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Idle Champions of the Forgotten Realms Wiki
Waterdeep Campaign
Adventures
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Building Trust is one of the adventures in the campaign Waterdeep: Dragon Heist.

Icon Building Trust Escort a mysterious noble through a dangerous night out in Waterdeep.
Requirement(s)
Requirements sign
Must have completed "A Mysterious Summons"
Objective(s) Objectives sign Complete Area 50
Rewards(?) Icon Gems ×100 Helm's Favor ×??? Formation Formation Tanky Donut Plain

Variants[]

Wisdom Check[]

Icon Wisdom Check Escort a mysterious noble wisely through a dangerous night out in Waterdeep.
Requirement(s)
Requirements sign
Must have completed "Building Trust"
Objective(s) Objectives sign Complete Area 100
Restriction(s)
Restriction sign
Champions base damage is modified by their Wisdom modifier
Rewards(?) Icon Gems ×200 Helm's Favor ×??? Formation Formation Tanky Donut Plain
Patron: Mirt Objectives sign Complete Area 250 Mirt Influence ×9.80e03 Ruby Coin ×750
Patron: Vajra Objectives sign Complete Area 275 Vajra Influence ×1.54e04 Symbol of Vajra ×950
Patron: Strahd Objectives sign Complete Area 300 Strahd Influence ×2.44e04 Barovian Coin ×1,150
Patron: Zariel Objectives sign Complete Area 325 Zariel Influence ×3.86e04 Symbol of Zariel ×1,400

Sleuth It Out[]

Icon Sleuth It Out Escort a mysterious noble smartly through a dangerous night out in Waterdeep.
Requirement(s)
Requirements sign
Must have completed "Building Trust"
Requirements sign
Must have completed 5 Dragon Heist adventures or variants
Objective(s) Objectives sign Complete Area 150
Restriction(s)
Restriction sign
Only Champions with an INT score of 12 or higher can partake in this adventure
Rewards(?) Icon Gems ×300 Helm's Favor ×??? Formation Formation Tanky Donut Plain
Patron: Mirt Objectives sign Complete Area 250 Mirt Influence ×9.80e03 Ruby Coin ×750
Patron: Vajra Objectives sign Complete Area 275 Vajra Influence ×1.54e04 Symbol of Vajra ×950
Patron: Strahd Objectives sign Complete Area 300 Strahd Influence ×2.44e04 Barovian Coin ×1,150
Patron: Zariel Objectives sign Complete Area 325 Zariel Influence ×3.86e04 Symbol of Zariel ×1,400

The Newcomers of Notoriety[]

Icon The Newcomers of Notoriety Escort a mysterious noble while Baeloth summons some fancy friends to entertain us!
Requirement(s)
Requirements sign
Must have completed "Building Trust"
Requirements sign
Must have completed 9 Dragon Heist adventures or variants
Objective(s) Objectives sign Complete Area 200
Restriction(s)
Restriction sign
Baeloth thought it would be fun to split the party, allowing the newcomers to enjoy his illusions! You can only use Event Champions in this adventure. No core or evergreen champions allowed. Fancy red pandas in top hats riding unicycles attack with each wave of enemies. They drop no gold, nor do they count towards quest progress. The fancy red pandas deal 400% additional damage. Watch out!
Rewards(?) Icon Gems ×400 Helm's Favor ×??? Formation Formation Tanky Donut Plain
Patron: Mirt Objectives sign Complete Area 300 Mirt Influence ×2.44e04 Ruby Coin ×1,150
Patron: Vajra Objectives sign Complete Area 325 Vajra Influence ×3.86e04 Symbol of Vajra ×1,400
Patron: Strahd Objectives sign Complete Area 350 Strahd Influence ×6.10e04 Barovian Coin ×1,700
Patron: Zariel Objectives sign Complete Area 375 Zariel Influence ×9.65e04 Symbol of Zariel ×2,100

Waves[]

Type Waves Bosses Favored By
bandit 9 1
beast 19 0 Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
drow 2 1
dwarf 4 1
elf 2 0
fey 2 0 Minsc[WL 1]
flying 5 0
gnome 4 0
half-orc 8 0
hit-based 2 0 Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 3]
human 13 5 Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
humanoid 22 8 Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
melee 49 5
ranged 13 5
tiefling 2 0
undead 13 2 Brother Uriah[WL 5], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 6], Wyll[WL 7], Zorbu
xanathar 4 1
zhentarim 9 4

Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Only one type of monsters for a given Champion depending on the chosen specialization.
  2. Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
  3. Only valid with Windfall’s Black Dragon's Corrosion specialization.
  4. 4.0 4.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
  5. Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
  6. Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
  7. Only valid with Wyll’s The Soulless Feat.
Wave Tags Monsters Monster Tags Image
1 indoors Zhentarim Thug humanoid zhentarim melee Monster Humanoid VisageOfManshoon
2 indoors Zhentarim Spy, Zhentarim Thug human humanoid tiefling zhentarim melee ranged
3 indoors Zhentarim Spy, Zhentarim Thug human humanoid tiefling zhentarim melee ranged
4 indoors Zhentarim Thug humanoid zhentarim melee
5 indoors Zhentarim Thug ×10 humanoid zhentarim melee
Boss indoors Cloaked Zhentarim Wizard boss human humanoid zhentarim ranged
6 outdoors Giant Rat, Wild Dog beast melee Monster Humanoid ZhentarimAssassin
7 outdoors Giant Rat, Wild Dog beast melee
8 outdoors Giant Rat beast melee
9 outdoors Giant Rat beast melee
10 outdoors Zhentarim Thug ×10 humanoid zhentarim melee
Boss outdoors Zhentarim Assassin boss human humanoid zhentarim ranged
11 outdoors Giant Rat beast melee Monster Humanoid banditRogue
12 outdoors Giant Rat, Thief bandit beast human humanoid melee
13 outdoors Thief bandit human humanoid melee ranged
14 outdoors Thief bandit human humanoid melee
15 outdoors Thief ×10 bandit human humanoid melee
Boss outdoors Stealthy Pickpocket boss drow humanoid melee
16 indoors Giant Rat, Shadowy Rat beast melee Monster Humanoid VisageOfManshoon
17 indoors Shadow, Shadowy Rat beast undead flying melee
18 indoors Shadow, Shadowy Rat beast undead flying melee
19 indoors Shadow, Shadowy Altar ×1 undead flying hit-based static melee
20 indoors Zhentarim Thug ×10 humanoid zhentarim melee
Boss indoors Cloaked Zhentarim Wizard boss human humanoid zhentarim ranged
21 underground Crocodile beast melee Monster Humanoid WereratKing
22 underground Crocodile, Giant Rat beast melee
23 underground Cursed Rat, Giant Rat beast melee
24 underground Cursed Rat, Giant Rat beast melee
25 underground Cursed Rat ×10 beast melee
Boss underground Rat King boss humanoid melee
26 underground Crocodile beast melee Monster Humanoid XanatharCommander
27 underground Xanathar Fighter dwarf gnome humanoid xanathar melee
28 underground Xanathar Fighter dwarf gnome half-orc humanoid xanathar melee ranged
29 underground Xanathar Fighter dwarf gnome half-orc humanoid xanathar melee ranged
30 underground Xanathar Fighter ×10 dwarf gnome half-orc humanoid xanathar melee ranged
Boss underground Xanathar Commander boss dwarf humanoid xanathar melee
31 indoors Giant Rat, Skeleton beast undead melee Monster Undead Ghast
32 indoors Skeleton undead melee
33 indoors Blockade ×1, Skeleton Archer hit-based ranged static undead
34 indoors Ghoul, Skeleton undead melee
35 outdoors Ghoul ×10 undead melee
Boss outdoors Ghast boss undead melee
36 outdoors Skeleton undead melee Monster Undead PowerfulWilloWisp
37 outdoors Skeleton Archer, Will-o'-Wisp undead melee ranged
38 outdoors Skeleton Archer, Will-o'-Wisp undead melee ranged
39 outdoors Will-o'-Wisp undead melee
40 outdoors Will-o'-Wisp ×10 undead melee
Boss outdoors Powerful Will-o'-Wisp boss undead ranged
41 outdoors Bandit bandit half-orc human humanoid melee Monster Humanoid banditBarbarian
42 outdoors Bandit bandit half-orc human humanoid melee
43 outdoors Bandit, Bandit Wizard bandit half-orc human humanoid melee ranged
44 outdoors Bandit, Bandit Wizard bandit half-orc human humanoid melee ranged
45 outdoors Bandit ×10 bandit half-orc human humanoid melee
Boss outdoors Bandit Barbarian boss bandit human humanoid melee
46 outdoors Giant Rat, Wild Dog beast melee Monster Humanoid VisageOfManshoon
47 outdoors Pixie, Wild Dog beast fey flying melee ranged
48 outdoors Pixie, Wild Dog beast fey flying melee ranged
49 outdoors Zhentarim Spy drow elf human humanoid zhentarim melee
50 outdoors Zhentarim Spy ×10 drow elf human humanoid zhentarim melee
Boss outdoors Cloaked Zhentarim Wizard boss human humanoid zhentarim ranged

Transcript[]

Icon Building Trust Building Trust
Escort a mysterious noble through a dangerous night out in Waterdeep.
Area Goal Quests & Cinematics
Icon Celeste
Celeste:
Well, when Vajra Safahr promised us that we'd get our answers from the highest source, she wasn't joking. Being invited to dinner with the Open Lord of Waterdeep was the last thing I expected.
Icon NPC Laeral Silverhand
Laeral Silverhand:
The pleasure is mine, Celeste, and you and your companions are most welcome. I promise that we will speak when dinner is done.
Icon Jarlaxle
Jarlaxle:
We definitely don't need to rush that conversation. I can't remember the last time I could spend an evening with fine food and cultured company. No random violence. Delightful.
Icon Bruenor
Bruenor:
Oi! That mob burstin' out o' tha kitchen don't look like butlers ta me...
Icon Calliope
Calliope:
Zhentarim! It's an attack! Defend the Open Lord!
Icon Jarlaxle
Jarlaxle:
Oh, come on! The soup course hasn't even arrived yet!
1 Defeat 25 Monsters Most of your brawls aren't quite this fancy, but you're adaptable! Time to get this party started!
2 Collect 25 Fragile Plateware Out of deference to your host, do your best to minimize the damage.
3 Defeat 25 Monsters The Zhents have come out in full force tonight. Show them a good time!
Icon Bruenor
Bruenor:
We got tha best o' these Zhents, but they ain't givin' up. This ain't just some smash-and-grab o' tha Open Lord's finery. What is it they want here?
Icon Nayeli
Nayeli:
I see someone who'll know. Look! The cloaked wizard!
GreatModronMarch Portrait VisageOfManshoon
Cloaked Zhentarim Wizard:
You fools! What disservice have I done to the gods of fate that they weary me with you again?
Icon Bruenor
Bruenor:
Got that backwards, I think. Seems like we done some favor ta fate fer it ta give us a second chance to finish ye!
4 Defeat 25 Monsters Time to exact vengeance against a familiar face! Except you can't see his face! Time to exact vengeance against a familiar hood!
Icon Bruenor
Bruenor:
That wizard's packin' a mighty magical punch. We're losin' ground.
Icon NPC Laeral Silverhand
Laeral Silverhand:
My friends, heed me! I know what the Zhentarim want, and only you can thwart them. This is Lideon, the target of their search for the son of the Open Lord. If you would serve Waterdeep, take him to safety. My guards will keep the Zhents occupied while you escape.
Icon Nayeli
Nayeli:
My lady, are you sure?
Icon NPC Laeral Silverhand
Laeral:
Trust me, Nayeli. Lideon's safety is more important than my own this night.
Icon Bruenor
Bruenor:
We hear ye, Lady Silverhand. All o' ye, make up a cordon around this lad. Then fight fer tha doors, whatever it takes!
5 Defeat the Cloaked Zhentarim Wizard You have your mission. Driving this cloaked wizard back will let you slip away.
Icon Nayeli
Nayeli:
The Open Lord made good on her promise. The Zhents are behind us, for now at least.
Icon Bruenor
Bruenor:
We got ta get ta someplace safe with this lad. And that means gettin' clear o' these alleys, and fast.
6 Defeat 25 Monsters By night, the alleys of Waterdeep are as quiet as always.
7 Defeat 25 Monsters The wild dogs are taking their lead from the bolder rats. Break up this pack!
8 Collect 25 Rat Tails With the dogs finally breaking, you have the chance to take the rats down a notch.
9 Defeat 25 Monsters The last of the rats make a final effort to swarm you. Finish them!
Icon Nayeli
Nayeli:
There's light ahead. I can see the streets, thank Tyr.
Icon Jarlaxle
Jarlaxle:
Those thanks might be premature. We've got company...
10 Defeat the Zhentarim Assassin Fleeing the alley gets you back to the street at last -- and into the sights of the Zhentarim who've been waiting for you!
Icon Bruenor
Bruenor:
That Zhent pack weren't just street thugs. That was an assassin leadin' them.
Icon Nayeli
Nayeli:
Laeral Silverhand's fear was well placed, it seems. Whatever the Zhents want with Lideon, they're pulling out all the stops to get him.
Icon Bruenor
Bruenor:
If they're huntin' on tha streets, we need ta go dark to keep outta sight. Come on.
11 Defeat 25 Monsters Keeping clear of the Zhents means getting back to the rat race!
Icon Jarlaxle
Jarlaxle:
Careful. We've got company on all sides.
Icon Celeste
Celeste:
Is it the Zhents?
Icon Bruenor
Bruenor:
Nah, we've given them tha slip fer now. This is just tha city rabble come callin'.
Icon Nayeli
Nayeli:
Listen up, thieves! We serve the Open Lord, and you hinder us at your peril!
Icon Jarlaxle
Jarlaxle:
Looks like peril isn't the effective threat it once was...
12 Defeat 25 Monsters The thieves that linger in these alleys take you for easy marks. Show them the error of their ways.
13 Collect 25 Poison-Tipped Arrows The thieves' arrows are coated with illegal poison! Time to send these archers packing.
14 Defeat 25 Monsters Though they have the advantage of numbers, the thieves struggle to get the upper hand.
Icon Bruenor
Bruenor:
Looks like tha rabble is fallin' back to tha rabble-rouser.
Icon Nayeli
Nayeli:
Good. This one shouldn't be allowed to escape the justice to be meted out on her followers.
15 Defeat the Stealthy Pickpocket A stealthy pickpocket boosts the morale of the last of the thieves. Finish this fight!
Icon Nayeli
Nayeli:
The last of those fleeing thieves are sure to bring the Zhents down on us. We need to get under cover. Jarlaxle, that warehouse there. Do you see any threats?
Icon Jarlaxle
Jarlaxle:
Nothing outside or in the entrance. It looks dark. Maybe too dark...
16 Defeat 25 Monsters Clear out the rats that infest it, and this warehouse should provide a place to lay low.
Icon Jarlaxle
Jarlaxle:
There's an unnatural quality to this shadow. It's affecting even my vision.
Icon Bruenor
Bruenor:
Aye, mine as well. Everyone stay sharp.
17 Defeat 25 Monsters Fight the supernatural shadow to discover its source!
Icon Nayeli
Nayeli:
I sense something... a dark presence...
Icon Jarlaxle
Jarlaxle:
We're surrounded by shadow. That seems an easy guess.
Icon Nayeli
Nayeli:
There's some sort of altar ahead. We need to find it, before this darkness consumes us!
18 Defeat 25 Monsters The shadow creatures grow ever stronger, protecting the source of their power!
19 Defeat 1 Shadowy Altar This shadowy altar is the real threat here. Cast it down!
Icon Bruenor
Bruenor:
I can see a sewer tunnel entrance ahead. Any port in a storm, I say.
Icon Jarlaxle
Jarlaxle:
Not as fast as that. First, I'm not going back into the sewers. Second, we've got some old friends behind us.
GreatModronMarch Portrait VisageOfManshoon
Cloaked Zhentarim Wizard:
You have what I seek, adventurers. I offer you one chance to spare yourselves from his fate. Turn the Open Lord's son over to me.
Icon Bruenor
Bruenor:
Yer words are as false as yer cloaked face, wizard. Stop wastin' yer breath on talkin' when fightin's tha only way this ends.
20 Defeat the Cloaked Zhentarim Wizard The cloaked Zhentarim wizard has his sights set on Lideon once more. You need to get away!
Icon Bruenor
Bruenor:
Fightin' them Zhents even to a standstill is takin' all we got. We need to put distance between them and us.
Icon Nayeli
Nayeli:
Quickly! Into the sewers while they regroup.
Icon Jarlaxle
Jarlaxle:
All right, I'm going to refer you to our previous conversation...
Icon Bruenor
Bruenor:
No time fer frettin', elf. Let me give ye a bit o' a bull rush to help get ye goin'.
21 Defeat 25 Monsters The key feature of the sewers of Waterdeep is how safe they make the streets above seem by comparison. Time to get moving.
22 Defeat 25 Monsters Crocodiles and giant rats compete for resources down here -- and right now, those resources are you.
Icon Nayeli
Nayeli:
There's an evil ahead. There, in those mushrooms.
Icon Bruenor
Bruenor:
Can say I've eaten bad mushrooms in me day, but they usually fell short o' full evil.
Icon Celeste
Celeste:
The rats here are the ones feeding on these fungi -- and they've been imbued with cursed magic as a result!
23 Collect 25 Sewer Mushrooms These malevolent mushrooms will continue to feed dark magic to the rats unless they're destroyed. Clear this fungi out!
24 Defeat 25 Monsters From out of the darkness, more cursed rats close in.
25 Defeat the Rat King The cursed rats won't break until their horrid master is dispatched. Finish this fight!
26 Defeat 25 Monsters With the rats fallen back, fighting sewer crocodiles seems like a romp.
Icon Bruenor
Bruenor:
Heh. Sent them crocs runnin', easy 'nuff. Never met a leather-skinned beast that dinna have a deep-down fear o' becomin' luggage.
Icon Jarlaxle
Jarlaxle:
Speaking of traveling, we've got some out-of-the-sewer visitors, dead ahead.
Icon Bruenor
Bruenor:
Them Zhents again? By me gran's beard, they don't give up.
Icon Jarlaxle
Jarlaxle:
No... it's the Xanathar Guild!
27 Defeat 25 Monsters You're past the crocodiles at last -- and suddenly facing unexpected and even more dangerous foes!
Icon Nayeli
Nayeli:
This wasn't some random attack. I heard someone shouting Lideon's name from the back. The guild is after him, just as the Zhents are.
Icon Bruenor
Bruenor:
Ye don't mind me sayin' so, lad, yer some unnatural kind o' popular.
Icon Jarlaxle
Jarlaxle:
There are more guild warriors ahead. We need to move!
28 Defeat 25 Monsters Xanathar Guild snipers line the stairs that promise a way out of the sewers. Run their gauntlet!
29 Collect 25 Rusted Keys The Guild fighters are carrying keys that access their sewer bolt-holes. Grab them to disrupt their escape!
Icon Jarlaxle
Jarlaxle:
Stairs ahead. Also, more people wanting to kill us.
Icon Bruenor
Bruenor:
Probably no need ta keep mentionin' that last bit. Gettin' used ta it by now.
Icon Nayeli
Nayeli:
There! That one shouting orders. Leave him to me!
30 Defeat the Xanathar Commander The Xanathar Guild commander orders a final stand against you. Time to make your break.
Icon Jarlaxle
Jarlaxle:
Finally out of those accursed sewers. This is more like it... this tomb... Wait, what?
Icon Celeste
Celeste:
At a guess, I'd say we've come up in the City of the Dead. If we've lost the Xanathar Guild, we might have a moment's respite here.
Icon Bruenor
Bruenor:
I'd be holdin' that thought if I were ye...
31 Defeat 25 Monsters As a means of escaping from the sewers, this crypt leaves a lot to be desired.
32 Defeat 25 Monsters Finding your way out of these twisting crypt corridors would be difficult enough without the skeletons trying to convince you to stay.
Icon Nayeli
Nayeli:
Whatever's caused these undead to riot, it's been noticed. Folk on the outside are trying to barricade them inside the crypts.
Icon Bruenor
Bruenor:
Guessin' there's no way ta let them know that a few o' tha not-quite-dead are in here as well.
33 Defeat 1 Blockade The blockade meant to keep the undead at bay is holding you back. Break through!
34 Defeat 25 Monsters The skeletons finally begin to fall back -- but packs of vicious ghouls quickly fill the breach!
35 Defeat the Ghast The exit from the crypt is in sight -- but you've got a ghastly problem to deal with before you can reach it.
Icon Jarlaxle
Jarlaxle:
The sun is rising. Have we seriously been on the run all night?
Icon Bruenor
Bruenor:
That night ain't over yet, elf. Everybody on bone watch! Let's go!
36 Defeat 25 Monsters Your hope of making a fast run across the City of the Dead is thwarted. Undead are everywhere!
Icon Nayeli
Nayeli:
I see lanterns ahead. Hopefully the City Watch is on the scene. We could do with an assist.
Icon Jarlaxle
Jarlaxle:
I've got odds on it being more Xanathar Guild or Zhent action. The Watch seem to have a wonderful habit of being as far away from us when we need them as possible.
Icon Bruenor
Bruenor:
Strange... I ain't seein' no bodies walkin' with those lanterns...
Icon Celeste
Celeste:
No... those are will-o'-wisps. Stay strong, my friends!
37 Defeat 25 Monsters As you make your way toward the cemetery gates, the lights of the dead guide you -- to your doom!
38 Collect 25 Will-o'-Wisps The essence of these undead will-o-wisps is fragile. Take advantage of that.
39 Defeat 25 Monsters The air around you blazes with corpse light. Fight on!
Icon Bruenor
Bruenor:
These corpse candles ain't lettin' up... Gotta convince them we ain't interested in walkin' inta tha light...
Icon Nayeli
Nayeli:
Their evil is strong. And centered there!
40 Defeat the Powerful Will-o'-Wisp A powerful will-o'-wisp directs this undead swarm. Send this creature to its rest before it's too late!
Icon Bruenor
Bruenor:
Back ta tha streets at last. That were one walk in tha graveyard I ain't gonna be quick ta repeat.
Icon Jarlaxle
Jarlaxle:
We've got bandit trouble ahead. Though it doesn't look like it's affiliated with either of our two groups of friends.
Icon Bruenor
Bruenor:
Well, then. Time fer some good, old-fashioned, nondenominational brawlin'!
41 Defeat 25 Monsters At the end of a long night of rival gang warfare and undead assaults, ordinary bandits are practically a treat!
42 Defeat 25 Monsters These bandits have been emboldened by the strife between the Zhentarim and the Xanathar Guild. Take them down a notch!
43 Defeat 25 Monsters Bandit wizards join the fray with magic. Show them a few tricks of your own.
44 Collect 25 Xanathar Recruitment Pamphlets Collecting the recruitment pamphlets of the Xanathar Guild might help keep the guild's power in check.
Icon Nayeli
Nayeli:
These brigands are breaking, finally.
Icon Bruenor
Bruenor:
Not quite yet. They're just fallin' back. Looks like tha boss has decided ta show himself.
Icon Nayeli
Nayeli:
Keep his troops busy, then. This city needs a respite from the violence his kind deals in. I'll take him myself.
45 Defeat the Bandit Barbarian A powerful barbarian leads this bandit crew. Time to shut his operation down for good.
Icon Celeste
Celeste:
We're close to Blackstaff Tower. With the Zhentarim and the Xanathar Guild hunting for Lideon, that might be the only place to keep him safe.
Icon Bruenor
Bruenor:
At this point, any set o' solid walls would be good fer this dwarf. Let's go!
46 Defeat 25 Monsters As you head for safety, another pack brawl erupts on the streets. Something has these beasts riled up.
Icon Bruenor
Bruenor:
What in tha name o'...? Is that pixies up ahead?
Icon Jarlaxle
Jarlaxle:
This night just keeps getting more interesting, doesn't it?
Icon Celeste
Celeste:
They might have been drawn to the city by the chaos of the gang war. I'm sure they mean no harm...
Icon Bruenor
Bruenor:
If I ever see what a fey means and what a fey does bein' tha same thing, it'll be tha first time.
47 Defeat 25 Monsters Pixies appear out of nowhere to further reinforce the randomness of the night's adventure.
48 Collect 25 Tiny Harnesses The pixies are chasing the wild dogs, attempting to harness and ride them. Appropriate their tiny harnesses so they stop harassing the poor dogs.
Icon Bruenor
Bruenor:
Ha! Got them fey scattered good.
Icon Jarlaxle
Jarlaxle:
And it's kept us here longer than was ideal. Look sharp!
49 Defeat 25 Monsters Zhentarim ambush! The Black Network thugs are back with a vengeance.
Icon Bruenor
Bruenor:
Look alive, ye all! Lideon, stay behind us, lad!
GreatModronMarch Portrait VisageOfManshoon
Cloaked Zhentarim Wizard:
You try my patience for the last time! Kneel, adventurers! The Zhentarim lay claim to this traitor, to this city -- and to your heads!
Icon Bruenor
Bruenor:
Ye keep makin' threats like ye think someone's payin' attention, wizard. I promise ye, tha only thing I'm hearin' is yer bones breakin', in payment fer tha sufferin' ye've caused this city. And tha only thing I'm seein' right now is a target on yer chest...
50 Defeat the Cloaked Zhentarim Wizard The cloaked wizard makes a final play to seize Lideon. Time to show him how this story ends.
Icon Bruenor
Bruenor:
Fate and fire! Not again!
Icon Nayeli
Nayeli:
The wizard... where did he go?
Icon Bruenor
Bruenor:
Vanished ta ice and meltwater! Another hells-blasted simulacrum!
Icon Celeste
Celeste:
It's all right, Bruenor -- we've won. Vajra's here.
Icon NPC VajraSafahr
Vajra:
My friends, thank the gods you're here. Lideon will be safe now -- as will the relic he carries.
Icon Celeste
Celeste:
A relic? I assumed the Zhentarim and the Xanathar Guild simply wanted Laeral's son for the leverage it would give them.
Icon NPC VajraSafahr
Vajra:
In truth, my friends, Lideon is not Laeral's son. His true identity is Renaer Neverember, the estranged son of the former Open Lord, Dagult Neverember. And the relic he holds is the key to the gang war tearing this city apart. Come, and we will talk more.
Previous: A Mysterious Summons Next: The Dinner Party