Cold as Ice is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.
| Continue to hunt for the clues of the Rite of the Arcane Octad while the pressure mounts from all sides. | |||
| Requirement(s) | Must have completed "The Netherese Necropolis" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Keep Your Friends Close[]
| Continue to hunt for the clues of the Rite of the Arcane Octad while keeping Kingsport a bit closer this time around. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Kingsport, the awakened giant penguin, joins the formation in an effort to not have him fall into a trap this time. In area 50, the other Gelatinous Cubes are invulnerable until the one with Kingsport in it is destroyed. Enemies move 100% faster and deal 100% additional damage. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Willing to Sacrifice[]
| File:Icon Willing to Sacrifice.png | Continue to hunt for the clues of the Rite of the Arcane Octad with those that are cold as ice. | |||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | ||||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 15 | 0 | Imoen[WL 1], Lae'zel, Zorbu |
| beast | 0 | 2 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 21 | 4 | Kalix[WL 2], Wyll[WL 3] |
| drow | 5 | 1 | |
| elemental | 5 | 0 | |
| elf | 5 | 1 | |
| hit-based | 1 | 4 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 4], Windfall[WL 5] |
| human | 13 | 0 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 18 | 1 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| monstrosity | 3 | 0 | Ezmerelda[WL 7], Imoen[WL 1], Minsc[WL 1] |
| ooze | 0 | 1 | Kalix[WL 8] |
| ranged | 10 | 4 | |
| tiefling | 0 | 1 | |
| undead | 11 | 3 | Brother Uriah[WL 9], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 10], Wyll[WL 11], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 6.0 6.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Kalix’s Hunt the Amorphous Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | Underground | Crawling Claw | undead melee |
|
| 2 | Underground | Corrupted Townsfolk, Crawling Claw | human humanoid undead melee | |
| 3 | Underground | Crawling Claw | undead melee | |
| 4 | Underground | Corrupted Townsfolk, Crawling Claw | human humanoid undead melee | |
| 5 | Underground | Corrupted Townsfolk x10 | human humanoid melee | |
| Boss | Underground | Upright Crawling Claw | boss undead melee | |
| 6 | Underground | Nothic | aberration melee | |
| 7 | Underground | Nothic | aberration melee | |
| 8 | Underground | Demos Magen | construct melee | |
| 9 | Underground | Demos Magen, Nothic | aberration construct melee | |
| 10 | Underground | Demos Magen x6, Nothic x4 | aberration construct melee | |
| Boss | Underground | Hypnos Magen | boss construct hit-based ranged | |
| 11 | Underground | Drow Wizard Explorer | drow elf humanoid ranged | |
| 12 | Underground | Drow Wizard Explorer, Flameskull | drow elf humanoid undead ranged | |
| 13 | Underground | Drow Wizard Explorer | drow elf humanoid ranged | |
| 14 | Underground | Drow Wizard Explorer, Flameskull | drow elf humanoid undead ranged | |
| 15 | Underground | Drow Wizard Explorer x10 | drow elf humanoid ranged | |
| Boss | Underground | Drow Priestess Explorer | boss drow elf humanoid melee | |
| 16 | Underground | Tiger Tribe Fighter | human humanoid melee | |
| 17 | Underground | Chardalyn Dragonet, Tiger Tribe Fighter | construct human humanoid melee | |
| 18 | Underground | Tiger Tribe Fighter | human humanoid melee | |
| 19 | Underground | Tiger Tribe Fighter | human humanoid melee | |
| 20 | Underground | Tiger Tribe Fighter x10 | human humanoid melee | |
| Boss | Underground | Saber-toothed Tiger | boss beast melee | |
| 21 | Underground | Corrupted Townsfolk, Tiger Tribe Fighter | human humanoid melee | |
| 22 | Underground | Corrupted Townsfolk | human humanoid melee | |
| 23 | Underground | Chardalyn Dragonet | construct melee | |
| 24 | Underground | Chardalyn Dragonet, Corrupted Townsfolk | construct human humanoid melee | |
| 25 | Underground | Chardalyn Dragonet x2, Corrupted Townsfolk x8 | construct human humanoid melee | |
| Boss | Underground | Avarice (Lich) | boss tiefling undead ranged | |
| 26 | Underground | Corrupted Townsfolk, Living Bigby’s Hand | construct human humanoid melee | |
| 27 | Underground | Chardalyn Dragonet, Nothic | aberration construct melee | |
| 28 | Underground | Chardalyn Dragonet, Icicle x2 | construct static, hit-based melee | |
| 29 | Underground | Living Bigby’s Hand, Nothic | aberration construct melee | |
| 30 | Underground | Living Bigby’s Hand x4, Nothic x6 | aberration construct melee | |
| Boss | Underground | Galvan Magen | boss construct hit-based melee ranged | |
| 31 | Underground | Nothic | aberration melee | |
| 32 | Underground | Gargoyle, Nothic | aberration elemental melee | |
| 33 | Underground | Nothic | aberration melee | |
| 34 | Underground | Mimic, Nothic | aberration monstrosity melee | |
| 35 | Underground | Nothic x10 | aberration melee | |
| Boss | Underground | Mummy | boss undead melee | |
| 36 | Underground | Demos Magen, Mimic | construct monstrosity melee | |
| 37 | Underground | Demos Magen, Mimic | construct monstrosity melee | |
| 38 | Underground | Demos Magen, Gargoyle | construct elemental melee | |
| 39 | Underground | Demos Magen | construct melee | |
| 40 | Underground | Demos Magen x10 | construct melee | |
| Boss | Underground | Hypnos Magen | boss construct hit-based ranged | |
| 41 | Underground | Gargoyle, Living Bigby’s Hand | construct elemental melee | |
| 42 | Underground | Living Bigby’s Hand | construct melee | |
| 43 | Underground | Gargoyle | elemental melee | |
| 44 | Underground | Gargoyle, Living Bigby’s Hand | construct elemental melee | |
| 45 | Underground | Living Bigby’s Hand x10 | construct melee | |
| Boss | Underground | Living Blade of Disaster | boss construct melee | |
| 46 | Underground | Flameskull, Nothic | aberration undead melee ranged |
|
| 47 | Underground | Flameskull, Nothic | aberration undead melee ranged | |
| 48 | Underground | Flameskull | undead ranged | |
| 49 | Underground | Flameskull, Nothic | aberration undead melee ranged | |
| 50 | Underground | Flameskull x10 | undead ranged | |
| Boss | Underground | Gelatinous Cube | boss beast ooze hit-based melee |
Transcript[]
| Continue to hunt for the clues of the Rite of the Arcane Octad while the pressure mounts from all sides. | ||||||
| Area | Goal | Quests & Cinematics | ||||
![]() Vellynne: |
We need to work quickly. Even with everyone digging, searching this entire rubble field is going to be a daunting task. | |||||
![]() Xerophon: |
We'll be looking for a stone plaque, or some sort of engraving. According to what I recall from the old lore, the part of the Rite of the Arcane Octad recorded in the Tower of Necromancy would have been scribed much as we've seen in the other towers. | |||||
Bruenor: |
I ain't moved so much stone since me younger days. But it feels like we're makin' headway. Only... oi! Is anybody else hearin' a scrabblin' sound? | |||||
| 1 | Defeat 25 Enemies | Many hands will make light work for digging through the rubble of the fallen tower -- but not these hands! | ||||
![]() Aspix: |
Tiny undead hands are everywhere. Everywhere! | |||||
![]() Kingsport: |
Oh, my. As fast as I stomp them, even more keep crawling up! | |||||
Minsc: |
Claws are hiding beneath rubble, but as more are defeated, more come forth. Their numbers will deplete if Champions can focus attention on fight. | |||||
Calliope: |
On that note, I think our focus is about to be split. There's a pack of those cultists moving in! | |||||
| 2 | Defeat 25 Enemies | A passing patrol of Black Sword cultists make an opportunistic assault! | ||||
Nayeli: |
Watch yourselves! I'm sensing the power of the undead here shifting. Something else is coming... | |||||
![]() Cadavix: |
Who disturbs my wretched slumber?! Ah, can my old bones not rest in peace? | |||||
Wulfgar: |
A ghost! Everyone watch yourselves! | |||||
![]() Cadavix: |
You should watch your own self, mortal. Who are you all? What are you doing here? Digging up my gravesite?! Desecration! Disrespect! | |||||
Celeste: |
My friend, I assure you we mean no harm, in this life or the last. But we seek something here. If you could help us... | |||||
![]() Cadavix: |
Insolence! I am Cadavix, high necromancer of Netheril! And while my bones are abandoned here, my crawling claws will destroy all who might despoil them! | |||||
Bruenor: |
Well, I guess that answers tha question o' what these undead is doin' swarmin' a rock pile. So we'll need ta deal with all o' them before dealin' with their master. | |||||
![]() Vellynne: |
Perhaps... or perhaps there's an easier way. Everyone, keep an eye out for a skeleton in Netherese robes. The necromancer must have died when the tower fell -- and being lost that way has driven him to haunt this place. Come on! | |||||
| 3 | Collect 25 Pieces of Stone | If this Netherese ghost can be believed, finding its body might send these crawling claws on their way. Double up on the digging effort and get these chunks of stone moving! | ||||
| 4 | Defeat 25 Enemies | The more stone you clear, the wearier you get -- and the Black Sword cultists are back to take advantage of your fatigue! | ||||
![]() Cadavix: |
Infidels! Defilers! You harry my servants, but let's see how you stand against my most potent creation! | |||||
Minsc: |
Enormous boss claw incoming! All must move, and quickly! | |||||
Catti-brie: |
We're nearly at the bottom o' the rubble. Cadavix's remains must be here somewhere. Keep looking! | |||||
Jarlaxle: |
And while you're at it, keep on the lookout! We've got cultist company again! | |||||
| 5 | Defeat the Upright Crawling Claw | The lesser crawling claws regroup as a monstrous crawling claw seeks vengeance for its master -- and the Black Sword warriors want to get in on the action! | ||||
![]() Kingsport: |
Oh my, oh my! That giant undead hand... horrible! And the small claws are coming back! I... I say, what's this? Celeste. Celeste! | |||||
Celeste: |
Bless you, Kingsport, you've done it. These must be the necromancer's remains. Cadavix! Come, my friend. See where your bones lie, and be at peace. | |||||
![]() Cadavix: |
Well, I never... all these years. I am... weary now, I think. Go, my faithful crawling claws. Go your own way... as I go... mine... | |||||
Catti-brie: |
He's faded away. And maybe we'll have a moment's peace to finish up this digging? | |||||
Jarlaxle: |
I wouldn't count on it. Aspix, any chance these nothics barreling in are friends of yours? | |||||
![]() Aspix: |
Ah, yes! Good, good friends. Look how handsome... ah, no, wait -- Aspix was seeing reflection of self in patch of ice. No, those nothics bad, bad enemies. We should have snacks to prepare for upcoming fight. | |||||
Jarlaxle: |
Too late. Everybody get ready! | |||||
| 6 | Defeat 25 Enemies | This pack of angry nothics has been drawn to the sound of your digging! Clear them out! | ||||
| 7 | Defeat 25 Enemies | The nothics have clearly misjudged their ability to handle this fight. One more push should do it! | ||||
Bruenor: |
Heads up! Them nothics is fallin' back, but we got more o' them demos magen guards movin' in! | |||||
Nayeli: |
The endless fighting here must have finally drawn their notice. We'll need to put them down, and quickly! | |||||
| 8 | Collect 25 Demos Magen Blades | Now a force of demos magen is set on interfering with your digging efforts. Disarming these constructs will help keep them in line! | ||||
| 9 | Defeat 25 Enemies | The nothics have regrouped -- and the demos magen unleash another powerful assault! | ||||
| 10 | Defeat the Hypnos Magen | You've nearly cleared the last of the rubble -- but a hypnos magen leads a final assault intended to end your quest! | ||||
Calliope: |
Is that actually the last of them? I think I need to sit down for a bit. | |||||
Celeste: |
I think we have a moment's respite, yes. But there's still no sign of the inscription. I swear we've moved every bit of this crumbled tower at least once. Where could it be? | |||||
![]() Kingsport: |
I say... look. Look! Celeste! | |||||
![]() Xerophon: |
Is it? I say it is! The inscription! Kingsport has found it! | |||||
![]() Vellynne: |
Well done, my penguin friend. And let's see what can be read here... 'Seventh, trace a circle with the ashes of the dead.' Fairly foreboding. | |||||
Celeste: |
But also encouraging. Let's hope this inscription will turn out to be the hardest one to seek. And let's keep moving. Xerophon, what's next? | |||||
![]() Xerophon: |
From here, I would judge... wait, let me think. Yes, the Tower of Evocation. Everyone, follow me! | |||||
Minsc: |
Does anyone else hear footsteps echo? Streets of Ythryn are still far from empty, Minsc fears. | |||||
Bruenor: |
I was hopin' that was just tha sound o' us movin', bouncin' off all this ice and stone. But I'm thinkin' ye might be right. Everybody get yer best eyes on. What do ye see? | |||||
Jarlaxle: |
Familiar faces, unfortunately. That's a drow wizard patrol skulking in the shadows ahead. | |||||
Bruenor: |
Feh. Gotta say, I won't mind a rematch with that Yilsebek. 'Tis about time that mage got taken down a peg. | |||||
Calliope: |
You'll have to wait. It's some priestess leading this mob, looks like. But maybe we'll see if she can deliver Yilsebek a message. | |||||
| 11 | Defeat 25 Enemies | The route to the Tower of Evocation brings you face to face with a drow wizard patrol! Stand fast! | ||||
| 12 | Defeat 25 Enemies | A pack of flameskulls is drawn to the sound of your battle, and the drow are quick to take advantage of this additional assault! | ||||
![]() Drow Priestess: |
Champions! So delighted to run into you. Capturing you will help me put Yilsebek in his place once and for all. This mission of his is fast becoming a calamity. | |||||
Nayeli: |
Priestess, as much as I'm always fascinated by the intricacies of the plots among those who covet power, we've got priorities of our own. | |||||
Celeste: |
We offered Yilsebek a bargain and were rebuffed, but you sound like you have a more sensible approach to things. You and your wizards go your way, and the Champions will go ours. Whatever plans you have for Ythryn, you can do with the city what you will after our mission here is complete. | |||||
![]() Drow Priestess: |
I'm afraid I only bargain with my equals, cleric. And I see no one fitting that description here today. Everyone with me! Take the Champions down! | |||||
| 13 | Collect 25 Grappling Hooks | If the drow wizards were able to make use of this climbing gear in Ythryn, you might be able to as well. Grab it up! | ||||
| 14 | Defeat 25 Enemies | You almost have the drow on the run -- but the flameskulls regroup for an opportunistic assault! | ||||
Celeste: |
Your numbers are flagging and you have no reinforcements coming, priestess. Yilsebek decided to make an enemy of the Champions, and it's cost him each time. Our offer is still on the table... | |||||
![]() Drow Priestess: |
You waste your breath, surface-worlder! I do not capitulate to the likes of you! The drow lay claim to Ythryn, and all who dwell here are our subjects. So make your own decision as to whether you'll serve, or flee. | |||||
Nayeli: |
Always endless monologues from the likes of you. You'll stand safe behind your followers for as long as you can, then let them pay the price for your hunger for power. So be it! | |||||
| 15 | Defeat the Drow Priestess | The drow priestess who leads this wizard crew whips them into fighting shape for one last stand! Take them all down! | ||||
Calliope: |
That's the last of the drow fleeing. Their priestess falling seemed to take the fight out of them. | |||||
Bruenor: |
Let's hope they can take a message ta Yilsebek if that's where they're runnin' ta. But I'm guessin' that drow's still only hearin' what he wants ta hear. | |||||
Celeste: |
Then we need to complete our mission all that much faster. We still don't know for certain whether the drow came to Ythryn to seek the mythallar, but the longer we take to collect the keys to the Rite of the Arcane Octad, the more chances we give them to get in our way. | |||||
Bruenor: |
All right, let's keep movin'. If we can stay fast an low on tha street, maybe we'll have a chance ta... oi... would ye look at that? | |||||
Celeste: |
My word. Xerophon, is that what I think it is? | |||||
![]() Xerophon: |
Indeed. The Spire of Iriolarthas. | |||||
![]() Vellynne: |
And there! That glow beneath it! It must be the mythallar! We're so close... | |||||
Celeste: |
Close enough to see but not to touch. I can feel the power the mythallar is pouring into the tower's protective wards even from here. | |||||
Minsc: |
Minsc does not mean to interrupt general awe at powerful magic, but there is movement along street ahead. Someone is coming. | |||||
Bruenor: |
Them drow comin' back already? They musta found reinforcements fast, or... wait. That ain't tha drow! | |||||
Wulfgar: |
Warriors of the Tiger Tribe! Curse them all. They must have braved the Caves of Hunger -- meaning Avarice has even more loyal forces at her beck and call. | |||||
| 16 | Defeat 25 Enemies | The warriors of the Tiger Tribe are a foe you weren't expecting to face in Ythryn! Time to send Avarice's servants back home! | ||||
| 17 | Defeat 25 Enemies | As the Tiger Tribe fighters hold fast under your assault, a swarm of chardalyn dragonets try to pin you down! | ||||
| 18 | Collect 25 Symbols of the Tiger Tribe | Stealing the symbols of these warriors might help break their resolve in this fight. Grab them! | ||||
| 19 | Defeat 25 Enemies | As hard as you drive them back, the Tiger Tribe fighters keep returning for more! | ||||
Jarlaxle: |
The Tiger Tribe warriors are closing ranks along one side. Like they're protecting something. | |||||
Calliope: |
I can see what. A saber-toothed tiger! And it's freaking enormous! | |||||
![]() Vellynne: |
There's something else, though. I think I can see... well, well. | |||||
![]() Avarice: |
Hello, Vellynne. It's been a while. | |||||
![]() Vellynne: |
Not nearly long enough. I could ask you what you're doing here, Avarice, but I already know the answer. It's all about power with you. But if you think hired barbarians and cultists will let you put your plans for domination into play, let me be the first to laugh. You don't have what it takes. | |||||
Nayeli: |
Avarice, you have the Champions' attention. But we're not here to negotiate with you. Your actions on behalf of Auril helped trigger the Everlasting Rime, and the debt you owe to the folk of Icewind Dale needs to be repaid. | |||||
![]() Avarice: |
Saving the folk of Icewind Dale is why I'm here, Champions. You know what power hides in Ythryn. You know what it can do. So work with me to claim it, and we can share it. Icewind Dale is suffering. I can help you end that if you join with me. My power will restore the lands above -- and let me rule there. | |||||
Nayeli: |
Another would-be despot. Another empty bargain. I don't know why I waste my time... | |||||
| 20 | Defeat the Saber-Toothed Tiger | A saber-toothed tiger anchors the Tiger Tribe assault! Stand fast! | ||||
![]() Vellynne: |
Keep your eyes on Avarice! She's fallen back behind the Tiger Tribe lines! | |||||
Bruenor: |
I see her, and ain't nothin' ta worry about. She ain't gettin' away. | |||||
Catti-brie: |
The longer it takes to get to her, though, the more o' her servants she'll sacrifice. We need to end this quickly! | |||||
| 21 | Defeat 25 Enemies | The Tiger Tribe fighters are starting to break! But a force of Black Sword cultists loyal to Avarice pushes in to fill the gap! | ||||
| 22 | Defeat 25 Enemies | More cultists appear at the edges of the fray, throwing themselves at you with abandon! Push past! | ||||
Minsc: |
Cultists are breaking finally! Avarice is surrounded, though. | |||||
Nayeli: |
Keep at them! They can't hold that line forever. | |||||
![]() Vellynne: |
She's got more than them protecting her, though. There's ten kinds of magic on her. She never had that kind of spellcasting power before. | |||||
![]() Avarice: |
Champions, you task me! Your serving me will save Icewind Dale. Do you not understand? Or do you care less for the people you claim to defend than for your own ambition? | |||||
Bruenor: |
Empty words, Avarice. I don't know what power o' Auril turned ye ta ice and brought ye back after we left ye dead in Forstford, but Auril's gone from Icewind Dale now. 'Tis just ye and us. | |||||
![]() Avarice: |
Indeed. I remember the indignity of death well enough. And I promise you, dwarf, I have power enough to return it to you! | |||||
Celeste: |
No! The chardalyn dragonets are under her control! Take them down, quickly! | |||||
| 23 | Collect 25 Pieces of Chardalyn Dragonets | The chardalyn dragonets are back -- and are rebuilding themselves from shattered remains each time you smash them down. | ||||
| 24 | Defeat 25 Enemies | An assault by Black Sword cultists keeps the dragonets in this fight! Keep pushing! | ||||
Bruenor: |
Almost there! Avarice's cultists is close ta breakin', and these dragonets is on their last legs! | |||||
![]() Avarice: |
Fool! You think because fortune favors you in a single fight, you have the power to defeat me? You don't know who you face! You don't understand the power you contend with! | |||||
![]() Vellynne: |
Well, then let's find out. Dispelling some of the wards protecting you might quiet you for... gods! | |||||
Nayeli: |
Tyr's hammer! Avarice is a lich! | |||||
![]() Avarice: |
My illusions dispelled? So be it. See me for what I am, Champions! And gaze upon your doom! | |||||
| 25 | Defeat the Lich Avarice | The full extent of Avarice's duplicity is revealed! You need to take this lich down -- but doing so means getting through another wave of cultists and dragonets first! | ||||
Nayeli: |
The dragonets are down, but where's Avarice? I saw her in that mob of cultists fleeing... there! | |||||
![]() Avarice: |
Fools. You'll not beat me to the mythallar! I promise you that. And while you play catch-up with me and my magic, enjoy the surprise I left for you on the way to your next tower. | |||||
![]() Vellynne: |
You won't win this game, Avarice. Overreach was always your problem. And the more power you wield now, the faster you'll use it to destroy yourself. | |||||
![]() Avarice: |
You're as predictable as a toddler, Vellynne. Keep at it. Keep telling yourself you're better than me. I'll watch that smug look die on your face before the end. | |||||
Bruenor: |
She's teleported away. We ain't catchin' her now. But is what she was sayin' true? Does she have tha power ta seize tha mythallar all on her own? | |||||
Celeste: |
I don't think so. Or she wouldn't have bothered with the attempt at detente, or the illusion meant to hide her true nature. | |||||
![]() Vellynne: |
Whatever power she's tapped into, though, it'll be aimed straight for us now. We need to be cautious -- and to move quickly. | |||||
Bruenor: |
Pretty sure we'll be lucky ta get one or tha other. And it sounds like quick is tha higher priority. Come on! | |||||
| 26 | Defeat 25 Enemies | Pushing closer to the Tower of Evocation brings a pack of Black Sword cultists with you -- and draws down a force of living Bigby's hands bent on ending your quest! | ||||
Minsc: |
Minsc can see that streets ahead are no less crowded than overstreet above. Reaching Tower of Evocation will be daunting journey! | |||||
Wulfgar: |
Xerophon, do you know any other routes? Side streets or shortcuts that might help us avoid another attack? | |||||
![]() Xerophon: |
I'm afraid this is the side-street route. But there are attackers already here! | |||||
![]() Vellynne: |
This is Avarice's doing. She knew where we were headed, and she's enticed out every enemy in Ythryn to stand against us. | |||||
Bruenor: |
Well, havin' 'em all here in one place means not havin' ta worry about where they'll show up next. Hit 'em hard and send 'em scatterin'! Let's go! | |||||
| 27 | Defeat 25 Enemies | Getting off the overstreet brings you into the middle of a mob of nothics and chardalyn dragonets! Push through! | ||||
Calliope: |
What's that cracking sound from ahead? It sounds like the whole side of a building's coming off! | |||||
![]() Vellynne: |
Not a building. Just the ice clinging to it. That'll be Avarice's doing as well. | |||||
Minsc: |
She is trying to hem Champions in. Prevent moving forward to leave us in vulnerable position to foes behind. We must move! | |||||
| 28 | Defeat 2 Monsters | These giant icicles are going to make the street a dead end -- in more ways than one. Take the last of these dragonets down and get past them! | ||||
| 29 | Defeat 25 Enemies | Though you move quickly, nothics and living Bigby's hand spells catch up to you. Hit them hard! | ||||
| 30 | Defeat the Galvan Magen | A galven magen lends aid to the nothics' and the living spells' regrouped assault! | ||||
![]() Xerophon: |
There it is! The Tower of Evocation! | |||||
Bruenor: |
Still standin' at least. And there ain't no sign o' Avarice's lackeys anywhere. | |||||
![]() Vellynne: |
I suspect she knows what defenses the tower has in place -- and has made sure they're active. | |||||
Nayeli: |
There's nothing for it but to keep moving quickly then. Let's get through these doors. | |||||
Minsc: |
Listen! Minsc hears pitter-clatter of clawed feet. Nothics are on the move! | |||||
| 31 | Defeat 25 Enemies | You need to get inside the Tower of Evocation -- but this mob of nothics has other ideas! | ||||
| 32 | Defeat 25 Enemies | Gargoyles on guard atop the tower swoop in to join the nothic assault! | ||||
| 33 | Collect 25 Nothic Claws | The nothics are showing no signs of giving up this fight. Maybe collecting claws from a few of them will make them rethink their commitment! | ||||
Bruenor: |
These nothics ain't givin' up. And unless I'm mistakin' that clatterin' sound, tha noise o' this fight's drawn down a wanderin' mimic pack. | |||||
Jarlaxle: |
I can see more flameskulls lurking in the shadows as well. No, wait... that's not a flameskull... | |||||
![]() Aspix: |
Floating skull... jeweled eyes! The demilich comes! The master of Ythryn! Iriolarthas is here! | |||||
Bruenor: |
Everybody spread out! Keep these other foes as a wall between us! There's no tellin' what a demilich can do. | |||||
![]() Vellynne: |
I think... he's not doing anything. He's falling back even farther. Aspix, are you sure that's Iriolarthas? | |||||
![]() Aspix: |
Oh, yes. Yes! Iriolarthas wanders Ythryn, watching all! He has seen you now, and you will not escape his gaze. | |||||
Nayeli: |
The amount of fighting we've been doing since we arrived here, he's likely been watching us for some time. Everyone, watch your backs. Any sign of the demilich drawing closer, shout. And clear this mob out! | |||||
| 34 | Defeat 25 Enemies | Being prepared for Iriolarthas to strike means getting rid of these nothics and mimics! Get to it! | ||||
| 35 | Defeat the Mummy | The nothics are almost beaten back -- but a wandering mummy will let them stay in the fight a little longer! | ||||
![]() Vellynne: |
The Tower of Evocation indeed. This place has seen the brunt of much destructive magic. Has there been structural damage, I wonder? | |||||
Bruenor: |
Everythin' looks solid as far as I can see. But if it comes ta fightin', we'd be best ta keep any and all spells directed at foes and away from tha walls. | |||||
Calliope: |
Well, we'll have a chance to test that. This place is occupied! | |||||
| 36 | Defeat 25 Enemies | Whatever destruction was once wrought in these halls, demos magen and mimics appear keen on adding to it! | ||||
| 37 | Defeat 25 Enemies | Pushing along the hallway brings still more magen and mimics to stand against you! | ||||
Jarlaxle: |
Watch your step! Something's scattered across the floor ahead. Glass vials of some sort. | |||||
Celeste: |
There's no magic coming off it, and it doesn't look like alchemist's fire. Let's take a careful look. | |||||
Nayeli: |
Vials of ash. The remains of creatures, by the look of it. Used in some sort of evocation rituals, perhaps? | |||||
![]() Vellynne: |
But of more immediate use for our own ritual. 'Trace a circle with the ashes of the dead.' Everyone, work quick! | |||||
| 38 | Collect 25 Vials of Ashes | These vials of ash will be useful when it comes time to perform the Rite of the Arcane Octad. But the guardians of the tower seem intent on hanging on to them! | ||||
| 39 | Defeat 25 Enemies | The demos magen double down on their assault. Hit them hard! | ||||
Nayeli: |
The demos magen are ready to break, finally! One more push should get us through. | |||||
Catti-brie: |
Or not! One o' those silver-eyed ones is moving up from the back! | |||||
Celeste: |
Hypnos magen! Their mind control will turn the tide of this fight if we're not careful. We need to break the magen ranks, and quickly! | |||||
| 40 | Defeat the Hypnos Magen | This hypnos magen has the ability to direct the demos magen into a deadly final assault! | ||||
Bruenor: |
No sign o' trouble on tha stairs. Everybody keep pushin' through. | |||||
Nayeli: |
I think we've left the magen behind, finally. But if they're not pursuing, it seems a safe bet that the tower has additional protections in the higher levels. | |||||
Bruenor: |
Best we find out what they are, then. Let's move! | |||||
| 41 | Defeat 25 Enemies | The upper reaches of the tower are no more hospitable then the lower levels. Living Bigby's hands and gargoyles are on the move! | ||||
| 42 | Defeat 25 Enemies | As the gargoyles fall back, the living spells advance to deliver a beatdown! | ||||
| 43 | Collect 25 Gargoyle Stone Claws | The gargoyles push in once more, and you need a way to slow down their relentless assault. Claiming trophies from the fallen might do the trick! | ||||
| 44 | Defeat 25 Enemies | The gargoyles are struggling to stay in the fight, but another assault of living spells gives them an edge! | ||||
Nayeli: |
We're almost at the peak of the tower! Keep pushing! | |||||
Bruenor: |
That's tha last o' tha gargoyles scattered, but these giant spell hands is clobberin' us! | |||||
![]() Vellynne: |
The latent magic in all the towers is fueling them -- and other threats besides! Look there! | |||||
Celeste: |
Another living spell is manifesting. One we haven't faced before... | |||||
Bruenor: |
Everybody on it, then! And break through these hands so we ain't held here like sittin' ducks! | |||||
| 45 | Defeat the Living Blade of Disaster | The living Bigby's hand spells set up an assault formation -- with a living blade of disaster spell behind them! Stand fast! | ||||
![]() Vellynne: |
Everyone spread out. We need to seek the next inscription for the rite before the next wave of defenders hits us. | |||||
Calliope: |
Already too late. Anybody else hear that familiar shrieking? | |||||
![]() Aspix: |
Flameskulls! Flameskulls everywhere! And all the walls are mirrors! Multitudinous reflections are seen! | |||||
Bruenor: |
Those ain't reflections, ye addled nothic. 'Tis more o' yer kind -- and they don't look happy! | |||||
Celeste: |
Being trapped in this tower for endless years will put anyone in a bad mood. But there's nothing for it but to push them back. Come on! | |||||
| 46 | Defeat 25 Enemies | Flameskulls and nothics occupy the peak of the Tower of Evocation! Clear them out so you can find the clue you need! | ||||
| 47 | Defeat 25 Enemies | As fast as you drive them back, more of these guardians push in from the edge of the fray! | ||||
Bruenor: |
No sign o' any inscription yet. But there's so much ice on tha walls and ceilin' here, we're gonna have ta get ta chippin' if we wanna see anythin'. | |||||
![]() Vellynne: |
Before we go that far, look there. The nothics have scattered old papers around. That's Netherese writing on them. | |||||
Celeste: |
If we're lucky, we might find some mention of the inscription on them. Everyone grab them, and quickly! | |||||
| 48 | Collect 25 pages of Netherese Writing | These scattered papers might hold the clue you seek. Get them all before these flameskulls torch them! | ||||
| 49 | Defeat 25 Enemies | The last of the nothics make a final push to overwhelm you, with the flameskulls close behind! | ||||
Calliope: |
Those flameskulls are out of control! We're getting roasted here! | |||||
Bruenor: |
Tha whole room's bein' scoured by fire... and look up! Those pyromaniac undead did us a favor! | |||||
Celeste: |
All this fire damage has cleared the ice on the ceiling! And there's our inscription. 'Fifth, quench the flame in thy palm with ice.' | |||||
![]() Kingsport: |
Wonderful! And so easy. So much ice in Ythryn. | |||||
Minsc: |
Indeed. But is Minsc alone in finding it odd that ice in this chamber is now moving? | |||||
Bruenor: |
Tha ice blocks in tha alcoves around tha room! Why ain't they meltin' like everythin' else? | |||||
Celeste: |
Because they're gelatinous cubes! They must have been held in some sort of magical cryostasis that the flameskulls' fire has shut down! Kingsport, look out! | |||||
| 50 | Defeat the 8 Gelatinous Cubes | These gelatinous cubes play an impressive game of hide-and-seek -- but they're going to lose the sudden-death overtime! | ||||
Bruenor: |
That's tha last o' tha cubes dealt with. And tha rest o' tha flameskulls seem ta have taken tha hint and gotten out o' tha way. | |||||
![]() Kingsport: |
That's the second time you've saved my life, Champions. Thank you. Also, does anyone have a towel? | |||||
Celeste: |
We'll get you dry, Kingsport, never fear. And we can all hope that those undead stay out of the way. We need to move quickly. | |||||
Wulfgar: |
Agreed. Everyone, let's go. We need to hope we can get back downstairs before any of the tower's defenders regroup. Two more messages to find. Two more towers to get through. | |||||
![]() Vellynne: |
And Avarice is out there. She'll be watching us -- and doing everything she can to guarantee we fail. | |||||
| Previous: The Netherese Necropolis | Next: Friends and Foes | |||||
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