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Dungeon Master is a Support, Healing, and Gold Find Champion who is always eligible for an adventure, though he may leave you with a frightened Uni for a few areas. He enjoys mentoring younger Champions, and helps everyone be their ultimate best!
He is Dungeon Master, your guide in the realm of Dungeons & Dragons! Don't let his short stature and befuddling riddles fool you, this magical master controls the strange forces at work during any adventure.
„
Abilities[]
Magic Missile - Basic Attack
Dungeon Master raises his hands, and 1 or more white rays strike a random enemy.
Dungeon Master Rules – Level 0 Ability
Dungeon Master is eligible to start in all adventures, even if the Patron, Variant, or other restrictions would say otherwise.
Patience, Young Ones! – Level 25 Ability
Dungeon Master increases the damage of all Champions by +100% for each Champion in the formation that is 20 years or younger, stacking multiplicatively. If the sum of the six youngest Champions' ages is 100 years or less, the bonus is increased by 400%. This effect applies even if Dungeon Master is "away" due to Disappearing Act.
Words of Encouragement – Level 50 Ability
Dungeon Master adds 50 temporary hit points to the entire party upon entering an area when Dungeon Master is present.
Disappearing Act – Level 75 Ability
Upon entering a new area, there is a 50% chance that Dungeon Master does not appear in the formation and is replaced by a frightened Uni the Unicorn. While Dungeon Master is away, the formation's gold find is increased by +100%. If you return to a previously completed area, Dungeon Master is always with the formation.
Specialization Choice – Level 100
Special Guest Star
Dungeon Master uses his powers to plane shift in one random Champion that is normally not eligible for the adventure. If there are any bench seats with no eligible Champions, an ineligible Champion from those seats is always chosen. Otherwise an ineligible champion from a random seat is chosen. The Champion can not be from Dungeon Master's seat.
Where Did He Go This Time?
The chance Dungeon Master doesn't join the formation in Disappearing Act is increased to 75%, and gold find amount is also increased by +100%.
Fear Not, Champions!
The chance Dungeon Master doesn't join the formation in Disappearing Act is decreased to 25%, and the temporary hit points gained by Words of Encouragement are increased by +100%.
Invigorate – Level 150 Ultimate Ability
Dungeon Master waves his hands, and the Ultimate ability with the longest remaining cooldown immediately recharges. The cooldown for this Ultimate is set to the time the recharged Ultimate had left. Dungeon Master increases the damage of all Champions in the formation by +400% for half of the time his Ultimate is cooling down.
Upgrades[]
Level
Cost
Damage
Damage All
Patience Young Ones!
Words of Encouragement
Disappearing Act
0
1.00e08
Unlock Ability:
Dungeon Master Rules
25
7.26e08
Unlock Ability:
Patience, Young Ones!
40
2.64e09
+200%
50
6.26e09
Unlock Ability:
Words of Encouragement
65
2.28e10
+100%
75
5.40e10
Unlock Ability:
Disappearing Act
90
1.97e11
+300%
100
4.65e11
Unlock Specialization Choice:
Special Guest Star
Where Did He Go This Time?
Fear Not, Champions!
120
2.61e12
+300%
150
3.46e13
Unlock Ultimate:
Invigorate
160
8.19e13
+300%
180
4.59e14
+100%
190
1.09e15
+300%
200
2.57e15
+200%
210
6.09e15
+300%
220
1.44e16
+100%
240
8.08e16
+70%
260
4.53e17
+300%
300
1.42e19
+300%
330
1.89e20
+300%
350
1.06e21
+100%
370
5.93e21
+300%
380
1.40e22
+70%
390
3.32e22
+300%
400
7.87e22
+100%
410
1.86e23
+100%
440
2.47e24
+300%
480
7.76e25
+300%
490
1.84e26
+100%
500
4.35e26
+70%
530
5.77e27
+300%
580
4.29e29
+300%
600
2.40e30
+100%
640
7.55e31
+200%
650
1.79e32
+300%
680
2.37e33
+70%
690
5.62e33
+300%
700
1.33e34
+100%
770
5.54e36
+300%
790
3.11e37
+100%
800
7.35e37
+100%
850
5.47e39
+300%
880
7.25e40
+70%
900
4.06e41
+100%
910
9.62e41
+300%
920
2.28e42
+100%
950
3.02e43
+300%
1000
2.25e45
+200%
1020
1.26e46
+300%
1040
7.06e46
+100%
1080
2.22e48
+70%
1090
5.25e48
+300%
1140
3.90e50
+100%
1150
9.24e50
+300%
1220
3.85e53
+200%
1230
9.11e53
+300%
1260
1.21e55
+100%
1270
2.86e55
+70%
1320
2.13e57
+300%
1350
2.82e58
+100%
1360
6.69e58
+100%
1400
2.10e60
+100%
1430
2.79e61
+300%
1460
3.70e62
+100%
1470
8.75e62
+70%
1560
2.04e66
+200%
1570
4.84e66
+100%
1580
1.15e67
+300%
1660
1.13e70
+70%
1680
6.33e70
+100%
1690
1.50e71
+100%
1780
3.50e74
+100%
1820
1.10e76
+100%
1840
6.16e76
+200%
1850
1.46e77
+100%
1860
3.45e77
+70%
1870
8.18e77
+100%
1900
1.09e79
+200%
1930
1.44e80
+100%
1960
1.91e81
+100%
1990
2.53e82
+100%
2040
1.88e84
+200%
2055
6.86e84
+70%
Total:
-
-
-
-
-
-
Equipment[]
Slot
Icon
Description
Common
Uncommon
Rare
Epic
1
Increases the damage of all Champions by:
10% Shiny 15%
65% Shiny 97.5%
120% Shiny 180%
230% Shiny 345% Golden 460%
2
Increases the damage of all Champions by:
10% Shiny 15%
65% Shiny 97.5%
120% Shiny 180%
230% Shiny 345% Golden 460%
3
Increases the effect of Dungeon Master's Patience, Young Ones! ability by:
25% Shiny 37.5%
87.5% Shiny 131.25%
150% Shiny 225%
275% Shiny 412.5% Golden 550%
4
Increases the effect of Dungeon Master's Words of Encouragement ability by:
10% Shiny 15%
30% Shiny 45%
50% Shiny 75%
100% Shiny 150% Golden 200%
5
Increases the effect of Dungeon Master's Disappearing Act ability by:
25% Shiny 37.5%
87.5% Shiny 131.25%
150% Shiny 225%
275% Shiny 412.5% Golden 550%
6
Increases the effect of Dungeon Master's Invigorate ability by: