Critial Hits are a game mechanic.
All Champions and monsters have a chance to critically hit with their attacks, dealing 100% additional damage on a crit. The base chance for a Critical Hit is 2.5%.
Global Critical Hit Damage boost via Blessing[ | ]
Light of Xaryxis Tier 4 blessing:
- Great Shot, Kid!: Increase Critical Hit Damage by 400%. Applies to all campaigns.
Champion Upgrades[ | ]
- Mark for Death: Enemies hit by Catti-brie's arrows are Marked and take additional damage equal to Catti-brie's critical hit damage bonus until the enemy is defeated.
- Grievous Wounds: When an enemy that is Marked is critically hit by any Champion, they are stunned for 5 seconds and the damage bonus of their Mark is increased by 100%. This effect can only occur every 10 seconds, and the damage bonus increase can stack multiplicatively up to 10 times.
- Push Forward: Cattie-brie increases the damage of herself and all Champions in front of her in the formation by 50% each time she gets a critical hit, stacking multiplicatively up to 25 times and resetting when she changes areas.
- Empty the Quiver (Ultimate Attack): Catti-brie shoots six arrows at once from her bow. Each enemy hit by her arrows have a higher chance of being crit, and take more crit damage based on Catti-brie's crit chance and damage for 30 seconds.
- Piercing Arrow (Specialization Choice): Cattie-brie's damage is increased by 400% and her arrows hit all enemies on their way to their target. Each enemy hit has a separate chance of being a critical hit.
- Critical Family (Specialization Choice): Additively increases the critical hit chance of all Companions of the Hall Champions by 20%.
- Champion (Specialization Choice): Increases Lae'zel's Critical Hit chance by 20% (additively) and Critical Hit damage by 100% (multiplicatively).
- Bleed: When Pwent attacks he causes all enemies he damages to Bleed, taking 0.5 seconds worth of BUD damage every second for the next 20 seconds. While an enemy is bleeding, attacks that target them have a 20% higher chance to critical hit (additively). If Pwent attacks an enemy that is already bleeding the duration is reset.
- Gutbuster Recruits: When a Champion adjacent to Pwent scores a critical hit, Pwent increases the effect of Can You SMELL That? by 50%. This can multiplicatively stack up to 50 times, with the stacks being reset on area change.
- Recruiting Drive (Specialization Choice): Gutbuster Recruits now triggers when non-adjacent Champions score critical hits, instead of adjacent Champions.
- Critical Wounds (Specialization Choice): Attacks targeting enemies that Pwent has caused to Bleed have a 40% additive chance to be a critical hit, up from 20%.
- Ruby Healing: When Regis scores a Critical Hit, his Ruby Pendant pulses and heals all Champions in the formation for 10 for each Mithral Hall stack the formation has.
- Ruby Amplification: Increases the effect of Ruby Encouragement by 500% when Regis scores a Critical Hit. This effect can stack up to 15 times (multiplicatively). Stacks reset when changing areas.
- Ruby Invigoration: Whenever a Champion in the formation is critically hit by an enemy, Regis stores up one charge of Ruby Invigoration. While he has at least one charge, his chance to Critical Hit is increased by 250%, and whenever he scores a Critical Hit a charge is consumed. He can store up to 5 charges.
- Righteous Might: Whenever Strongheart lands a critical hit, for the next 20 seconds he increases the damage of Justice Needs Champions by 400%, increases the healing amount of Courage to Stand by 100%, and reduces the base attack speed cooldown of himself and Champions affected by Justice Needs Champions by 0.5 seconds.
- Target Acquisition (Ultimate Attack): Vin Ursa blasts an enemy. She has a +20% chance to score a critical hit and the enemy becomes a favored foe if she crits.
- Critical Hit + Citizen of Icewind Dale: Wulfgar's base chance to Critical Hit is 20%, and his Critical Hits also stun all affected enemies for 5 seconds.
- Additionally, Wulfgar can be used in any Icewind Dale campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.
- Heavy Blows (Specialization Choice): Additively increases all Champions' critical hit chances by 10%.
Champion Feats[ | ]
- Tactical Prowess: Additively increases the Crit Chance of Artemis by 5%.
- Battle Expertise: Additively increases the Crit Chance of Artemis by 10%.
- Tactical Prowess: Additively increases the Crit Chance of Jarlaxle by 5%.
- Battle Expertise: Additively increases the Crit Chance of Jarlaxle by 10%.
- Cataclysmic Strike: Increases the Crit Damage of Jarlaxle by 60%.
- Battle Expertise: Additively increases the Crit Chance of Lae'zel by 10%.
- Cataclysmic Strike: Increases the Crit Damage of Lae'zel by 60%.
- Battle Expertise: Additively increases the Crit Chance of Regis by 10%.
- Master’s Precision: Additively increases the Crit Chance of Regis by 20%.
- Tactical Prowess: Additively increases the Crit Chance of Strongheart by 5%.
- Battle Expertise: Additively increases the Crit Chance of Strongheart by 10%.
- Stunning Riposte: When Strongheart scores a critical hit, the target is stunned for 2 seconds.
- Tactical Prowess: Additively increases the Crit Chance of Vin Ursa by 5%.
- Battle Expertise: Additively increases the Crit Chance of Vin Ursa by 10%.
Trivia[ | ]
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