Checkmate is one of the adventures in the campaign: A Grand Tour of the Sword Coast.
| Return to Candlekeep with Kas as everything unravels! | |||
| Requirement(s) | Must have completed "The Sanctum of the Sword" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Pin and Skewer[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line.
Transcript[]
| Return to Candlekeep with Kas as everything unravels! | ||||||
| Area | Goal | Quests & Cinematics | ||||
![]() Kas: |
So... this is your fabled Candlekeep. Has it been ransacked by enemy armies often? | |||||
Xerophon: |
No, this is worse than we left it. Vecna's minions must have been more trouble than expected. And where are the wizards? | |||||
Reya: |
We need to find them. They'll have the Eye of Vecna, and then I can attune both and we can destroy these dark artifacts once and for all. | |||||
![]() Book of Tarchamus: |
You're still planning on being the sacrifice? Pfft, paladins. | |||||
Hitch: |
I hate to agree with that book, but I'm still assuming the wizards found a different solution. | |||||
Ulkoria: |
We can talk about this later. Right now there's more undead! | |||||
| 1 | Defeat 25 Enemies | Candlekeep is worse than you left it! And now crawling claws and skeletons race toward you! | ||||
Hitch: |
Blooshi, can you get Skull Guy to tell these skeletons to back off? | |||||
Blooshi: |
We're not speaking right now. | |||||
Hitch: |
...were you ever speaking? | |||||
Blooshi: |
If you must know, Skull Guy told me I should take the Hand of Vecna. And like, I get it, I would be super powerful and impressive with the Hand. But also... I don't need a hand bossing me around! And did you see the nail beds? Ew. | |||||
Hitch: |
You passed up becoming a more powerful necromancer? | |||||
Blooshi: |
YES. FINE. And... ugh, I'm going to have to tell Reya if she goes through with this whole thing, and then she'll cry and say she's proud of me, and I can't deal with that, so we need to find those wizards and another solution. I'm going to blast my frustration out on these skeletons. | |||||
| 2 | Defeat 25 Enemies | Skeletons and zombies press you on orders from an absent Vecna! Chop them down! | ||||
| 3 | Collect 25 Bones | Nothing keeps a skeleton from rising up like snatching a long bone! Gather them up! | ||||
![]() Kas: |
Xerophon, is this the palace you were trapped in when your assassination went wrong? | |||||
Xerophon: |
What? No. How do you know about that? | |||||
![]() Kas: |
When the dread domain tormented you, it was hard to miss. None of you are terribly circumspect about discussing what's happening. | |||||
Xerophon: |
It...comes with the territory. That was Ythryn, a floating city that's now long ancient and collapsed. This is Candlekeep the fortress of knowledge. They're very different. | |||||
![]() Sword of Kas: |
All cities are full of walking meat you can carve up. Unless it's a city of stone constructs or something. | |||||
Xerophon: |
The only thing anyone's carving is a path through these undead. | |||||
| 4 | Defeat 25 Enemies | There's nothing ambiguous about these undead creatures' evilness! Strike them down! | ||||
![]() Kas: |
Don't you miss it? Being an assassin? Being the master of life and death. Fully in control of your fate and those around you. | |||||
Xerophon: |
I... I would be lying if I didn't say it sometimes seems like a simpler life. But it led to me being trapped, caught by my target -- and whatever power you have, it's limited by those who are willing to pay you, and what they want. | |||||
![]() Kas: |
Hmm, I can understand that. When I was Vecna's lieutenant, that meant I was beholden to only the most powerful wizard on Oerth at the time. But I knew that only meant my downfall would be brutal if I didn't throw him off. | |||||
![]() Sword of Kas: |
And without Vecna, you never would have wielded me! So it all turned out in the end! So we can stop discussing and start stabbing! | |||||
![]() Kas: |
Your assistance also got me trapped in Tovag, much as our friend here was trapped in Ythryn. It's a more complex problem than you're suited to solve, sword. | |||||
Xerophon: |
The emerald gates aren't even guarded? We need to get inside! | |||||
Ulkoria: |
Gonna be a tricky thing with that dracolich blocking the way! | |||||
Hitch: |
Didn't we already defeat that? | |||||
Ulkoria: |
This is the trouble with dracoliches -- your enemies can raise them again. | |||||
| 5 | Defeat the Ancient Red Dracolich | The dracolich that Vecna raised reassembles itself, ready to wreak more havoc! Fight back! | ||||
Xerophon: |
Quickly! Inside! | |||||
Hitch: |
Whoa -- this place is a disaster! There are artifacts and books strewn everywhere! | |||||
Blooshi: |
Wow I didn't think it could be worse than we left it. And yet -- HEY! That book bit me! | |||||
![]() Book of Tarchamus: |
That is NOT a book. | |||||
![]() Scribbles: |
Is so! Scribbles is book! Go away, zombies! Go away! I bite so big! | |||||
Blooshi: |
Ex-CUSE me? We're not zombies! | |||||
![]() Scribbles: |
You bring zombies! You bring zombies! | |||||
| 6 | Defeat 25 Enemies | The artifact gallery is in shambles! Vecna's minions are everywhere! Draw weapons! | ||||
Blooshi: |
What even is the deal with that book? | |||||
![]() Book of Tarchamus: |
It's a mimic. | |||||
![]() Scribbles: |
Is a book! A book mimic! I BITE YOU! I BITE SO BIG! | |||||
![]() Book of Tarchamus: |
Don't you dare, you little cur! | |||||
Xerophon: |
Here, come here little one. I have some treats. | |||||
![]() Scribbles: |
[sniffs] INKS! OMNOMNOMNOM! | |||||
![]() Scribbles: |
If you isn't zombies and you isn't scribes, what you doing here? | |||||
![]() Kas: |
We're here to defeat Vecna, the Whispered One, the source of all the zombies. | |||||
Ulkoria: |
You haven't seen some wizards working on a spell in Candlekeep have you? We're looking for the five we left behind and it's very important. | |||||
![]() Scribbles: |
Wizards? Yes! Yes, wizards! I knows wizards. | |||||
Ulkoria: |
Fantastic. Lead the way. | |||||
![]() Scribbles: |
First: BITE ZOMBIES! | |||||
| 7 | Defeat 25 Enemies | More zombies pour out of the ruined corners of the artifact gallery! Defend yourselves! | ||||
Blooshi: |
Oof! I keep tripping on all these fallen artifacts. | |||||
Ulkoria: |
Well, there's an easy solution there. | |||||
Blooshi: |
...Learn to gracefully hover over the ground with a constant casting of telekinesis? | |||||
Ulkoria: |
[sigh] Pick them up. | |||||
| 8 | Collect 25 Precious Artifacts | The damage done to Candlekeep's collection will take years to clean up at this rate! Help them out by picking up some fallen artifacts! | ||||
![]() Scribbles: |
This way! This way is wizard! | |||||
Ulkoria: |
Vajra! The blackstaff is behind that magical shield! And she looks injured! | |||||
Xerophon: |
Vajra! Saer! Can you hear us! | |||||
![]() Kas: |
Be alert, Champions! More of Vecna's foul minions! | |||||
| 9 | Defeat 25 Enemies | Vajra is safe! But not for long if you can't stop these undead! To arms! | ||||
![]() Injured Blackstaff: |
Champions! Thank the gods! You've returned! Did you find the Hand? Did you find the others? | |||||
Xerophon: |
We found the Hand. We also found out that they're not simple to destroy. This is Kas -- his sword is the one that slew Vecna initially. That sword is what we need to destroy the Eye and the Hand. | |||||
Reya: |
If you give us the Eye we can get started. | |||||
Hitch: |
Seriously, we HAVE to have a better solution. | |||||
Reya: |
This is the only way to stop Vecna. | |||||
![]() Injured Blackstaff: |
...You aren't going to like what I have to tell you, Champions. | |||||
![]() Injured Blackstaff: |
Our research... Vecna can't be truly destroyed. He seems to have transcended a normal lich's need for an object to store its soul in. Legends say if he's killed, he will simply reform some time later from pure hate. | |||||
![]() Kas: |
He WHAT? | |||||
![]() Sword of Kas: |
Hey if you have to wait a hundred years to cleave him in half again, I don't see the problem. More chopping, more joy! | |||||
![]() Injured Blackstaff: |
Yeaaaah... about that... | |||||
Blooshi: |
Wait! Before you hand us the Eye so we can end this in one quick stroke, we should fight that zombie cleric. He doesn't look like he's going to be patient. | |||||
| 10 | Defeat the Zombie Cleric | The zombie cleric cuts off your path to the greater library! Fight back! | ||||
![]() Injured Blackstaff: |
Vecna returned shortly after you left in pursuit of the Hand. He attacked with even more force than before -- it was unbelievable. I took a bad hit and retreated here. I think... I think Vecna might have taken the Eye. | |||||
Hitch: |
But you're not SURE. | |||||
![]() Injured Blackstaff: |
I know he's not still attacking Candlekeep. I'm close to finding how to undo his ritual sealing off the plane. If you can find the others, they can help me cast it. If that barrier stays up, I don't know that there's any stopping Vecna. | |||||
Reya: |
There's another option: We spoke to Zariel... and Lord Bel. Neither is very happy about Vecna's plan and I suspect they would lend their armies to stopping him. If we can contact them. | |||||
![]() Injured Blackstaff: |
Mount Celestia and the Nine Hells fighting together? The enemy of thy enemy I suppose. I'll do what I can. You find the others. | |||||
Hitch: |
This is VERY bad. | |||||
Blooshi: |
I mean, if we can't stop Vecna, we COULD join him. | |||||
Reya: |
BLOOSHI! | |||||
Blooshi: |
Okay, okay, okay -- sorry. I know he's basically the opposite of your whole vibe. | |||||
Xerophon: |
Scribbles, can you help us find the other wizards? Do you know where they went? | |||||
![]() Scribbles: |
In here! In tower! Bite shadows! Bite them big! | |||||
| 11 | Defeat 25 Enemies | Dark shadows and crawling claws fill the corners of this ruined room! Don't let them chase you away! | ||||
Xerophon: |
Kas, are you alright? | |||||
![]() Kas: |
Fine. Just considering the interminable stretch of my life spent plotting for the ultimate destruction of an enemy who is, by all indications indestructible! | |||||
![]() Sword of Kas: |
I'm telling you, it's more fun this way. Like sending future you a little treat! | |||||
![]() Book of Tarchamus: |
You presume that Vecna never becomes stronger or wiser. | |||||
![]() Sword of Kas: |
And you presume you know him better than I do, when I'm literally made of part of his consciousness, and also I could cleave you in half. | |||||
| 12 | Defeat 25 Enemies | You call out to Janussi but only the restless dead respond -- hold your ground! | ||||
Blooshi: |
Where's the wizard, Scribbles? | |||||
![]() Scribbles: |
In here? With stuff? | |||||
Blooshi: |
What stuff? | |||||
![]() Scribbles: |
Magic stuff. That. That magic stuff! | |||||
Ulkoria: |
Hmm... that's a lot of silver dust. Could be useful if we need to start casting protective circles of our own. | |||||
| 13 | Collect 25 Component Pouches | The many components used in Candlekeep's research litter the room! Pick up some bags of silver powder! | ||||
Blooshi: |
Laeral! Elminster! Janussi! Mor... Mordo... Who was that bald guy? | |||||
![]() Injured Janussi: |
[cough] Champions? Are... Are you... [cough] | |||||
Hitch: |
Ohhhh that's a lot of blood! | |||||
Reya: |
Get out of my way! | |||||
![]() Injured Janussi: |
Vecna... Has the Eye... You must... you must... | |||||
Reya: |
Janussi! Janussi! | |||||
| 14 | Defeat 25 Enemies | You're too late to save Janussi, it seems -- but saving yourselves from these undead is another matter! | ||||
Xerophon: |
We should leave him. You don't know what healing magic we might need going up against Vecna. | |||||
Reya: |
That's cold! | |||||
Xerophon: |
That's practical. We have no idea how much worse is ahead of us! | |||||
Ulkoria: |
Xerophon's right. Hopefully we can come back and help Janussi when we're clear. But if we don't find some living wizards soon, we're going to be in a lot of trouble if Vecna gets that barrier going. | |||||
Blooshi: |
Hey there's another wizard... Oh no wait, that's a zombie wizard. | |||||
| 15 | Defeat the Zombie Wizard | A zombie wizard appears, ready to call forth his dire magics to defeat you! Stand firm! | ||||
Xerophon: |
All right Scribbles. Where's the next wizard? | |||||
![]() Scribbles: |
One is... down. Down then up. | |||||
| 16 | Defeat 25 Enemies | Down beneath Candlekeep's great towers, zombie rats and spiders scuttle through the abandoned corridors! | ||||
![]() Scribbles: |
Be careful biting rats! They is zombie rats! They taste bad! Chew and spit! | |||||
Blooshi: |
What do you normally eat? Errant apprentices? | |||||
![]() Scribbles: |
Rats. Cockroaches. Book lice. INKS! | |||||
| 17 | Defeat 25 Enemies | These undead vermin seem to have been waiting for you! Shake them off! | ||||
![]() Scribbles: |
Bad rats! Badder zombies! Don't bite books! | |||||
![]() Book of Tarchamus: |
They don't seem to have heeded you. What a surprise. | |||||
Blooshi: |
Yuck, all of these are chewed on. | |||||
Ulkoria: |
Still readable, if you're not fussy. Let's get them back on the shelves. | |||||
| 18 | Collect 25 Gnawed-On Books | These books have been damaged by the zombie rats! Take them back! | ||||
| 19 | Defeat 25 Enemies | More undead minions swarm you as you battle toward where Scribbles last saw Laeral! Cut a path! | ||||
![]() Scribbles: |
This way, this way! Up and up! Watch out for hands! | |||||
Hitch: |
I think we can handle some more crawling claws. | |||||
![]() Scribbles: |
Not little hands. BIG hand! | |||||
| 20 | Defeat the Upright Crawling Claw | An enormous upright crawling claw makes a run at you! Don't let it knock you back! | ||||
Reya: |
Look! There's Laeral! | |||||
Hitch: |
Thank goodness we don't have to go hunting for her. | |||||
Reya: |
Laeral? Lady Silverhand? Why isn't she answering? | |||||
![]() Book of Tarchamus: |
I'm going to make a wild stab and guess that it has something to do with the aura of magic surrounding her and snaking up out of the ceiling. | |||||
![]() Sword of Kas: |
Ha! 'Wild stab' -- I'm going to steal that. | |||||
Reya: |
We need to clear this room and figure out how to save Laeral! | |||||
| 21 | Defeat 25 Enemies | Laeral is here, but frozen! Fight your way to the Open Lord's defense! | ||||
| 22 | Defeat 25 Enemies | There's more zombies and shadows surging toward you! Fight back! | ||||
![]() Book of Tarchamus: |
Good news, you're in the research rooms of the foremost center of study for magic in all the world of Toril. | |||||
Ulkoria: |
Book's right. Something in here ought to help us identify the spell holding Laeral -- and how to break it. Help me look. | |||||
| 23 | Collect 25 Research Books | Something in these books should help you free Laeral -- grab as many as you can! | ||||
Ulkoria: |
Ah, here we go. I think it's this one. I should be able to break it. Get me some space! | |||||
| 24 | Defeat 25 Enemies | More undead press in on you! Make some space to free Laeral! | ||||
| 25 | Defeat the Bone Naga | A bone naga slithers out from the disarray of the research room, intent on stopping you from rescuing Laeral! | ||||
![]() Injured Laeral: |
Champions... I... Oh my... | |||||
Reya: |
Careful, saer. You're not looking very well. | |||||
![]() Injured Laeral: |
If I look as bad as I feel... I think Vecna was somehow... I think he was tapping the Weave through me. Have you found the others? | |||||
Xerophon: |
We've only found two of you. Vajra is in the artifact gallery. She's safe but she's injured. We... were too late to save the Keeper of Tomes. | |||||
![]() Injured Laeral: |
Oh no! Janussi! He made the ultimate sacrifice! | |||||
Xerophon: |
You should get to the artifact gallery where the Blackstaff is. She has a protective barrier in place and she's working on disrupting Vecna's ritual. | |||||
![]() Scribbles: |
This way! This way! More wizards! Be careful! | |||||
Ulkoria: |
Seems like Vecna's kept this place well-stocked with undead minions. | |||||
![]() Scribbles: |
Is terrible. So much book stealing! So much clawing! Zombifying all the spiders! | |||||
Blooshi: |
Um, zombie spiders seem way cooler than plain spiders. | |||||
![]() Scribbles: |
Zombie spiders taste terrible! Like dust and rotting! Blech! Don't want to eat them. | |||||
Ulkoria: |
Well, fortunately we have other ways of taking care of them. | |||||
| 26 | Defeat 25 Enemies | Back through the underground passages, you encounter more undead! Hold your ground! | ||||
| 27 | Defeat 25 Enemies | More zombies, large and small, chase you into the darkness! Watch those teeth and claws! | ||||
![]() Scribbles: |
This way! Come on! You slowpokes! | |||||
Blooshi: |
It's kind of hard to see down here! We need more light! | |||||
Hitch: |
Grab those magical torches! That should help. | |||||
| 28 | Collect 25 Magical Light Sources | It's still dark down here! Gather those magical lamps to light your way! | ||||
| 29 | Defeat 25 Enemies | Vecna's minions grow more numerous -- you'll have to grow more ferocious! Knock them back! | ||||
![]() Scribbles: |
Oooh, skitterings! Maybe spiders! Should not hope... BUT MAYBE SPIDERS!? | |||||
Blooshi: |
Do the zombie spiders taste better when they're giant? | |||||
![]() Scribbles: |
No. Is much worse. Chewy. | |||||
Blooshi: |
Well then, no you shouldn't get your hopes up. | |||||
| 30 | Defeat the Giant Zombie Spider | A giant zombie spider scurries out of the passage, fangs glistening! Dodge those bites! | ||||
![]() Scribbles: |
This room! In here! Bearded wizard went! | |||||
Xerophon: |
Bearded wizard? Elminster? | |||||
![]() Scribbles: |
How should I know? | |||||
![]() Book of Tarchamus: |
THIS room? This is the Chamber of Lost Lore. This is the room I was stuck in! | |||||
Hitch: |
Uhhhhh... Where did these geese come from? | |||||
![]() Book of Tarchamus: |
As if this room could get any worse! Shoo! Shoo! | |||||
Hitch: |
Yeah, geese don't really listen... Actually they're hissing now. They don't like that. | |||||
![]() Book of Tarchamus: |
Well find your wizard and don't you dare leave me here! | |||||
| 31 | Defeat 25 Enemies | What are all these geese doing in the Chamber of Lost Lore? No time to wonder -- they're vicious fighters! | ||||
![]() Kas: |
I assume that it's not normal to have rooms full of geese in Candlekeep. | |||||
Ulkoria: |
They're not exacty compatible with books. | |||||
Blooshi: |
And Elminster isn't even IN here. It's just a bunch of geese and undead! And I don't know which is worse! Angry geese or specters! | |||||
| 32 | Defeat 25 Enemies | Specters seem unbothered by their anserine allies! Fight the geese and specters back! | ||||
Xerophon: |
I'm going to say something that will probably sound evil, but I mean it in the most practical possible way. | |||||
Reya: |
...All right. | |||||
Xerophon: |
If you wanted to hide a wizard, changing them into a goose and hiding them in a flock of regular geese would be a pretty solid plan. Especially if you wanted to come back and find them later. | |||||
![]() Kas: |
Ah, yes. The old polymorph and stash. Very useful for when you can't just destroy someone. | |||||
Reya: |
You're saying Elminster is a goose?! | |||||
Xerophon: |
Maybe! He's not in here. Vecna can absolutely cast spells that difficult. And you heard Laeral, Vecna seems to be using the wizards as conduits to the Weave's magic. | |||||
Blooshi: |
So... do we just start asking geese if they're Elminster? | |||||
Ulkoria: |
Eh, see if any of them have odd feathers. Magic leaves a mark. | |||||
| 33 | Collect 25 Goose Feathers | Is one of these geese a wizard in disguise? Test their feathers! | ||||
Ulkoria: |
Anyone find anything? | |||||
Xerophon: |
No. | |||||
![]() Kas: |
These are just geese. | |||||
Blooshi: |
I have a bunch of feathers now? | |||||
Hitch: |
Uh... guys? | |||||
![]() Goose with Hat: |
HONK! | |||||
| 34 | Defeat 25 Enemies | There's chaos in here with all the geese and undead! Get the room into order! | ||||
![]() Goose with Hat: |
HONK! | |||||
![]() Kas: |
That doesn't seem to be a normal goose. | |||||
Reya: |
It certainly looks like Elminster's hat? Ulkoria, how do we break the polymorph? | |||||
Ulkoria: |
You want the fast way or the gentle way? | |||||
![]() Goose with Hat: |
HONK! HONK! HISSSSSS! | |||||
Ulkoria: |
Fast way! Take it down! If you knock the goose out, it will return to its normal form. | |||||
| 35 | Defeat the Goose with Hat | If that goose in a hat is Elminster, defeating it is the fastest way to break the polymorph spell! | ||||
Elminster: |
[coughing] There ye are, Champions! Not a moment too soon. Vecna had me cornered, then it was all feathers and eating spiders... Where're the others? | |||||
Xerophon: |
They're upstairs in the artifact gallery, trying to untangle Vecna's barrier spell. Are you well enough to walk, saer? | |||||
Elminster: |
Oh, aye. Better than flying as a goose! | |||||
![]() Scribbles: |
Last wizard went outside! We all go upstairs together! | |||||
Elminster: |
Hold on -- Before ye go, ye should take some of these scrolls. Vecna's not fooling around and ye won't have us for assistance until we're healed up and the ritual's stopped. | |||||
| 36 | Defeat 25 Enemies | Geese chase you out into the Court of Air! These birds are as aggressive as the zombies! | ||||
Hitch: |
Wow! These are not minor scrolls! Disintegrate, delayed blast fireball, teleport, Tenser's transformation -- | |||||
Xerophon: |
There's Vecna's fortress! He's come back! | |||||
Ulkoria: |
Ah, gods. I think he's frozen Mordenkainen up there on the terrace. We're going to have to get up there. Did Elminster give you any scrolls of flying? | |||||
Hitch: |
I don't know! I have that teleport scroll? | |||||
Ulkoria: |
Don't waste a teleport getting up a few stories! Look through them while we keep these undead busy. | |||||
| 37 | Defeat 25 Enemies | You need to cross the court to reach Vecna's floating fortress! Fight these undead minions! | ||||
| 38 | Collect 25 Symbols of Vecna | These creatures are agents of Vecna, no doubt! Take those symbols of their allegiance! | ||||
| 39 | Defeat 25 Enemies | The Court of Air fills with undead beings! Carve a path to the fortress's edge! | ||||
Ulkoria: |
All right we're close enough. Should be a straight shot from here. | |||||
![]() Voice of Vecna: |
Halt! The Whispered One shall not be disturbed! | |||||
![]() Kas: |
The Whispered One? That's what he's calling himself? How insufferable. | |||||
![]() Voice of Vecna: |
You will find the suffering you will endure when he becomes the one true god far more intense than anything you feel now. | |||||
Blooshi: |
Um, do you know who this is? This is Kas the Bloody-Handed. He's the one who killed Vecna last time! He's with us! | |||||
![]() Voice of Vecna: |
Is that so? Well... not for long. You all die here. | |||||
| 40 | Defeat the Voice of Vecna | The Voice of Vecna returns to prevent you from rescuing Mordenkainen! Bring the battle! | ||||
![]() Sword of Kas: |
Ohhhhh, that was fantastic. Such an appetizer for the main course. Let's go get Vecna! | |||||
Hitch: |
Here's those scrolls of flying. | |||||
Xerophon: |
Let's get moving then. Scribbles, you go back to the wizards in the artifact gallery. It's not safe up there. | |||||
![]() Scribbles: |
Scribbles help! Scribbles bite so big! That book gets to go! | |||||
![]() Book of Tarchamus: |
'That book' has been inside that specific Netherese fortress before, so yes. Run along now. We'll bring you back a snack. | |||||
Reya: |
Tell the wizards to summon reinforcements! Zariel and Bel have armies and neither the heavens nor the Hells want Vecna in power. | |||||
Blooshi: |
WOW, we're high up! Skull Guy, look how far down Candlekeep is! ...Wait, I forgot. We're not speaking. | |||||
![]() Kas: |
What is that? | |||||
Blooshi: |
Oh, it's my patron. He's a skull I found in a hag's junk room. That's where I get my cool ghost powers. | |||||
![]() Kas: |
A warlock patron... which is a disembodied skull. | |||||
Blooshi: |
Well I mean the skull is more of a communication device. Like a really cool sending stone. That also gives me the power to zap ghouls! | |||||
| 41 | Defeat 25 Enemies | Up on the floating fortress at last, but the welcome party has their claws out! Battle the ghouls and gargoyles! | ||||
![]() Kas: |
You all aren't worried about the frog girl and her... skull friend. | |||||
Reya: |
I am ENDLESSLY worried. But Blooshi has been making better and better choices. I have to believe our influence will lead her to a path of goodness. | |||||
Ulkoria: |
Or close to it. You asking for her, Kas, or are you asking for yourself? | |||||
![]() Kas: |
I expect I am far past any path to goodness, even if I wanted to choose it. | |||||
Ulkoria: |
But you're concerned about Blooshi. So maybe you're not past something close to it. | |||||
| 42 | Defeat 25 Enemies | More gargoyles and Vecna's favorite zombies harry you, trying to push you off the edge! Hold your ground! | ||||
![]() Book of Tarchamus: |
This is the arrival porch. It's where visitors would have arrived on their various mounts and conveyances | |||||
Blooshi: |
Are the gargoyles here to take our cloaks, or... | |||||
![]() Book of Tarchamus: |
No, I think those are more... opportunistic inhabitants. | |||||
![]() Sword of Kas: |
Translation: expendable minions! Smash their claws off! | |||||
| 43 | Collect 25 Stone Claws | The gargoyles sharp stone claws will tear through your armor! Smash them off! | ||||
| 44 | Defeat 25 Enemies | Vecna arrives with a wave of minions! Time to fight! | ||||
![]() Vecna: |
I dearly hope this racket is more followers arriving to sign up for eye-removal... Oh. It's you. | |||||
Reya: |
You thought you'd defeated us! | |||||
![]() Vecna: |
Honestly, I didn't really care one way or the other. Although, you did simplify things by finding my eye so I suppose it all worked out. | |||||
Reya: |
Give us the Eye! | |||||
Hitch: |
...That's your plan? | |||||
![]() Vecna: |
That's your plan? Pathetic. Brutus, get them off my fortress. | |||||
| 45 | Defeat the Tyrannosaurus Zombie | Another tyrannosaurus zombie! Acererak is going to be annoyed! But you're going to be undead dino food if you don't do something! | ||||
Hitch: |
Right, we have a message from Acererak? He says you need to knock off the zombie dinosaurs. That those are his thing. | |||||
![]() Vecna: |
I don't take direction from B-list liches. | |||||
Blooshi: |
He said you're a copier and if you showed up he'd put you in the ground. | |||||
![]() Vecna: |
Well fortunately for him, I don't need to go anywhere near Acererak. I've got everything I need right here. | |||||
Blooshi: |
What's that supposed to mean? | |||||
![]() Vecna: |
It means give me the hand. I know you have it. | |||||
![]() Kas: |
Enough of this. Vecna! This stops here! | |||||
![]() Vecna: |
...Do I know you? | |||||
![]() Kas: |
I'll bet you remember this. | |||||
![]() Sword of Kas: |
Stab me in his other eye. See if it rings a bell. | |||||
![]() Vecna: |
Kas. Kas the Terrible. That's impossible. | |||||
Xerophon: |
Kas, wait -- we need the Eye! Don't do anything rash! | |||||
| 46 | Defeat 25 Enemies | You need the Eye and Vecna wants the Hand and Kas shouldn't stab him until you have the Eye -- this is all getting so confusing! Just fight some gargoyles and flameskulls! | ||||
![]() Vecna: |
Enough is enough. You've made your point and I suppose managed to dig through my past. Very clever. But you have no idea who you're dealing with. Give me the Hand and you can live. | |||||
Blooshi: |
Oh is THAT your plan? Pfft! We're not giving you the Hand! | |||||
![]() Vecna: |
Oh? Are you speaking to me now? NOW you want to talk to me? | |||||
Blooshi: |
...Yes? | |||||
![]() Vecna: |
Well, if I'm not NOBODY IMPORTANT anymore, then I think the answer is simple, warlock. | |||||
Blooshi: |
...Wait, what? | |||||
Blooshi: |
You're... Are you Skull Guy? | |||||
![]() Vecna: |
No. I'm Vecna, the Whispered One, the Undying King. And now that you know that, stop calling me Skull Guy, it's demeaning to both of us. | |||||
Hitch: |
Your patron is VECNA? | |||||
Blooshi: |
MY PATRON IS VECNA! Oh wow. I... I don't know what to do with my flippers. Are we going to hang out now? | |||||
![]() Vecna: |
No. Now you're going to give me the hand while my shadows and flameskulls take care of your interfering friends. | |||||
| 47 | Defeat 25 Enemies | Vecna is Blooshi's patron??? What happens now? Well, first you fight more flameskulls and shadows! | ||||
![]() Kas: |
I have waited for this for untold ages. Preparing. Planning. You won't escape this time. | |||||
![]() Vecna: |
That's where we're different, you and I -- I can't remember the last time I thought of you. Now, sit down, I'm commanding my warlock. | |||||
![]() Kas: |
Considering you're bargaining for the eye and the hand I took from you, I find that very hard to believe. | |||||
![]() Sword of Kas: |
Oh I think he's thought about it. I think he's thinking about it right now. Look at him! He's scared! You thinking about how I cut you down? You thinking about how very fragile you were? Because hey you know what? WE BROUGHT POSTCARDS TO REMIND YOU! | |||||
| 48 | Collect 25 Vecna Death Postcards | Those Vecna's Death Postcards might remind Vecna of what he's up against! Grab what you can! | ||||
![]() Vecna: |
These... are absurd. Are you punching me? And what is happening with your hair? | |||||
![]() Sword of Kas: |
WHAT'S ABOUT TO HAPPEN TO YOUR BONES, LICH? Let's go, Kas, let's do it. | |||||
![]() Vecna: |
Warlock, give me the hand. I tire of these antics. | |||||
Xerophon: |
Kas, wait. Blooshi -- | |||||
Blooshi: |
I know! I know! I have this. Vecna... look, you are possibly the coolest evil lich I have ever met and I would really like to explore our working relationship now that I know, um, who you are. But... I can't give you the Hand. | |||||
![]() Vecna: |
What. | |||||
Blooshi: |
I mean, I know it's YOUR Hand. And you really want it. But I've got this whole hero thing going right now, and to be honest I don't know that I believe you when you say you won't kill my friends. So... maybe that... maybe that means I can't be your warlock anymore. But you can't have the Hand. | |||||
Blooshi: |
Also you have to give me the Eye. And I'm going to blast all these zombies while you... think that over. | |||||
| 49 | Defeat 25 Enemies | Blooshi holds her ground, but Vecna sends more undead to press you! Fight back! | ||||
Xerophon: |
Blooshi -- | |||||
Blooshi: |
Ugh, pondscum, I KNOW. Don't make it worse than it is. | |||||
Reya: |
It's not worse, it's WONDERFUL. I knew you had it in you. | |||||
Hitch: |
And I knew it was going to make Vecna angrier! We are in a lot of trouble, people! | |||||
![]() Vecna: |
You've made a very foolish decision, bullywug. One you and all your friends will pay for. Repeatedly. As I kill you and raise your corpses and kill you over and over again in an endless cycle until the searing fury of this moment fades. | |||||
Blooshi: |
Well that's rude. | |||||
Xerophon: |
Lord Vecna! Wait! We... How can we possibly stand against you? The Whispered One, the Undying King -- which of us, really hasn't done evil things, after all, and let's be honest, which of us wouldn't grasp that same power in your place? Here. Take the Hand. Show us mercy. | |||||
Reya: |
NO! Xerophon, what are you doing!? | |||||
Xerophon: |
The only thing we can do, Reya. He's won. | |||||
![]() Vecna: |
...Wise, doppelganger. But late. I'll grant you this much though. If you can survive one more battle, then you can live to see me claim the godhood. | |||||
Reya: |
I will gladly cut you down myself before that happens. You and this traitor, Xerophon! | |||||
![]() Vecna: |
Well, we'll see how your blade fares after you fight, Reya Mantlemorn. I summon the Tarrasque. Vecna out. | |||||
| 50 | Defeat the Tarrasque | Xerophon has given Vecna the Hand -- and Vecna has given you the tarrasque! This is hardly a fair trade! | ||||
Blooshi: |
Gods, a TARRASQUE! Pondscum, I can't believe he's my patron! | |||||
Ulkoria: |
You're not going to switch sides again like Xerophon are you? | |||||
Blooshi: |
What? No! Anyway, I don't think Vecna would respect me if I couldn't defeat him, so in the long run, this is good for both of us. Also who says Xerophon changed sides? They're still here! | |||||
![]() Kas: |
Betrayer! WHY did you give Vecna the hand? He was right here! I could have taken him! | |||||
Xerophon: |
No, you couldn't have. Don't you see? He'd just come back. The only thing we can do is destroy the Hand and the Eye -- and now they're both attuned to a willing creature, we can do just that. Once we strike Vecna down, he might return, but he'll NEVER be able to reach his full power again. But we have to go now. | |||||
| Previous: Get Back In The Castle | Next: Vecna Out! | |||||
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