster nearby. | |||||
Nayeli: |
You mean at that barrier? | |||||
Jarlaxle: |
I'll put even odds on that barrier being an illusion. There's something not quite right about it. | |||||
Celeste: |
And it's concealing some sort of magical trap. We need to take it down, but carefully. | |||||
| 28 | Defeat 1 Barrier | An unseen spellcaster has laid down magic to welcome you. Watch yourselves! | ||||
| 29 | Defeat 25 Monsters | You need to hit these giant crabs hard -- but another swarm of bats forces you back! | ||||
Jarlaxle: |
Something's moving along the shore, getting into position. | |||||
Celeste: |
That's a sea hag! I'm guessing that's our spellcaster. | |||||
Nayeli: |
Then we need to get past these crabs to get to her. Come on! | |||||
| 30 | Defeat the Sea Hag | The magic of this sea hag is a potent threat! Take this creature down! | ||||
| 31 | Defeat 25 Monsters | With the sea hag destroyed, the last of the giant crabs are running amok! Watch out! | ||||
Bruenor: |
Finally got them crabs scuttlin' back ta wherever they came from. Maybe we can catch a moment's rest. | |||||
Jarlaxle: |
I wouldn't count on it. There's a disturbingly familiar flapping sound getting closer. | |||||
Jenks: |
And there's that squeaking we heard before too. I remember that's rats! | |||||
Jarlaxle: |
Very good, Jenks. So what are we facing? | |||||
Jenks: |
Flying rats! | |||||
Jarlaxle: |
Close, but not quite there yet. We'll keep working. | |||||
| 32 | Defeat 25 Monsters | Swarms of bats pursue you along the corridors of the Sargauth level -- and a hunting pack of giant rats has been drawn to the sound of your frantic flight! | ||||
| 33 | Collect 25 Bat Wings | As fast as you knock them down, the bats take to the air again. Clipping their wings will help keep them down. | ||||
| 34 | Defeat 25 Monsters | The hunting crab pack is back! And eager to take up the chase! | ||||
Jarlaxle: |
These giant crabs are beginning to wear on me. Someone threaten them with nutcrackers and garlic butter. Maybe they'll take the hint. | |||||
Squiddly: |
I think I've got some peanut butter in my pocket. Would that help? | |||||
Jarlaxle: |
Not so much. Also, ick. Also, stay back! | |||||
Bruenor: |
Pretty sure none o' us is gonna have any appetite by tha time this fight's done. That's a carrion crawler! Everybody close up ranks and hit this monster hard! | |||||
| 35 | Defeat the Carrion Crawler | The giant crabs begin to fall back -- but this ravenous carrion crawler is drawn to the fray and out for blood! | ||||
Jenks: |
I didn't know they made monsters so big. When that crawler thing fell, I felt the ground shake! | |||||
Bruenor: |
Me too, lad. But that weren't tha crawler. Everybody ta me! Tha place is collapsin'! | |||||
Jarlaxle: |
The floor's giving way! We're being drawn down a side tunnel. Hang on! | |||||
Bruenor: |
Everybody all right? That were a mild slide as slides go. | |||||
Nayeli: |
Everyone seems to be accounted for, and no worse for wear. | |||||
Squiddly: |
I think I have rocks in my underwear... | |||||
Nat: |
[Signs] | |||||
Jenks: |
Nat says that's a step up from having rocks in your head like usual. | |||||
Jarlaxle: |
Well, our collective devil-may-care sense of humor certainly survives. That's a plus. | |||||
Bruenor: |
Oi! Look sharp and hold tha laughin' fer later. We got company! | |||||
| 36 | Defeat 25 Monsters | The tunnel slide has left you uninjured -- but surrounded by a Xanathar Guild patrol! | ||||
Nayeli: |
These Xanathar Guild thugs are even thicker on the ground here than they were before. | |||||
Ulkoria: |
The guild's smuggling operations must be based in this area. We're going to draw more resistance the farther we push through them. | |||||
Bruenor: |
Then we'll just keep pushin' harder. Come on! | |||||
| 37 | Defeat 25 Monsters | The skirmishes between the Xanathar Guild and the bugbears of Undermountain extend even to this level -- and you're caught right in the middle! | ||||
| 38 | Defeat 1 Smashed Pile of Goods | The fighters of the Xanathar Guild try to trap you against a barrier of smashed goods! Tear it down before you're trapped! | ||||
| 39 | Defeat 25 Monsters | The drow you pursue fall into a bugbear ambush! But the bugbears aren't choosy about who they'll try to kill! | ||||
Jenks: |
Mr. Jarlaxle, sir! I hear a 'who' again! That's an owlbear! I made notes from before! | |||||
Jarlaxle: |
Well done, Jenks. Now kindly take Squiddly and Nat and get behind this wall of Champions. I'd like to stop having to remind you. | |||||
Bruenor: |
Touchin' ta see them kids tryin' ta carry their weight. They got heart, I'll give 'em that. | |||||
Jarlaxle: |
As long as we don't end up carrying them out of here, I'll be happy. Bugbear hunting pack! Dead ahead! | |||||
| 40 | Defeat the Crazed Owlbear | These Xanathar bugbears lead a frenzied owlbear on patrol -- and all of them want a piece of you! | ||||
Jarlaxle: |
Am I delirious from combat exhaustion, or have we actually driven these Xanathar Guild maniacs back? | |||||
Bruenor: |
Can't say ye're not seein' things, but if ye are, I'm seein' 'em too. That's tha last o' them fled or fallen. Maybe tha rest o' this road'll be a mite easier. | |||||
Ulkoria: |
I wouldn't count on that yet. The Xanathar Guild isn't the only group with collective eyes on controlling this level -- and I wouldn't expect those the guild has defeated to accept their losses lightly. | |||||
| 41 | Defeat 25 Monsters | Moving out along the shore of the river takes you out of Xanathar Guild territory -- and straight into a hobgoblin ambush! | ||||
Celeste: |
Fighting our way through this hobgoblin horde is costing us too much time. We need to try to talk to them. | |||||
Jarlaxle: |
That one on the far side of the fray looks like leadership material. Judging by the way he's pushing other people into the fight. | |||||
Bruenor: |
Oi! Hobgoblin! Ain't neither side here got anythin' ta gain from this fight goin' on any longer than it needs ta. What do ye say we talk about ye letting' us pass through yer territory? On top o' no more o' ye dying, maybe we can make it worth yer while. | |||||
Hobgoblin Priest: |
Prattling sun-siders! We are of the Legion of Azrok, and we will hold this territory against all intruders! Fall to your knees and we may take mercy on you. Or stand and die! | |||||
Jarlaxle: |
Well, that's another successful negotiation session. Well done, everyone. | |||||
Bruenor: |
Less yakkety-yak, more sneak attack, elf. Champions! Hit these blighters with everythin' ye got! | |||||
| 42 | Defeat 25 Monsters | As you push into the halls and away from the riverbank, the giant crabs hunting there become an unwelcome addition to the fray. | ||||
Bruenor: |
Feh. Look at 'em go. That priest and his legion are quick ta flee when they know they're about ta be beat. | |||||
Ulkoria: |
We should take advantage of their retreat while we can. Keep moving, Champions! | |||||
| 43 | Collect 25 Crab Legs | The endless slog through Undermountain is wearying. Thankfully, these giant crabs are both foe and food! | ||||
| 44 | Defeat 25 Monsters | The last of the giant crabs make a stand -- but the Legion of Azrok returns for revenge! | ||||
Hobgoblin Priest: |
You mercenary outworlders think you're the first to try to break the will of the hobgoblins of Sargauth? Xanathar Guild treachery, drow incursions, adventurers -- we stand against all of it! We are the wall that will not break! | |||||
Nayeli: |
We have no need to break your metaphorical wall, priest. Nor do we have any designs on your territory. Our offer still stands. Let us pass, and we'll pass in peace. | |||||
Hobgoblin Priest: |
You will pass in pieces, human! I will put your heads on pikes as a warning to those who come after you. The Legion of Azrok will not be defeated! | |||||
Bruenor: |
Think I heard 'nuff o' this tripe tha last time. Champions! Time ta finish this fight! | |||||
| 45 | Defeat the Hobgoblin Priest | This hobgoblin priest thinks his forces are a match for you! Explain his mistake in great detail! | ||||
| 46 | Defeat 25 Monsters | Pushing past the hobgoblins leads you into spider territory -- and a most unwelcoming welcoming committee. | ||||
| 47 | Defeat 25 Monsters | Your initial assault destroys the spider advance, but these ravenous arachnids quickly regroup! | ||||
Squiddly: |
What are all these scraps of cloth lying around? It's like a rag shop exploded in here. | |||||
Ulkoria: |
I'm not sure, Squiddly. But at a guess, this is clothing stripped from those who tried to take this route through Undermountain -- and who weren't as successful as we were getting past the threats here. | |||||
Nat: |
[Signs] | |||||
Ulkoria: |
Yes, Nat. I think that's a fine idea. Everyone, gather up what scraps you can. These people deserve to be remembered. | |||||
Jenks: |
Ms. Ulkoria! Mr. Jarlaxle! I hear something! It's those jabbering things! Those mouthering gibbers! Hang on, I wrote it down somewhere... | |||||
Jarlaxle: |
Close enough, Jenks. Everyone -- if you're gathering, gather quickly! | |||||
| 48 | Collect 25 scraps of cloth | The sound of madness heralds another aberration assault. Stay strong as you gather up tokens of those who have gone before you. | ||||
| 49 | Defeat 25 Monsters | As fast as you drive them back, more of these gibbering mouthers lurch out of the darkness toward you. | ||||
Squiddly: |
Look! Those gibbering mouthers are falling back! They're scared! | |||||
Bruenor: |
That's a mistake ye don't wanna make twice, lad. Them mouthers is aberrations. Most o' them don't know fear. So if they're fallin' back, it's fer somethin' else. | |||||
Jarlaxle: |
I see it. They're trying to draw us into position for something else behind them. Something big! Look out! | |||||
| 50 | Defeat the Manticore | As the gibbering mouthers swarm you, the manticore that controls this area reveals itself -- and sets its sights on your destruction! | ||||
Bruenor: |
Can't remember tha last time I fought a manticore. Hope it's long 'nuff ta tha next time that I can say tha same again. | |||||
Squiddly: |
That was amazing... | |||||
Jenks: |
That was terrifying! | |||||
Nat: |
[Signs] | |||||
Nayeli: |
What did Nat say, Jarlaxle? | |||||
Jarlaxle: |
That it's funny how many things can be amazing and terrifying at the same time. That's a lesson well learned, I think. | |||||
Bruenor: |
Looks like we finally got a bit o' a breather either way. And hopefully when we get there, Skullport'll be less amazin' by half than this trip's been so far. | |||||
| Previous: Hopelessly Lost | Next: Lair of the Xanathar | |||||
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