Idle Champions of the Forgotten Realms Wiki

Hydraguy fandompants
Gamepedia and Fandom have joined forces, and so have our two wikis on Idle Champions! Our combined teams would like to encourage all Idle Champions fans to work together. If you'd like to help move content from the archived Fandom wiki here to the active wiki, head to the Community Portal to coordinate efforts with the other editors.

READ MORE

Idle Champions of the Forgotten Realms Wiki
Icewind Dale Campaign
Adventures
Campaigns
Others

Ending the Rime - Part 2 is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.

Icon Ending the Rime - Part 2 Continue the hunt for The Codicil of White, while Auril prepares to end your advances.
Requirement(s)
Requirements sign
Must have completed "Ending the Rime - Part 1"
Objective(s) Objectives sign Complete Area 425
Restriction(s)
Restriction sign
No restrictions
Rewards(?) Icon Gems ×850 Auril's Favor ×??? Formation Formation Avalanche

Variants[]

Ambitious Speakers - Part 2[]

Icon Ambitious Speakers - Part 2 Continue to hunt for The Codicil of White with Auril ready for you this time.
Requirement(s)
Requirements sign
Must have completed "Ending the Rime - Part 2"
Objective(s) Objectives sign Complete Area 475
Restriction(s)
Restriction sign
Oarus joins the Champions on their adventure, taking up a slot in your formation, but not doing much else.
Only Champions with a CHA of 16 or higher can be used. Bosses deal 100% additional damage.
Rewards(?) Icon Gems ×950 Auril's Favor ×??? Formation Formation Avalanche Giant-Size Adventure
Patron: Mirt Objectives sign Complete Area 575 Mirt Influence ×3.76e06 Ruby Coin ×1.09e04
Patron: Vajra Objectives sign Complete Area 600 Vajra Influence ×5.96e06 Symbol of Vajra ×1.20e04
Patron: Strahd Objectives sign Complete Area 625 Strahd Influence ×9.42e06 Barovian Coin ×1.31e04
Patron: Zariel Objectives sign Complete Area 650 Zariel Influence ×1.49e07 Symbol of Zariel ×1.36e04
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04

Shady Sidekicks - Part 2[]

Icon Shady Sidekicks - Part 2 Continue to hunt for The Codicil of White with the Raven Queen’s minions in tow.
Requirement(s)
Requirements sign
Must have completed "Ending the Rime - Part 2"
Must have completed Shady Sidekicks - Part 1
Requirements sign
Must have completed 35 Rime of the Frostmaiden adventures or variants.
Objective(s) Objectives sign Complete Area 525
Restriction(s)
Restriction sign
Two Shadar-Kai warriors join the formation.
Bosses deal 200% additional damage.
Restriction sign
Only Champions with a WIS of 15 or higher may be used.
Rewards(?) Icon Gems ×1050 Auril's Favor ×??? Formation Formation Rime Sidekicks
Patron: Mirt Objectives sign Complete Area 625 Mirt Influence ×9.42e06 Ruby Coin ×1.31e04
Patron: Vajra Objectives sign Complete Area 650 Vajra Influence ×1.49e07 Symbol of Vajra ×1.36e04
Patron: Strahd Objectives sign Complete Area 675 Strahd Influence ×2.35e07 Barovian Coin ×1.48e04
Patron: Zariel Objectives sign Complete Area 700 Zariel Influence ×3.72e07 Symbol of Zariel ×1.54e04
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04

Waves[]

Type Waves Bosses Favored By
armor-based 0 4 Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar
beast 16 1 Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu
construct 6 2 Kalix[WL 5], Wyll[WL 6]
dragon 0 1 Hank[WL 7], Imoen[WL 4]
elemental 0 2
fey 0 1 Minsc[WL 4]
goblin 5 0
hit-based 0 4 Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3]
humanoid 5 0 Dynaheir, Ezmerelda[WL 8], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu
melee 46 9
monstrosity 23 1 Ezmerelda[WL 9], Imoen[WL 4], Minsc[WL 4]
ranged 9 6
undead 21 1 Brother Uriah[WL 10], Ezmerelda, Jaheira[WL 4], Minsc[WL 4], Nerys, Volo[WL 11], Wyll[WL 12], Zorbu
winter Warning - Waves value should be set between 0 and 50 ! (click this link for more info)
Warning - Bosses value should be set between 0 and 10 !
Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2

Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)

  1. 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
  2. Only valid with Selise’s Aggressive stance.
  3. 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Only one type of monsters for a given Champion depending on the chosen specialization.
  5. Only valid with Kalix’s Hunt the Bound Feat.
  6. Only valid with Wyll’s The Heartless Feat.
  7. Only valid with Hank’s Dragon Slayer specialization.
  8. Only valid with Ezmerelda’s Guide to Humanoids Feat.
  9. Only valid with Ezmerelda’s Guide to Monstrosities Feat.
  10. Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
  11. Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
  12. Only valid with Wyll’s The Soulless Feat.
Wave Tags Monsters Monster Tags Image
1 Underground Giant Rat, Ice Piercer beast monstrosity melee
2 Underground Ice Piercer monstrosity melee
3 Underground Ice Piercer monstrosity melee
4 Underground Giant Rat, Ice Piercer beast monstrosity melee
5 Underground Ice Piercer x10 monstrosity melee
Boss Underground Snow Golem boss construct hit-based melee
6 Outdoors Hare beast melee Monster Fey SeaHag
7 Outdoors Hare beast melee
8 Outdoors Frozen Zombie Villager, Hare beast undead melee
9 Outdoors Frozen Zombie Villager, Hare beast undead melee
10 Outdoors Frozen Zombie Villager x5, Hare x5 beast undead melee
Boss Outdoors Sea Hag boss fey hit-based melee ranged
11 Outdoors Chardalyn Dragonet, Hare beast construct melee
12 Outdoors Chardalyn Dragonet construct melee
13 Outdoors Chardalyn Dragonet construct melee
14 Outdoors Chardalyn Dragonet construct melee
15 Outdoors Chardalyn Dragonet construct melee
Boss Outdoors Chardalyn boss dragon armor-based melee ranged
16 Underground Ice Piercer, Snowy Owlbear monstrosity melee Monster Monstrosity Auril
17 Underground Snowy Owlbear monstrosity melee
18 Underground Snowy Owlbear monstrosity melee
19 Underground Ice Piercer, Snowy Owlbear monstrosity melee
20 Underground Snowy Owlbear x9 monstrosity melee
Boss Underground Auril boss hit-based melee ranged
21 Outdoors Wolf beast ranged
22 Outdoors Chardalyn Dragonet, Winter Wolf construct monstrosity melee
23 Outdoors Winter Wolf monstrosity melee
24 Outdoors Northern Goblin, Winter Wolf goblin humanoid monstrosity melee
25 Outdoors Winter Wolf x10 monstrosity melee
Boss Outdoors Saber-Toothed Tiger boss beast melee
26 Outdoors Winter Wolf monstrosity melee
27 Outdoors Northern Goblin, Polar Bear beast goblin humanoid melee
28 Outdoors Northern Goblin, Polar Bear beast goblin humanoid melee, ranged
29 Outdoors Northern Goblin, Polar Bear beast goblin humanoid melee
30 Outdoors Northern Goblin x7, Polar Bear x3 beast goblin humanoid melee
Boss Outdoors Goblin Wagon boss construct armor-based melee ranged
31 Underground Ice Piercer, Snowy Owlbear monstrosity melee
32 Underground Snowy Owlbear monstrosity melee
33 Underground Frost Giant Skeleton undead ranged
34 Underground Frost Giant Skeleton undead ranged
35 Underground Frost Giant Skeleton x10 undead ranged
Boss Underground Auril (Second Form) boss elemental armor-based melee ranged
36 Outdoors Frozen Zombie Villager undead melee Monster Undead Wight
37 Outdoors Frozen Ghoul, Frozen Zombie Villager undead melee
38 Outdoors Frozen Zombie Villager undead melee
39 Outdoors Frozen Ghoul, Frozen Zombie Villager undead melee
40 Outdoors Frozen Zombie Villager x10 undead melee
Boss Outdoors Wight boss undead melee
41 Outdoors Frozen Ghoul, Hare beast undead melee
42 Outdoors Frozen Ghoul, Wolf beast undead melee
43 Outdoors Frozen Ghoul, Wolf beast undead melee
44 Outdoors Frozen Ghoul, Winter Wolf monstrosity undead melee
45 Outdoors Frozen Ghoul x6, Winter Wolf x4 monstrosity undead melee
Boss Outdoors Peryton boss monstrosity hit-based melee
46 Underground Frost Giant Skeleton undead ranged
47 Underground Frost Giant Skeleton, Snowy Owlbear monstrosity undead melee ranged
48 Underground Frost Giant Skeleton, Ice Piercer monstrosity undead melee ranged
49 Underground Frost Giant Skeleton, Ice Piercer monstrosity undead melee ranged
50 Underground Frost Giant Skeleton x2, Ice Piercer x3, Snowy Owlbear x5 monstrosity undead melee ranged
Boss Underground Auril (Third Form) boss elemental armor-based ranged

Transcript[]

Icon Ending the Rime - Part 2 Ending the Rime - Part 2
Continue to hunt for The Codicil of White, while Auril prepares to end your advances.
Area Goal Quests & Cinematics
Icon Bruenor
Bruenor:
Is everybody accounted fer? If we got three more o' these teleportin' trials ta do, losin' folks on Reghed Glacier's gonna be a problem.
Icewinddale Portrait VellynneHarpellOutdoor
Vellynne:
Everyone's here. Auril's magic marked us in some way when it took us to the trial, letting it focus in to call us back. I expect the rest of the trials will work the same way.
Icon Calliope
Calliope:
Time to see what's behind door number two, then. I... wait... it sounds like a brawl in progress back out at the rink. What's that freaking talking walrus up to now?
IcewindDale portrait Ukuma
Ukuma:
I'm telling you, this is a different type of game. Jumping Jehosiphat, these guys are really taking the body now!
Icon Bruenor
Bruenor:
Looks like Ukuma's in some trouble. Tha critters flockin' ta tha citadel 'cause o' Auril's magic is runnin' amok!
1 Defeat 25 Monsters Returning to the Grimskalle ice rink sees Ukuma under attack from iced piercers and frosty giant rats! Take all these frozen nuisances down!
2 Defeat 25 Monsters The frosty giant rats have fallen back for a shift change! But the piercers have sent out their best line!
3 Collect 25 Frozen Shards The shards left behind when a frosty piercer is destroyed are reforming into new piercers by Auril's magic! Grab them up to slow down this assault!
Icon Bruenor
Bruenor:
Oi, Ukuma! Follow our lead and help keep them rats at bay. We'll get this fight under control.
IcewindDale portrait Ukuma
Ukuma:
All right, rats on piercers, all right. Let's get everybody back on the ice! Got to get the practice in while we can!
Icon Calliope
Calliope:
No, you misguided... ! Stop sliding the rats back into the fight!
IcewindDale portrait Ukuma
Ukuma:
All right, get ready for a showstopper. Game on!
4 Defeat 25 Monsters You've almost got the piercers where you want them -- but this pack of frosty rats driven forth by Ukuma are back in the middle of the fight!
5 Defeat the Snow Golem A snow golem takes to the ice to lead the piercers in a final assault!
IcewindDale portrait Ukuma
Ukuma:
Well, I'll tell you, that was something. I haven't seen a game like that since...
Icon Celeste
Celeste:
Ukuma, we need you to understand that this isn't a game. My guess is that Auril understands we're here to challenge her, and she's calling all her servants from across the island to Grimskalle. If you don't watch yourself, you'll be overwhelmed.
IcewindDale portrait Ukuma
Ukuma:
All right, I hear what you're saying. We want a new focus on defense, that's for sure.
Icon Catti-brie
Catti-brie:
I don't think anything we're saying is getting through to this walrus. Can we just take another door and hope we get back here before he gets himself killed?
Icon Jarlaxle
Jarlaxle:
Next door coming up. The Test of Endurance.
Icon Nayeli
Nayeli:
With everything we've endured in Icewind Dale so far, we should be well prepared for whatever Auril has planned for us. Let's go.
Icon Catti-brie
Catti-brie:
Looks like Reghed Glacier again. Whatever the Frostmaiden's doing, she's apparently working on a theme.
Icon Wulfgar
Wulfgar:
It's another nomad camp, but it looks like they're breaking things up. On the move, and... wait, I see their banners. It's the Elk Tribe! This is a most unusual homecoming.
IcewindDale Portrait JarundElkhardt
Jarund:
Emissaries of Auril! Begone! We shall not lie down and die for your pleasure, vultures.
Icon Wulfgar
Wulfgar:
Jarund Elkhardt. Still king of the Elk Tribe, I see. I promise you, we're no friends of Auril's, and mean no harm to you or your folk. We've come in hope that we can aid you.
IcewindDale Portrait JarundElkhardt
Jarund:
Wulfgar... son of Beornegar? Returned to Reghed after all these years. How thoughtful of you to come back and watch your people starve beneath Auril's endless storm. The Elk Tribe sets out after the reindeer herds. We must hunt, or we will die. You want to help us? Stay out of our way.
IcewindDale Portrait Mjenir
Mjenir:
Be at your ease, Jarund. Go, attend to gathering our folk. There's toil enough ahead without making more for ourselves. Friends, I am Mjenir, shaman of the tribe. We are well met -- and the Elk Tribe will take any aid you might give us on our long march.
Icon Wulfgar
Wulfgar:
Then the Champions travel with you. And tell Jarund that I have no challenge for him, nor any need of folk here knowing... who I am. That part of my life is done.
Icon Nayeli
Nayeli:
It looks like this is our Test of Endurance. Defending the tribesfolk on their forced march. And they've already got unwanted company for the trip. Watch out!
6 Defeat 25 Monsters The folk of this Elk Tribe camp are getting ready to move out -- and a pack of hungry hares is looking to feast on whatever they leave behind!
7 Defeat 25 Monsters As fast as you drive them off, more hares come bounding into the fray!
Icon Catti-brie
Catti-brie:
Nothing like a long walk across the glacier to clear yer head. This is going to be a tough march.
Icon Jarlaxle
Jarlaxle:
Thankfully, I lost the will to live somewhere during our last long march. Just keep me pointed in the right direction if I start to wander off.
Icon Calliope
Calliope:
Elf, for someone who prides himself in his stealth abilities, it's amazing to me how you never freaking stop talking if you've got a chance to complain about something. You've got... wait. I can see hares following the tribesfolk. We should clear them out.
Icon Jarlaxle
Jarlaxle:
And they're not all that's following. Zombies incoming!
8 Collect 25 Symbols of the Elk Tribe More hares and a pack of zombie villagers pursue you as you follow the Elk Tribe folk on their journey -- and help them collect the talismans their fallen hunters have lost.
9 Defeat 25 Monsters As fast as you try to leave them behind you, these hares and zombies are equally tenacious in pursuit!
10 Defeat the Sea Hag The zombies press in for a final assault -- and a sea hag seeking mortal prey steps in to the fight!
Icon Celeste
Celeste:
It'll be getting dark soon. But the tribesfolk don't seem to be making any move to stop for the night. I can see why Auril named this test as she did.
Icon Wulfgar
Wulfgar:
If they stop, the reindeer herds will gain too much distance on them. We'll be on the march through this night and into tomorrow again. But the Elk tribesfolk are resilient. They were born to this.
IcewindDale Portrait ElktribeMember 2
Heaf:
Aye, we are. The Elk Tribe are the toughest of all the Reghed folk! All the old tales tell so.
Icon Catti-brie
Catti-brie:
Indeed? I think I know a few o' those tales, my young...?
IcewindDale Portrait ElktribeMember 2
Heaf:
Heaf, I'm called. Named for Heafstaag, one of the old kings. He was the greatest warrior in the land.
Icon Catti-brie
Catti-brie:
Indeed he was. But the stories I know tell how Heafstaag was undone by ambition. He put his own desire for power ahead o' the welfare o' his folk.
IcewindDale Portrait ElktribeMember 2
Heaf:
Aye, I know that story too. King Wulfgar slew Heafstaag, they say. I'll be a better king when it's my time. More like Wulfgar. I'll be the new Heafstaag, and better than the old.
Icon Wulfgar
Wulfgar:
That's... quite the ambition lad. I think the Elk Tribe has a bright future with such as you driving that future on.
Icon Bruenor
Bruenor:
Bad night ta be marchin'. Everybody stay close. I know Vellynne said Auril's magic'll get us back, but let's try ta not have ta test it with anybody wanderin' off and gettin' lost in tha dark.
Icon Minsc
Minsc:
Even in dark, tiny thump-a-thump of hare feet on snow is everywhere. Still they persist in pursuing.
Icon Calliope
Calliope:
There's something else on the wind too. That hissing... like tiny wings. Are there more mephits coming as well?
Icon Celeste
Celeste:
That doesn't sound like mephits. It's more like... oh, no. Champions! On your guard!
11 Defeat 25 Monsters As night falls, packs of panicked hares cross your path -- on the run from swarms of chardalyn dragonets!
12 Defeat 25 Monsters The dragonets close in around the Elk Tribe's route! Drive them back!
13 Collect 25 Pieces of Chardalyn You need to grab the shattered fragments left behind when the dragonets are put down if you want to stop them from reforming!
14 Defeat 25 Monsters Dawn is coming, but the dragonets' attack shows no sign of ending!
Icon Calliope
Calliope:
What was that? Some kind of tremor?
Icon Bruenor
Bruenor:
We and tha Elk tribesfolk has been fightin' these dragonets all blasted night. But why tha day's breakin' so hard, I got no idea.
Icon Celeste
Celeste:
That was a pulse of powerful magic. This isn't just a wandering swarm left over from the chardalyn dragon's rampage. These have Auril's magic about them. The Frostmaiden is creating these constructs anew, picking up on Xardorok's work.
Icon Nayeli
Nayeli:
Wait... something else is coming. I feel a malevolent presence on the move.
Icon Calliope
Calliope:
Ah, no. No! It's the chardalyn dragon! It's back!
Icon Bruenor
Bruenor:
Can't be. Can't be! We destroyed that accursed construct down ta its last scale! How's this possible?
Icon Celeste
Celeste:
It isn't. That's not the dragon reformed. Its magic reads as some sort of shadow illusion! This is Auril's power -- and it'll lay into the folk of the tribe unless we stop it!
15 Defeat the Chardalyn Dragon An illusory chardalyn dragon is the final part of Auril's test! Show the Frostmaiden what you think of her challenges!
IcewindDale Portrait Mjenir
Mjenir:
There'll be another tale added to the stories of the Elk Tribe after this day, Champions. That was well fought indeed.
Icon Celeste
Celeste:
I'm glad we were here to help, Mjenir. But you should know that the threat was arrayed against us, not you. The Champions have attracted Auril's attention -- and brought her wrath down against folk who don't deserve it.
IcewindDale Portrait Mjenir
Mjenir:
We have all been facing Auril's wrath for too long, Celeste. All we can do is hope that this fell magic will end. And seeing you fight, I have hope, for the first time in too long.
Icon Celeste
Celeste:
I hope favor fortunes the Elk Tribe whatever happens, Mjenir. But... if you don't mind my asking, how did you know my name?
IcewindDale Portrait Mjenir
Mjenir:
Call it... a premonition. And I have had others. We may see each other once more, Champions. And I will have a chance to thank you again.
Icon Jarlaxle
Jarlaxle:
Thank the fates that march is done. I need to sit down for a minute. Or a week. Maybe a little longer.
Icon Calliope
Calliope:
Always so witty. You should write a book, elf. Or maybe greeting cards. Your skills are wasted on adventuring.
Icon Bruenor
Bruenor:
I don't think we got time fer neither jokes nor rejoinders. What's all that hootin' out on tha ice?
IcewindDale portrait Ukuma
Ukuma:
Now this is great to see. These folks play such a physical game, always taking it right to the body!
Icon Calliope
Calliope:
Oh, for the love of freaking... that walrus has the rink covered in owlbears now. And they're looking like they've come to fight!
16 Defeat 25 Monsters The last of the piercers are finally clearing out -- but a pack of snowy owlbears are ready to play!
17 Defeat 25 Monsters These owlbears would normally be easy to deal with -- but an icy battlefield makes it hard to get the fight under control!
18 Collect 25 Owlbear Steaks Putting these owlbears on ice in a different way might make them rethink this fight. Time to collect some steaks!
19 Defeat 25 Monsters You almost have the edge in this owlbear fight -- but the piercers are back to break the strength of your charge!
Icon Catti-brie
Catti-brie:
Something's wrong. The pounding we've been giving these owlbears, they should have broken by now. What's keeping them in this fight?
Icewinddale Portrait AurilOwl
Auril:
Fear and devotion... both of which you will learn before the end, mortals.
Icon Calliope
Calliope:
Mother of freaking... the Frostmaiden! Is this another illusion?
Icon Celeste
Celeste:
It's no illusion. The magic within the fortress is going off the scale! Auril is manifesting materially to challenge us.
Icewinddale Portrait AurilOwl
Auril:
Challenge you? Does the owlbear challenge the mouse, mortal? Does the endless storm challenge the single leaf hanging dead on its tree? You are nothing to me. You can do nothing to me! You sought to learn my secrets? You sought to end my Everlasting Rime? Then die here for your arrogance!
20 Defeat the Auril in her first form The goddess of winter manifests before you! And the owlbears are driven into a feral rage in response to the Frostmaiden's power!
Icon Calliope
Calliope:
Are we... is that... did we do it? Did we beat a goddess down in a straight-up fight?
Icon Celeste
Celeste:
Yes... but no. Auril's power is still alive within the fortress. The Frostmaiden has three forms. Three avatars. That was only the first. But defeating her first form has weakened her.
Icon Nayeli
Nayeli:
We're close. We're close! Auril understands our threat and is focused on us. Her roc is destroyed, her power is threatened. We need to complete the last two tests. We need to keep the pressure on her, keep up the challenge!
Icon Bruenor
Bruenor:
We're ready and right behind ye, Nayeli. Let's get through that next door, right quick!
Icon Catti-brie
Catti-brie:
The Test o' Isolation. But we don't seem all that isolated, if ye ask me. This place is lousy with people.
Icon Wulfgar
Wulfgar:
It's another Reghed nomad camp. The Tiger Tribe. And they look like they're getting ready to deal with trouble.
Icon Bruenor
Bruenor:
Doesn't look like they're gonna have ta wait fer long. Look out!
21 Defeat 25 Monsters Wolves patrolling the perimeter of the Tiger Tribe camp see your appearance as an invitation to go on the hunt!
IcewindDale Portrait Bjornhild
Bjornhild:
Look! Auril's magic brings visitors to the Tiger Tribe. Welcome, friends! Everyone, show your deference to the emissaries of the Frostmaiden.
Icon Calliope
Calliope:
Okay, so probably a good idea to downplay the whole 'we just beat one of Auril's forms into the ice' thing...
IcewindDale Portrait Bjornhild
Bjornhild:
I am Bjornhild Solvigsdottir, chief of the Tiger Tribe. And I can see that the Frostmaiden favors our purpose by sending you. We are about to set out on the hunt, and I loathe to leave any warriors behind to guard the camp. But now I have no need, for Auril has sent you.
Icon Nayeli
Nayeli:
We're well met, Bjornhild. And yes, I feel very much that this was Auril's purpose. You can rest easy knowing we're here.
Icon Calliope
Calliope:
This place gets pretty quiet once all the warriors clear out. I guess this is the isolation we're supposed to be dealing with?
Icon Celeste
Celeste:
I suspect the challenge is more about what'll come out of that isolation. The Tiger tribesfolk look as though they spend much of their time fighting.
Icon Jarlaxle
Jarlaxle:
Listen... there's that hissing of tiny construct wings again. And something's howling up a storm.
Icon Celeste
Celeste:
Winter wolves and more dragonets! Another challenge from Auril.
Icon Nayeli
Nayeli:
Just one small swarm of the constructs, though. It feels as though those challenges are weakening. Come on!
22 Defeat 25 Monsters The howling of the wolves that have fled draw a pack of winter wolves down on you -- along with a passing swarm of chardalyn dragonets!
23 Collect 25 Symbols of the Tiger Tribe Collecting these scattered symbols of the Tiger Tribe might help you win the tribesfolk over -- but another wave of winter wolves isn't making the task easy!
24 Defeat 25 Monsters A goblin raiding party takes advantage of the winter wolf assault to launch an opportunistic attack!
25 Defeat the Saber-Toothed Tiger A saber-toothed tiger joins the fray on the winter wolf side! Take all these predators down!
26 Defeat 25 Monsters The winter wolves are breaking, but have just enough energy for a final assault before they go!
Icon Bruenor
Bruenor:
Oi! I can see why Bjornhild was keen ta not leave this place unguarded. Every predator and raider within a league o' here seems intent on takin' tha Tiger Tribe camp.
Icon Wulfgar
Wulfgar:
It's the same effect of the Everlasting Rime we've seen before. As resources in Icewind Dale become ever more scarce, the fight for survival will get harder.
Icon Catti-brie
Catti-brie:
Seems almost unbelievable that Bjornhild and the Tiger Tribe can end up worshiping Auril after all that. What are they even thinking?
Icon Nayeli
Nayeli:
Times of strife and tragedy lend themselves to the worship of base gods. But we're close to ending that. I can feel it. We just need to get through this test -- and get ready for whatever Auril throws at us next.
27 Defeat 25 Monsters The goblin raiders are back! And they're driving a hungry polar bear pack before them!
28 Collect 25 Polar Bear Steaks As the goblins fall back to snipe at range, you can turn a few of these polar bears into dinner -- and make them rethink trying to make a meal out of you!
29 Defeat 25 Monsters The polar bears only redouble their assault -- giving the goblins a chance to press you in melee once more!
30 Defeat the Goblin Wagon The goblins' bear-drawn wagon takes point in the battle! Time to end this fight!
IcewindDale Portrait Bjornhild
Bjornhild:
The Tiger Tribe returns! Our thanks, emissaries. By Auril's grace, you have protected the camp.
Icon Calliope
Calliope:
And that turned out to be a job-and-a-half. You maybe could have given us a bit more warning... wait. You said you were leaving to go hunting? Looks more like you went shopping with all those sacks of supplies your folk are carrying.
Icon Bruenor
Bruenor:
Oi! And I recognize some o' them sacks, and tha Elk Tribe sigils they's bearin'. We was helpin' tha Elk tribesfolk load them up just one task ago!
Icon Wulfgar
Wulfgar:
You weren't hunting. You were raiding! Hitting the Elk Tribe's supply caches while they follow the reindeer herds!
IcewindDale Portrait Bjornhild
Bjornhild:
The Elk Tribe are prey. The Tiger Tribe are predators. This is the way of Icewind Dale, and the will of Auril.
Icon Wulfgar
Wulfgar:
You'll leave the Elk folk and all the other Reghed tribes alone, Bjornhild! This is the only warning you'll get.
IcewindDale Portrait Bjornhild
Bjornhild:
You think to threaten me, outlander? Draw your steel if you have strength!
Icon Wulfgar
Wulfgar:
Blast it... I can feel Grimskalle's magic drawing us back. If we meet again, Bjornhild, we'll continue this conversation. And you won't like how it ends!
Icon Celeste
Celeste:
Auril's magic is still weakened within the fortress. We need to move quickly. Get through the final test before she has time to restore herself.
Icon Calliope
Calliope:
Except getting across this freaking rink looks like another full-on melee. The owlbears and the piercers are going at it.
IcewindDale portrait Ukuma
Ukuma:
We're late in the last period now, but this new line is coming in fresh! Gee whiz, these Champions are making things happen out there!
Icon Nayeli
Nayeli:
I can sense Auril's presence. She's watching. Waiting.
Icon Bruenor
Bruenor:
Well then, let's give her a show. Everyone, hit these blighters hard and get ta tha last door! Let's go!
31 Defeat 25 Monsters Snowy owlbears and iced piercers are skirmishing on the Grimskalle rink -- and once again, you're caught in the middle!
32 Defeat 25 Monsters You've cleared the last of the piercers out, but the owlbears are keen on keeping up with the fight!
33 Collect 25 Frost Giant Skeleton Weapons A full squad of frost giant skeletons takes to the ice! Getting these wicked-looking hooks out of their bony hands might slow down their assault!
34 Defeat 25 Monsters As fast as you drive them off the ice, more frost giant skeletons throw themselves into the fray!
Icon Catti-brie
Catti-brie:
There, in front o' the door! Some kind o' ice storm!
Icon Nayeli
Nayeli:
It's Auril! She's manifesting again! But she's changed...
Icon Celeste
Celeste:
It's her second form. The Brittle Maiden, her worshipers call her.
IcewindDale Portrait Auril 2
Auril:
Lady Icekiss, they name me also. Come, Champions. Accept my kiss and swear your fealty. Or feel the bite of my blades!
Icon Bruenor
Bruenor:
Ain't much room ta find middle ground with that kind o' talk. And truth be told, Frostmaiden, we ain't in much o' a mood fer detente neither. Yer time in Icewind Dale is comin' up done! So ye need ta decide whether ye're leavin' o' yer own volition, or whether tha Champions is gonna need ta escort ye ta yer doom!
35 Defeat the Auril in her second form The manifestation of Auril's second form lays down a deadly challenge! Stand fast!
Icon Wulfgar
Wulfgar:
She's gone! We've destroyed her! Faith, but that fight was almost too much.
Icon Celeste
Celeste:
The next one will be worse, I fear. The Frostmaiden's magic is tearing at itself. She has one final form left, and she'll need to put everything into it. But we can hinder that with success in the final test.
Icon Nayeli
Nayeli:
Everyone through the door, and quickly. This is the Test of Preservation. Be ready!
Icon Wulfgar
Wulfgar:
This is a camp of the Wolf Tribe... or at least it was. Gods, no...
Icon Nayeli
Nayeli:
Some kind of massacre took place here. Was this the work of the Tiger Tribe, do you think?
Icon Wulfgar
Wulfgar:
No. They've left provisions behind. This wasn't a raid. More likely some kind of power struggle within the tribe. With no survivors by the look of it. So what exactly are we meant to preserve in this test?
Icon Calliope
Calliope:
I'm thinking maybe Auril's upped the irony on that name. A bunch of the dead look like they've been well preserved -- because they're all moving!
36 Defeat 25 Monsters The aftermath of battle has this Wolf Tribe camp in ruins -- and sees the fallen risen as undead!
37 Defeat 25 Monsters Frozen ghouls and zombie villagers intensify their assault! Hit them hard!
Icon Catti-brie
Catti-brie:
We're getting hit on every side! We can't make any headway!
Icon Bruenor
Bruenor:
Ain't no point in tryin' ta make up defensive lines neither. We need somethin' more solid ta slow these blighters down. I got an idea that might help... but it ain't gonna be pleasant. Come on!
38 Collect 0 Frozen Villager Bodies Using the fallen tribesfolk to create a defensive wall might help slow down the undead assault! Get this grim construction project going!
39 Defeat 25 Monsters You have the zombies almost under control, but another ravening ghoul pack turns the battlefield into chaos!
40 Defeat the Wight A wight leads the surviving zombies in a final assault! Take all these undead down!
Icon Catti-brie
Catti-brie:
Is that the last o' them?
Icon Nayeli
Nayeli:
For a moment, at least. Destroying the wight has sent the zombies scattering. But those ghouls will be back.
Icon Jarlaxle
Jarlaxle:
I still don't know what we're meant to be doing here. Has Auril left any convenient mission handouts lying around? Or are we just supposed to... wait. I can hear... someone crying. A child's voice. In that tent there!
Icon Celeste
Celeste:
It's a survivor? Easy, now. It's all right. You'll be safe with us. Can you speak? Can you tell me your name, child?
IcewindDale Portrait Aerix
Aerix:
I... I'm Aerix Vokototh. They came for us in the night. The usurper, Isarr Kronenstrom.
Icon Wulfgar
Wulfgar:
I know that name. A lesser Wolf Tribe chieftain, always hungry for power.
IcewindDale Portrait Aerix
Aerix:
He means to be king now. He wanted the loyalty of my mother and father, who were chief and shaman of our clan. They said no... and now they're... they're...
Icon Nayeli
Nayeli:
It's all right, child. You're with us now, and we'll keep you safe no matter what. As the Frostmaiden seemingly demands...
41 Defeat 25 Monsters A pack of panicked hares bounds across your path -- and brings another ghoul pack with them!
42 Defeat 25 Monsters Wolves hunting the hares get caught up in the undead assault! Clear them out!
Icon Bruenor
Bruenor:
Still ain't feelin' any sign o' tha magical recall. How long is we meant ta stick with this test? We got tha boy safe 'nuff. Or is Auril just keepin' us here ta give herself time ta build up her power again?
Icon Celeste
Celeste:
I don't think so. The tests were preset in some way. Part of whatever rituals she used to channel the power of the Everlasting Rime. So if we're still here, it simply means we're meant to preserve Aerix from a threat that hasn't appeared yet.
Icon Calliope
Calliope:
There's a bunch of supplies just laying around. We might want to grab them up before the undead end up destroying them all. Wherever we get the kid back to when all this is done, they'll be glad of having whatever food and stores we can bring them.
43 Collect 25 Camp Remnants Collecting what can be salvaged from the camp isn't an easy task -- and is made harder still by this two-sided assault!
44 Defeat 25 Monsters The wolves break finally -- even as their more devious winter wolf kin close in around you!
Icon Jarlaxle
Jarlaxle:
Hang on... there's something coming in along the winter wolf flank. Large party, not undead.
IcewindDale Portrait Isarr
Isarr:
Fools! I send you to kill the worthless chief, her shaman husband, and all their line, and you return to tell me the children escaped? I'll not spend my days waiting for some traitor's brat to seek revenge. Search the camp! Look for tracks! Find out which way the child went, then kill him!
Icon Wulfgar
Wulfgar:
Isarr Kronenstrom, the would-be king. Let me deal with that worthless dog.
Icon Bruenor
Bruenor:
Gonna have ta wait on that. Tha winter wolves is makin' their charge.
Icon Calliope
Calliope:
Up above! Look to the sky! Peryton!
Icon Nayeli
Nayeli:
This is the challenge Auril's set for us. Keep Aerix safe! Keep him away from the Wolf Tribe hunting party! Stand fast!
45 Defeat the Peryton As ghouls and winter wolves press in for a final assault, a monstrous peryton sees an opportunity to strike!
IcewindDale Portrait Isarr
Isarr:
You! Outlanders! Explain your presence in my realm.
Icon Wulfgar
Wulfgar:
We're the Champions, cur. Isarr the Usurper, is it? And we'll be taking Aerix Vokototh with us. We can't bring his parents back to seek justice against your crimes. But we'll see that he's safe to choose his own fate.
IcewindDale Portrait Isarr
Isarr:
You dare?! Warriors, kill them all! Leave the brat for me!
Icon Wulfgar
Wulfgar:
Too late, lackey. Auril calls. But we'll give the Frostmaiden your best regards.
Icon Bruenor
Bruenor:
Fourth test down! Celeste, Nayeli, what are ye sensin'?
Icon Celeste
Celeste:
Auril's drawing down every bit of power she's spread across Icewind Dale. The magic of the Everlasting Rime is being consumed to fuel her last stand here!
Icon Nayeli
Nayeli:
There! Something's manifesting across the rink! It's... some kind of gem? A diamond of ice?
Icon Celeste
Celeste:
This is Auril in her third form. The Queen of Frozen Tears. She's making her stand. Champions, if we break her power here, the Everlasting Rime is no more!
IcewindDale portrait Ukuma
Ukuma:
Well, I'm telling you, I don't remember the last time I saw any team with this kind of gumption! This is going to be a final to remember!
Icon Celeste
Celeste:
Ukuma! Hear me! Take this child and get him away from the rink. Keep him safe. Do you understand?
IcewindDale portrait Ukuma
Ukuma:
Well, hey sure! Always got to focus on the kids, that's where the love of the game starts! Come on, lad. Let's get off this ice and watch. Whoa, this is going to be a barn burner!
IcewindDale Portrait Auril 3
Auril:
Champions! You task me for the last time. Icewind Dale is mine! My servants will break you, and you will beg for my mercy in the end! Destroy them! Destroy them all!
46 Defeat 25 Monsters Auril in her final form lays down her challenge -- and arrays all the defenders of Grimskalle against you!
47 Defeat 25 Monsters Snowy owlbears take to the ice alongside the giant skeletons. Don't let them surround you!
48 Collect 25 Symbols of Auril Symbols of Auril set across the ice are helping to channel the Frostmaiden's power. Seize them all!
49 Defeat 25 Monsters Each time you get the upper hand against the frost giant skeletons or the iced piercers, the other side increases the intensity of its attack!
Icon Calliope
Calliope:
Every freaking servant in Grimskalle is on the ice! We'll never reach Auril at this rate!
Icon Celeste
Celeste:
Her power is intensifying. We can't afford to wait!
Icon Bruenor
Bruenor:
Champions! Form up on me and get ready ta charge! We gotta take tha fight ta tha Frostmaiden -- or we're all done fer!
50 Defeat the Auril You have one last chance to end the Frostmaiden's threat! The fate of Icewind Dale comes down to this!
Icon Nayeli
Nayeli:
Blessed Tyr... is it.. is it done?
Icon Celeste
Celeste:
I think... yes. Yes! My friends, we've done it! Auril's power fades. The Frostmaiden has been driven from Icewind Dale and the world. The Everlasting Rime is ended.
Icon Bruenor
Bruenor:
That were a fight and a half, and no mistake. But fate and faith, if that don't feel like a job well done, nothin' ever will.
Icewinddale Portrait VellynneHarpellOutdoor
Vellynne:
Impressive work, Champions. You have my thanks -- and the thanks of the Arcane Brotherhood. We'll have time now to search the fortress for the Codicil of White. And the rest of Auril's secrets.
Icon Celeste
Celeste:
I'm hoping those secrets will tell us how Auril did what she did. Knowing what magic she employed will make it easier to ensure that no other entity can do the same. Come, my friends. Let's take some rest, then finish what we came here for.
Icon Bruenor
Bruenor:
We'll need ta check up on Vorryn and Dredavex, too. Hopefully them pint-sized illithid gnomes has got tha nautiloid flyin' again.
Icon Wulfgar
Wulfgar:
And when all that's done, we'll need to think on what's next for us. Even with Auril vanquished, the damage that's been done to Icewind Dale by her treachery won't heal on its own. There's more work to be completed here. And the Champions will see it done.
Previous: Ending the Rime - Part 1 Next: Reghed Glacier Mysteries