Déjà Vu is one of the adventures in the campaign Waterdeep: Dragon Heist.
| Defeat the Mind Flayers and then... deal with an attack on your Manor. | |||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Wait, What?[]
Ireena von Zarovich[]
Déjà Vu All Over Again[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 4 | 1 | Imoen[WL 1], Lae'zel, Zorbu |
| armor-based | 1 | 2 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 2], Lucius, Selise[WL 3], Windfall[WL 4], Wulfgar |
| bandit | 9 | 1 | |
| beast | 18 | 2 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 1 | 2 | Kalix[WL 5], Wyll[WL 6] |
| cultist | 3 | 0 | |
| demon | 0 | 1 | |
| drow | 5 | 0 | |
| dwarf | 2 | 0 | |
| elemental | 8 | 2 | |
| elf | 2 | 0 | |
| gnoll | 0 | 1 | |
| gnome | 2 | 0 | |
| hit-based | 0 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 4] |
| human | 17 | 3 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 28 | 4 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| lycanthrope | 4 | 0 | |
| melee | 50 | 7 | |
| ranged | 5 | 3 | |
| spawner | 1 | 0 | |
| tiefling | 1 | 0 | |
| xanathar | 2 | 0 | |
| Zhentarim | 8 | 1 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ 7.0 7.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | underground | Intellect Devourer | aberration melee |
|
| 2 | underground | Intellect Devourer, Grimlock | aberration humanoid melee | |
| 3 | underground | Grimlock | humanoid melee | |
| 4 | underground | Intellect Devourer, Grimlock, Mind Flayer Guard | aberration armor-based humanoid melee | |
| 5 | underground | Intellect Devourer ×10 | aberration melee | |
| Boss | underground | Neothelid | boss aberration armor-based melee | |
| 6 | Giant Rat | beast melee |
| |
| 7 | Giant Rat | beast melee | ||
| 8 | Lesser Fire Elemental | elemental melee | ||
| 9 | Lesser Fire Elemental | elemental melee | ||
| 10 | Lesser Fire Elemental ×10 | elemental melee | ||
| Boss | Fire Elemental | boss elemental ranged | ||
| 11 | Outdoors | Burning Rat, Xanathar Fighter | beast gnome dwarf humanoid xanathar melee |
|
| 12 | Outdoors | Burning Rat, Xanathar Fighter | beast gnome dwarf humanoid xanathar melee | |
| 13 | Outdoors | Burning Rat | beast melee | |
| 14 | Ourdoors | Zhentarim Spy | drow elf human humanoid zhentarim melee | |
| 15 | Outdoors | Zhentarim Spy ×10 | drow elf human humanoid zhentarim melee | |
| Boss | Outdoors | Giant Burning Rat | boss beast melee | |
| 16 | Outdoors | Thief | bandit human humanoid melee |
|
| 17 | Outdoors | Thief, Zhentarim Thug | bandit human humanoid zhentarim melee | |
| 18 | Outdoors | Thief, Zhentarim Thug | bandit human humanoid zhentarim melee ranged | |
| 19 | Outdoors | Thief, Zhentarim Thug | bandit human humanoid zhentarim melee | |
| 20 | Outdoors | Thief ×10 | bandit human humanoid melee ranged | |
| Boss | Outdoors | Shifty Bandit Thief | boss bandit human humanoid melee | |
| 21 | Outdoors | Thief, Burning Rat | bandit beast human humanoid melee |
|
| 22 | Outdoors | Thief, Burning Rat | bandit beast human humanoid melee | |
| 23 | Outdoors | Zhentarim Spy | human humanoid zhentarim melee ranged | |
| 24 | Outdoors | Zhentarim Spy, Zhentarim Thug | human humanoid zhentarim melee | |
| 25 | Outdoors | Zhentarim Thug ×10 | human humanoid zhentarim melee | |
| Boss | Outdoors | Zhentarim Assassin | boss human humanoid zhentarim ranged | |
| 26 | Outdoors | Asmodeus Cultist | cultist human humanoid melee |
|
| 27 | Outdoors | Asmodeus Cultist | cultist human humanoid melee | |
| 28 | Outdoors | Asmodeus Cultist, Wererat | cultist human humanoid lycanthrope melee | |
| 29 | Outdoors | Wererat | lycanthrope humanoid melee | |
| 30 | Outdoors | Wererat x10 | lycanthrope humanoid melee | |
| Boss | Outdoors | Mechanical Sparrow | boss construct hit-based melee | |
| 31 | Awakened Object | construct melee |
| |
| 32 | Outdoors | Rabbit | beast melee | |
| 33 | Outdoors | Boar | beast melee | |
| 34 | Outdoors | Boar | beast melee | |
| 35 | Outdoors | Boar x10 | beast melee | |
| Boss | Outdoors | Gnoll Leader | boss demon gnoll humanoid melee | |
| 36 | Outdoors | Wererat | humanoid lycanthrope melee |
|
| 37 | Outdoors | Thief | bandit human humanoid melee ranged | |
| 38 | Outdoors | Sea Gull | beast melee | |
| 39 | Outdoors | Sea Gull, Thief | bandit beast human humanoid melee ranged | |
| 40 | Outdoors | Sea Gull x10 | beast melee | |
| Boss | Outdoors | Griffon Rider | boss beast human humanoid melee | |
| 41 | Outdoors | Sea Gull | beast melee |
|
| 42 | Outdoors | Sea Gull | beast melee | |
| 43 | Outdoors | Gargoyle | elemental melee | |
| 44 | Outdoors | Gargoyle | elemental melee | |
| 45 | Outdoors | Gargoyle x10 | elemental melee | |
| Boss | Outdoors | Galeb Duhr | boss elemental melee | |
| 46 | Outdoors | Drow Cultist | drow humanoid melee |
|
| 47 | Outdoors | Drow Cultist | drow humanoid melee | |
| 48 | Outdoors | Drow Cultist, Gargoyle | drow elemental humanoid melee | |
| 49 | Outdoors | Sea Gull, Gargoyle | beast elemental melee | |
| 50 | Outdoors | Sea Gull x10 | beast melee | |
| Boss | Outdoors | Walking Statue | boss construct armor-based ranged |
Transcript[]
| Defeat the Mind Flayers and then... deal with an Attack on your Manor. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Nayeli: |
Move! The ulitharid is retreating beyond the end of this hall. | |||||
Bruenor: |
If that tentacle-bearded blighter would stand and fight, I could end his threat right quick. | |||||
Nayeli: |
You'll have your chance, Bruenor. Everyone! Look for Ulkoria! Rescuing her is our first priority. Now hit them hard! | |||||
| 1 | Defeat 25 Monsters | The psi-pod chamber stands ahead -- but this pack of intellect devourers tries to pin you down! | ||||
| 2 | Defeat 25 Monsters | As fast as you take the intellect devourers down, enthralled grimlocks step in to fill the breach! | ||||
Bruenor: |
Finally got past them blasted brains on legs. Now what are we facin'... here...? | |||||
Celeste: |
My word... those cylinders. There are creatures held within them. | |||||
Dumpling: |
Psi-pods. This is the site. The darkness. The city rebuilt. Extremiton sends its thoughts forth. Taunting. Defiant. | |||||
Nayeli: |
Let that creature's defiance be its last thought as its life ends. There! I see Ulkoria trapped in one of those glass coffins. Fight your way through, Champions. Take these grimlocks down! | |||||
| 3 | Collect 25 Psipod Pieces | The unearthly components of the psi-pods look fragile. Disrupt the mind flayers' plans by tampering with their equipment! | ||||
| 4 | Defeat 25 Monsters | The fight turns even more chaotic as mind flayer guards attempt to flank you! | ||||
Celeste: |
What's happening? Is it an earthquake? | |||||
Bruenor: |
Nay, that's a focused tremor. Some kind o' creature tunnelin' in, and comin' fast! | |||||
Minsc: |
There! A dire tentacled worm! | |||||
Dumpling: |
Danger! Neothelid! Illithid spawn grown feral! It will destroy all! | |||||
Bruenor: |
Then we need ta keep it away from them pods! Oi, ye squid-worm! Ye wanna mix it up? Try tha Champions on fer size! | |||||
| 5 | Defeat the Neothelid | A dread neothelid assaults the psi-pod chamber! This monster must be destroyed! | ||||
Dumpling: |
Something happening... | |||||
Bruenor: |
That worm's on its last legs. Hit that aberration hard! | |||||
Dumpling: |
Danger! Champions! | |||||
Nayeli: |
I'm heading for Ulkoria's psi-pod. Cover me! | |||||
Dumpling: |
Danger! | |||||
Celeste: |
What's happening... I feel strange... | |||||
Dumpling: |
Danger... Champions? | |||||
Dumpling: |
Champions... | |||||
Celeste: |
Trollskull manor? How did we get back... I mean... it's amazing how quickly this place has cleaned up and come back together. | |||||
Jarlaxle: |
What...? | |||||
Celeste: |
And you were so worried, Jarlaxle. | |||||
Jarlaxle: |
Yes... but I don't remember why. I feel like we should still be worried. But that's passing now. How interesting... | |||||
Bruenor: |
Oi! Hate ta interrupt, but anybody up fer rat-bashin'? 'Cause it looks like we got one last infestation ta take care o'! | |||||
| 6 | Defeat 25 Monsters | Just a bit more elbow grease and Trollskull Manor will be as good as new! Once you deal with these rats, that is... | ||||
| 7 | Defeat 25 Monsters | The last of the rats are on the run! Bid them a fond farewell! | ||||
Jarlaxle: |
Hopefully that's the last rodent to cross the threshold of this place. | |||||
Evelyn: |
Hey! | |||||
Jarlaxle: |
I mean aside from staff, obviously. | |||||
Evelyn: |
Ooh, Juniper is staff? We'll have to... get... some business cards... Hey, do y'all feel like something is -- | |||||
Jarlaxle: |
You okay there, Evelyn? | |||||
Evelyn: |
I am fine, friend Jarlaxle. You should mind your own business and get back to work. | |||||
Jarlaxle: |
Yes. I believe I should... | |||||
Nayeli: |
What was that?! Are we under attack? | |||||
Jarlaxle: |
It came from outside... We should go have a look. But I feel like something will hold us here for a bit longer... | |||||
Bruenor: |
'Tis more tha trouble inside that I'm worried about! Watch yerselves! | |||||
| 8 | Defeat 10 Fires | There's fire in Trollskull Alley! And elementals popping up inside the manor! | ||||
Celeste: |
Ulkoria! You're safe! I mean, of course you are, but... I'm sorry, my thoughts are so scattered. What's going on? | |||||
Ulkoria: |
Champions? Oh thank the gods. Something is very, very wrong! | |||||
Jarlaxle: |
We would have guessed that from seeing the entrance hall blown apart, but thanks. | |||||
Ulkoria: |
No, you don't understand. All of us, we're in a -- | |||||
Jarlaxle: |
Ulkoria? Did you just... disappear there for a moment? | |||||
Ulkoria: |
Everything is fine, Jarlaxle. Go about your business. There are things to fight. | |||||
Jarlaxle: |
Right. Everyone, Ulkoria's right. We need to deal with these elementals, and quickly. | |||||
| 9 | Defeat 25 Monsters | As a defensive strategy, fire elementals leave a lot to be desired. Clear these creatures out! | ||||
| 10 | Defeat the Fire Elemental | This monstrous elemental means to pick up the fight as its lesser kin fall back. Finish it! | ||||
Bruenor: |
Oi! I was hopin' this tavern'd be a local hot spot once we got it open again, but this was somethin' else. | |||||
Nayeli: |
I can hear shouting from outside. Come on! We need to find out what's going on. Jarlaxle? | |||||
Jarlaxle: |
Coming, Nayeli. Just help me keep an eye on things as we go... | |||||
Celeste: |
There are so many injured... I'll lend what aid I can. | |||||
Jarlaxle: |
I can see burning rats streaming out of the sewers! They're everywhere! Just like before... | |||||
Bruenor: |
Looks like a right mess out here. And just like jackals, look who's showed up ta feed on other folks' misery. | |||||
Nayeli: |
The Xanathar guild! But wait. Didn't we -- | |||||
Nayeli: |
To me, Champions! Our task is clear. The Xanathar threatens the city once more! | |||||
| 11 | Defeat 25 Monsters | Burning rats are causing mayhem in the street! And the thugs of the Xanathar Guild mean to use that to their advantage! | ||||
| 12 | Defeat 25 Monsters | The Xanathar fighters are starting to run! But more burning rats join the fray! | ||||
| 13 | Defeat 25 Monsters | These rats running amok are setting fire to everything they touch. Act quickly or the conflagration will spread! | ||||
Bruenor: |
Feh. Ain't one criminal mob, it's another. That's Zhentarim pushin' up now. | |||||
Jarlaxle: |
When they see the Xanathar Guild fleeing, they figure it's time to step in. Like they're always watching... | |||||
Bruenor: |
Then it's time ta show 'em they stepped in somethin' they don't wanna. Let's go! | |||||
| 14 | Defeat 25 Monsters | Zhentarim mercenaries have shown up to investigate the disturbance. Clear them out! | ||||
Nayeli: |
At last the Zhentarim are falling back. | |||||
Bruenor: |
And now they're fallin' forward again! What's that chasin' em? | |||||
Jarlaxle: |
Another burning rat. Well, the same burning rat... | |||||
Bruenor: |
Feh. Thought we sent that rodent mob packin'. | |||||
Jarlaxle: |
Oh, we did. It's a much smaller number this time. | |||||
Bruenor: |
Should be easy then is what yer sayin'? | |||||
Jarlaxle: |
Exactly. You go first... well, you know the rest. | |||||
| 15 | Defeat the Giant Burning Rat | The fight with the Zhents has brought out the last of the burning rats -- and it's a monster! | ||||
Nayeli: |
Observe, champions. The City Watch is here! | |||||
City Watch Officer: |
All right, folks, keep calm. Help's on the way to... Ah, Champions! Already on the scene? I was expecting you. Not quite certain how, though... | |||||
Nayeli: |
Yes. There are thieves coming, but you have our assistance in defending the city, as always. | |||||
City Watch Officer: |
Much appreciated. But I can't help feeling like we've already done this -- | |||||
City Watch Officer: |
Ah, Champions! You are already on the scene. | |||||
Bruenor: |
Careful, friend. Ye were lookin' a bit faint there fer a bit. And oi! Looks like tha first o' them riffraff is already here! | |||||
| 16 | Defeat 25 Monsters | Thieves intent on looting are slipping in along the edges of the disaster area. Show them they're not welcome in your neighborhood! | ||||
Jarlaxle: |
Watch out! Black company thugs are taking an interest in this fight. | |||||
City Watch Officer: |
Defend the city in the best way you can, Champions. I'll learn from your example. | |||||
Jarlaxle: |
Indeed. You'd best watch carefully, then. You wouldn't want to miss anything... | |||||
| 17 | Defeat 25 Monsters | The thieves double down with their counterattack -- and the Zhentarim are back to lend them a hand! | ||||
Jarlaxle: |
Watch out! Archers are setting up at the edge of the fray! | |||||
Bruenor: |
We can't make no headway through all this debris. Let's get ta clearin' before we're pinned down! | |||||
| 18 | Defeat 25 Monsters | Debris laid down by the explosion and the fires hinders you in the fight. Time to clean this place up! | ||||
| 19 | Defeat 25 Monsters | As long as the Zhents are here, these thieves aren't giving up. Push these Black Network thugs back! | ||||
Nayeli: |
These cowardly thieves will not break. What is behind their strategy? | |||||
Jarlaxle: |
That one there, hiding out on the far edge of the fight. Give him a taste of steel and he'll lose his nerve. | |||||
Nayeli: |
It will be done. | |||||
Jarlaxle: |
All right, then. Carry on, Nayeli... | |||||
| 20 | Defeat the Shifty Bandit Thief | This shifty bandit thief has been coordinating the looting. Time to send him packing! | ||||
Bruenor: |
It be mayhem out there! We gotta get this mob under control, or that fireball's gonna be tha least damagin' thing ta happen ta Trollskull Alley today! | |||||
Nayeli: |
You will do your best, Bruenor! Focus on your strategy! Attack! | |||||
| 21 | Defeat 25 Monsters | Mobs of burning rats and thieves come together in a last-gasp assault. Clear them out! | ||||
Bruenor: |
One last push and we'll be done with these beggars. By me gran's beard, this place looks like a war zone. Do we know how bad it is? | |||||
Celeste: |
Seven dead, the city watch said. They're recovering the bodies now. | |||||
| 22 | Defeat 25 Monsters | Rats on one side! Looters on the other! Time to end this fight! | ||||
Nat: |
Mr. Jarlaxle, we saw something! | |||||
Bruenor: |
Oi! Since when can tha young lass talk? | |||||
Jarlaxle: |
She can't. Nat has a sign language she's worked out herself. I've been watching it, and showing her a bit of drow signing besides. You must have been mistaken, Bruenor. Just let it go. | |||||
Bruenor: |
But I coulda sworn I just heard her talkin' -- | |||||
Jarlaxle: |
Damn. | |||||
Bruenor: |
We should press on, everyone. | |||||
Jarlaxle: |
Indeed. And I know just where we should go! | |||||
Nayeli: |
Press on, Champions! | |||||
Bruenor: |
Indubitably, Nayeli! These Zhent spies have a right thrashing coming to them. | |||||
Jarlaxle: |
Best to keep your voice down, Bruenor. We don't want too many people to hear you... | |||||
| 23 | Collect 25 Map Fragments | With the streets around the manor finally secure, you can pursue the mysterious figure behind the fireball attack -- with the Zhentarim's unwilling aid. | ||||
| 24 | Defeat 25 Monsters | The Zhents don't take too kindly to your interrupting their business. Look sharp! | ||||
Arkhan: |
These Zhents refuse to fall back. Are they so keen for the taste of my steel? | |||||
Bruenor: |
These ruffians have too much ego to stand down. Disgrace in battle is their only end! | |||||
Arkhan: |
...This battle rings out more loudly than I thought. I could have sworn I heard... | |||||
Jarlaxle: |
That's right, Bruenor. Them ruffians is too stuck on themselves. We'll show 'em that them who stands against tha Champions falls tha hard way... good grief, that's a ridiculous accent. | |||||
Arkhan: |
I feel as though I'm missing something... | |||||
Jarlaxle: |
You're distracted by the heat of battle, Arkhan. Just fight! | |||||
| 25 | Defeat the Zhentarim Assasin | A Zhent assassin calls these thugs to regroup! Time to finish this fight! | ||||
Ulkoria: |
It looks like those Zhentarim were bound for the Temple of Gond. | |||||
Celeste: |
Are you sure, Ulkoria? There's so much chaos here I can't make head or tail of anyone's movements. | |||||
Jarlaxle: |
I think she's right, Celeste. We should follow Ulkoria's lead. Everyone stay close! | |||||
| 26 | Defeat 25 Monsters | With the Zhents dispersed, making your way to the Temple of Gond should be easy. But these cultists of Asmodeus have other ideas! | ||||
| 27 | Defeat 25 Monsters | These cultists have evil on their minds. Time to show them the light! | ||||
| 28 | Collect 25 Rations | This moving fight has brought you into wererat territory! Whatever the cultists' plans were, stealing their supplies might shut them down -- and help you avoid a two-front fight! | ||||
| 29 | Defeat 25 Monsters | These wererats are giving you a most lackluster welcome. Time to make yourselves at home! | ||||
Bruenor: |
It looks as though those wererats are finally beginning to break. | |||||
Celeste: |
And their timing is inspired. That's the Temple of Gond straight ahead. | |||||
Jarlaxle: |
Right, what was this before... got it! Get ready for the mechanical sparrow! | |||||
Ulkoria: |
It's some sort of construct. And it is not coming to aid us! Defend, Champions! Defend! | |||||
| 30 | Defeat the Mechanical Sparrow | The wererats are on the run -- but the appearance of this bizarre construct threatens to upend this fight! | ||||
Celeste: |
That must be the priest on duty. Good day to you. | |||||
Valetta: |
And to you, friend. What brings you to Gond's house this day? | |||||
Celeste: |
We seek information. You've heard of today's events in Trollskull Alley? We're looking for... | |||||
Jarlaxle: |
I'll take this, Celeste. I think it's time to mix things up a bit. Valetta, we thought whoever set off the fireball was headed this way. But now that we've looked around, perhaps they took another route? | |||||
Celeste: |
Jarlaxle? How did you know her name? And what have you seen that...? | |||||
Jarlaxle: |
Celeste, I think it's time we visit the Blackstaff. | |||||
Bruenor: |
An excellent idea! | |||||
Jarlaxle: |
Yes, I thought you'd like that. Time to clear out, everyone! | |||||
| 31 | Defeat 25 Monsters | The Temple of Gond is a marvelous place -- full of marvelous defenses, all marvelously trying to maim you! | ||||
Jarlaxle: |
Well! It looks like the petting zoo let out early. If this were a dream, it would be hard to keep things straight with everything happening so quickly. So let's move even more quickly! Onward to Blackstaff Tower! | |||||
Ulkoria: |
Indeed. Blackstaff Tower holds the information we must have. Hurry, Champions! | |||||
| 32 | Defeat 25 Monsters | Mechanical guards join the awakened objects pressing you. No, not mechanical guards. Rabbits! This is totally fine! | ||||
Jarlaxle: |
It looks like we've got some stuff to collect. Mechanical boars. What a day! | |||||
Celeste: |
Jarlaxle? What is going on here? I feel uneasy... | |||||
Jarlaxle: |
It's all right, Celeste. Just focus on me. Champions, if you've ever trusted me before, then trust me now. All right, just trust me now. There are mechanical bits to collect from these boars! Hurry, now! | |||||
| 33 | Collect 25 Mechanical Pieces | These wild boars have mechanical workings! It all makes sense! Grab these pieces up, and quickly! | ||||
| 34 | Defeat 25 Monsters | These wild boars have always roamed Waterdeep! Time to deal with their threat! | ||||
| 35 | Defeat the Gnoll Leader | This gnoll leader has long directed the threats arrayed against the city! You remember it! Now take this warlord down! | ||||
Jarlaxle: |
Well, those boars will think twice about attacking the city again. And now that we've dealt with that gnoll, we can continue our quest! Look sharp, everyone! No telling what's coming up next... | |||||
Bruenor: |
We are on our way. Which route is optimal to Blackstaff Tower again? | |||||
Jarlaxle: |
No worries, brother. It's just down this way. | |||||
Celeste: |
Brother? Jarlaxle are you...? | |||||
Jarlaxle: |
Showing my true feelings for my dearest friend? Indeed, Celeste. Just keep focusing. | |||||
Evelyn: |
You are such a natural leader, Jarlaxle. You should lead more. And speak less. | |||||
Jarlaxle: |
Yes ma'am... | |||||
| 36 | Defeat 25 Monsters | Castle Ward is your next destination -- but the wererats you trounced earlier are anxious for a rematch. Not the boars. The boars are gone. Quickly now! | ||||
| 37 | Defeat 25 Monsters | Those thieves whose looting you shut down earlier are creeping back into action. Or are these different thieves...? No matter! Fight! | ||||
| 38 | Collect 25 Sea Gull Feathers | A swarm of gulls seem intent on leading you to the castle. Clip their wings to say thank you! That's the way! | ||||
Bruenor: |
These birds are so plentiful. I wish I had a... steak? | |||||
Jarlaxle: |
Makes perfect sense. Carry on, chaos. Carry on... | |||||
Renaer: |
Well met, friends! You're headed to Blackstaff tower I see? | |||||
Jarlaxle: |
Yes, Renaer. Feel free to lead the way. | |||||
Renaer: |
Oh, I would never assume leadership of the Champions, sir. Please. After you. | |||||
Jarlaxle: |
Got it. You're one of them. Ah, more company. Friends of yours, Renaer? | |||||
Renaer: |
Indeed, sir. You must recognize them, sir. | |||||
Jarlaxle: |
Indeed I do. Everyone move! | |||||
| 39 | Defeat 25 Monsters | Now these thieves have come back to give you an armed escort! Thank them as well! | ||||
Overambitious Griffon Rider: |
Aha! I thought I recognized you scofflaws. I recall facing you more than once in my street patrol days. | |||||
Jarlaxle: |
Oh, perfect. Of all the deja to not be able to avoid vuing. | |||||
Overambitious Griffon Rider: |
And I am here to disrupt your plot to kidnap Renaer Neverember! Seems the lad is a constant target for that sort of thing! | |||||
Renaer: |
No, you misunderstand. I'm... | |||||
Overambitious Griffon Rider: |
Under the influence of foul enchantments? Aye, I can... | |||||
Jarlaxle: |
Oh, come on! Let's move this along. Like it wasn't nearly frustrating enough the first time... | |||||
| 40 | Defeat the Griffon Rider | This overambitious Griffon Cavalry rider seems familiar... too familiar. But don't think about it too much... just keep fighting. Keep fighting... | ||||
Jarlaxle: |
If I never see that fool again, it'll be far too soon. | |||||
Bruenor: |
Why is that, friend? | |||||
Jarlaxle: |
Because he's always bothering us, brother! Surely you remember? | |||||
Bruenor: |
Yes. I remember. | |||||
Ulkoria: |
I can see Blackstaff tower in the distance. I can lead from here. | |||||
Jarlaxle: |
Fine with me. | |||||
Celeste: |
Something's wrong. Jarlaxle, I know you sense it too. Please... | |||||
Jarlaxle: |
Nope. Everything looks completely normal to me! It's just been a long day. I think our brains are playing tricks on us. | |||||
Minsc: |
Ha! You are suffering from long day, perhaps. But Minsc and Boo show that we have no brains to trick! | |||||
Jarlaxle: |
... No, still too easy. | |||||
Walnut: |
What is tricking your brain, Jarlaxle? Share it with me? | |||||
Jarlaxle: |
What? I'm with Minsc. No brains here! Let's keep moving! | |||||
| 41 | Defeat 25 Monsters | The Cassalanter estate will be easy to find. And with this swarm of gulls leading the way, you'll be there in no time! | ||||
| 42 | Defeat 25 Monsters | Enemy gulls are on the move! They mean to attack your gull allies! But how can you tell friend from foe? Best be safe and clear them all out! | ||||
Jarlaxle: |
The indignity of having to scrape seagull poop off my cloak is one bit of this scenario I would have been happy to avoid. Please tell me that isn't more gulls coming in. | |||||
Ulkoria: |
Watch yourselves! Do you see them coming? | |||||
Jarlaxle: |
Oh, why not. Let's say... gargoyles! Look, there they are! | |||||
| 43 | Collect 25 Animated Stone Pieces | The aerial assault continues! You'll need to destroy these gargoyles in order to build more gargoyles to defend the city! Recycle these bits of animated stone, and quickly! | ||||
| 44 | Defeat 25 Monsters | Look at all the gargoyles you've created! But are they up to the task of defending Waterdeep? Time to test them in combat! | ||||
Jarlaxle: |
Right, let me think. Ah, yes. Galeb Duhr, coming up! | |||||
Celeste: |
A galeb duhr in the city? This is most strange. | |||||
Jarlaxle: |
Not the strangest thing we've seen today. And I wouldn't place any bets on how strange it's going to get before we're done... | |||||
| 45 | Defeat the Galeb Duhr | A galeb duhr stops by to criticize your elemental crafting! Show this creature how much pride you take in your work! | ||||
Arkhan: |
Should we not have arrived at Blackstaff Tower by now? Why do I feel like we've been walking in circles? | |||||
Jarlaxle: |
Because we have been. Right, we're getting close. This will need some time to set up. Champions, listen! I know something about the Blackstaff. Something secret. And I've been biding my time till I could reveal it all. | |||||
Bruenor: |
Tell me more, friend. This secret must be known. | |||||
Jarlaxle: |
Soon, brother. Once we arrive at the tower, I'll tell you everything I know. | |||||
Jarlaxle: |
Quickly, everyone. We have to hurry, before I run out of time. | |||||
Bruenor: |
What time is this, friend? Are you expecting something? | |||||
Jarlaxle: |
No, Bruenor. I just need time to enact my daring plan to reveal the secrets of the Blackstaff. | |||||
Bruenor: |
Well, then, I would suggest that you tell us what you know. We can work on a plan together, brother... | |||||
Arkhan: |
Hey! I knew something was wrong with the dwarf. Since when does he talk -- | |||||
Arkhan: |
We should work together, brother. Jarlaxle, tell us your plan. | |||||
Jarlaxle: |
Damn again. No time to talk! Onward! Into drow, apparently! | |||||
| 46 | Defeat 25 Monsters | Waterdeep's long enmity with the drow is well known! You remember it! To arms! | ||||
| 47 | Defeat 25 Monsters | Drow, drow, drow everywhere. Perhaps one of them knows the way to Blackstaff tower? | ||||
| 48 | Collect 25 Symbols of Asmodeus | A flight of gargoyles approaches, lending aid to their drow allies! Claim the tokens of their dark master, Asmodeus! Yes, gargoyles serve Asmodeus! No time to think about it! | ||||
| 49 | Defeat 25 Monsters | The seagulls you thanked earlier are back to thank you! The drow are gone! Take these gargoyles down! | ||||
Jarlaxle: |
Gargoyles gone. Seagulls regrouping. I wonder what else is next...? | |||||
Celeste: |
Oh, gods... Someone awoke the walking statues. Look out! | |||||
Jarlaxle: |
Ah, well played. Come on, Champions! The biggest threats in Waterdeep have come out to play! | |||||
| 50 | Defeat the Walking Statue | The defenders of Waterdeep have been corrupted! They must all fall! The Walking Statues, that is! That's what this is all about! | ||||
Jarlaxle: |
That's done it. We've showed off everything we know about defending the city. Quickly, Champions. Listen closely, because I'm pretty sure I'll only have one chance to do this. The Blackstaff is not what she seems. | |||||
Celeste: |
What do you mean, Jarlaxle? What have you heard? Is Vajra under someone else's control? | |||||
Jarlaxle: |
More of a disguise, Celeste. We're not where we think we are. The Blackstaff is trying to control our actions. Because she's actually a creature from another realm. | |||||
Evelyn: |
This sounds foolish to me, Jarlaxle. | |||||
Nayeli: |
And to me. You should desist from such stories. | |||||
Jarlaxle: |
Oh, I'll tell you a story. We're in some kind of illusion, built from our own memories. We're under the control of Extremiton, and I remember -- | |||||
Celeste: |
Jarlaxle? What...? | |||||
Jarlaxle: |
We should probably go inside now. Come, Celeste. It's time... | |||||
| Previous: An Illithid Undertaking | Next: Alterdeep | |||||
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