Ending the Rime - Part 2 is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.
| Continue the hunt for The Codicil of White, while Auril prepares to end your advances. | |||
| Requirement(s) | Must have completed "Ending the Rime - Part 1" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Ambitious Speakers - Part 2[]
Shady Sidekicks - Part 2[]
| Continue to hunt for The Codicil of White with the Raven Queen’s minions in tow. | ||||
| Requirement(s) | Must have completed "Ending the Rime - Part 2" Must have completed Shady Sidekicks - Part 1 | |||
| Objective(s) | ||||
| Restriction(s) | ||||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 4 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| beast | 16 | 1 | Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu |
| construct | 6 | 2 | Kalix[WL 5], Wyll[WL 6] |
| dragon | 0 | 1 | Hank[WL 7], Imoen[WL 4] |
| elemental | 0 | 2 | |
| fey | 0 | 1 | Minsc[WL 4] |
| goblin | 5 | 0 | |
| hit-based | 0 | 4 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| humanoid | 5 | 0 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| melee | 46 | 9 | |
| monstrosity | 23 | 1 | Ezmerelda[WL 9], Imoen[WL 4], Minsc[WL 4] |
| ranged | 9 | 6 | |
| undead | 21 | 1 | Brother Uriah[WL 10], Ezmerelda, Jaheira[WL 4], Minsc[WL 4], Nerys, Volo[WL 11], Wyll[WL 12], Zorbu |
| winter | Warning - Waves value should be set between 0 and 50 ! (click this link for more info) Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Hank’s Dragon Slayer specialization.
- ↑ Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | Underground | Giant Rat, Ice Piercer | beast monstrosity melee | |
| 2 | Underground | Ice Piercer | monstrosity melee | |
| 3 | Underground | Ice Piercer | monstrosity melee | |
| 4 | Underground | Giant Rat, Ice Piercer | beast monstrosity melee | |
| 5 | Underground | Ice Piercer x10 | monstrosity melee | |
| Boss | Underground | Snow Golem | boss construct hit-based melee | |
| 6 | Outdoors | Hare | beast melee |
|
| 7 | Outdoors | Hare | beast melee | |
| 8 | Outdoors | Frozen Zombie Villager, Hare | beast undead melee | |
| 9 | Outdoors | Frozen Zombie Villager, Hare | beast undead melee | |
| 10 | Outdoors | Frozen Zombie Villager x5, Hare x5 | beast undead melee | |
| Boss | Outdoors | Sea Hag | boss fey hit-based melee ranged | |
| 11 | Outdoors | Chardalyn Dragonet, Hare | beast construct melee | |
| 12 | Outdoors | Chardalyn Dragonet | construct melee | |
| 13 | Outdoors | Chardalyn Dragonet | construct melee | |
| 14 | Outdoors | Chardalyn Dragonet | construct melee | |
| 15 | Outdoors | Chardalyn Dragonet | construct melee | |
| Boss | Outdoors | Chardalyn | boss dragon armor-based melee ranged | |
| 16 | Underground | Ice Piercer, Snowy Owlbear | monstrosity melee |
|
| 17 | Underground | Snowy Owlbear | monstrosity melee | |
| 18 | Underground | Snowy Owlbear | monstrosity melee | |
| 19 | Underground | Ice Piercer, Snowy Owlbear | monstrosity melee | |
| 20 | Underground | Snowy Owlbear x9 | monstrosity melee | |
| Boss | Underground | Auril | boss hit-based melee ranged | |
| 21 | Outdoors | Wolf | beast ranged | |
| 22 | Outdoors | Chardalyn Dragonet, Winter Wolf | construct monstrosity melee | |
| 23 | Outdoors | Winter Wolf | monstrosity melee | |
| 24 | Outdoors | Northern Goblin, Winter Wolf | goblin humanoid monstrosity melee | |
| 25 | Outdoors | Winter Wolf x10 | monstrosity melee | |
| Boss | Outdoors | Saber-Toothed Tiger | boss beast melee | |
| 26 | Outdoors | Winter Wolf | monstrosity melee | |
| 27 | Outdoors | Northern Goblin, Polar Bear | beast goblin humanoid melee | |
| 28 | Outdoors | Northern Goblin, Polar Bear | beast goblin humanoid melee, ranged | |
| 29 | Outdoors | Northern Goblin, Polar Bear | beast goblin humanoid melee | |
| 30 | Outdoors | Northern Goblin x7, Polar Bear x3 | beast goblin humanoid melee | |
| Boss | Outdoors | Goblin Wagon | boss construct armor-based melee ranged | |
| 31 | Underground | Ice Piercer, Snowy Owlbear | monstrosity melee | |
| 32 | Underground | Snowy Owlbear | monstrosity melee | |
| 33 | Underground | Frost Giant Skeleton | undead ranged | |
| 34 | Underground | Frost Giant Skeleton | undead ranged | |
| 35 | Underground | Frost Giant Skeleton x10 | undead ranged | |
| Boss | Underground | Auril (Second Form) | boss elemental armor-based melee ranged | |
| 36 | Outdoors | Frozen Zombie Villager | undead melee |
|
| 37 | Outdoors | Frozen Ghoul, Frozen Zombie Villager | undead melee | |
| 38 | Outdoors | Frozen Zombie Villager | undead melee | |
| 39 | Outdoors | Frozen Ghoul, Frozen Zombie Villager | undead melee | |
| 40 | Outdoors | Frozen Zombie Villager x10 | undead melee | |
| Boss | Outdoors | Wight | boss undead melee | |
| 41 | Outdoors | Frozen Ghoul, Hare | beast undead melee | |
| 42 | Outdoors | Frozen Ghoul, Wolf | beast undead melee | |
| 43 | Outdoors | Frozen Ghoul, Wolf | beast undead melee | |
| 44 | Outdoors | Frozen Ghoul, Winter Wolf | monstrosity undead melee | |
| 45 | Outdoors | Frozen Ghoul x6, Winter Wolf x4 | monstrosity undead melee | |
| Boss | Outdoors | Peryton | boss monstrosity hit-based melee | |
| 46 | Underground | Frost Giant Skeleton | undead ranged | |
| 47 | Underground | Frost Giant Skeleton, Snowy Owlbear | monstrosity undead melee ranged | |
| 48 | Underground | Frost Giant Skeleton, Ice Piercer | monstrosity undead melee ranged | |
| 49 | Underground | Frost Giant Skeleton, Ice Piercer | monstrosity undead melee ranged | |
| 50 | Underground | Frost Giant Skeleton x2, Ice Piercer x3, Snowy Owlbear x5 | monstrosity undead melee ranged | |
| Boss | Underground | Auril (Third Form) | boss elemental armor-based ranged |
Transcript[]
| Continue to hunt for The Codicil of White, while Auril prepares to end your advances. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Bruenor: |
Is everybody accounted fer? If we got three more o' these teleportin' trials ta do, losin' folks on Reghed Glacier's gonna be a problem. | |||||
![]() Vellynne: |
Everyone's here. Auril's magic marked us in some way when it took us to the trial, letting it focus in to call us back. I expect the rest of the trials will work the same way. | |||||
Calliope: |
Time to see what's behind door number two, then. I... wait... it sounds like a brawl in progress back out at the rink. What's that freaking talking walrus up to now? | |||||
![]() Ukuma: |
I'm telling you, this is a different type of game. Jumping Jehosiphat, these guys are really taking the body now! | |||||
Bruenor: |
Looks like Ukuma's in some trouble. Tha critters flockin' ta tha citadel 'cause o' Auril's magic is runnin' amok! | |||||
| 1 | Defeat 25 Monsters | Returning to the Grimskalle ice rink sees Ukuma under attack from iced piercers and frosty giant rats! Take all these frozen nuisances down! | ||||
| 2 | Defeat 25 Monsters | The frosty giant rats have fallen back for a shift change! But the piercers have sent out their best line! | ||||
| 3 | Collect 25 Frozen Shards | The shards left behind when a frosty piercer is destroyed are reforming into new piercers by Auril's magic! Grab them up to slow down this assault! | ||||
Bruenor: |
Oi, Ukuma! Follow our lead and help keep them rats at bay. We'll get this fight under control. | |||||
![]() Ukuma: |
All right, rats on piercers, all right. Let's get everybody back on the ice! Got to get the practice in while we can! | |||||
Calliope: |
No, you misguided... ! Stop sliding the rats back into the fight! | |||||
![]() Ukuma: |
All right, get ready for a showstopper. Game on! | |||||
| 4 | Defeat 25 Monsters | You've almost got the piercers where you want them -- but this pack of frosty rats driven forth by Ukuma are back in the middle of the fight! | ||||
| 5 | Defeat the Snow Golem | A snow golem takes to the ice to lead the piercers in a final assault! | ||||
![]() Ukuma: |
Well, I'll tell you, that was something. I haven't seen a game like that since... | |||||
Celeste: |
Ukuma, we need you to understand that this isn't a game. My guess is that Auril understands we're here to challenge her, and she's calling all her servants from across the island to Grimskalle. If you don't watch yourself, you'll be overwhelmed. | |||||
![]() Ukuma: |
All right, I hear what you're saying. We want a new focus on defense, that's for sure. | |||||
Catti-brie: |
I don't think anything we're saying is getting through to this walrus. Can we just take another door and hope we get back here before he gets himself killed? | |||||
Jarlaxle: |
Next door coming up. The Test of Endurance. | |||||
Nayeli: |
With everything we've endured in Icewind Dale so far, we should be well prepared for whatever Auril has planned for us. Let's go. | |||||
Catti-brie: |
Looks like Reghed Glacier again. Whatever the Frostmaiden's doing, she's apparently working on a theme. | |||||
Wulfgar: |
It's another nomad camp, but it looks like they're breaking things up. On the move, and... wait, I see their banners. It's the Elk Tribe! This is a most unusual homecoming. | |||||
![]() Jarund: |
Emissaries of Auril! Begone! We shall not lie down and die for your pleasure, vultures. | |||||
Wulfgar: |
Jarund Elkhardt. Still king of the Elk Tribe, I see. I promise you, we're no friends of Auril's, and mean no harm to you or your folk. We've come in hope that we can aid you. | |||||
![]() Jarund: |
Wulfgar... son of Beornegar? Returned to Reghed after all these years. How thoughtful of you to come back and watch your people starve beneath Auril's endless storm. The Elk Tribe sets out after the reindeer herds. We must hunt, or we will die. You want to help us? Stay out of our way. | |||||
![]() Mjenir: |
Be at your ease, Jarund. Go, attend to gathering our folk. There's toil enough ahead without making more for ourselves. Friends, I am Mjenir, shaman of the tribe. We are well met -- and the Elk Tribe will take any aid you might give us on our long march. | |||||
Wulfgar: |
Then the Champions travel with you. And tell Jarund that I have no challenge for him, nor any need of folk here knowing... who I am. That part of my life is done. | |||||
Nayeli: |
It looks like this is our Test of Endurance. Defending the tribesfolk on their forced march. And they've already got unwanted company for the trip. Watch out! | |||||
| 6 | Defeat 25 Monsters | The folk of this Elk Tribe camp are getting ready to move out -- and a pack of hungry hares is looking to feast on whatever they leave behind! | ||||
| 7 | Defeat 25 Monsters | As fast as you drive them off, more hares come bounding into the fray! | ||||
Catti-brie: |
Nothing like a long walk across the glacier to clear yer head. This is going to be a tough march. | |||||
Jarlaxle: |
Thankfully, I lost the will to live somewhere during our last long march. Just keep me pointed in the right direction if I start to wander off. | |||||
Calliope: |
Elf, for someone who prides himself in his stealth abilities, it's amazing to me how you never freaking stop talking if you've got a chance to complain about something. You've got... wait. I can see hares following the tribesfolk. We should clear them out. | |||||
Jarlaxle: |
And they're not all that's following. Zombies incoming! | |||||
| 8 | Collect 25 Symbols of the Elk Tribe | More hares and a pack of zombie villagers pursue you as you follow the Elk Tribe folk on their journey -- and help them collect the talismans their fallen hunters have lost. | ||||
| 9 | Defeat 25 Monsters | As fast as you try to leave them behind you, these hares and zombies are equally tenacious in pursuit! | ||||
| 10 | Defeat the Sea Hag | The zombies press in for a final assault -- and a sea hag seeking mortal prey steps in to the fight! | ||||
Celeste: |
It'll be getting dark soon. But the tribesfolk don't seem to be making any move to stop for the night. I can see why Auril named this test as she did. | |||||
Wulfgar: |
If they stop, the reindeer herds will gain too much distance on them. We'll be on the march through this night and into tomorrow again. But the Elk tribesfolk are resilient. They were born to this. | |||||
![]() Heaf: |
Aye, we are. The Elk Tribe are the toughest of all the Reghed folk! All the old tales tell so. | |||||
Catti-brie: |
Indeed? I think I know a few o' those tales, my young...? | |||||
![]() Heaf: |
Heaf, I'm called. Named for Heafstaag, one of the old kings. He was the greatest warrior in the land. | |||||
Catti-brie: |
Indeed he was. But the stories I know tell how Heafstaag was undone by ambition. He put his own desire for power ahead o' the welfare o' his folk. | |||||
![]() Heaf: |
Aye, I know that story too. King Wulfgar slew Heafstaag, they say. I'll be a better king when it's my time. More like Wulfgar. I'll be the new Heafstaag, and better than the old. | |||||
Wulfgar: |
That's... quite the ambition lad. I think the Elk Tribe has a bright future with such as you driving that future on. | |||||
Bruenor: |
Bad night ta be marchin'. Everybody stay close. I know Vellynne said Auril's magic'll get us back, but let's try ta not have ta test it with anybody wanderin' off and gettin' lost in tha dark. | |||||
Minsc: |
Even in dark, tiny thump-a-thump of hare feet on snow is everywhere. Still they persist in pursuing. | |||||
Calliope: |
There's something else on the wind too. That hissing... like tiny wings. Are there more mephits coming as well? | |||||
Celeste: |
That doesn't sound like mephits. It's more like... oh, no. Champions! On your guard! | |||||
| 11 | Defeat 25 Monsters | As night falls, packs of panicked hares cross your path -- on the run from swarms of chardalyn dragonets! | ||||
| 12 | Defeat 25 Monsters | The dragonets close in around the Elk Tribe's route! Drive them back! | ||||
| 13 | Collect 25 Pieces of Chardalyn | You need to grab the shattered fragments left behind when the dragonets are put down if you want to stop them from reforming! | ||||
| 14 | Defeat 25 Monsters | Dawn is coming, but the dragonets' attack shows no sign of ending! | ||||
Calliope: |
What was that? Some kind of tremor? | |||||
Bruenor: |
We and tha Elk tribesfolk has been fightin' these dragonets all blasted night. But why tha day's breakin' so hard, I got no idea. | |||||
Celeste: |
That was a pulse of powerful magic. This isn't just a wandering swarm left over from the chardalyn dragon's rampage. These have Auril's magic about them. The Frostmaiden is creating these constructs anew, picking up on Xardorok's work. | |||||
Nayeli: |
Wait... something else is coming. I feel a malevolent presence on the move. | |||||
Calliope: |
Ah, no. No! It's the chardalyn dragon! It's back! | |||||
Bruenor: |
Can't be. Can't be! We destroyed that accursed construct down ta its last scale! How's this possible? | |||||
Celeste: |
It isn't. That's not the dragon reformed. Its magic reads as some sort of shadow illusion! This is Auril's power -- and it'll lay into the folk of the tribe unless we stop it! | |||||
| 15 | Defeat the Chardalyn Dragon | An illusory chardalyn dragon is the final part of Auril's test! Show the Frostmaiden what you think of her challenges! | ||||
![]() Mjenir: |
There'll be another tale added to the stories of the Elk Tribe after this day, Champions. That was well fought indeed. | |||||
Celeste: |
I'm glad we were here to help, Mjenir. But you should know that the threat was arrayed against us, not you. The Champions have attracted Auril's attention -- and brought her wrath down against folk who don't deserve it. | |||||
![]() Mjenir: |
We have all been facing Auril's wrath for too long, Celeste. All we can do is hope that this fell magic will end. And seeing you fight, I have hope, for the first time in too long. | |||||
Celeste: |
I hope favor fortunes the Elk Tribe whatever happens, Mjenir. But... if you don't mind my asking, how did you know my name? | |||||
![]() Mjenir: |
Call it... a premonition. And I have had others. We may see each other once more, Champions. And I will have a chance to thank you again. | |||||
Jarlaxle: |
Thank the fates that march is done. I need to sit down for a minute. Or a week. Maybe a little longer. | |||||
Calliope: |
Always so witty. You should write a book, elf. Or maybe greeting cards. Your skills are wasted on adventuring. | |||||
Bruenor: |
I don't think we got time fer neither jokes nor rejoinders. What's all that hootin' out on tha ice? | |||||
![]() Ukuma: |
Now this is great to see. These folks play such a physical game, always taking it right to the body! | |||||
Calliope: |
Oh, for the love of freaking... that walrus has the rink covered in owlbears now. And they're looking like they've come to fight! | |||||
| 16 | Defeat 25 Monsters | The last of the piercers are finally clearing out -- but a pack of snowy owlbears are ready to play! | ||||
| 17 | Defeat 25 Monsters | These owlbears would normally be easy to deal with -- but an icy battlefield makes it hard to get the fight under control! | ||||
| 18 | Collect 25 Owlbear Steaks | Putting these owlbears on ice in a different way might make them rethink this fight. Time to collect some steaks! | ||||
| 19 | Defeat 25 Monsters | You almost have the edge in this owlbear fight -- but the piercers are back to break the strength of your charge! | ||||
Catti-brie: |
Something's wrong. The pounding we've been giving these owlbears, they should have broken by now. What's keeping them in this fight? | |||||
![]() Auril: |
Fear and devotion... both of which you will learn before the end, mortals. | |||||
Calliope: |
Mother of freaking... the Frostmaiden! Is this another illusion? | |||||
Celeste: |
It's no illusion. The magic within the fortress is going off the scale! Auril is manifesting materially to challenge us. | |||||
![]() Auril: |
Challenge you? Does the owlbear challenge the mouse, mortal? Does the endless storm challenge the single leaf hanging dead on its tree? You are nothing to me. You can do nothing to me! You sought to learn my secrets? You sought to end my Everlasting Rime? Then die here for your arrogance! | |||||
| 20 | Defeat the Auril in her first form | The goddess of winter manifests before you! And the owlbears are driven into a feral rage in response to the Frostmaiden's power! | ||||
Calliope: |
Are we... is that... did we do it? Did we beat a goddess down in a straight-up fight? | |||||
Celeste: |
Yes... but no. Auril's power is still alive within the fortress. The Frostmaiden has three forms. Three avatars. That was only the first. But defeating her first form has weakened her. | |||||
Nayeli: |
We're close. We're close! Auril understands our threat and is focused on us. Her roc is destroyed, her power is threatened. We need to complete the last two tests. We need to keep the pressure on her, keep up the challenge! | |||||
Bruenor: |
We're ready and right behind ye, Nayeli. Let's get through that next door, right quick! | |||||
Catti-brie: |
The Test o' Isolation. But we don't seem all that isolated, if ye ask me. This place is lousy with people. | |||||
Wulfgar: |
It's another Reghed nomad camp. The Tiger Tribe. And they look like they're getting ready to deal with trouble. | |||||
Bruenor: |
Doesn't look like they're gonna have ta wait fer long. Look out! | |||||
| 21 | Defeat 25 Monsters | Wolves patrolling the perimeter of the Tiger Tribe camp see your appearance as an invitation to go on the hunt! | ||||
![]() Bjornhild: |
Look! Auril's magic brings visitors to the Tiger Tribe. Welcome, friends! Everyone, show your deference to the emissaries of the Frostmaiden. | |||||
Calliope: |
Okay, so probably a good idea to downplay the whole 'we just beat one of Auril's forms into the ice' thing... | |||||
![]() Bjornhild: |
I am Bjornhild Solvigsdottir, chief of the Tiger Tribe. And I can see that the Frostmaiden favors our purpose by sending you. We are about to set out on the hunt, and I loathe to leave any warriors behind to guard the camp. But now I have no need, for Auril has sent you. | |||||
Nayeli: |
We're well met, Bjornhild. And yes, I feel very much that this was Auril's purpose. You can rest easy knowing we're here. | |||||
Calliope: |
This place gets pretty quiet once all the warriors clear out. I guess this is the isolation we're supposed to be dealing with? | |||||
Celeste: |
I suspect the challenge is more about what'll come out of that isolation. The Tiger tribesfolk look as though they spend much of their time fighting. | |||||
Jarlaxle: |
Listen... there's that hissing of tiny construct wings again. And something's howling up a storm. | |||||
Celeste: |
Winter wolves and more dragonets! Another challenge from Auril. | |||||
Nayeli: |
Just one small swarm of the constructs, though. It feels as though those challenges are weakening. Come on! | |||||
| 22 | Defeat 25 Monsters | The howling of the wolves that have fled draw a pack of winter wolves down on you -- along with a passing swarm of chardalyn dragonets! | ||||
| 23 | Collect 25 Symbols of the Tiger Tribe | Collecting these scattered symbols of the Tiger Tribe might help you win the tribesfolk over -- but another wave of winter wolves isn't making the task easy! | ||||
| 24 | Defeat 25 Monsters | A goblin raiding party takes advantage of the winter wolf assault to launch an opportunistic attack! | ||||
| 25 | Defeat the Saber-Toothed Tiger | A saber-toothed tiger joins the fray on the winter wolf side! Take all these predators down! | ||||
| 26 | Defeat 25 Monsters | The winter wolves are breaking, but have just enough energy for a final assault before they go! | ||||
Bruenor: |
Oi! I can see why Bjornhild was keen ta not leave this place unguarded. Every predator and raider within a league o' here seems intent on takin' tha Tiger Tribe camp. | |||||
Wulfgar: |
It's the same effect of the Everlasting Rime we've seen before. As resources in Icewind Dale become ever more scarce, the fight for survival will get harder. | |||||
Catti-brie: |
Seems almost unbelievable that Bjornhild and the Tiger Tribe can end up worshiping Auril after all that. What are they even thinking? | |||||
Nayeli: |
Times of strife and tragedy lend themselves to the worship of base gods. But we're close to ending that. I can feel it. We just need to get through this test -- and get ready for whatever Auril throws at us next. | |||||
| 27 | Defeat 25 Monsters | The goblin raiders are back! And they're driving a hungry polar bear pack before them! | ||||
| 28 | Collect 25 Polar Bear Steaks | As the goblins fall back to snipe at range, you can turn a few of these polar bears into dinner -- and make them rethink trying to make a meal out of you! | ||||
| 29 | Defeat 25 Monsters | The polar bears only redouble their assault -- giving the goblins a chance to press you in melee once more! | ||||
| 30 | Defeat the Goblin Wagon | The goblins' bear-drawn wagon takes point in the battle! Time to end this fight! | ||||
![]() Bjornhild: |
The Tiger Tribe returns! Our thanks, emissaries. By Auril's grace, you have protected the camp. | |||||
Calliope: |
And that turned out to be a job-and-a-half. You maybe could have given us a bit more warning... wait. You said you were leaving to go hunting? Looks more like you went shopping with all those sacks of supplies your folk are carrying. | |||||
Bruenor: |
Oi! And I recognize some o' them sacks, and tha Elk Tribe sigils they's bearin'. We was helpin' tha Elk tribesfolk load them up just one task ago! | |||||
Wulfgar: |
You weren't hunting. You were raiding! Hitting the Elk Tribe's supply caches while they follow the reindeer herds! | |||||
![]() Bjornhild: |
The Elk Tribe are prey. The Tiger Tribe are predators. This is the way of Icewind Dale, and the will of Auril. | |||||
Wulfgar: |
You'll leave the Elk folk and all the other Reghed tribes alone, Bjornhild! This is the only warning you'll get. | |||||
![]() Bjornhild: |
You think to threaten me, outlander? Draw your steel if you have strength! | |||||
Wulfgar: |
Blast it... I can feel Grimskalle's magic drawing us back. If we meet again, Bjornhild, we'll continue this conversation. And you won't like how it ends! | |||||
Celeste: |
Auril's magic is still weakened within the fortress. We need to move quickly. Get through the final test before she has time to restore herself. | |||||
Calliope: |
Except getting across this freaking rink looks like another full-on melee. The owlbears and the piercers are going at it. | |||||
![]() Ukuma: |
We're late in the last period now, but this new line is coming in fresh! Gee whiz, these Champions are making things happen out there! | |||||
Nayeli: |
I can sense Auril's presence. She's watching. Waiting. | |||||
Bruenor: |
Well then, let's give her a show. Everyone, hit these blighters hard and get ta tha last door! Let's go! | |||||
| 31 | Defeat 25 Monsters | Snowy owlbears and iced piercers are skirmishing on the Grimskalle rink -- and once again, you're caught in the middle! | ||||
| 32 | Defeat 25 Monsters | You've cleared the last of the piercers out, but the owlbears are keen on keeping up with the fight! | ||||
| 33 | Collect 25 Frost Giant Skeleton Weapons | A full squad of frost giant skeletons takes to the ice! Getting these wicked-looking hooks out of their bony hands might slow down their assault! | ||||
| 34 | Defeat 25 Monsters | As fast as you drive them off the ice, more frost giant skeletons throw themselves into the fray! | ||||
Catti-brie: |
There, in front o' the door! Some kind o' ice storm! | |||||
Nayeli: |
It's Auril! She's manifesting again! But she's changed... | |||||
Celeste: |
It's her second form. The Brittle Maiden, her worshipers call her. | |||||
![]() Auril: |
Lady Icekiss, they name me also. Come, Champions. Accept my kiss and swear your fealty. Or feel the bite of my blades! | |||||
Bruenor: |
Ain't much room ta find middle ground with that kind o' talk. And truth be told, Frostmaiden, we ain't in much o' a mood fer detente neither. Yer time in Icewind Dale is comin' up done! So ye need ta decide whether ye're leavin' o' yer own volition, or whether tha Champions is gonna need ta escort ye ta yer doom! | |||||
| 35 | Defeat the Auril in her second form | The manifestation of Auril's second form lays down a deadly challenge! Stand fast! | ||||
Wulfgar: |
She's gone! We've destroyed her! Faith, but that fight was almost too much. | |||||
Celeste: |
The next one will be worse, I fear. The Frostmaiden's magic is tearing at itself. She has one final form left, and she'll need to put everything into it. But we can hinder that with success in the final test. | |||||
Nayeli: |
Everyone through the door, and quickly. This is the Test of Preservation. Be ready! | |||||
Wulfgar: |
This is a camp of the Wolf Tribe... or at least it was. Gods, no... | |||||
Nayeli: |
Some kind of massacre took place here. Was this the work of the Tiger Tribe, do you think? | |||||
Wulfgar: |
No. They've left provisions behind. This wasn't a raid. More likely some kind of power struggle within the tribe. With no survivors by the look of it. So what exactly are we meant to preserve in this test? | |||||
Calliope: |
I'm thinking maybe Auril's upped the irony on that name. A bunch of the dead look like they've been well preserved -- because they're all moving! | |||||
| 36 | Defeat 25 Monsters | The aftermath of battle has this Wolf Tribe camp in ruins -- and sees the fallen risen as undead! | ||||
| 37 | Defeat 25 Monsters | Frozen ghouls and zombie villagers intensify their assault! Hit them hard! | ||||
Catti-brie: |
We're getting hit on every side! We can't make any headway! | |||||
Bruenor: |
Ain't no point in tryin' ta make up defensive lines neither. We need somethin' more solid ta slow these blighters down. I got an idea that might help... but it ain't gonna be pleasant. Come on! | |||||
| 38 | Collect 0 Frozen Villager Bodies | Using the fallen tribesfolk to create a defensive wall might help slow down the undead assault! Get this grim construction project going! | ||||
| 39 | Defeat 25 Monsters | You have the zombies almost under control, but another ravening ghoul pack turns the battlefield into chaos! | ||||
| 40 | Defeat the Wight | A wight leads the surviving zombies in a final assault! Take all these undead down! | ||||
Catti-brie: |
Is that the last o' them? | |||||
Nayeli: |
For a moment, at least. Destroying the wight has sent the zombies scattering. But those ghouls will be back. | |||||
Jarlaxle: |
I still don't know what we're meant to be doing here. Has Auril left any convenient mission handouts lying around? Or are we just supposed to... wait. I can hear... someone crying. A child's voice. In that tent there! | |||||
Celeste: |
It's a survivor? Easy, now. It's all right. You'll be safe with us. Can you speak? Can you tell me your name, child? | |||||
![]() Aerix: |
I... I'm Aerix Vokototh. They came for us in the night. The usurper, Isarr Kronenstrom. | |||||
Wulfgar: |
I know that name. A lesser Wolf Tribe chieftain, always hungry for power. | |||||
![]() Aerix: |
He means to be king now. He wanted the loyalty of my mother and father, who were chief and shaman of our clan. They said no... and now they're... they're... | |||||
Nayeli: |
It's all right, child. You're with us now, and we'll keep you safe no matter what. As the Frostmaiden seemingly demands... | |||||
| 41 | Defeat 25 Monsters | A pack of panicked hares bounds across your path -- and brings another ghoul pack with them! | ||||
| 42 | Defeat 25 Monsters | Wolves hunting the hares get caught up in the undead assault! Clear them out! | ||||
Bruenor: |
Still ain't feelin' any sign o' tha magical recall. How long is we meant ta stick with this test? We got tha boy safe 'nuff. Or is Auril just keepin' us here ta give herself time ta build up her power again? | |||||
Celeste: |
I don't think so. The tests were preset in some way. Part of whatever rituals she used to channel the power of the Everlasting Rime. So if we're still here, it simply means we're meant to preserve Aerix from a threat that hasn't appeared yet. | |||||
Calliope: |
There's a bunch of supplies just laying around. We might want to grab them up before the undead end up destroying them all. Wherever we get the kid back to when all this is done, they'll be glad of having whatever food and stores we can bring them. | |||||
| 43 | Collect 25 Camp Remnants | Collecting what can be salvaged from the camp isn't an easy task -- and is made harder still by this two-sided assault! | ||||
| 44 | Defeat 25 Monsters | The wolves break finally -- even as their more devious winter wolf kin close in around you! | ||||
Jarlaxle: |
Hang on... there's something coming in along the winter wolf flank. Large party, not undead. | |||||
![]() Isarr: |
Fools! I send you to kill the worthless chief, her shaman husband, and all their line, and you return to tell me the children escaped? I'll not spend my days waiting for some traitor's brat to seek revenge. Search the camp! Look for tracks! Find out which way the child went, then kill him! | |||||
Wulfgar: |
Isarr Kronenstrom, the would-be king. Let me deal with that worthless dog. | |||||
Bruenor: |
Gonna have ta wait on that. Tha winter wolves is makin' their charge. | |||||
Calliope: |
Up above! Look to the sky! Peryton! | |||||
Nayeli: |
This is the challenge Auril's set for us. Keep Aerix safe! Keep him away from the Wolf Tribe hunting party! Stand fast! | |||||
| 45 | Defeat the Peryton | As ghouls and winter wolves press in for a final assault, a monstrous peryton sees an opportunity to strike! | ||||
![]() Isarr: |
You! Outlanders! Explain your presence in my realm. | |||||
Wulfgar: |
We're the Champions, cur. Isarr the Usurper, is it? And we'll be taking Aerix Vokototh with us. We can't bring his parents back to seek justice against your crimes. But we'll see that he's safe to choose his own fate. | |||||
![]() Isarr: |
You dare?! Warriors, kill them all! Leave the brat for me! | |||||
Wulfgar: |
Too late, lackey. Auril calls. But we'll give the Frostmaiden your best regards. | |||||
Bruenor: |
Fourth test down! Celeste, Nayeli, what are ye sensin'? | |||||
Celeste: |
Auril's drawing down every bit of power she's spread across Icewind Dale. The magic of the Everlasting Rime is being consumed to fuel her last stand here! | |||||
Nayeli: |
There! Something's manifesting across the rink! It's... some kind of gem? A diamond of ice? | |||||
Celeste: |
This is Auril in her third form. The Queen of Frozen Tears. She's making her stand. Champions, if we break her power here, the Everlasting Rime is no more! | |||||
![]() Ukuma: |
Well, I'm telling you, I don't remember the last time I saw any team with this kind of gumption! This is going to be a final to remember! | |||||
Celeste: |
Ukuma! Hear me! Take this child and get him away from the rink. Keep him safe. Do you understand? | |||||
![]() Ukuma: |
Well, hey sure! Always got to focus on the kids, that's where the love of the game starts! Come on, lad. Let's get off this ice and watch. Whoa, this is going to be a barn burner! | |||||
![]() Auril: |
Champions! You task me for the last time. Icewind Dale is mine! My servants will break you, and you will beg for my mercy in the end! Destroy them! Destroy them all! | |||||
| 46 | Defeat 25 Monsters | Auril in her final form lays down her challenge -- and arrays all the defenders of Grimskalle against you! | ||||
| 47 | Defeat 25 Monsters | Snowy owlbears take to the ice alongside the giant skeletons. Don't let them surround you! | ||||
| 48 | Collect 25 Symbols of Auril | Symbols of Auril set across the ice are helping to channel the Frostmaiden's power. Seize them all! | ||||
| 49 | Defeat 25 Monsters | Each time you get the upper hand against the frost giant skeletons or the iced piercers, the other side increases the intensity of its attack! | ||||
Calliope: |
Every freaking servant in Grimskalle is on the ice! We'll never reach Auril at this rate! | |||||
Celeste: |
Her power is intensifying. We can't afford to wait! | |||||
Bruenor: |
Champions! Form up on me and get ready ta charge! We gotta take tha fight ta tha Frostmaiden -- or we're all done fer! | |||||
| 50 | Defeat the Auril | You have one last chance to end the Frostmaiden's threat! The fate of Icewind Dale comes down to this! | ||||
Nayeli: |
Blessed Tyr... is it.. is it done? | |||||
Celeste: |
I think... yes. Yes! My friends, we've done it! Auril's power fades. The Frostmaiden has been driven from Icewind Dale and the world. The Everlasting Rime is ended. | |||||
Bruenor: |
That were a fight and a half, and no mistake. But fate and faith, if that don't feel like a job well done, nothin' ever will. | |||||
![]() Vellynne: |
Impressive work, Champions. You have my thanks -- and the thanks of the Arcane Brotherhood. We'll have time now to search the fortress for the Codicil of White. And the rest of Auril's secrets. | |||||
Celeste: |
I'm hoping those secrets will tell us how Auril did what she did. Knowing what magic she employed will make it easier to ensure that no other entity can do the same. Come, my friends. Let's take some rest, then finish what we came here for. | |||||
Bruenor: |
We'll need ta check up on Vorryn and Dredavex, too. Hopefully them pint-sized illithid gnomes has got tha nautiloid flyin' again. | |||||
Wulfgar: |
And when all that's done, we'll need to think on what's next for us. Even with Auril vanquished, the damage that's been done to Icewind Dale by her treachery won't heal on its own. There's more work to be completed here. And the Champions will see it done. | |||||
| Previous: Ending the Rime - Part 1 | Next: Reghed Glacier Mysteries | |||||
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