Deekin's Mission is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.
| Escort the surviors to Bryn Shander, as you debate how best to move forward. | |||
| Requirement(s) | Must have completed "Waiting on Sunrise" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Dive Bomb[]
Fire and Ice[]
Don't Lose Your Head[]
| File:Icon Don't Lose Your Head.png | Escort the survivors to Bryn Shander while under assault by brain eating intellect devourers! | |||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | An Intellect Devourer spawns with each wave. They don't drop gold or count towards quest progress. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 0 | 1 | Imoen[WL 1], Lae'zel, Zorbu |
| armor-based | 0 | 2 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 2], Lucius, Selise[WL 3], Windfall[WL 4], Wulfgar |
| beast | 29 | 3 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 6 | 0 | Kalix[WL 5], Wyll[WL 6] |
| goblin | 11 | 1 | |
| hit-based | 1 | 2 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 4] |
| human | 1 | 0 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 12 | 1 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 49 | 10 | |
| monstrosity | 5 | 3 | Ezmerelda[WL 8], Imoen[WL 1], Minsc[WL 1] |
| ranged | 5 | 0 | |
| undead | 9 | 2 | Brother Uriah[WL 9], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 10], Wyll[WL 11], Zorbu |
| winter | Warning - Waves value should be set between 0 and 50 ! (click this link for more info) Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ 7.0 7.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | underground | Giant Spider | beast melee |
|
| 2 | underground | Giant Spider | beast melee | |
| 3 | outdoors | Snow Mound, Northern Goblin | static hit-based goblin humanoid ranged | |
| 4 | outdoors | Northern Goblin | goblin humanoid melee | |
| 5 | outdoors | Northern Goblin x10 | goblin humanoid melee ranged | |
| Boss | outdoors | Goblin Warleader | boss goblin humanoid melee | |
| 6 | outdoors | Hare, Winter Wolf | beast monstrosity melee |
|
| 7 | outdoors | Winter Wolf | monstrosity melee | |
| 8 | outdoors | Polar Bear, Winter Wolf | beast monstrosity melee | |
| 9 | outdoors | Polar Bear | beast melee | |
| 10 | outdoors | Polar Bear x10 | beast melee | |
| Boss | outdoors | Albino Bear | boss beast melee | |
| 11 | outdoors | Axe Beak, Polar Bear | beast melee |
|
| 12 | outdoors | Axe Beak, Hare | beast melee | |
| 13 | outdoors | Hare | beast melee | |
| 14 | outdoors | Hare | beast melee | |
| 15 | outdoors | Axe Beak x5, Hare x5 | beast melee | |
| Boss | outdoors | Axe Beak Alpha | boss beast melee | |
| 16 | outdoors | Hare | beast melee | |
| 17 | outdoors | Hare, Northern Goblin | beast goblin humanoid melee | |
| 18 | outdoors | Corrupted Townsfolk | human humanoid melee | |
| 19 | outdoors | Hare, Wolf | beast melee | |
| 20 | outdoors | Wolf x10 | beast melee | |
| Boss | outdoors | Peryton | boss monstrosity hit-based melee | |
| 21 | outdoors | Winter Wolf | monstrosity melee |
|
| 22 | outdoors | Northern Goblin, Winter Wolf | goblin humanoid monstrosity melee | |
| 23 | outdoors | Northern Goblin | goblin humanoid melee | |
| 24 | outdoors | Hare, Northern Goblin | beast goblin humanoid melee ranged | |
| 25 | outdoors | Northern Goblin x10 | goblin humanoid melee ranged | |
| Boss | outdoors | Dire Wolf | boss beast melee | |
| 26 | outdoors | Hare, Wolf | beast melee |
|
| 27 | outdoors | Hare, Wolf | beast melee | |
| 28 | outdoors | Hare | beast melee | |
| 29 | outdoors | Hare | beast melee | |
| 30 | outdoors | Hare x10 | beast melee | |
| Boss | outdoors | Bulette | boss monstrosity armored-based melee | |
| 31 | outdoors | Hare | beast melee |
|
| 32 | outdoors | Hare | beast melee | |
| 33 | outdoors | Hare, Northern Goblin | beast goblin humanoid melee | |
| 34 | outdoors | Hare, Northern Goblin | beast goblin humanoid melee | |
| 35 | outdoors | Northern Goblin x10 | beast goblin humanoid melee ranged | |
| Boss | outdoors | Carrion Crawler x2 | boss monstrosity melee | |
| 36 | Hare | beast melee |
| |
| 37 | Hare, Kobold Vampire Spawn | beast undead melee | ||
| 38 | Kobold Vampire Spawn | undead melee | ||
| 39 | Kobold Vampire Spawn | undead melee | ||
| 40 | Kobold Vampire Spawn x10 | undead melee | ||
| Boss | Resurrected Hero of the Vale | boss undead melee | ||
| 41 | Kobold Vampire Spawn | undead melee |
| |
| 42 | Kobold Vampire Spawn | undead melee | ||
| 43 | Hare, Iron Defender | beast construct melee | ||
| 44 | Iron Defender | construct melee | ||
| 45 | Iron Defender x10 | construct melee | ||
| Boss | Girallon Zombie | boss undead melee | ||
| 46 | Hare, Iron Defender | beast construct melee | ||
| 47 | Iron Defender | construct melee | ||
| 48 | Iron Defender, Kobold Vampire Spawn | construct undead melee | ||
| 49 | Kobold Vampire Spawn | undead melee | ||
| 50 | Kobold Vampire Spawn x10 | undead melee | ||
| Boss | Tsucora Quori | boss aberration armored-based melee |
Transcript[]
| Escort the survivors to Bryn Shander, as you debate how best to move forward. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Bruenor: |
Right, everybody step lively. Tha faster we get back ta Termalaine, tha faster we can get ta assessin' which other towns tha dragon hit first. And how bad things is. | |||||
![]() Oarus: |
I don't know if I have the strength to return. To have left the town as I did... to leave the people... | |||||
Celeste: |
You had no control over that, Oarus. The townsfolk will understand. And they'll be needing leadership now more than ever. | |||||
Catti-brie: |
It won't be a quick trip out o' the mines, I'm guessing. I can hear those spiders scurrying back already. | |||||
Jarlaxle: |
Zrang, if you and your siblings are going to insist on wearing that ridiculous trench coat, you're going to want to pick up the pace. You're wobbling in and out of formation like a paper golem in a high wind. | |||||
![]() Zrang: |
But that's Kleeb walking. I'm in the middle. | |||||
Jarlaxle: |
I thought you were on the bottom... wait, now you're on the top. | |||||
![]() Yassa: |
And I'm the legs of this outfit now, so let's move move move! | |||||
| 1 | Defeat 25 Monsters | The last of the giant spiders have grown disoriented with the departure of the ghosts haunting the mine. But they definitely remember you pounding on them before! | ||||
| 2 | Defeat 25 Monsters | The spiders are trying to flee, but the narrow confines of the mine are hemming them in. Drive them on! | ||||
Calliope: |
All right, we're out. Time to hit the trail. That sounds like voices ahead, though. I thought the kobolds would have cleared out already. | |||||
Jarlaxle: |
That's not draconic they're speaking. I think we've got more company. | |||||
Goblin Warleader: |
Grab everything not nailed down! We're going to make a profit on this raid if it kills me. Well, if it kills you. And pile more snow up! Those muckety-muck adventurers are still inside somewhere, and I don't want to be running into... oh, drat. | |||||
Nayeli: |
I recognize this one. He's the leader of that raiding band whose wagon we tangled with. Chief Yarb-Gnock's crew. | |||||
Goblin Warleader: |
Aye. And you'd do well to fear that name! We'll be taking back our spoils to the chief, and we'll have no more trouble from you! | |||||
Nayeli: |
Friend, I've got no idea who Chief Yarb-Gnock even is, and less time to care. Champions! Clear these brigands out! | |||||
| 3 | Defeat 1 Snow Mound | That band of goblin raiders is back -- and they're trying to hem you in to take you down with ranged attacks! | ||||
| 4 | Defeat 25 Monsters | The goblin archers fall back, but a melee force presses in before you can advance! | ||||
Goblin Warleader: |
Get back in there! Reform the line! We fight for cash and glory! And because if we come back empty handed, Yarb-Gnock will be lining his quarters with all our hides! Fight, you dogs! | |||||
Catti-brie: |
Friend, ye've already lost this fight. If it's choosing between us and this Yarb-Gnock, one beating or another, I'd advise ye to choose Yarb-Gnock and get to running. At least ye'll get to delay the inevitable a while. | |||||
Goblin Warleader: |
Never! I defy the inevitable! Attack! | |||||
| 5 | Defeat the Goblin Warleader | This goblin warleader has his forces willing to fight to the finish! Take him down a notch! | ||||
Wulfgar: |
Right, that's the last of them scattering. And we're not far from Termalaine after all that. | |||||
Nayeli: |
Let's move quickly, then. We've wasted too much time already... sorry, Yassa. I didn't mean to bump into you. | |||||
![]() Kleeb: |
Not Yassa. She's in the middle. Zrang's the legs now. | |||||
Ishi: |
Look, I don't want to tread on anyone's fashion statement, but it seems like it's going to be trickier than it needs to be to know which of the three of you we're talking to if we can only see one of you at any point in time. | |||||
![]() Zrang: |
This is a pear font. A fair point. We need a new name for our new look. This coat makes me feel like a mew knee. A new me, I mean. Change is in the hair. The air. | |||||
![]() Yassa: |
Ooh, good idea! New name for new times, for hanging with the Champions, going on adventures, hither and yon through Icewind Dale. I'll do the hithering! Zrang, yoning's on you! | |||||
Nayeli: |
Oh, gods... so much destruction. | |||||
Bruenor: |
I was hopin' it wouldn't look as bad as it did before. Figured tha hot blood o' tha fight must have been cloudin' me sight, like. But Termalaine's gone... | |||||
Celeste: |
The survivors are gathered together. We can be thankful the injuries weren't as bad as they could have been... wait. You there! Child! I'm sorry, I didn't even think to ask your name last time. We've just come back from the mines. Can you tell us how things fare? | |||||
![]() Unnulf: |
Unnulf, at your service Champions. Folk have been looking for you. There's been word from other towns. Dougan's Hole, Good Mead, Easthaven, Caer-Dineval, Caer-Konig. The dragon hit them all. They're all... they're saying the towns are gone... | |||||
Nayeli: |
It's all right, child. Come, we'll help your folk get organized to move. Termalaine's people can't stay here. They won't last long enough to rebuild. | |||||
Wulfgar: |
Making for Bryn Shander will be best. There'll be room and resources there for refugees... but wait. It looks like we've got some work to do first! | |||||
| 6 | Defeat 25 Monsters | The dragon's destruction has driven a mob of hares into a frenzied panic -- and this wolf pack is following to take advantage of some easy hunting! | ||||
| 7 | Defeat 25 Monsters | The hares have bolted, leaving the wolves looking for scrappier fare! | ||||
Bruenor: |
Them wolves is fallin' back. Can anybody see what they're doin'? | |||||
![]() Zrang: |
Me! I can see. Just let me get up top. | |||||
![]() Kleeb: |
Ouch! Watch where you're climbing! Just let me get close, I'll teach you a lesson! | |||||
![]() Yassa: |
Ha, too late! I'm the tall one now... hey! No pulling! | |||||
Bruenor: |
All right, then... can anybody else see what them wolves is doin'? | |||||
Catti-brie: |
Circling around to that pack o' polar bears. They're raiding what's left of Termalaine's houses! | |||||
Wulfgar: |
We need to stop them! The townsfolk will need all the supplies that are left to stay alive! | |||||
| 8 | Collect 25 Bags of Goat Flanks | Polar bears are intent on ransacking the town's stores of frozen meat -- and the wolves have picked up the scent! Save these supplies, and quickly! | ||||
| 9 | Defeat 25 Monsters | The wolves limp off finally, but these hungry polar bears aren't going anywhere! Stand fast! | ||||
| 10 | Defeat the Albino Bear | An albino bear whips its polar bear kin into a fighting frenzy! | ||||
Nayeli: |
All right, the townsfolk are ready. Whatever supplies can be claimed have been gathered. Vellynne has her dogsleds set up to carry the worst of the wounded. It's time to move. | |||||
![]() Zrang: |
And it's time to decide, then. This journey marks new beginnings. Fresh tarts. Fresh starts. Siblings! Our name? | |||||
![]() Kleeb: |
We need a name that's intimidating. A name that's majestic. | |||||
![]() Yassa: |
Something tall, so very tall, we're so tall! Tall as a human, woo! | |||||
![]() Zrang: |
Ah! Hew Maan! Perfect! | |||||
Ishi: |
... You think so... ? | |||||
![]() Zrang: |
Indeed. Very inconspicuous. 'Is that three kobolds in a trench coat?' some will say. 'Why, no! That person is clearly Hew Maan!' | |||||
Ishi: |
I guess there's no arguing with that. | |||||
| 11 | Defeat 25 Monsters | The movement of the survivor group has attracted the attention of an axe beak pack -- and the last of the polar bears is looking to take advantage of the birds' assault! | ||||
| 12 | Defeat 25 Monsters | One more push against the axe beaks should get them to reconsider their commitment to this fight. But a swarming mass of hares is distracting them from fleeing! | ||||
Hew Maan: |
The axe beaks have scattered. Though these hares don't seem to be going away... | |||||
Nayeli: |
They'll clear the path as we get moving. Everyone stick together. Deekin, what are you doing? Stay with the formation. | |||||
Deekin: |
Dooooom. Emergency doom. That way you go is wrong, boss. This way is better. Deekin... feels it. | |||||
Catti-brie: |
Maybe what ye're feeling is just a touch o' fatigue, Deekin. But Wulfgar and I have walked these trails many a time. We're on the route to Bryn Shander, I promise. | |||||
Deekin: |
Of course. Bryn Shander will be safe. It's just... dooooom... | |||||
Nayeli: |
I promise we'll all be on the lookout for doom, my friend. We have civilians with us. We need to keep everyone safe. Come on, now. | |||||
| 13 | Collect 25 Rabbit's feet | These hares just don't want to get out of your way. Claiming a few rabbits' feet as trophies might convince them luck isn't on their side! | ||||
| 14 | Defeat 25 Monsters | The hares are going fully out of control now! Clear this lagomorph mob out! | ||||
| 15 | Defeat the BOSS | The hares break at last! But the reforming mob of axe beaks drives them back toward you! | ||||
Bruenor: |
Right, that's them axe beaks sent scatterin' at last. We gotta get back ta makin' time... oi! Get away from me, ye rangy rabbit mob. What's gotten inta these critters? | |||||
Walnut: |
They're looking hungry, though that's too normal by far in Icewind Dale right now. | |||||
Deekin: |
Doooom... | |||||
Hew Maan: |
Deekin? Are you all right, shorter kobold friend? | |||||
Wulfgar: |
Surely even hungry, they're smart enough to recognize they won't be making a meal of us anytime soon? | |||||
Deekin: |
... ... ... doooom... | |||||
Catti-brie: |
Let's just keep moving. If they keep rushing us, they'll get tired o' getting bashed back eventually. | |||||
Deekin: |
... ... ... ... ... ... dooooooom... | |||||
| 16 | Defeat 25 Monsters | Breaking from the forest at last, you leave the hares behind you! No, just kidding. | ||||
Bruenor: |
That'll do ye fer, ye bucktoothed pests. They're scatterin' finally. | |||||
![]() Vellynne: |
Scattering, but not running. They'll be back. | |||||
Wulfgar: |
This isn't normal, even for the amount of abnormal plaguing the vale right now. Vellynne, in your travels, have you seen anything like this hare mob before? | |||||
![]() Vellynne: |
Once or twice. But not with enough interest to feel any need to investigate. My kobolds and I are usually on a deadline. | |||||
Nayeli: |
I've been meaning to ask you about your drivers. And specifically, the two who appear rather dead. | |||||
![]() Vellynne: |
There's not much to say, really. They were loyal servants in life once. Now they're happily able to serve again. | |||||
Bruenor: |
Happy ain't quite what I'd call that glazed expression they're wearin'. Downright forbiddin' if ye ask me. | |||||
![]() Vellynne: |
You just need to stand beside them in a fight to really get to know them. And I'm sure you'll have plenty of additional opportunities... | |||||
| 17 | Defeat 25 Monsters | Against all odds, the ranks of the hares are finally thinning. But a goblin bandit patrol thankfully steps up to fill the gap! | ||||
Wulfgar: |
The goblins are already on their way, but they threaded through our lines like a tailor's needle. We had townsfolk scatter to avoid them. Let's get them back here, and quickly. | |||||
Catti-brie: |
I see a group fallen way behind. But it's all right. It looks like they're running to catch up. | |||||
Jarlaxle: |
They're running unexpectedly quickly. And waving weapons. At us! | |||||
Celeste: |
They're showing signs of chardalyn corruption! We need to get to them. Come on! | |||||
| 18 | Collect 25 Chardalyn Dragon Pieces | You understand with sudden clarity what's behind these townsfolk lagging behind! Seize these corrupting shards of chardalyn, and quickly! | ||||
| 19 | Defeat 25 Monsters | A wolf pack on the hunt crosses your path! And guess what they're hunting! No, really! Guess! | ||||
Minsc: |
Wolves are circling back again! Be ready for second charge! | |||||
Calliope: |
I think we've got at least one more freaking charge to worry about first. Who else hears that shrieking sound? | |||||
Wulfgar: |
Peryton! It's diving. Watch the sky! | |||||
Catti-brie: |
The wolves are moving! Everybody on guard! | |||||
| 20 | Defeat the Peryton | The wolves don't take kindly to you interrupting their hare hunt -- but another peryton has been drawn to stalk the Termalaine survivors! | ||||
| 21 | Defeat 25 Monsters | Even as the lesser wolves flee, a winter wolf pack on the hunt focuses in on what looks like easy prey! Keep the survivors safe! | ||||
| 22 | Defeat 25 Monsters | The winter wolves are breaking under your powerful response to their predation. But the goblin bandits have been shadowing you -- and are ready to take over! | ||||
Wulfgar: |
We're getting hit hard on two fronts. We need to regroup! Get all the survivors back behind our line! | |||||
Ishi: |
Can't keep track of everyone. Someone's missing. No, two someones. Where are Deekin and Hew Maan? | |||||
Jarlaxle: |
The kobold triplets won't be hard to spot. They have a unique look. | |||||
| 23 | Collect 25 Goblin Spears | These goblins are out for blood! Disarming a few of them might help them rethink this fight. | ||||
Bruenor: |
Them goblins is regroupin'. We gotta move! | |||||
Ishi: |
No! Deekin and Hew Maan are not here! They have gone! | |||||
Nayeli: |
At the worst possible time. Deekin! Hew Maan! Sound off! | |||||
Jarlaxle: |
'Hew Maan'? Really? You're doing this too? | |||||
Nayeli: |
How many names do you use on a regular basis? | |||||
Jarlaxle: |
Well, that's different. That's all about... you know, larceny and such. | |||||
Nayeli: |
We don't get to decide much in this life. Deciding your own name and having others accept it should be a fairly small thing, it seems to me. | |||||
Jarlaxle: |
Fair point. Deekin, Hew Maan, you idiot kobolds! Where are you? | |||||
| 24 | Defeat 25 Monsters | As the goblin bandits press, their compatriots send a fusillade to pin you down! Oh, and the hares are just passing through! | ||||
| 25 | Defeat the Dire Wolf | With their war-trained dire wolf backing them up, the goblins try to overwhelm you! | ||||
Wulfgar: |
The goblins are breaking, finally. So where are our missing kobolds? Did the bandits take them? | |||||
Minsc: |
Bandits are not kobold thieves this day. There, back at edge of forest. Minsc spots what look like tracks, so Minsc and Boo investigate. Path in snow shows light kobold and heavy kobold, which is three kobolds on one set of feet. They have broken off from main group, and headed out across snow. | |||||
Nayeli: |
What in fate's name are they doing? That's the same course Deekin was trying to head off along before... | |||||
Bruenor: |
Well, we ain't leavin' 'em behind. There's shelter 'nuff in these woods, and I reckon most o' Termalaine's folk can use a respite. Oarus! Vellynne! We need ta leave ya here fer a tick, and get ta trackin' down a pair o' errant kobolds. A four o' errant kobolds. | |||||
![]() Oarus: |
Go quickly, then. We have enough stout hands here to mount a defense if needs be. | |||||
![]() Vellynne: |
Likewise, my crew and I will keep an eye out for trouble. And for your return. | |||||
Nayeli: |
Then let's get moving. Champions! Let's go! | |||||
| 26 | Defeat 25 Monsters | Following kobold tracks out across the barrens sees you cross paths with another pack of hares! And wolves trying to turn them into snacks aren't far behind! | ||||
| 27 | Defeat 25 Monsters | The wolves seem like they're trying to get away from this fight. But the hares are keeping them hemmed in! | ||||
Calliope: |
I am running out of freaking patience with these hares! I've got a killer recipe for rabbit stew I want to threaten them with, but I'm pretty sure they know Icewind Dale hasn't got a stewpot big enough to hold them all! | |||||
Minsc: |
We have bigger problem. Scurrying of hares is making mess of snow. We may lose kobold tracks if we do not act quickly! | |||||
| 28 | Collect 25 Kobold Tracks | These scattered kobold footprints are your only hint of where Deekin and Hew are heading. Get to tracking, if these hares will let you! | ||||
| 29 | Defeat 25 Monsters | The tracks lead you into a snowy trench -- and the hares are along for the ride! | ||||
Bruenor: |
This trench ain't natural no how, but I got no idea what mighta made it. And this end's got fresher dirt than where we came down. Some creature's been diggin' here... | |||||
Catti-brie: |
What's big enough to have dug this trench, but not so big that we can't see it? There's no sign o' anything out on the snow except these blasted hares. | |||||
Celeste: |
Something that can hide where we can't see it. Do you feel that trembling sound? | |||||
Bruenor: |
Bulette on tha move underground! Watch fer where it breaks! Then hit it hard! | |||||
| 30 | Defeat the Bulette | The hares are going crazy -- because this bulette means to tear apart the trench, and to take you with it! | ||||
| 31 | Defeat 25 Monsters | Your need to get away from these hares is getting more serious by the minute! | ||||
Celeste: |
Look. There are bits of mangled metal appearing where the ground is torn up here ... or is it stone? And signs of great heat. | |||||
Catti-brie: |
Something hit here to carve this whole trench out. But what? And how could it have been moving fast enough to do so much damage? | |||||
Jarlaxle: |
If we keep moving, we're going to find out. I can see something up ahead. Something big... | |||||
| 32 | Defeat 25 Monsters | The end of this trench was Deekin and Hew's destination, and you're ready to follow! You and these hares... | ||||
Nayeli: |
Tyr give me strength... what is that? | |||||
Celeste: |
A crashed nautiloid... how extraordinary. | |||||
Jarlaxle: |
Let's pretend for a second that none of us know what a nautiloid is, so you can explain what a nautiloid is. | |||||
Celeste: |
It's a vessel... a ship of the air and the planes... crafted and controlled by illithids. | |||||
Bruenor: |
Mind flayers! What in tha name o' me gran's best calamari dippin' sauce is them squid-faced miscreants doin' in Icewind Dale? | |||||
Nayeli: |
Judging by the damage done to their ship, not much. But what in the world could have brought Deekin and Hew here? | |||||
Bruenor: |
We got one way ta find out and no chances ta mess up. We gotta get in there quick, and... oi. What's that? | |||||
Jarlaxle: |
We're not alone. The ship is lousy with goblin scavengers. And they don't look like they're overly interested in letting us pass! | |||||
| 33 | Collect 25 Nautiloid Pieces | This crashed nautiloid holds your missing friends -- but there's no telling what kind of mayhem might be caused by goblins peeling components off this magical wreck. Grab them up! | ||||
| 34 | Defeat 25 Monsters | The ferocity of these goblin raiders has the hares finally looking for an exit from this fight! Help them along! | ||||
Bruenor: |
Tha goblins is fallin' back finally. We just got their snipers ta worry about. | |||||
Catti-brie: |
I'm a little worried about why they fell back so fast... and why the snow is moving! | |||||
| 35 | Defeat the Carrion Crawlers | A pair of carrion crawlers are on the hunt! And the goblins are looking to use those monsters' attacks as cover while they cut you down! | ||||
Calliope: |
Two ravenous aberrations down, none to go. Are we ready? | |||||
Minsc: |
Minsc is ready. And Minsc can confirm last of kobold tracks are there. Leading straight inside. | |||||
Ishi: |
Deekin, I swear. First we save you, then I kill you for this. | |||||
Calliope: |
By all the gods high and low, what is that smell? | |||||
Walnut: |
That's the smell of a lot of animals cooped up indoors. It's positively pungent in here. | |||||
Jarlaxle: |
Something's moving ahead. Hares! They're everywhere! How did they get past us? | |||||
Walnut: |
They didn't. I think this is where they've been coming from! There must have been thousands of them living here. | |||||
Bruenor: |
Well, we ain't got time ta waste on them, one way or another. We gotta get out o' this cargo hold quick. Come on! | |||||
| 36 | Defeat 25 Monsters | The mystery of where the hares have been coming from is finally solved! Now if you can only get past them! | ||||
Minsc: |
Minsc attempts to assess hares' numbers so as to suggest attack strategy, but is unable to count sufficiently high. | |||||
Boo: |
Squeak! | |||||
Calliope: |
I'm pretty sure a long, drawn-out scream would get that point across with fewer words. These freaking things won't stop coming! | |||||
Catti-brie: |
Wait... there's something else coming too. Those snouts! I'd know them anywhere! Deekin! Hew! Look, it's our kobolds! | |||||
Bruenor: |
Oi... is it just me, or was Deekin and Hew not quite so lengthy in tha bloodstained fangs department before...? | |||||
Catti-brie: |
Not our kobolds! Not our kobolds!!! | |||||
| 37 | Defeat 25 Monsters | A pack of kobold vampire spawn makes Deekin and Hew's fate even more uncertain. Take these undead down! | ||||
| 38 | Collect 25 Scattered Laser Blasters | The vampire spawn can't be allowed to claim the unknown power of these unearthly weapons. Collect them, and quickly! | ||||
| 39 | Defeat 25 Monsters | As fast as you drive these vampire spawn back, still more press you! | ||||
Nayeli: |
We've got undead every way we turn. Everyone stay close! | |||||
Bruenor: |
One thing about fightin' kobold vampire spawn, it lets ye keep yer swingin' low ta tha ground. | |||||
Nayeli: |
If you're looking for more of an upper-body workout, there's something taller coming in quick. No... wait... it can't be! | |||||
Bruenor: |
Tha Hero o' tha Vale?! What in black blazes is he doin' up here? And how is he even up here ta do whatever he's doin' up here? I lost count o' how many times we done killed this guy already! | |||||
Catti-brie: |
A good question for later. For now, watch out! | |||||
| 40 | Defeat the Resurrected Hero of the Vale | An old foe puts in an unexpected reappearance! But you can't get to the resurrected Hero of the Vale until you take these vampire spawn kobolds down! | ||||
| 41 | Defeat 25 Monsters | The vampire spawn numbers are finally starting to thin! Keep hitting them hard! | ||||
Bruenor: |
Oi. I ain't much likin' tha look o' this... | |||||
Celeste: |
Psi-chambers. Just like those we saw beneath Undermountain. Illithid technology. | |||||
Minsc: |
Is no sign yet of Deekin or Hew. Is likely perhaps that with all undead roaming, they hid selves away? | |||||
Nayeli: |
I'm finding it even stranger that we haven't seen any sign of mind flayers yet. Or of their usual servants. Undead aren't their normal style. Perhaps whatever crashed their ship killed them? | |||||
Bruenor: |
That'd save us some trouble fer sure. But whether they're workin' fer tha mind flayers or not, we gotta get tha last o' these undead finished off! | |||||
| 42 | Defeat 25 Monsters | The last of the vampire spawn have followed you from the cargo bay. Finish them off! | ||||
Minsc: |
Minsc sees hares scampering in, and hears clunking sound approaching. Is vampire spawn wearing metal boots, perhaps? | |||||
Calliope: |
Looks more like construct dogs to me. What are those? | |||||
Bruenor: |
Iron defenders, looks like. Construct dogs is apt. Hit 'em hard! | |||||
| 43 | Collect 25 Manacles | The iron defenders are packing manacles -- and you'd best not find out what for! Grab them! | ||||
Calliope: |
Ah gods, no! The mind flayers are coming! There! | |||||
Bruenor: |
Where? I don't see nothin'! | |||||
Calliope: |
Look... down, I guess. Wait, what? | |||||
Nayeli: |
What are these diminutive illithids the constructs are defending? Mind flayers don't have... children, do they? | |||||
![]() Vorryn: |
Children? They call us children, Dredavex! Remarkably rude. | |||||
![]() Dredavex: |
They mean no harm, Vorryn. And they may be of aid to us. | |||||
Bruenor: |
Don't care how tall ye is or ain't, illithid. Tha only aid ye'll be gettin' from us is helpin' ye hasten yerselves ta whatever foul afterlife is waitin' fer ye! | |||||
| 44 | Defeat 25 Monsters | These constructs are out of control! Push harder! | ||||
Bruenor: |
One more push and we'll be on them illithid blighters. These construct dogs is leavin' all kinds o' holes in their line! | |||||
Catti-brie: |
There's something strange going on, though. Those pint-sized illithids are clearly directing the iron defenders... but they're not directing them at us. It's like they're trying to get them under control... | |||||
![]() Dredavex: |
Finally! You see, Vorryn? They can process complex tasks and visual information. They will be of great use to us. | |||||
![]() Vorryn: |
We are sorry that these constructs are so zealous in their attempts to collect specimens. Regular service will be restored imminently. | |||||
Bruenor: |
Oi! What's that crashin' in through tha far construct line! | |||||
![]() Dredavex: |
Oh, foo. The girallon zombie specimen has escaped. | |||||
![]() Vorryn: |
Regular service will be restored imminently, but not as imminently as we had hoped... | |||||
| 45 | Defeat the Girallon Zombie | A girallon zombie joins the fray -- and the iron defenders are taking advantage of its presence to try to finish you off! | ||||
Nayeli: |
All right, you two clearly aided us in that fight, so I'm open to detente. But I promise you, none of us have any patience for illithid trickery. | |||||
Celeste: |
I don't think these are illithids, Nayeli. At least not the illithids we know. I've heard rumors of creatures such as these, created when a mind flayer attempts to spawn an illithid tadpole in a gnome host and something goes wrong. | |||||
![]() Vorryn: |
And something goes right, you should say. Gnome ceremorphs are we! A clearly superior creature. And we mean no harm to you. Vorryn am I. | |||||
![]() Dredavex: |
And Dredavex, I. Indeed, our meeting may be fortunate. For we are on a specimen-hunting expedition, and as you can see, some of those specimens are having... containment issues. | |||||
Catti-brie: |
This ship is full o' creatures ye kidnapped, ye mean? And a whole bunch o' them turned out to be undead that have all gotten free? That seems a more direct way o' putting it. | |||||
![]() Vorryn: |
Well, yes. Mistakes were made. | |||||
Celeste: |
Indeed. I think we need to speak more about your mission here, Vorryn. But your misprogrammed iron defenders look as though they're regrouping for another assault. | |||||
![]() Dredavex: |
Oh, foo. Mistakes were made. | |||||
Bruenor: |
Feh! Can't get close 'nuff ta fight these constructs with all them hares in tha way. | |||||
Jarlaxle: |
Is it safe to assume that these hares are another part of your collection-gone-bad scheme? | |||||
![]() Vorryn: |
Mistakes were made. | |||||
![]() Dredavex: |
Mistakes. But no more! We wish to depart these lands, but our nautiloid is damaged, as you see. A psi-crystal we must find, but we cannot leave the nautiloid! With insufficient power, we must constantly monitor life support systems, or even more specimens will spoil. | |||||
Bruenor: |
And ye think we got nothin' better ta do than go huntin' one o' these psi-crystals down fer ye? I've got some bad news fer ye, ceremorph... | |||||
Nayeli: |
Vorryn, when your ship is powered up again, will it fly once more? And do you mean to leave these lands permanently? | |||||
![]() Vorryn: |
Yes and yes. We will collect less hazardous specimens, perhaps. The fauna in this place are most aggressive. | |||||
Nayeli: |
Then you can count on our aid. Just help us finish off these iron defenders first. Then you can tell us more about this psi-crystal you need. | |||||
| 46 | Defeat 25 Monsters | You're finally in a position to drive the last of the iron defenders back! Or at least you were until the hares showed up again! | ||||
| 47 | Defeat 25 Monsters | Pushing the iron defenders back on one flank just sees them reform ranks on the other side! | ||||
![]() Dredavex: |
The psi-crystal is needed to give a spark to the nautiloid's control system, you see? Many are scattered in the propulsion room ahead, but all broken. Broken! Rare they are, but the ship had sensed them near here before the crash. | |||||
![]() Vorryn: |
Near, but not sure where. So we build a detector! Any working psi-crystal within 5 miles, it will ping. Ping! | |||||
![]() Dredavex: |
Ping! | |||||
Bruenor: |
Nayeli, I'm still not gettin' what's goin' on here. We ain't yet seen no hide nor hair o' Deekin or Hew. We got tha survivors ta get back ta. With all we got goin' on, we ain't got time fer a side quest right now. | |||||
Nayeli: |
I think this quest will save us time, Bruenor. If the ceremorphs can get this ship flying, we can carry the survivors of Termalaine to Bryn Shander in short order. And then we can arrange a second drop off for the rest of us before the ceremorphs depart. | |||||
Bruenor: |
A drop off... at Sunblight fortress is what ye're thinkin'. Aye, that's a solid plan. | |||||
Celeste: |
And an urgent one, I suspect. Xardorok's chardalyn dragon was destroyed, but we don't know what else he might have planned. With so many towns fallen, Icewind Dale will be ripe for the taking. | |||||
![]() Dredavex: |
Excellent then! It is decided. We need only retrieve the detector and collect broken crystals for its calibration. Come. Come! | |||||
| 48 | Collect 25 Broken Crystals | Grabbing up these shattered crystals would be difficult enough while dealing with a last wave of iron defenders. But the vampire spawn are back! | ||||
| 49 | Defeat 25 Monsters | The vampire spawn make a push against you -- as though they're trying to drive you toward an even deadlier threat! | ||||
Bruenor: |
Oi! Is ye ceremorphs gonna be findin' that detector anytime soon? We're gettin' hammered here. | |||||
![]() Vorryn: |
I know it was here somewhere. It's as though someone has reorganized this place! But who? | |||||
![]() Dredavex: |
Who? | |||||
Tsucora Quori: |
I hunger. I will feast on your hearts, your minds, your dreams. I will possess your flesh, and your screams will be a soothing balm when I am done. | |||||
Calliope: |
I'm going to take a wild guess that it's this charmer. What in the name of everything unnatural is this thing?! | |||||
Celeste: |
A quori! A creature from nightmare. What's it doing here?! | |||||
![]() Dredavex: |
Vorryn, you were supposed to have locked the quori specimen up. Am I to do everything around here? | |||||
Bruenor: |
Oi! Less yakkin' and more attackin'! 'Tis makin' its move! | |||||
| 50 | Defeat the Tsucora Quori | This quori means to make a meal of you, body and mind -- and a last band of vampire spawn are along for the ride! Take this aberration down! | ||||
![]() Dredavex: |
All right, after minor setbacks, the detector is calibrated. It will do its work for you. It activates now! | |||||
Bruenor: |
Oi! 'Tis pingin' up a storm already. I think ye need ta recalibrate yer recalibratin'. Unless there's been a psi-crystal hidin' right here tha whole time. | |||||
Deekin: |
Bosses? Deekin thought he heard known voices. Is it safe to come out now? | |||||
Hew Maan: |
There you are! And here we are! Deekin went out into the snow, see, and I went to try to bring him back, but we got lost, and then he found the ship, but there were undead everywhere, so we ran up here, but then than creepy claw thing was skulking around, and hey! Here was this storage closet, so... | |||||
Celeste: |
Hew, thank you. I think we understand how you got here. And I think I've figured out something else besides. Deekin. That strange crystal you found in the mines of Termalaine. May I see it, please? | |||||
Deekin: |
Crystal is here. And crystal is shining, see? Even prettier than before. Pretty doooom. | |||||
Celeste: |
Deekin's been carrying a psi-crystal all this time... and that's what's been calling him out into the wastes. The magic in the crystal must have forged a connection to the ship. It wanted to go where it was needed. | |||||
Nayeli: |
And now it has. Deekin, I'm sorry we didn't help you figure out what the crystal's calling meant. And thanks for making this the shortest side quest ever undertaken. Vorryn, Dredavex, you need to get this nautiloid flying again. And while you do, we all need to plan for bringing Xardorok's reign of terror to an end. | |||||
| Previous: Waiting on Sunrise | Next: Frozen Vengeance | |||||
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