Ending the Rime - Part 1 is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.
| Head off in the nautiloid to try to stop the Rime. | |||
| Requirement(s) | Must have completed "Frozen Vengeance" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Ambitious Speakers - Part 1[]
Shady Sidekicks - Part 1[]
Waves[]
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Hank’s Dragon Slayer specialization.
- ↑ 8.0 8.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ 13.0 13.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | Outdoors | Corrupted Townsfolk | human humanoid melee |
|
| 2 | Outdoors | Corrupted Townsfolk | human humanoid melee | |
| 3 | Outdoors | Corrupted Townsfolk | human humanoid melee | |
| 4 | Outdoors | Corrupted Townsfolk | human humanoid melee | |
| 5 | Outdoors | Corrupted Townsfolk x10 | drow dwarf elf human humanoid melee ranged | |
| Boss | Outdoors | Crazed Owlbear | boss monstrosity melee | |
| 6 | Outdoors | Corrupted Townsfolk | human humanoid melee |
|
| 7 | Outdoors | Corrupted Townsfolk, Winter Wolf | human humanoid monstrosity melee | |
| 8 | Outdoors | Winter Wolf, Wolf | beast monstrosity melee | |
| 9 | Outdoors | Winter Wolf, Wolf | beast monstrosity melee | |
| 10 | Outdoors | Winter Wolf x4, Wolf x6 | beast monstrosity melee | |
| Boss | Outdoors | Winter Wolf Alpha | boss monstrosity melee | |
| 11 | Indoors | Rabbit | beast melee |
|
| 12 | Indoors | Hare, Rabbit | beast melee | |
| 13 | Indoors | Hare, Ice Mephit | beast elemental melee | |
| 14 | Indoors | Ice Mephit | elemental melee | |
| 15 | Indoors | Hare x7, Ice Mephit x3 | beast elemental melee | |
| Boss | Indoors | Vicious Rabbit | boss beast melee | |
| 16 | Outdoors | Winter Wolf | monstrosity melee |
|
| 17 | Outdoors | Ice Mephit, Winter Wolf | elemental monstrosity melee | |
| 18 | Outdoors | Winter Wolf, Wolf | beast monstrosity melee | |
| 19 | Outdoors | Ice Mephit, Winter Wolf | elemental monstrosity melee | |
| 20 | Outdoors | Winter Wolf x10 | monstrosity melee | |
| Boss | Outdoors | Abominable Yeti | boss monstrosity melee | |
| 21 | Outdoors | Frost Giant Skeleton | undead ranged | |
| 22 | Outdoors | Frozen Ghoul, Wolf | beast undead melee | |
| 23 | Outdoors | Frozen Ghoul, Skeleton | undead melee | |
| 24 | Outdoors | Frozen Ghoul | undead melee | |
| 25 | Outdoors | Frozen Ghoul x8, Skeleton x3 | undead melee ranged | |
| Boss | Outdoors | Nass Lantomir’s Ghost | boss undead hit-based melee | |
| 26 | Outdoors | Frozen Ghoul | undead melee |
|
| 27 | Outdoors | Wolf | beast melee | |
| 28 | Outdoors | Polar Bear, Wolf | beast melee | |
| 29 | Outdoors | Frost Giant Skeleton, Polar Bear | beast undead melee ranged | |
| 30 | Outdoors | Frost Giant Skeleton x5, Polar Bear x5 | beast undead melee ranged | |
| Boss | Outdoors | Auril's Roc | boss monstrosity hit-based melee | |
| 31 | Indoors | Giant Rat, Ice Mephit | beast elemental melee | |
| 32 | Indoors | Frost Giant Skeleton, Giant Rat | beast undead melee ranged | |
| 33 | Indoors | Giant Rat, Ice Mephit | beast elemental melee | |
| 34 | Indoors | Giant Rat | beast melee | |
| 35 | Indoors | Giant Rat x4, Ice Mephit x6 | beast elemental melee | |
| Boss | Indoors | Ertgard | boss giant armor-based melee | |
| 36 | Underground | Giant Rat | beast melee |
|
| 37 | Underground | Giant Rat | beast melee | |
| 38 | Underground | Giant Rat | beast melee | |
| 39 | Underground | Giant Rat | beast melee | |
| 40 | Underground | Giant Rat x10 | beast melee | |
| Boss | Underground | White Dragon Wyrmling | boss dragon armor-based melee ranged | |
| 41 | Outdoors | Chardalyn Dragonet, Ice Mephit | construct elemental melee |
|
| 42 | Outdoors | Chardalyn Dragonet, Ice Mephit | construct elemental melee | |
| 43 | Outdoors | Ice Mephit | elemental melee | |
| 44 | Outdoors | Ice Mephit | elemental melee | |
| 45 | Outdoors | Chardalyn Dragonet x5, Ice Mephit x6 | construct elemental melee | |
| Boss | Outdoors | Ice Devil | boss devil fiend melee | |
| 46 | Outdoors | Chardalyn Dragonet, Ice Mephit | construct elemental melee | |
| 47 | Outdoors | Chardalyn Dragonet, Ice Mephit | construct elemental melee | |
| 48 | Outdoors | Ice Mephit | elemental melee | |
| 49 | Outdoors | Ice Mephit | elemental melee | |
| 50 | Outdoors | Ice Mephit x10 | elemental melee | |
| Boss | Outdoors | King Gunvald Halraggson | boss human humanoid melee |
Transcript[]
| Head off in the nautiloid to try and stop the Rime. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Calliope: |
I have to say, I'm liking how much easier it is to get around this frozen wasteland by nautiloid than it is on foot. A person could get used to this. | |||||
Celeste: |
I suspect it'll be short-lived. Dredavex and Vorryn will be getting on their way at some point. But while they remain in Icewind Dale, we might get good use of this craft. | |||||
![]() Oarus: |
Champions! It's good to see you again. This is Duvessa Shane, speaker of Bryn Shander. I don't think you met before you departed last time. | |||||
![]() Duvessa: |
We are well met, Champions. And you have all our thanks for everything you've done. Bryn Shander is bursting at the seams with refugees, but we're holding on for now. Though our stores of food and essential supplies are lower than I'd like. We won't survive this endless winter with all these mouths to feed. | |||||
Nayeli: |
I know it won't make any difference in the short term, speaker, but we have the architect of the chardalyn dragon's destruction in custody. We leave Xardorok to you and the other leaders of Ten-Towns, to mete out justice as you see fit. | |||||
![]() Xardorok: |
Meddling fools. You think you've saved Icewind Dale? I am but the harbinger of the fate that awaits you all! Auril's hunger will take your land! And I will take solace in your destruct... | |||||
Jarlaxle: |
All right, time to put the gag back in. And also time to get into fighting formation... I'm not liking the look of that group of refugees on the move! | |||||
| 1 | Defeat 25 Enemies | Returning Xardorok to Bryn Shander for justice won't undo the worst effects of that duergar's treachery. Refugees corrupted by chardalyn remain a potent threat! | ||||
| 2 | Defeat 25 Enemies | Chardalyn corruption is pitting desperate refugees against each other. You need to get this fight under control! | ||||
| 3 | Collect 25 Pieces of Chardalyn | Shards of chardalyn the refugees are carrying are the source of this strife. Grab them all! | ||||
| 4 | Defeat 25 Enemies | Even as you convince corrupted refugees to stand down, still more enter the fray! | ||||
| 5 | Defeat the Crazed Owlbear | A crazed owlbear has been drawn to the sound of combat -- and a force of corrupted refugees tries to pin you down as you deal with that monstrous threat! | ||||
Bruenor: |
Is that tha last o' them? There's so many folks runnin' around here, it's hard ta tell who's who. | |||||
Catti-brie: |
Looks like seeing that owlbear's scared a bunch o' folks back to their senses. But I'm hearing fighting on the other side o' those tents. Come on! | |||||
| 6 | Defeat 25 Enemies | You have the last of the corrupted townsfolk where you want them. Time to convince them to give up this fight! | ||||
| 7 | Defeat 25 Enemies | A pack of winter wolves is raiding the town! And this final gang of corrupted townsfolk won't get out of the fight! | ||||
Catti-brie: |
The last o' the corrupted refugees are scattering. Oarus and Duvessa Shane have folks out to help them. | |||||
Wulfgar: |
Then let us focus on driving these winter wolves back where they came from. Bryn Shander is not your hunting ground, curs! Be gone with you! | |||||
| 8 | Collect 25 Wolf Steaks | These wolves came here with the intent of feeding on desperate survivors. Time to turn the tables! | ||||
| 9 | Defeat 25 Monsters | Each time you drive them back, more wolves and winter wolves crash into the fray! | ||||
| 10 | Defeat the Winter Wolves | The alpha who leads the winter wolves regroups their forces for a final assault! | ||||
Nayeli: |
That's the last of them. Hopefully now the survivors can get a bit of respite. | |||||
![]() Duvessa: |
You have our thanks again, Champions. But I'm afraid our situation has grown more dire. The winter wolves rampaged through our stores. We have a week's supplies at most -- and still more refugees on the way. | |||||
![]() Oarus: |
It's this accursed rime of Auril's that's the biggest hindrance. With our folk free to hunt, to fish, we could get back on our feet. But this fell magic will starve us out in short order. | |||||
Bruenor: |
We been talkin' 'bout tha need ta end this rime since we got here. But even after all we done, we're no further ahead on ideas o' how ta do it. | |||||
![]() Vellynne: |
Champions. I think I might be able to help you on that account. If we may talk at long last about the quest I had wanted to discuss with you? | |||||
Celeste: |
Vellynne. You have our thanks for your assistance, and for staying with the refugees. But our focus needs to be on Auril, and ending this rime. We can't allow any quest to get in the way of that. | |||||
![]() Vellynne: |
But this is what I'm telling you, Celeste. I'm in search of a missing wizard, and magic that I think might hold some clue to this Everlasting Rime. And with your help -- and access to your new flying ship -- I don't think we'll have any problem finding it. | |||||
Bruenor: |
Sounds like it's time we had ourselves a proper conversation, then. Champions! Let's get back ta tha nautiloid. Vellynne, tell us what ye know -- and let's figure out where we're headin'. | |||||
Celeste: |
That's quite the story, Vellynne. But please understand that our dealings with other wizards of the Arcane Brotherhood in Icewind Dale has been... less than satisfactory. | |||||
![]() Vellynne: |
I understand, Celeste. Avarice was a... companion of mine, and as duplicitous as you discovered. But I share my identity and my mission with you freely. As a sign of trust. | |||||
Catti-brie: |
The broad details o' what ye're saying check out. Everyone in the dale knows the Island o' Solstice in the Sea o' Moving Ice -- but what we know is to stay away from it. The frost giants that built their fortress there don't like visitors. | |||||
Celeste: |
Vellynne, this magical tome you spoke of, the Codicil of White. You need it to find a lost Netherese city? | |||||
![]() Vellynne: |
Yes, but that part of the quest will be mine alone. What's of concern to you, Champions, is that the book was created by the most ardent followers of the Frostmaiden. It holds the secrets to powerful magic. And what I've learned of it suggests that the force that created the Everlasting Rime might be one of its secrets. | |||||
Jarlaxle: |
I hate to interrupt a solid adventure hook, but is anyone else hearing that skittering sound? | |||||
Bruenor: |
That's just tha echoin' o' all this empty space in tha cargo bay. All them rabbits and hares we cleared out before musta been dampenin' tha noise in here. | |||||
Jarlaxle: |
I'd hold that thought if I were you... | |||||
| 11 | Defeat 25 Monsters | Flying on the nautiloid should get you to the Island of Solstice in good time. But you can keep yourselves occupied by dealing with the rabbits that still infest the cargo hold! | ||||
| 12 | Defeat 25 Monsters | A mob of hares joins the frenzied fray! Put these creatures down! | ||||
Bruenor: |
Oi! That weren't no bunnies shakin' tha ship that bad. What's goin' on? | |||||
![]() Vorryn: |
Destination near! Snowflake-shaped island ahead! | |||||
![]() Dredavex: |
Very near. Very near! And creatures come out in welcome! | |||||
| 13 | Collect 25 Symbols of Auril | As you near the Island of Solstice, ice mephits swarm the nautiloid! And these hares won't let you get in a solid counterattack! | ||||
Deekin: |
Doom, boss. Birds of doom. | |||||
Jarlaxle: |
Mephits are not birds, Deekin. Stay focussed. | |||||
| 14 | Defeat 25 Monsters | The mephits swarm in greater numbers and the nautiloid is taking a pounding! Put all these annoying elementals down! | ||||
| 15 | Defeat the Vicious Rabbit | A vicious rabbit leads the last of the hares against the mephits in a desperate fight to claim the cargo hold! And you're caught in the middle! | ||||
Bruenor: |
Can't get no headway in this fight! Everywhere I turn, I got somethin' nibblin' at me! | |||||
Calliope: |
Don't worry about it. I'm pretty sure we've got something larger coming in to mix things up... | |||||
Celeste: |
That shrieking... it's Auril's roc! What's it doing out here? | |||||
![]() Dredavex: |
Warnings! Nautiloid is under attack! | |||||
![]() Vorryn: |
Under attack! Evasive maneuvers are being implemented! | |||||
Calliope: |
Blasted bird must have been following us. Everybody freaking hang on! | |||||
Bruenor: |
I got nothin' ta hang on ta! 'Tis still bunnies every which way! | |||||
Calliope: |
Then wrap them around you as a cushion! We're going down! | |||||
Deekin: |
Deekin tried to warn you... | |||||
Minsc: |
Minsc sees no sign of great bird. Roc of Auril has fled after bringing down crash landing. Hopefully nautiloid is not beyond repair. | |||||
Celeste: |
Vorryn and Dredavex said they thought the damage was minor, but it'll take them some time to effect repairs. Time that we should put to use trying to get away from the crash site. If that roc comes back, we don't want to make it easy to find us. But what in fate's name is that tower in the distance? | |||||
Wulfgar: |
That's Grimskalle, the frost giant fortress. And as Catti-brie said, a site best avoided. If they've done some manner of bargain with Auril, we'll have a dire threat on our hands. | |||||
![]() Vellynne: |
That shouldn't be a problem. We're looking for a former companion of mine, foolish enough to come here but not fool enough to take on giants singlehandedly. Nass. Another wizard of the Arcane Brotherhood. A lesser mage trying to make a name for herself who... set out on her own to seek the codicil. | |||||
Jarlaxle: |
Meaning she betrayed you and tried to claim this book for herself, before you could do the same to her? | |||||
![]() Vellynne: |
Something like that, yes. I know she was bound for the Island of Solstice, and that she hasn't been seen since. And she's carrying a magic relic that's essential to unlocking the secrets of the codicil. | |||||
Bruenor: |
Sounds relatively straightforward, then. So let's get ta searchin'. | |||||
| 16 | Defeat 25 Monsters | Auril's roc is nowhere to be seen as you set out in search of the lost wizard Nass. But a hunting pack of winter wolves is on the move! | ||||
| 17 | Defeat 25 Monsters | Ice mephits join the winter wolves to try to take you down. Stand fast! | ||||
| 18 | Collect 25 Wolf Steaks | A pack of lesser wolves join with their winter wolf kin to harry you. Time to turn these predators into useful rations! | ||||
| 19 | Defeat 25 Monsters | As you push farther onto the island, the ice mephits appear ready to break. But the winter wolves only redouble their assault! | ||||
| 20 | Defeat the Abominable Yeti | The last of the winter wolves mass for a final attack -- and an abominable yeti entering the fray makes this an even deadlier fight! | ||||
Wulfgar: |
This is most strange. The legends of the Island of Solstice seem out of step with the threats we've seen here so far. Even with no giants to be seen, this place is alive with menace. | |||||
Nayeli: |
It's this Everlasting Rime. Icewind Dale has become a predatory playground for creatures of cold. | |||||
Minsc: |
Lesser animals on island must have been eaten to extinction or driven to ground in fear. Minsc has seen only one small weasel skulking ahead of us so far. All else is mephits and wolves. | |||||
![]() Vellynne: |
Did you say... where did you see this weasel? | |||||
Boo: |
Squeak! | |||||
Minsc: |
As Boo says, weasel is just there, straight ahead. | |||||
![]() Vellynne: |
This is good fortune. That's Nass's familiar! And it looks as though it's trying to draw us on. The fool Nass must have gotten into trouble. | |||||
Bruenor: |
Well, whatever trouble she's in, tha Champions is as good at rescue missions as anythin' else. Everybody follow that weasel, double time! | |||||
| 21 | Defeat 25 Monsters | Giant undead ranging across this part of the island don't take kindly to your trespassing. Hit them hard! | ||||
Wulfgar: |
The weasel's circling now. There's something ahead. | |||||
Celeste: |
The skeletons have fallen back. Hopefully we'll have a moment's respite if Nass needs healing. | |||||
Boo: |
Squeak! | |||||
Minsc: |
Ah, no. Boo is right. This Nass is taking very long rest. She is... dead. | |||||
![]() Vellynne: |
Ah, Nass. Always looking ahead and never behind you. This is a poor end. | |||||
Catti-brie: |
She's frozen solid. Looks like she got here by ship but ended up in the water. She wouldn't have stood a chance. But... wait. What's that she's holding under all that ice? | |||||
![]() Vellynne: |
My professor orb is what she's holding! Thank the fates it didn't go down with whatever ship she came here on. That's the relic that will help us locate the Codicil of White. We'll just need to carefully break it loose. | |||||
Bruenor: |
Might have ta put that on hold fer a tick. We got trouble incomin'! | |||||
| 22 | Defeat 25 Monsters | Where the frost giant skeletons have scattered, a gang of frozen ghouls and a ravenous wolf pack attempt to surround you! | ||||
| 23 | Collect 25 Frozen Shards | Breaking away the ice from Nass's body will let you collect the orb -- but these ghouls and skeletons aren't making it easy for you! | ||||
| 24 | Defeat 25 Monsters | These frozen ghouls have you surrounded! Push past them! | ||||
Wulfgar: |
We're getting pinned down here! We need to move! Vellynne, are you almost there? | |||||
![]() Vellynne: |
Nearly got it... there! The orb is freed! | |||||
![]() Professor Orb: |
Ye gods, I was afraid no one would find us! | |||||
Bruenor: |
Oi! Is that glass ball supposed ta be talkin'? | |||||
![]() Vellynne: |
Indeed. Every professor orb is a magical scholar, filled with knowledge. You're safe now, Professor Skant. We'll get you out of here. | |||||
![]() Nass's Ghost: |
Oh, so is this how it is, Vellynne? Steal back the things I rightfully stole in the first place? You think me defenseless? You think yourself better than me? I'll show you who wields true power! | |||||
Nayeli: |
A ghost! Nass's spirit is still haunting the place where she died! | |||||
![]() Nass's Ghost: |
Lies! I haven't died! I have work to do! And you're all in my way! | |||||
| 25 | Defeat the Nass | Nass's ghost has a score to settle -- and her undead fury has driven the ghouls and skeletons into a vengeful rage! | ||||
Bruenor: |
That's tha last o' them ghouls and skeletons down. And we got this ghost right where we want her! | |||||
Celeste: |
Wait, Bruenor! There might be things she can tell us. Nass, please hear me. We didn't come to harm you. In fact, we're on the same mission you were. We've come with Vellynne to seek the Codicil of White. Have you learned anything of it? Will you share what you know? Let us work together? | |||||
![]() Nass's Ghost: |
Not fair... the codicil should have been my discovery. People would know my name, then. | |||||
![]() Vellynne: |
People would know your ambition, thief. You won't make up for your failings now... | |||||
Celeste: |
Vellynne, that's enough. Nass, if you help us find the codicil, I promise to make certain that everyone knows the part you played. We're desperate to find the means to save Icewind Dale from Auril's Everlasting Rime. If the Codicil of White holds some clue, we must find it. | |||||
![]() Nass's Ghost: |
You'll tell them... tell them I was good enough. The codicil... I followed the old lore here. You'll find it in the fortress, in Grimskalle. Auril keeps it there... her power strong there... tell them... | |||||
Nayeli: |
She's moved on. Her familiar, too. And it looks like Grimskalle is our next destination. | |||||
| 26 | Defeat 25 Monsters | The route to Grimskalle lies before you -- but the last of the frozen ghouls are dogging your steps! | ||||
| 27 | Defeat 25 Monsters | Wolves on the hunt catch sight of your passage! Push past them! | ||||
Celeste: |
There, in the snow. What are those? | |||||
Wulfgar: |
Relics of the frost giants by their look. Abandoned. Something's wrong here. The frost giant skeletons we met earlier... did something attack and destroy the giants here? | |||||
Bruenor: |
Don't know what it coulda been that woulda overwhelmed them. Grimskalle was said ta be tha strongest fortress in tha north. | |||||
Nayeli: |
Nass's ghost said the codicil had been stored there. It certainly sounds as though the giants are working with Auril. But perhaps they didn't join her willingly... | |||||
Bruenor: |
Only one way ta find out. Let's keep movin'. And grab up them relics in case they can tell us anythin'. | |||||
| 28 | Collect 25 Ancient Frost Giant Relics | Polar bears join the wolf pack hunt to try to bring you down. But you can't let these predators stop you from collecting these frost giant relics! | ||||
| 29 | Defeat 25 Monsters | Grimskalle stands before you! And some of the frost giants who once occupied the fortress are hanging around even after death! | ||||
Calliope: |
Listen up! That roc is back! | |||||
Nayeli: |
Eyes skyward! Watch for it! | |||||
Bruenor: |
It might just be makin' another flyby attack. Tryin' ta get us ta clear out. | |||||
Jarlaxle: |
I see it. And that's no flyby! Everyone scatter! | |||||
| 30 | Defeat the Auril | Auril's roc seems intent on preventing you from reaching the fortress! Time to bring this monstrous bird down to earth! | ||||
Bruenor: |
Finally got that blighter down! I'm tellin' ye, I ain't gonna miss wonderin' 'bout tha next time that blasted bird was gonna try ta ambush us. | |||||
Wulfgar: |
No. This wasn't an ambush. The roc was defending the fortress, and did so with its life. | |||||
Catti-brie: |
And earlier, when it buzzed the nautiloid. We were thinking it just followed us random-like, but what if it was more than that? What if this is where that monstrous bird's been ranging out from the whole time? | |||||
Celeste: |
The dead frost giants we've seen... the codicil kept in the fortress... my friends, I think we've stumbled into the answer we've been seeking. We know that Auril must have a center of power in Icewind Dale. A place in which the magic of the Everlasting Rime is centered. I think Grimskalle might be it! | |||||
Celeste: |
There's powerful magic in this place. An aura of divine energy. Of spite and wrath... | |||||
Wulfgar: |
This is a foreboding sight. The destruction here. It's absolute. | |||||
Bruenor: |
Somethin' came through this place like a batterin' ram. No sign that any o' tha giants survived. | |||||
Calliope: |
Something's still lurking here, though. Look sharp! | |||||
| 31 | Defeat 25 Monsters | The feast hall of Grimskalle lies in ruins. But the ice mephits and frosty giant rats that lair here appear ready to party! | ||||
| 32 | Defeat 25 Monsters | As the mephits regroup, a pack of frost giant skeletons enter the fray! | ||||
| 33 | Collect 25 Frozen Scrolls | These frozen scrolls might provide some clue as to the magic lingering in the fortress. Grab them up! | ||||
| 34 | Defeat 25 Monsters | The farther you push into the hall, the more these frosty rats seem intent on forcing you back. Hit them hard! | ||||
Bruenor: |
We gotta get these rats put down before them mephits can regroup. | |||||
Catti-brie: |
Too late. They're on their way... wait. What's that sound? | |||||
Minsc: |
Heavy, heavy footsteps approach. There! Is at least one giant in Grimskalle that still lives! | |||||
![]() Ertgard: |
Who comes? The Frostmaiden's servants? Show yourselves before Ertgard! Face me! And I will show your goddess the contempt she deserves! | |||||
Calliope: |
If that giant can't see us plain, he's got trouble seeing. We're freaking right here! | |||||
Celeste: |
It sounds like he knows what happened here. We need to try to talk to him. | |||||
Bruenor: |
Ain't gonna be easy. He looks like he's down fer a fight whether we want one or not! | |||||
| 35 | Defeat the Ertgard | The frost giant Ertgard surges furiously into the fray! But trying for detente means clearing these rats and mephits out first! | ||||
![]() Ertgard: |
Ah! You task me, still. I am bloodied but unbowed. Fight me. Fight me! | |||||
Nayeli: |
Ertgard! Noble giant, this fight is done. You're badly wounded. Let us help you. | |||||
![]() Ertgard: |
No! No. There is no aid that can bring back my kin, my friends. Lost to the treachery of the Frostmaiden, curse her name for all time. | |||||
Celeste: |
Ertgard, we don't serve Auril. We're here in search of a way to end her power in Icewind Dale. Please, will you tell us what happened here? | |||||
![]() Ertgard: |
You are not... ah, forgive me. My anger is all that drives me now. The Frostmaiden, curse her name. She has claimed Grimskalle as her sanctum. Each night, she flies forth on the back of that evil roc and casts her spell. The aura and the rime, bound by... fell magic... | |||||
Celeste: |
He's fading. Ertgard, are you saying that Auril is here? Grimskalle is her seat of power? | |||||
![]() Ertgard: |
Yes... her power... the white book. She will freeze all... end all life... we could not... stop her. Seek her... the tests... go beyond the ice... | |||||
Nayeli: |
He's gone. And this is monumental news. Auril is here. Her power is here. Friends, this is where we break the wrath of the Everlasting Rime! This is where the fate of Icewind Dale will be decided. Come on! | |||||
Bruenor: |
Been explorin' this place fer what feels like forever. Nothin' but ice and death and emptiness. | |||||
Celeste: |
I'm trying to feel for a central source of magic, but there's powerful dweomer everywhere here. I can't focus in. | |||||
Catti-brie: |
Seek Auril beyond the ice, the giant said. And something about tests? But this place is nothing but ice. What was he speaking o'? | |||||
Nayeli: |
There must be some area we haven't seen yet. Some place where the ice is special? | |||||
Jarlaxle: |
I think I see something that fits the bill... look! Through there. | |||||
Bruenor: |
What in... it's some kind o' giant ice rink! And what's with them hallways and doors set all around it? | |||||
Celeste: |
I can feel an upsurge in magic ahead. It's some sort of nexus. Auril's power is strong here. And we need to find out its source. | |||||
Minsc: |
Minsc suggests keeping weapons ready while search is underway. Frosty giant rats are ready to give welcome! | |||||
| 36 | Defeat 25 Monsters | Crossing this ice rink promises to be a treacherous journey -- and the frosty giant rats at play here aren't going to make it any easier! | ||||
Calliope: |
I can barely see, these freaking rats are so thick on the ground. So thick on the ice. You know what I mean. | |||||
Jarlaxle: |
Never mind seeing, I can barely stand! How are we supposed to fight on this? | |||||
Minsc: |
Minsc's advice is keep feet close together and knees slightly bent. Like this, you see? | |||||
![]() Ukuma: |
That's the way! Look, you're a natural! Ukuma sees it. Just watch this guy go! | |||||
Catti-brie: |
What is... is that...? | |||||
Jarlaxle: |
A talking giant walrus, yes. And it's... playing with the rats? | |||||
![]() Ukuma: |
Gotta keep these rats moving. Look, see? Hit 'em hard! Keep 'em sliding! Gotta get in there, gotta skate hard! Let's go! | |||||
| 37 | Defeat 25 Monsters | As fast as you send the rats skittering off, this talking giant walrus slides them back into the fray! | ||||
| 38 | Collect 25 Frosty Rat Tails | Playing defense against these rats isn't working. Maybe taking trophies from a few of them will cool them down! | ||||
Bruenor: |
Oi, walrus! Ukuma or whatever ye're callin' yerself. We're tryin' ta clear these rats out and ye keep whippin' em back our way! Call it a day and let's talk, maybe. | |||||
![]() Ukuma: |
Nope, can't stop, gotta press 'em. Look now, watch this line change. Crossing center, there they go! | |||||
| 39 | Defeat 25 Monsters | Each time you almost get these rats under control, Ukuma whips them into a fighting frenzy once more! | ||||
Catti-brie: |
We've got the rats on the run, I think. They're finally starting to scatter. | |||||
Minsc: |
Minsc cannot help but observe that as rats scatter, they are looking past Champions and seeing something else... | |||||
![]() Ukuma: |
Oh! A white dragon wyrmling comes in off the reserve bench! That's a power play opportunity if I've ever seen one! | |||||
Wulfgar: |
That wyrmling's on the hunt! And it's looking at more than giant rat on the menu! | |||||
| 40 | Defeat the White Dragon Wyrmling | A white dragon wyrmling sends this ice-rink fight into sudden-death overtime! | ||||
Catti-brie: |
Well, that wyrmling managed to get the rats on the run at least. Hey! Ye talking walrus. Ye maybe want to take a time out from this ice follies ye're running and give us a moment's rest? | |||||
![]() Ukuma: |
Oh, what a play! I'm telling you, this line really makes things happen. | |||||
Nayeli: |
We'll take that as a compliment. Ukuma, is it? We've got a long story behind us and not much time. So perhaps you can share yours? What are you doing here? | |||||
![]() Ukuma: |
Well, they said I was supposed to stand guard on the rink, but where's the fun in that? All this ice here, well gee willikers, you gotta use it! | |||||
Celeste: |
Ukuma, I can see you've been awakened. Is this Auril's magic, do you know? | |||||
![]() Ukuma: |
Oh, yeah, the Frostmaiden. I say, she runs a good show from behind the bench, but she doesn't know the rink like I do. She's all, like, 'Watch the doors, these are the tests of Auril', but you can't just watch doors all day. You gotta get these kids on the ice! | |||||
Jarlaxle: |
Well, this is a delightful conversation, but I think we all just heard the same thing. The doors down those hallways are the tests of Auril? And we're supposed to seek Auril beyond the ice. | |||||
Celeste: |
Agreed. The magic here is still tangled, but I can feel planar power in the doors. Passing through them will take us somewhere. Whether these tests are about challenging Auril or something to do with where the codicil is hidden, this is our next step. | |||||
Bruenor: |
What tha... is this some kind o' dream, or has we been teleported? | |||||
Celeste: |
Teleported. Auril's brought us to some other location in Icewind Dale. Everyone stay close. We don't know what we're facing here. | |||||
Calliope: |
Say, I couldn't help but notice as we were passing through it that there was a sign above that magic door saying 'Cruelty.' Is that maybe anything we want to worry about? | |||||
Catti-brie: |
The other doors didn't sound much more friendly. 'Endurance,' 'Isolation,' and 'Preservation.' But wherever we've come, there's other folks fighting all around us. And by the state o' this camp, it looks like they've fallen on hard times. | |||||
Wulfgar: |
This is a camp of the Bear Tribe, one of the clans of Reghed nomads who were once my people. | |||||
Celeste: |
And they're fighting off Chardalyn dragonets. This doesn't bode well. | |||||
Bruenor: |
Thought we'd made short work o' all them chardalyn constructs. With tha chardalyn dragon down, where's they comin' from? | |||||
Celeste: |
I don't know. But we need to make sure none of them flee this fight intact! | |||||
| 41 | Defeat 25 Monsters | The first test of Auril brings you to a remote Icewind Dale tribal camp -- and straight into a deadly battle! | ||||
| 42 | Defeat 25 Monsters | Ice mephits and chardalyn dragonets continue to hound you. Hit them hard! | ||||
Minsc: |
Last of dragonets have fallen, Minsc thinks. But mephits look to be regrouping for new attacks. | |||||
![]() Gunvald: |
Who are you? Why have you come here? I am Gunvald Halraggson, king of the Bear Tribe. Are the Frostmaiden's minions not punishment enough that she sends warriors to harry us now? | |||||
Wulfgar: |
Slow there, friend. I'm Wulfgar, once of the Elk Tribe. We're the Champions, and no friends or servants of Auril's. We're here to help the folk of Icewind Dale, and if we can be of any aid to the Reghed clans, just ask us. | |||||
![]() Gunvald: |
Indeed? Follow me, then. And we will see how you fare against the evils the Frostmaiden sends against us. | |||||
| 43 | Collect 25 Symbols of the Bear Tribe | Scattered symbols of the Bear Tribe confirm the toll that Auril's attacks have taken. Grab them up to return them to their rightful owners! | ||||
| 44 | Defeat 25 Monsters | As hard as you hit them, the ice mephits keep coming back for more! | ||||
![]() Gunvald: |
You see the threats we face? But Auril's endless blizzard is even more dire. Our hunters go out and find no game -- if they return at all. We are slowly starving. But I will save my people. Come! | |||||
Bruenor: |
Oi. Not sure if I'm readin' too much inta this or not, but that door we took ta get here made this out as some kind o' test o' cruelty. We been gettin' a good workout in this fight, but I ain't feelin' like that's quite hittin' tha mark yet. | |||||
Celeste: |
I agree, Bruenor. There's something else at play here, but I don't know what yet. We just need to be ready. | |||||
| 45 | Defeat the Ice Devil | A wave of chardalyn dragonets hurl themselves back into the fray -- and they've brought an ice devil to give them an edge in this fight! | ||||
Wulfgar: |
It looks as though Gunvald has called some sort of conclave. Everyone in the tribe is here. | |||||
Catti-brie: |
I can see four folks standing alone there at the center. Tribal elders, maybe? Is there some sort o' ceremony going on? | |||||
![]() Gunvald: |
My people! We face starvation and ruin, thanks to the evils of the Frostmaiden. But I have decreed that our people will survive, through patience and sacrifice. These four elders will be killed, that the rest of our folk may eat. | |||||
Jarlaxle: |
... All right, that took an unexpected turn. | |||||
![]() Gunvald: |
And look here! The Champions have come to aid us in our hour of need. So step forth, strangers. Save us from the shame of slaying our own. Kill these elders for us, and accept our gratitude. | |||||
Calliope: |
And the cruelty shoe drops. Is this... are we meant to do this? Is this part of finding Auril? | |||||
Bruenor: |
It might be part o' tha Frostmaiden's plan. But if it is, we're gonna be changin' things up a bit right now. Oi, Gunvald! There ain't no way these elders is dyin' while tha Champions stand here. So ye need ta sit with us and talk about other options fer helpin' yer folk. | |||||
Minsc: |
Minsc does not mean to interrupt talk of talking, but mephits and dragonets are returned! All the camp is under assault! | |||||
| 46 | Defeat 25 Monsters | Getting to Gunvald Halraggson might be the only way to end this test -- but more waves of mephits and dragonets mean to hold you where you stand! | ||||
| 47 | Defeat 25 Monsters | The numbers of chardalyn dragonets are finally waning! One last push should clear these deadly constructs away! | ||||
| 48 | Collect 25 Pieces of Tent | Even as they attack you, the furious ice mephits are destroying what's left of the Bear Tribe's tents. Help salvage what you can! | ||||
| 49 | Defeat 25 Monsters | The mephits' numbers are beginning to thin -- but you need to put them down for good! | ||||
Bruenor: |
Does anyone see that Gunvald? I don't trust that blighter! | |||||
Catti-brie: |
I've got eyes on him. And he's fighting his way through this storm o' mephits straight toward us! | |||||
![]() Gunvald: |
Deceivers! Servants of Auril! You will all pay the price for the Frostmaiden's cruelty! | |||||
Nayeli: |
Gunvald, it doesn't need to be this way. Let us help you! | |||||
![]() Gunvald: |
Enough words! Enough lies! I am king here, and I will see you fall! | |||||
| 50 | Defeat the Mad King Gunvald | Gunvald Halraggson has no warriors willing to stand at his side. But Auril's ice mephits mean to support his last stand! | ||||
Nayeli: |
That's the end for him. Auril's senseless purpose has claimed another victim. | |||||
Celeste: |
It's worse than that, Nayeli. The four elders... they were caught defenseless in the mephit assault. All of them are fallen. | |||||
Bruenor: |
Tha test o' cruelty. Auril likes ta win at any cost. But this victory's gonna cost her more in tha long run. She's made this even more personal now... | |||||
Celeste: |
There's a magical surge around us. Everyone, stand fast. Auril's power is returning us to Grimskalle. And the three tests remaining... | |||||
| Previous: Frozen Vengeance | Next: Ending the Rime - Part 2 | |||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||






















