Civilization is one of the adventures in the campaign, Icewind Dale: Rime of the Frostmaiden.
Head to Termalaine and help with an overrun gem mine! | |||
Requirements | Must have completed "Moose Tracks" | ||
Objectives | Complete Area 225 | ||
Restrictions | |||
Rewards | ×450 ×??? | Formation |
Variants[ | ]
Trench Coat Run[ | ]
Head to - wait - is that… three kobolds in a Trench Coat? | ||||
Requirements | ||||
Objectives | Complete Area 275 | |||
Restrictions | Kobolds in a trench coat attack in each area. Once initially defeated, the kobolds spill out of the trench coat creating 3 new enemies! As a kobold in a trench coat, they move 100% faster. After the kobolds fall out of the trench coat, they each deal 300% additional damage. | |||
Rewards | ×550 ×??? | Formation | ||
Patron: Mirt | Complete Area 375 | ×9.65e04 ×5,625 | ||
Patron: Vajra | Complete Area 400 | ×1.52e05 ×6,000 | ||
Patron: Strahd | Complete Area 425 | ×2.41e05 ×6,800 | ||
Patron: Zariel | Complete Area 450 | ×3.81e05 ×7,200 | ||
Patron: Elminster | Complete Area 825 | ×3.68e08 ×2.14e04 |
The Taunting Lord[ | ]
Head to Termalaine and try not to think of the danger to come. | ||||
Requirements | ||||
Objectives | Complete Area 325 | |||
Restrictions | The mists of Ravenloft have invaded Icewind Dale, infusing the entire area with an unnatural charm. Strahd taunts the Champions, foreshadowing their upcoming failure to save Ten-Towns. Vampire Spawn appear in each boss area and deal 300% additional damage. This adventure contains unique dialogue. | |||
Rewards | ×650 ×??? | Formation | ||
Patron: Mirt | Complete Area 425 | ×2.41e05 ×6,800 | ||
Patron: Vajra | Complete Area 450 | ×3.81e05 ×7,200 | ||
Patron: Strahd | Complete Area 475 | ×6.03e05 ×8,075 | ||
Patron: Zariel | Complete Area 500 | ×9.53e05 ×9,000 | ||
Patron: Elminster | Complete Area 825 | ×3.68e08 ×2.14e04 |
Lone Wolf Party[ | ]
Head to Termalaine with Champions that tend to go it alone. | ||||
Requirements | ||||
Objectives | Complete Area 375 | |||
Restrictions | A Winter Wolf appears in each non-boss wave. They don't drop gold, nor do they count towards quest progress. A Winter Wolf Alpha appears at the start of each boss area. They must be defeated in order to progress. | |||
Rewards | ×750 ×??? | Formation | ||
Patron: Mirt | Complete Area 475 | ×6.03e05 ×8,075 | ||
Patron: Vajra | Complete Area 500 | ×9.53e05 ×9,000 | ||
Patron: Strahd | Complete Area 525 | ×1.50e06 ×9,450 | ||
Patron: Zariel | Complete Area 550 | ×2.38e06 ×1.04e04 | ||
Patron: Elminster | Complete Area 825 | ×3.68e08 ×2.14e04 |
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
aberration | 0 | 1 | Imoen |
armor-based | 0 | 1 | Binwin, Gazrick, Wulfgar |
bandit | 10 | 0 | |
beast | 12 | 2 | Imoen, Jaheira, Minsc, Zorbu |
drow | 11 | 0 | Zorbu |
dwarf | 3 | 1 | |
elf | 5 | 0 | |
flying | 5 | 1 | |
giant | 0 | 1 | |
hit-based | 0 | 3 | Binwin |
human | 14 | 0 | |
humanoid | 39 | 4 | Ezmerelda, Jaheira, Minsc, Zorbu |
kobold | 15 | 2 | |
melee | 45 | 9 | |
monstrosity | 7 | 2 | Ezmerelda, Imoen, Minsc |
ranged | 21 | 0 |
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | outdoors | Giant Rat | beast melee | |
2 | outdoors | Snowy Owlbear | monstrosity melee | |
3 | outdoors | Northern Bandit, Snowy Owlbear | human humanoid monstrosity melee | |
4 | outdoors | Northern Bandit | human humanoid ranged | |
5 | outdoors | Northern Bandit x4, Snowy Owlbear x6 | human humanoid monstrosity melee ranged | |
Boss | outdoors | Crazed Owlbear | boss monstrosity melee | |
6 | outdoors | Northern Bandit | human humanoid melee | |
7 | outdoors | Arctic Bandit, Northern Bandit | human humanoid bandit melee | |
8 | outdoors | Bandit Wizard, Northern Bandit | human humanoid bandit melee | |
9 | outdoors | Bandit Wizard | human humanoid bandit ranged | |
10 | outdoors | Bandit Wizard x10 | human humanoid bandit melee | |
Boss | outdoors | Brown Moose | boss beast melee | |
11 | outdoors | Bandit Wizard | human humanoid bandit ranged | |
12 | outdoors | Bandit Wizard, Northern Bandit | human humanoid bandit melee ranged | |
13 | outdoors | Arctic Bandit, Snowy Kobold | human humanoid kobold bandit melee ranged | |
14 | outdoors | Snowy Kobold, Snowy Owlbear | humanoid kobold monstrosity melee ranged | |
15 | outdoors | Snowy Kobold x4, Snowy Owlbear x6 | humanoid kobold monstrosity melee ranged | |
Boss | outdoors | Kobold King | boss kobold humanoid melee | |
16 | underground | Kobold | humanoid kobold melee ranged | |
17 | underground | Kobold | humanoid kobold melee ranged | |
18 | underground | Flying Snake, Kobold | beast humanoid kobold flying melee | |
19 | underground | Flying Snake, Kobold Fighter | beast humanoid kobold flying melee | |
20 | underground | Flying Snake x10 | beast flying melee | |
Boss | underground | Flying Snake Swarm | boss beast flying melee | |
21 | underground | Kobold | humanoid kobold melee | |
22 | underground | Kobold Fighter | humanoid kobold melee | |
23 | underground | Kobold Fighter | humanoid kobold melee | |
24 | underground | Giant Caterpillar | beast melee | |
25 | underground | Giant Caterpillar x10 | beast melee | |
Boss | underground | Kobolds in a Trench Coat | boss humanoid kobold hit-based | |
26 | underground | Flying Snake, Kobold Fighter | beast humanoid kobold flying melee | |
27 | underground | Kobold | humanoid kobold melee ranged | |
28 | underground | Kobold | humanoid kobold ranged | |
29 | underground | Kobold, Kobold Fighter | humanoid kobold melee ranged | |
30 | underground | Kobold Fighter x6, Kobold x4 | humanoid kobold melee ranged | |
Boss | underground | Trex | boss humanoid kobold hit-based melee | |
31 | underground | Drow Cultist | drow humanoid melee | |
32 | underground | Drow Wizard | drow elf humanoid ranged | |
33 | underground | Drow Cultist | drow humanoid melee | |
34 | underground | Drow Cultist, Drow Wizard | drow elf humanoid melee ranged | |
35 | underground | Drow Cultist x7, Drow Wizard x3 | drow elf humanoid melee ranged | |
Boss | underground | Hook Horror | boss monstrosity armor-based melee | |
36 | underground | Drow Cultist | drow humanoid melee | |
37 | underground | Drow Cultist, Duergar Fighter | drow dwarf humanoid melee | |
38 | underground | Drow Wizard, Duergar Fighter | drow dwarf elf humanoid melee ranged | |
39 | underground | Drow Cultist, Duergar Fighter | drow dwarf humanoid melee | |
40 | underground | Drow Wizard x10 | drow elf humanoid ranged | |
Boss | underground | Grell | boss aberration melee | |
41 | underground | Drow Cultist | drow humanoid melee | |
42 | underground | Flying Snake | beast flying melee | |
43 | underground | Arctic Bandit | human humanoid bandit melee | |
44 | underground | Arctic Bandit | human humanoid bandit melee | |
45 | underground | Arctic Bandit x10 | human humanoid bandit melee | |
Boss | underground | Dwarf Thief | boss humanoid dwarf xanathar melee | |
46 | outdoors | Snowy Owlbear | monstrosity melee | |
47 | outdoors | Boar, Snowy Owlbear | beast monstrosity melee | |
48 | outdoors | Boar | beast melee | |
49 | outdoors | Boar | beast melee | |
50 | outdoors | Boar x10 | beast melee | |
Boss | outdoors | Verbeeg | boss giant hit-based melee |
Transcript[ | ]
Civilization | ||||||
---|---|---|---|---|---|---|
Head to Termalaine and help with an overrun gem mine! | ||||||
Area | Goal | Quests & Cinematics | ||||
Nayeli: |
There. Are you feeling better now? | |||||
Boy: |
Much better, thank you miss. | |||||
Bruenor: |
That's quite tha tale ye told us, son. Kobolds overrunnin' tha gem mines is somethin' needin' lookin' inta right quick. | |||||
Boy: |
They just showed up out of the snow. Started shouting that they owned the mines now, without even a by-your-leave. They ran all the townsfolk off! | |||||
Catti-brie: |
That's all kinds o' odd behavior. The kobolds o' the dale aren't usually like to get so riled up. | |||||
Celeste: |
Just as we've seen with the banditry, this Everlasting Rime has folk of all sorts desperate to survive. But someone will need to settle this strife before it gets worse. | |||||
Jarlaxle: |
Sounds like an excellent time to take a vote. I'm sure all sorts of volunteers from Lonelywood will step up? Yes? Anyone? | |||||
Wulfgar: |
Face it, drow, that someone is the Champions. Come on, lad. We'll get you bundled up. Then we'll get you home. | |||||
1 | Defeat 25 Monsters | You'll need to put off resting in Lonelywood for a little later -- after bidding these giant rats a fond farewell! | ||||
2 | Defeat 25 Monsters | The trail to Termalaine seems clear enough. But this hunting pack of snowy owlbears seems intent on hogging the route! | ||||
3 | Collect 25 Lonelywood Trinkets | The bandits you thought you'd routed earlier are back -- and have stolen a collection of trinket pins stolen from the folk of Lonelywood that you need to take back! | ||||
Nayeli: |
These brigands don't know when to back down. I wonder how many times we'll have to explain it to them? | |||||
Wulfgar: |
I doubt that once more will be enough, but we'll deliver the message all the same! | |||||
Northern Bandit: |
Tough words, barbarian. We've been looking for you Champions. So nice of you to deliver yourselves up. | |||||
Bruenor: |
Ye got some kind o' death wish, friend? We sent 'nuff o' yer compatriots stumblin' off ta tend ta their wounded since we entered tha dale, I keep thinkin' word might get out that tha Champions is folks ye don't wanna mess with. | |||||
Northern Bandit: |
On the contrary, the Champions are who everyone wants to beat! Finishing you lot off will give me clout to rule over every bandit clan in the dale. This'll be a sweet fight! | |||||
4 | Defeat 25 Monsters | As fast as you drive these bandits off, still more wade into the fray! | ||||
5 | Defeat the Crazed Owlbear | The bandits make a last sortie as the snowy owlbear pack regroups -- and the crazed owlbear leading its brood is out for blood! | ||||
Bruenor: |
Well, so much fer her gettin' 'er big break as lord o' tha bandits. Wonder who'll be next ta try ta step up? | |||||
Wulfgar: |
I don't think you'll need to wait long to find out. It looks like the next would-be chief's crew is already here! | |||||
6 | Defeat 25 Monsters | The smoke of Termalaine shows that the town is close -- but these bandits aren't giving up the chase! | ||||
Catti-brie: |
Welcome to Termalaine! Lots o' folks running around. But who's in charge, I wonder? | |||||
Oarus Masthew: |
You there! Good show getting these brigands on the run! Oarus Masthew, speaker of Termalaine. Whom do I have the pleasure of meeting? | |||||
Catti-brie: |
Just call us the Champions for now to keep things simple. And here -- let's get this lad back to his family while there's a lull in the fighting. We've got some talking to do, but full introductions will take longer than we're like to have before the next wave o' bandits hits. | |||||
Oarus Masthew: |
Spoken too soon. Here they come! | |||||
7 | Defeat 25 Monsters | The folk of the town have this second group of bandits on the run -- which runs them straight into you! | ||||
8 | Collect 25 Termalaine Trinkets | Bandit wizards are collecting the trinket pins worn by the folk of Termalaine! Collect them back, and quickly! | ||||
Nayeli: |
Everyone look sharp! The bandits have casters with them. We need to... Jarlaxle, are you all right? | |||||
Jarlaxle: |
So... cold... | |||||
Bruenor: |
Snap out o' it, elf. Tha more ye move, the more ye keep the blood hot. | |||||
Jarlaxle: |
My blood will never be hot again. We've barely arrived here, and I feel like I've spent my entire life in Icewind Dale. Every day stretches to a month of despair! When will it end?! | |||||
Catti-brie: |
That's just Auril's treachery talking. We keep pushing, it'll get better. Because pushing back when things are tough is what dale folk do. | |||||
9 | Defeat 25 Monsters | The rank-and-file bandits have had enough -- but the bandit wizards mean to finish this fight! | ||||
10 | Defeat the Moose | The bandit wizards regroup for another assault -- and this rampaging moose is getting in the way of your counterattack! | ||||
Oarus Masthew: |
We're getting their numbers winnowed down. Thanks, Champions. With everything else that's going on, I don't know that we could have done it without you. | |||||
Nayeli: |
The 'everything else' is why we've come, speaker. The boy we returned to you brought a message to Lonelywood. Something about kobolds in the gem mines. | |||||
Oarus Masthew: |
Aye, it's gone bad there. I've never seen the kobold clans do anything like this before. But they've got the place locked down tight. I have no idea how we'll get back in now, and without the mines, the folk of Termalaine starve. | |||||
Bruenor: |
As it happens, we got some experience with clearin' out similar sorts o' sticky situations, and with figurin' out what's causin' 'em. We come ta take a run at yer kobold situation if that's all right by ye. | |||||
Oarus Masthew: |
More than all right, and thank you. The forest trail there will take you straight to the mine entrance. And, well, just look for kobolds as you go. You can't miss them. | |||||
Bruenor: |
Deal. And these bandits look like they're regroupin' fer one last push. So why don't we see if we can get them pushin' themselves straight out o' town. Come on! | |||||
11 | Defeat 25 Monsters | The bandit wizards' beef with you makes it easy to draw them out of town. Now to just get rid of them for good! | ||||
12 | Defeat 25 Monsters | The bandit wizards should have gotten the hint that they're not going to win this fight. But as long as they've got backup, they're going to keep trying! | ||||
Wulfgar: |
We must be getting close to the mine entrance. Keep an eye out for kobolds, everyone. | |||||
Jarlaxle: |
There! Straight ahead! | |||||
Bruenor: |
Oi! That's Deekin. What's wrong with ye, elf? | |||||
Jarlaxle: |
Sorry. I think my eyelids are frozen open, so things are getting blurry... wait. There, in the trees! Incoming! | |||||
13 | Collect 25 Scrimshaw Carvings | The bandit wizards flee rather than face a barrage of kobold sling stones, but their warriors are looking to get one last kick in! Relieve them of their stolen scrimshaw as you kick back! | ||||
14 | Defeat 25 Monsters | The kobolds guarding the mine entrance are in sight -- but getting to them is going to be tough with this pack of snowy owlbears on the rampage! | ||||
Jarlaxle: |
All right, we're here. That cave straight ahead is the mine entrance -- and it's swarming with kobolds. | |||||
Wulfgar: |
Well done. You see any sign of who's in charge? | |||||
Kobold King: |
Who dares approach? We told you before, townies, we kobolds own this mine now! None should question this! | |||||
Jarlaxle: |
Wild guess, but I'm going to say that one. | |||||
Nayeli: |
You're going to find we have a lot of questions, my friend. But we'd prefer to ask them in a civil fashion if we can. Will you treat with us? | |||||
Bruenor: |
That's a whole lot o' sling stones comin' our way as an answer. Looks like we're doin' this tha hard way! | |||||
15 | Defeat the Kobold King | The kobold king who watches over the mine entrance orders it held against you! Hit these kobold guards hard! | ||||
Bruenor: |
Right, let's keep this by tha numbers. Clear these kobolds out, nice and easy. Let 'em scarper if they wanna. And if any o' them feel like talkin', try ta figure out whose idea this was. We find someone we can negotiate with, maybe we can put a quicker stop ta this. | |||||
Zrang: |
Right, let's stay frosty everyone. Clear these intruders out, nice and easy. Try not to injure them so much that they can't retreat, especially the dwarves. Had to carry a dwarf once. Put my back right out. | |||||
Catti-brie: |
That one slinger in the front seems chatty enough. Let's get up close, shall we? | |||||
Wulfgar: |
Going to have to be quick about it. The slingers are backing up to stay at range. Let's move! | |||||
16 | Defeat 25 Monsters | You're inside the mine at last -- but these kobolds are giving you a less-than-warm welcome. | ||||
17 | Defeat 25 Monsters | Pushing against the kobolds is made easier by how quickly they back up -- but they're hammering you hard with every step! | ||||
Jarlaxle: |
Careful. There's something moving in the shadows behind the kobolds. And winging this way! | |||||
Birdsong: |
Flying snakes! Now there's a strange sight so far north. They must have been transplanted here by one of the locals. | |||||
Catti-brie: |
Well, wherever they came from, the cold weather isn't slowing them down! Watch out! | |||||
18 | Collect 25 Humanoid Tracks | Following the tracks along the tunnel floor should lead you to wherever the kobolds have established a central lair. But this pack of flying snakes isn't making the task easy! | ||||
19 | Defeat 25 Monsters | As the flying snakes continue to swarm, hardened kobold fighters enter the fray! | ||||
20 | Defeat the Flying Snake Swarm | The kobolds back off at last -- to let this flying snake swarm tear you apart! | ||||
Bruenor: |
Oi, is that it? Them snakes is scattered? | |||||
Jarlaxle: |
Scattered down a dozen different side tunnels, and no doubt waiting to reappear at the most inopportune moment. | |||||
Wulfgar: |
Any respite is a good respite, no matter how brief. Come on. Let's make some headway before the kobolds regroup! | |||||
Kobolds in a Trench Coat: |
Haloo, what is up? Thought heroes could use extra pair of hands to get kobolds out of this place. Just two hands, of course. That is all I have, clearly. | |||||
Jarlaxle: |
I... this... what? | |||||
Kobolds in a Trench Coat: |
No need to fret, friend. Call me Yorkax. Just tall, thin dragonborn of Ten-Towns, that is me. | |||||
Arkhan: |
... I feel like this is an affront. | |||||
Donaar: |
Tell me about it... | |||||
Celeste: |
Calm yourselves, both of you. Let's see what's going on here. Good to meet you, Yorkax. We're certainly hoping to come to some sort of understanding with the kobolds. It would be good to have a local alongside us. | |||||
Kobolds in a Trench Coat: |
It is great pleasure, lovely one. No one is more keen for secretly learning what you are up to... I mean, in keeping things civil than me, a dragonborn of Ten-Towns. Here, this way we go. I have good feeling about this direction. | |||||
21 | Defeat 25 Monsters | Your new 'friend' helps you push toward the exit from this crystal cave, but another pack of kobolds dogs your every step. | ||||
Jarlaxle: |
All right, everyone else is seeing this not-a-dragonborn for what it is? It's obviously three kobolds in a trench coat, right? | |||||
Bruenor: |
Can't be too sure, frankly. Might just be one kobold on top o' a halfling and a gnome. We'd best be extra-careful. | |||||
Celeste: |
I've seen the others peeking out. Definitely three kobolds. But they're helping fight against the other kobolds well enough. I think for now, we play along. The kobolds have clearly sent them here to gather intelligence from us, so let's see what information we might gather back. | |||||
Deekin: |
Deekin has no idea what bosses talk about. Looks like dragonborn to me. Most handsome. | |||||
Wulfgar: |
Glad we're all in agreement, then. Let's keep an eye on them for certain. On him. Them. And let's keep moving. | |||||
Celeste: |
What is this place? Some sort of library? | |||||
Kobolds in a Trench Coat: |
Ah, yes. Trex's library. He is lover of books, Trex is. | |||||
Celeste: |
And who is Trex, my dragonborn friend? You seem to know so much. | |||||
Kobolds in a Trench Coat: |
Why, yes! Trex is great leader. I mean, I hear kobolds speak of him that way. He is most smart, and has wings like a dragon! They say. | |||||
22 | Defeat 25 Monsters | Though this makeshift library appears mostly empty, kobold fighters have it well defended. | ||||
23 | Collect 25 Books | The few books here might give some clue as what this Trex is up to. Collect them all! | ||||
Celeste: |
So you say this Trex doesn't actually want the mine? How odd that he would have attacked it, then. | |||||
Kobolds in a Trench Coat: |
Yes. I mean, maybe? Some say, certainly. Perhaps. Trex knows miners want their mine back, so Trex asks, 'What will miners give?' | |||||
Celeste: |
Interesting... | |||||
Kobolds in a Trench Coat: |
Trex always has smart plan. Or so I am led to believe. | |||||
24 | Defeat 25 Monsters | The other kobolds fall back -- leaving clear space for a pack of giant caterpillars to surge toward you! | ||||
Jarlaxle: |
These giant caterpillars are out of control! We're getting pinned down. | |||||
Bruenor: |
We gotta reform a line. Everybody on me! Ye three kobolds, get yerselves back before ye get hurt! I mean, ye one! Ye dragonborn in a trench coat. Ah, blast it. | |||||
Kobolds in a Trench Coat: |
Curses! Our perfect disguise is no more. What gave us away? | |||||
Jarlaxle: |
I'm really not sure we have time to get through the whole list of things. | |||||
Kobolds in a Trench Coat: |
Never mind. We learn much that we need, and now we escape! You will not stop us, foolish townies! Get back! | |||||
25 | Defeat the Kobolds in a Trench Coat | With the kobolds' ruse ended, it's time to knock this trench coat crew down to size! But these ravenous caterpillars are out for blood! | ||||
Kobold: |
No! You take trench coat! But you underestimate our will, townies. More trench coats we have! You will not keep us undressed forever! | |||||
Bruenor: |
Well, as partin' shots goes, that one was memorable. Are we goin' after 'em? | |||||
Celeste: |
I think I'd like some more time to search this library. But it sounds like we're going to have to deal with trouble outside first. Come on! | |||||
26 | Defeat 25 Monsters | Kobold fighters and flying snakes launch an attack from behind! Slip back into the crystal cave to deal with them! | ||||
27 | Defeat 25 Monsters | As more kobolds press into melee, a squad of slingers backs them up! | ||||
Bruenor: |
What tha... all them kobolds is scarperin'! | |||||
Jarlaxle: |
Behind us! Shouts in the library. | |||||
Wulfgar: |
Clever. The attack from outside was a diversion. So let's see who's come in from the other side while we were distracted. | |||||
Trex: |
Get that refuse piled up. Higher, now! Let's help the townies get some exercise, shall we? | |||||
Celeste: |
A kobold with dragon wings. Trex, I presume? | |||||
Trex: |
At your service, fair one. But I'm afraid that my folk and I have pressing matters in these mines, and monsters to clear out. We can't afford the distraction of endless squabbling with you and your mob. Begone, would you? Our business with the rest of the townies will have to be dealt with another day. | |||||
Wulfgar: |
I'm afraid that's not an option, friend. We need you and your kobolds to stand down so we can hash this out. | |||||
Trex: |
Not listening, are you? Things to do! Monsters to slay! Begone! | |||||
28 | Defeat 25 Monsters | Trex has returned to the library while you fought outside -- and the barricade he and his kobold slingers have set up lets them snipe from behind cover! | ||||
29 | Defeat 25 Monsters | The kobold slingers fall back, but a squad of fighters steps out to defend them! | ||||
Trex: |
Infuriating! All this energy, and you waste it on us. Don't you ever think about all the other things you might be doing instead? | |||||
Jarlaxle: |
Pretty much constantly, yes. | |||||
Bruenor: |
Kobold, ye're frustratin' tha life out o' me. If ye don't wanna fight, then stand down! | |||||
Trex: |
Insolence! No one tells Trex what to do! Give them a volley, everyone! Show these townies what for! | |||||
30 | Defeat the Trex | Trex rallies the troops for a final assault! Get this mercurial kobold under control and perhaps you can finally bring this fight to an end! | ||||
Bruenor: |
All right, are ye done now? We got folk bruised and battered on both sides. Is all this 'nuff fer ye finally? | |||||
Trex: |
Oh, fine. I yield! It is clear you are strong and wise, like me. Perhaps you will listen like the miners would not. Ah! I have a wondrous idea, because I am Trex. We can work together to stop the threat to the mine. Yes, that's it. | |||||
Wulfgar: |
You're talking about some threat other than you, presumably. | |||||
Trex: |
Indeed. We are merely impoverished kobolds, driven from our homes by a yeti's attacks. We sought shelter here and tried to speak to the miners, but they were having none of it. | |||||
Bruenor: |
Yeah, havin' a horde o' kobolds pourin' down dark tunnels will do that sometimes. | |||||
Trex: |
Those tunnels are darker than you know. We found something in our explorations that the miners had not yet. Multiple threats, which would have killed many. So really, grateful thanks to the kobolds seem in order for sending the townies fearfully fleeing to safety. | |||||
Celeste: |
We'll certainly keep that in mind, Trex. The threats you speak of. What are they? | |||||
Trex: |
Very dangerous. Come. I'll show you... | |||||
Bruenor: |
This monster ye speak o' seein', Trex. 'Tis down low? | |||||
Trex: |
Deep down. A flying creature, with a ravenous beaked mouth and whipping tentacles in its wake. | |||||
Bruenor: |
Feh. I know that aberration well 'nuff. That's a grell, that is. | |||||
Trex: |
But there's more than that. The townies opened tunnels that reach other tunnels, but never went to see where those tunnels reach... wait! Listen and see. | |||||
Bruenor: |
Hearin' footsteps ahead. But I can't see far 'nuff down tha dark ta see what's there. | |||||
Jarlaxle: |
I can. Looks like some folks from the old country are exploring upward. Drow cult patrol, straight ahead! | |||||
31 | Defeat 25 Monsters | With Trex to guide you, finding the grell that haunts the mine shouldn't be a problem. But the drow cultists exploring these tunnels are another story! | ||||
32 | Defeat 25 Monsters | The rank-and-file cultists fall back to let their wizards unleash an arcane assault! | ||||
33 | Collect 25 Gems | Cultists are hard at work clearing gems from this old pit. Claim a few of your own while you fight! | ||||
34 | Defeat 25 Monsters | The drow regroup to take you on with sword and spell! Watch yourselves! | ||||
Drow Cultist: |
You surface-worlders don't seem to be able to take a hint. These tunnels belong to us now! We are devoted to greater powers than you -- and those powers have deadly servants! | |||||
Jarlaxle: |
Heads up! The cultists are falling back. They've got something planned. | |||||
Bruenor: |
Oi! I heard that clackin' sound before. Hook horror! We gotta hit this monstrosity hard! | |||||
Wulfgar: |
Then we've got a lot of drow to get through first! | |||||
35 | Defeat the Hook Horror | The hook horror these drow have trained to guard the mine pit is ready for its debut! | ||||
36 | Defeat 25 Monsters | This section of the mine appears to have been cleared out long ago, but that isn't stopping the drow from trying to hold it. | ||||
Wulfgar: |
Hold up! The drow are falling back. Like they see something behind us... | |||||
Jarlaxle: |
Something moving there... more cultists? No. Duergar! | |||||
Bruenor: |
Duergar workin' with drow? That ain't usual. | |||||
Jarlaxle: |
I don't think they are together. The drow are looking like they assume the duergar are working with us. | |||||
Bruenor: |
Trex, ye seen these blighters here when ye and yers were explorin'? | |||||
Trex: |
No, no duergar. Strange that they would come up from the Underdark. | |||||
Jarlaxle: |
Well, they've seen us. And they're coming in quick! | |||||
37 | Defeat 25 Monsters | This duergar scout force makes a daring assault -- and the drow cultists are only too eager to get in on the action! | ||||
38 | Collect 25 Jeweled Goblets | Drow wizards are investigating this forgotten forge -- and have no intention of letting you pass! But the treasure scattered around this area is too good to pass up! | ||||
Jarlaxle: |
New area up ahead. Some kind of laboratory? These mines must connect to a whole mess of old Underdark lairs. | |||||
Trex: |
As I said. We kobolds did these townies a huge favor. Infrastructure and security specialists, that's what we are. | |||||
Celeste: |
And I'm sure the folk of Termalaine will see it that way once we've explained it to them. But I see another kobold that I think I need to talk to... Deekin, come here, would you? | |||||
Deekin: |
Dooooooom... | |||||
Celeste: |
No doom. Just tell me why you're looking so guilty all of a sudden. | |||||
Deekin: |
Ah, no. Deekin has terrible poker face. It just, Deekin finds shiny crystal in old skull. So pretty, see? But if Boss Jarlaxle sees, he keeps it unless Deekin pays 10 percent administrative treasure-finding fee. Very standard, Boss Jarlaxle says. | |||||
Celeste: |
Yes, I'm sure he does. Deekin, keep your shiny crystal, and don't show it to Jarlaxle. I'll have a word with him about his treasure-finding fee when the time is right... | |||||
39 | Defeat 25 Monsters | The duergar appear ready to scatter, finally. But as a wave of drow fighters presses in, the gray dwarves take advantage of the distraction to make a last assault! | ||||
Trex: |
There it is! The creature is unleashed! All these drow prowling around have drawn it forth! | |||||
Bruenor: |
Right. Take this grell down fast as we can hit it. And don't let these drow wizards get in yer way! | |||||
40 | Defeat the Grell | As the grell attacks, the drow wizards advance, hoping to gain the advantage in the fight. This monstrosity must fall! | ||||
41 | Defeat 25 Monsters | A last band of drow cultist stragglers try to avenge their fallen comrades. Send them on their way! | ||||
Bruenor: |
All right, nearly out o' this place. Trex is gettin' his kobolds all collected fer tha trip back ta Termalaine. But oi! What's Deekin doin' headin' off down that side passage? Deekin! Get back here before ye get lost. | |||||
Celeste: |
I'll go bring him back, Bruenor. He's probably just looking for more shiny things to collect now that he doesn't have to worry about paying for the privilege. | |||||
Jarlaxle: |
Sorry, what was that? | |||||
Celeste: |
Never you mind. And you and I will be having words later, Jarlaxle. | |||||
42 | Defeat 25 Monsters | The exit must be close now -- and these flying snakes are looking to find it with you! | ||||
Wulfgar: |
What's that ahead? Are the townsfolk coming back into the mine? | |||||
Jarlaxle: |
They're awfully well armed if so... no! Bandit raid! | |||||
Bruenor: |
Are ye kiddin' me? We ain't had this mine cleared fer three minutes yet, and these blighters are already scourin' it fer swag? Give 'em what fer! | |||||
43 | Collect 25 Gems | Opportunistic arctic bandits are trying to make their way into the mine as you're heading out! Retrieve the gems these reprobates have stolen and turn them around! | ||||
44 | Defeat 25 Monsters | You drive the first wave of bandits back, but the second wave is more than ready to fight! | ||||
45 | Defeat the Master Thief | The master thief who leads these bandits is intent on holding the mine exit against you! One last push! | ||||
Wulfgar: |
Out at last! Ah, so good to breathe fresh air again. So crisp! So bracing! | |||||
Jarlaxle: |
So cold... again... oh, gods... | |||||
Bruenor: |
Buck up, elf. We'll be in Termalaine and sittin' in front o' a roarin' fire in no time. Just... oi! Deekin! Tha trail's this way, lad. | |||||
Deekin: |
Yes, boss. It's just... Deekin senses doom ahead. And back behind. Town and mine, trail and road. But there, across the snow. Less doom. | |||||
Wulfgar: |
You have an interesting worldview, my short friend. But I suspect we'll be setting out into the snow soon enough. For now, let's hold to the trail and introduce the folk of Termalaine to Trex and his people. | |||||
Celeste: |
Deekin, are you all right? | |||||
Deekin: |
All right, boss. Just... thinking... dooooooom... | |||||
46 | Defeat 25 Monsters | More snowy owlbears on the hunt are going to make the trip back to Termalaine entertaining! | ||||
47 | Defeat 25 Monsters | The owlbears look like they're ready to call this fight off -- but a boar pack attracted to the noise of combat is willing to pick up the slack! | ||||
Oarus Masthew: |
Welcome back, Champions! And I see you've brought friends...? | |||||
Bruenor: |
Well, tha boars is only taggin' along fer now. But these kobolds is with us, and all ye folk have got some stuff ta talk about when we get a minute's downtime. | |||||
Trex: |
Trex at your service, milord. Allow me to introduce my kobold company. We have quite the tale to tell. But let us give you a hand dealing with this porcine invasion force first, shall we? | |||||
Zrang: |
Slingers, move up! Pick targets and fire at will! | |||||
48 | Collect 25 Snowballs | As you roll into Termalaine, the boars following you are attacking everything they can see! So make it harder for them to see with the cover of a snowball barrage! | ||||
49 | Defeat 25 Monsters | The streets of the town are chockablock with feral hogs! Drive these creatures out! | ||||
Wulfgar: |
Wait... something coming through the trees, there. Drow, can you see it? | |||||
Jarlaxle: |
... Frozen solid... can't move my head... someone turn me in that direction? | |||||
Bruenor: |
Feelin' like ye're makin' more out o' this than ye need ta, elf. Here, ye're turned. | |||||
Jarlaxle: |
Perfect, thanks. Oh, lovely. Good news -- I think I know where these boars are coming from. Bad news -- their owner is here to collect them! | |||||
50 | Defeat the Verbeeg | This verbeeg giant is the master of these wild boars -- and he isn't happy about you beating them up! Time for some defensive diplomacy! | ||||
Wulfgar: |
Well, that's the verbeeg on his way. It's unusual for them and their beasts to wander this close to settlements. But nothing in Icewind Dale is as it should be right now. | |||||
Strahd: |
Indeed. Nothing is what it seems -- and so much goes unseen in the darkness. But your eyes will be opened, Champions. You will see... and I will take pleasure in your greatest defeat! | |||||
Celeste: |
The planar rift is thinning, finally. That should be the last we hear of Strahd. Hopefully, whatever pleasure he takes from trying to torment us with his talk of visions means the people of Barovia will have some respite from his usual torment, for a time at least. | |||||
Delina: |
I can't help but think... I mean, what if there was some truth to what he spoke. A vision of the future? Termalaine under attack? | |||||
Catti-brie: |
Strife in Termalaine or anywhere else in Ten-Towns isn't something ye need a crystal ball to guess at. That vampire was just talking. Whatever happens, the Champions will never desert Ten-Towns. We'll be here when we're needed. | |||||
Bruenor: |
That'll be more ta talk about with Oarus and Trex and their folk, then. But let's get warmed up first, and look ta sit down with a solid meal. Oi, elf -- ye comin' inside? Ye been complainin' about tha cold long 'nuff. Let's go! | |||||
Jarlaxle: |
No. It's a trick. There's another quest coming. I can feel it. If I stay out here long enough, I'll just forget what it's like to feel warm. Everything will be fine then. | |||||
Catti-brie: |
For the love o'... just grab an arm, Bruenor, and we'll get him inside and warmed up. Then we can talk more about all that's been happening in Icewind Dale -- and how we're going to stop it. | |||||
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