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Death House is one of the adventures in the campaign: Vecna: Eve of Ruin.
| Make your way to Barovia to find the next piece of the Rod of Seven Parts. | |||
| Requirement(s) | Must have completed "The Ruined Colossus" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
missing data
Above Average[]
| Make your way to Barovia to find the next piece of the Rod of Seven Parts while fighting Strahd's allies! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | ||||
| Rewards(?) | Formation | File:Formation VecnaEveofRuin Above Average.png | ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
| armor-based | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 2], Lucius, Selise[WL 3], Windfall[WL 4], Wulfgar | ||
| bandit | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| boss | 10 | Warning - Waves value should be set between 0 and 50 ! Farideh[WL 5], Grimm[WL 6] | |
| construct | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Kalix[WL 7], Wyll[WL 8] | ||
| fiend | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Brother Uriah[WL 9], Ezmerelda[WL 10], Farideh[WL 5], Havilar[WL 11], Jaheira[WL 12], Reya, Turiel, Wyll | ||
| flying | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| half-elf | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| hit-based | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 4] | ||
| human | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Dynaheir, Ezmerelda[WL 13], Jaheira[WL 12], Kalix, Minsc[WL 12], Zorbu | ||
| humanoid | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Dynaheir, Ezmerelda[WL 13], Jaheira[WL 12], Kalix, Minsc[WL 12], Zorbu | ||
| lycanthrope | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| melee | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| plant | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| ranged | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| static | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| undead | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Brother Uriah[WL 9], Ezmerelda, Jaheira[WL 12], Minsc[WL 12], Nerys, Volo[WL 14], Wyll[WL 15], Zorbu | ||
| vampire | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line. - ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 5.0 5.1 Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ 9.0 9.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ See details about Havilar’s special mechanics.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 13.0 13.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Transcript[]
| Make your way to Barovia to find the next piece of the Rod of Seven Parts. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Tasha: |
What is going on in here? Who are all these people? | |||||
Vecna: |
Oh, don't worry! These are just some cool people I met at the nearby tavern. | |||||
Tasha: |
You just let a bunch of strangers into the Sanctum?! | |||||
Vecna: |
Not at all! I know plenty of these people. Like that guy over there is Steve - hey Steve! | |||||
Tasha: |
Steve is currently throwing up in that potted plant. | |||||
Vecna: |
Hey, Steve? Bad call - let's get you a bucket. | |||||
Tasha: |
Get these people OUT OF HERE! | |||||
| 1 | Defeat 25 Enemies | Ugh, you heard the lady - get these drunks out of here! ...No, I'm not helping. | ||||
| 2 | Defeat 25 Enemies | Huh, there are more people here than I remember inviting... Oh, well - time to show them the door! | ||||
Tasha: |
Champions, while you're dealing with these drunks I do need to speak with you. We've located the next piece of the rod. | |||||
Reya: |
Oh, well, that's good news! That didn't take long at all. | |||||
Tasha: |
That's where the good news ends, unfortunately. The next piece of the rod is located in a place called the Death House in the land of Barovia. Barovia is a Dread Domain. | |||||
Blooshi: |
Like where we found Kas? What was it again - Tovag? | |||||
Tasha: |
Yes - but this domain is for another of the Dread Lords. Regardless, the Dark Powers have just as much power there as they did in Tovag. | |||||
Blooshi: |
Those things that were messing with Kas in The Mortuary? | |||||
Tasha: |
Indeed. I warn you against taking Kas with you on this outing. I know he has been eager to help after not joining you on Eberron, but this could be disastrous for everyone involved. | |||||
| 3 | Collect 25 Mugs | What was that about Dark - oh now the drunks are spilling their drinks everywhere! Champions, take their mugs! | ||||
![]() Kas: |
Of course, it would be in Barovia... | |||||
Blooshi: |
Have you been there before? | |||||
![]() Kas: |
Once. The Dark Powers wanted the Dread Lords to meet at one point - but it didn't go well. The Dark Powers were not pleased. | |||||
Reya: |
So, you understand why you shouldn't go with us? | |||||
![]() Kas: |
What? This means I should absolutely go with you! | |||||
Blooshi: |
But what about The Mortuary? What if the Dark Powers find you again? | |||||
![]() Kas: |
They're more interested in killing me now than anything else. No, if the Dark Powers - or Barovia's Dread Lord find you, I'm your only chance of escape. | |||||
| 4 | Defeat 25 Enemies | Hey Kas - these people want to party with you! ...Oh, wait, no, they want to paint your portrait on the walls with tomatoes. Better stop them! | ||||
Sgt. Knox: |
I'm sure we can handle - | |||||
![]() Kas: |
No, you can't. Where you all are about to go is one of the most dangerous, most evil places in the multiverse. It will try to twist your mind and break your soul. Luckily for you, my mind is already twisted, and my soul is already broken. | |||||
Blooshi: |
...Was that supposed to comfort us? | |||||
![]() Kas: |
I'm saying I can handle what's there! | |||||
Blooshi: |
Oh, right, yeah - totally makes sense. | |||||
Sgt. Knox: |
I'm not convinced... | |||||
![]() Kas: |
No matter what happens - even if the Dark Powers find us - you all will return safely. That is my promise. | |||||
Sgt. Knox: |
...Very well. | |||||
| 5 | Defeat the Drunk Wizard | That drunk wizard is the one instigating everything! Get rid of him before we leave! | ||||
Tasha: |
Are you all ready? | |||||
Reya: |
We are. | |||||
Tasha: |
That is including everyone here? | |||||
![]() Kas: |
Yes. It is. | |||||
Tasha: |
Very well. As usual, the portal will stay active but be invisible. Be careful and be safe, Champions. | |||||
Angry Barovian: |
There they are! Just as the priest said! Kill them! | |||||
![]() Kas: |
At least in my Dread Domain, the people there didn't try to kill you immediately. | |||||
| 6 | Defeat 25 Enemies | An angry mob - or as it's called in Barovia, a warm welcome! Don't let them kill us! | ||||
Reya: |
We don't want to fight you! We just need - | |||||
Angry Barovian: |
Lies! You're servants of evil! | |||||
Blooshi: |
You're LITERALLY the ones attacking us without knowing who we are! How are WE the evil ones? | |||||
Angry Barovian: |
Because the Priests of Osybus have foreseen it! | |||||
Blooshi: |
...Are we supposed to know who that is or are you going to explain?! | |||||
| 7 | Defeat 25 Enemies | Despite being out matched - these fools sure aren't giving up! ...Reminds me of you Champions, actually. | ||||
| 8 | Collect 25 Swords | Start taking away their swords - maybe that will calm them down! What? I don't do de-escalation! | ||||
Sarusanda: |
Strangers! This way! | |||||
Sgt. Knox: |
Who are you? | |||||
Sarusanda: |
Someone that isn't trying to kill you! | |||||
Reya: |
Good enough for me! | |||||
| 9 | Defeat 25 Enemies | The mob is still in your way - cut them down! | ||||
Sarusanda: |
You made it, good. My name is Sarusanda Allester. I am an Ulmist Inquisitor. | |||||
Vecna: |
AH! That makes sense. Ulmed was friends with this Dread Domain's lord before he turned evil. After that, Ulmed and a few others formed the Ulmist Inquisition to stop evil across the multiverse. | |||||
Sarusanda: |
Wait a moment, aren't you - | |||||
Vecna: |
Nope, no! I'm a different guy. See the eye? | |||||
Blooshi: |
He's harmless. Why did you want to speak with us? | |||||
Sarusanda: |
Because you look like you could help me clear out a place called the Death House - and I'd like to employ your skills. | |||||
Reya: |
Oh, well, we were actually - | |||||
Astarion: |
Consider us hired! We can talk about our fee or possibly an exchange of services later. | |||||
| 10 | Defeat the Deranged Druid | Oh, great, now they have some deranged druid! Get rid of him! | ||||
Sarusanda: |
This is the Death House - but getting inside won't be easy. There are servants of the vile Strahd patrolling outside. | |||||
Blooshi: |
Who is Strahd? | |||||
Sarusanda: |
The Dread Lord of this domain. Strahd von Zarovich. The first vampire and the master of Castle Ravenloft. | |||||
Astarion: |
[Clears throat] I'm sorry - did you just say, 'the first vampire'? | |||||
Sarusanda: |
Yes, that is what legends say. Why? | |||||
Astarion: |
Oh! [Coughs] No reason! Carry on. | |||||
| 11 | Defeat 25 Enemies | Wait, isn't Astarion a - zombies! No, not Astarion. There are zombies shambling this way! | ||||
| 12 | Defeat 25 Enemies | There are the vampire spawn! Astarion, you should - oh, there are zombies too! Get rid of them! | ||||
Blooshi: |
Why are these vampires outside and not inside? Wouldn't that be a better place to ambush us? | |||||
Sarusanda: |
Because they do not control the house right now. That's why I'm here - a cult of Osybus has taken over the Death House, but I don't know why. | |||||
Sgt. Knox: |
Well, we might have an idea. We're here to find a piece of the Rod of Seven Parts and we've tracked it to the Death House. | |||||
Sarusanda: |
Gods. Then it's worse than I thought. We must stop them! | |||||
| 13 | Collect 25 Blood Vials | Pick up some of those blood vials. What? I can appreciate them and not be an evil guy! | ||||
| 14 | Defeat 25 Enemies | Scarecrows from the nearby field are joining the fight! | ||||
| 15 | Defeat the Night Hag | A night hag! Kill her before she makes you into pies! | ||||
Sarusanda: |
That's the last of them. Quickly - into the Death House! | |||||
Astarion: |
All right, we're here. Now, where do we go? | |||||
Sarusanda: |
We search the house. If we find any of the Osybus cultists, we can interrogate them. | |||||
Reya: |
As long as the interrogation doesn't turn to torture. | |||||
Astarion: |
[Scoffs] We never get to have any fun. | |||||
| 16 | Defeat 25 Enemies | Oh, look - some ghosts. ...They're going to try to kill us, aren't they? Well, time to cleanse this house! | ||||
Cultist of Osybus: |
The meddlers have arrived! Curse those townsfolk for failing us. | |||||
Sarusanda: |
Lay down your weapons - this does not need to end in death. | |||||
Cultist of Osybus: |
Death is not the end for us - but yours will be used to fuel our power! | |||||
| 17 | Defeat 25 Enemies | Osybus isn't even a cool lich - you should have no problem defeating his followers! | ||||
Sarusanda: |
We need to take these symbols of Osybus and burn them. Their symbols hold power! | |||||
| 18 | Collect 25 Symbols of Osybus | I'll give Sarusanda a pass - she doesn't know how things work around here. Get those symbols! | ||||
| 19 | Defeat 25 Enemies | What is this, a haunted kitchen? Cleanse this place - and then maybe clean that cauldron. | ||||
Priest of Osybus: |
Ah, more souls have come to be sacrificed. | |||||
Astarion: |
We're not really the sacrificial type. | |||||
Priest of Osybus: |
That, my dear fools, is not up to you. | |||||
| 20 | Defeat the Priest of Osybus | I know this is rich coming from me - but defeat that priest before he destroys your souls! | ||||
Sarusanda: |
Where are the others? What are you doing here?! | |||||
Priest of Osybus: |
There is no point. You have already lost. We shall live forever with Osybus. | |||||
Astarion: |
Well, your friends might, but you certainly won't. | |||||
Sarusanda: |
That priest was useless. But there must be more in here. | |||||
Astarion: |
So, we're just going to stomp through the house and try to shake out information from these priests, or we kill them? | |||||
Sarusanda: |
Yes. If you knew the things I have seen this cult do in the name of their lord, you would have no hesitation either. | |||||
Astarion: |
Oh - I don't have any problem with it. I'm just in shock that someone is making a good plan for once. | |||||
Reya: |
[Rolls eyes] | |||||
| 21 | Defeat 25 Enemies | These cultists don't even wear robes - don't they know cults start with robes? Get them out of my sight! | ||||
| 22 | Defeat 25 Enemies | Ghosts are swarming this hallway! Send them back to their graves! | ||||
| 23 | Collect 25 Vials of Ectoplasm | Oh, those ghosts are turning into ectoplasm! We could use that for totally-not-evil-things! Pick some up! | ||||
Cultist of Osybus: |
Your attempts are pointless. Your souls will serve only to power our magic. | |||||
Astarion: |
Oh, cultists, always so optimistic for themselves. At least until you drain that last bit of blood from them. | |||||
Sarusanda: |
What was that? | |||||
Astarion: |
Hmm? Oh, nothing. | |||||
| 24 | Defeat 25 Enemies | Do what Astarion said - I mean, peacefully deal with these cultists! | ||||
Sarusanda: |
I have an idea! [Clears throat] Spirits of this house - hear my call! Are there any among you who will defy these vile cultists and help us stop them? They only seek to use you - we wish to free you! | |||||
![]() Apparition: |
Shh, the priests will hear you. I've been doing my best to hide from them - but they can sense us. | |||||
Sarusanda: |
Understood. Do you know what the cultists are doing in this house? | |||||
![]() Apparition: |
It's not in the house but in the dungeon underneath. There's a ritual room there. That is where the cultists are performing some sort of ritual with a strange item. | |||||
Reya: |
That must be it! Quickly, let's find a way to - | |||||
Priest of Osybus: |
There you are! [Casts spell] | |||||
![]() Apparition: |
AHHHH! | |||||
Sarusanda: |
No! | |||||
| 25 | Defeat the Priest of Osybus | Destroy that priest of Osybus like he destroyed that ghost! | ||||
Sarusanda: |
Let's check the back of the house. Perhaps we can find a way down to the dungeon. | |||||
| 26 | Defeat 25 Enemies | There are A LOT of zombies in this hallway! Make it so I'm the only undead thing in here! | ||||
| 27 | Defeat 25 Enemies | More ghosts loyal to Osybus! I get that death is boring - but have some standards for who you're working for! | ||||
| 28 | Collect 25 Zombie Arms | Pick up some of those zombie arms - never know when I'm going to need a replacement! | ||||
| 29 | Defeat 25 Enemies | They really don't want us getting down those stairs! It must be where the dungeon is! Clear out these undead! | ||||
| 30 | Defeat the Priest of Osybus | Another priest of Osybus! Deal with him quickly! | ||||
Reya: |
Kas, how have you been feeling so far? | |||||
![]() Kas: |
I'm fine, Reya. I haven't heard any voices - and I haven't even sensed anything. I believe the sword is looking out as well. | |||||
![]() Sword of Kas: |
... | |||||
![]() Kas: |
It thinks coming here was a bad idea. | |||||
Reya: |
I'll be honest - I was surprised you even wanted to come along. | |||||
![]() Kas: |
Like I said before, it was your best hope for survival. | |||||
Reya: |
That's what I mean. You used to be a lord of a Dread Domain. Hells, the Dark Powers are after you because you were so evil. Coming along to make sure we survive is a big change. | |||||
![]() Kas: |
I... I hadn't thought about that. I'm just doing what I feel is... right. | |||||
![]() Sword of Kas: |
... | |||||
| 31 | Defeat 25 Enemies | This hallway looks like it belongs in a crypt, but - ah, there they are. Skeletons coming this way! | ||||
| 32 | Defeat 25 Enemies | They really went all out on the dungeon part of this haunted house. Look - they even got giant bats! | ||||
| 33 | Collect 25 Skulls | Grab some skulls and I'll start throwing them! ...Or I'll build a little house - I haven't decided yet! | ||||
| 34 | Defeat 25 Enemies | This looks like some kind of burial chamber. I've made lots of these that were WAY better. Clear this subpar one out! | ||||
| 35 | Defeat the Mummy | A mummy? So cliché. Unwrap this one! | ||||
Blooshi: |
How much more dungeon is there down here? | |||||
Sarusanda: |
Enough to keep us from our goal. Quickly - we must continue. | |||||
Alvina: |
Blooshi... something... don't... Dark Lord... | |||||
Blooshi: |
Alvina? What's going on? I can't understand you! | |||||
Alvina: |
Kitten Lord... darkness... don't... stopping me from... | |||||
Blooshi: |
Alvina, what are you trying to tell me? | |||||
Alvina: |
He's... there... [Vanishes] | |||||
Blooshi: |
Alvina? Alvina, where are you? | |||||
Reya: |
That doesn't seem like a good sign. | |||||
Blooshi: |
Maybe the ritual is stopping her from getting in. Come on, we gotta stop them! | |||||
| 36 | Defeat 25 Enemies | Not that I want to help the flying - I mean, Alvina - but clear out these enemies so we can find that ritual! | ||||
| 37 | Defeat 25 Enemies | They have werewolves down here? Next, you're gonna tell me there's a flesh golem. Oh well, get rid of them! | ||||
Sgt. Knox: |
Where's the door out of this place? | |||||
Astarion: |
If you have time to look for a door you have time to fight these werewolves! | |||||
| 38 | Collect 25 Jail Keys | You all fight - I'll look for a door. Oh! Maybe they're behind one of these doors - grab some jail keys, and we'll find out! | ||||
| 39 | Defeat 25 Enemies | Whoops, that door just had more wolves and werewolves - oh well, keep the fight up! | ||||
Astarion: |
God, what is that? | |||||
Sarusanda: |
That's a tomb tapper! | |||||
Astarion: |
Well it looks like it's going to - [Snorts] I'm sorry, did you say tomb tapper? | |||||
Sarusanda: |
Yes, that's what it's called. What's so funny? | |||||
Astarion: |
HAHA oh, don't worry about it. | |||||
| 40 | Defeat the Tomb Tapper | Defeat that tomb tapper before Astarion gets the giggles again! | ||||
| 41 | Defeat 25 Enemies | Oh, a library? This is nice. Maybe I'll read some forbidden tomes while you all fight. | ||||
| 42 | Defeat 25 Enemies | Can you clear out these blights faster? They're getting leaves on these tomes! | ||||
| 43 | Collect 25 Vine Tangles | Those blights are following us! Cut some vines off so they can't move! | ||||
| 44 | Defeat 25 Enemies | How are there MORE blights in here? Prune these shrubs! | ||||
| 45 | Defeat the Shambling Mound | The blights are coming from that shambling mound somehow! Uproot it! | ||||
Cultist of Osybus: |
Intruders! | |||||
Sarusanda: |
This ritual ends now! This is your only chance to surrender! | |||||
Priest of Osybus: |
...Kill them. | |||||
| 46 | Defeat 25 Enemies | The cultists of Osybus are attacking! Wipe them out! | ||||
Sgt. Knox: |
Look! That priest has the piece of the rod! | |||||
Astarion: |
What's the plan? Kill everyone here and get the rod? | |||||
Blooshi: |
Sounds like a good plan to me. | |||||
Reya: |
[Groans] Fine. But I have a bad feeling about this. | |||||
| 47 | Defeat 25 Enemies | Now this is a plan I can get behind! Let the killing begin! | ||||
| 48 | Collect 25 Souls | The cultists are using those souls for power! Stop them from using them! | ||||
| 49 | Defeat 25 Enemies | You're almost to the priest! Clear out these enemies! | ||||
Priest of Osybus: |
Very well - if we cannot finish our ritual, you leave me only one choice. | |||||
Blooshi: |
And that's handing over the artifact and everyone goes about their day? | |||||
Priest of Osybus: |
[Begins to transform] AHHHHHH! | |||||
Astarion: |
I think that's a no. | |||||
Astarion: |
Did a devourer just explode out of that man? | |||||
Blooshi: |
Uh, all the hands from the dead cultists are coming to life! | |||||
Reya: |
Remember that bad feeling I was having? | |||||
| 50 | Defeat the Devourer | Kill that disgusting creature before it devours and digests you! | ||||
Astarion: |
Well, now that those disgusting creatures are dealt with - let's get that piece of the rod and get out of here. | |||||
Strahd: |
[Appears] As the master of this house - that artifact belongs to me. [Picks up the piece of the rod] | |||||
Sarusanda: |
Strahd! | |||||
Strahd: |
Ah, how interesting. A follower of Ulmed. I'll honor your long-dead master and my former friend by sparing your life. [Waves hand] | |||||
Sarusanda: |
I - [Vanishes] | |||||
Reya: |
What did you do with her, monster? | |||||
Strahd: |
She is safely outside the house. You all, on the other hand, will be trapped here long after your souls leave your crumbling bodies. Enjoy your stay in the Death House. [Vanishes] | |||||
| Previous: The Ruined Colossus | Next: Sacrifice | |||||
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