Building Trust is one of the adventures in the campaign Waterdeep: Dragon Heist.
| Escort a mysterious noble through a dangerous night out in Waterdeep. | |||
| Requirement(s) | Must have completed "A Mysterious Summons" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Wisdom Check[]
Sleuth It Out[]
The Newcomers of Notoriety[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 9 | 1 | |
| beast | 19 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| drow | 2 | 1 | |
| dwarf | 4 | 1 | |
| elf | 2 | 0 | |
| fey | 2 | 0 | Minsc[WL 1] |
| flying | 5 | 0 | |
| gnome | 4 | 0 | |
| half-orc | 8 | 0 | |
| hit-based | 2 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 3] |
| human | 13 | 5 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 22 | 8 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 49 | 5 | |
| ranged | 13 | 5 | |
| tiefling | 2 | 0 | |
| undead | 13 | 2 | Brother Uriah[WL 5], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 6], Wyll[WL 7], Zorbu |
| xanathar | 4 | 1 | |
| zhentarim | 9 | 4 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.0 4.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | indoors | Zhentarim Thug | humanoid zhentarim melee |
|
| 2 | indoors | Zhentarim Spy, Zhentarim Thug | human humanoid tiefling zhentarim melee ranged | |
| 3 | indoors | Zhentarim Spy, Zhentarim Thug | human humanoid tiefling zhentarim melee ranged | |
| 4 | indoors | Zhentarim Thug | humanoid zhentarim melee | |
| 5 | indoors | Zhentarim Thug ×10 | humanoid zhentarim melee | |
| Boss | indoors | Cloaked Zhentarim Wizard | boss human humanoid zhentarim ranged | |
| 6 | outdoors | Giant Rat, Wild Dog | beast melee |
|
| 7 | outdoors | Giant Rat, Wild Dog | beast melee | |
| 8 | outdoors | Giant Rat | beast melee | |
| 9 | outdoors | Giant Rat | beast melee | |
| 10 | outdoors | Zhentarim Thug ×10 | humanoid zhentarim melee | |
| Boss | outdoors | Zhentarim Assassin | boss human humanoid zhentarim ranged | |
| 11 | outdoors | Giant Rat | beast melee |
|
| 12 | outdoors | Giant Rat, Thief | bandit beast human humanoid melee | |
| 13 | outdoors | Thief | bandit human humanoid melee ranged | |
| 14 | outdoors | Thief | bandit human humanoid melee | |
| 15 | outdoors | Thief ×10 | bandit human humanoid melee | |
| Boss | outdoors | Stealthy Pickpocket | boss drow humanoid melee | |
| 16 | indoors | Giant Rat, Shadowy Rat | beast melee |
|
| 17 | indoors | Shadow, Shadowy Rat | beast undead flying melee | |
| 18 | indoors | Shadow, Shadowy Rat | beast undead flying melee | |
| 19 | indoors | Shadow, Shadowy Altar ×1 | undead flying hit-based static melee | |
| 20 | indoors | Zhentarim Thug ×10 | humanoid zhentarim melee | |
| Boss | indoors | Cloaked Zhentarim Wizard | boss human humanoid zhentarim ranged | |
| 21 | underground | Crocodile | beast melee |
|
| 22 | underground | Crocodile, Giant Rat | beast melee | |
| 23 | underground | Cursed Rat, Giant Rat | beast melee | |
| 24 | underground | Cursed Rat, Giant Rat | beast melee | |
| 25 | underground | Cursed Rat ×10 | beast melee | |
| Boss | underground | Rat King | boss humanoid melee | |
| 26 | underground | Crocodile | beast melee |
|
| 27 | underground | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
| 28 | underground | Xanathar Fighter | dwarf gnome half-orc humanoid xanathar melee ranged | |
| 29 | underground | Xanathar Fighter | dwarf gnome half-orc humanoid xanathar melee ranged | |
| 30 | underground | Xanathar Fighter ×10 | dwarf gnome half-orc humanoid xanathar melee ranged | |
| Boss | underground | Xanathar Commander | boss dwarf humanoid xanathar melee | |
| 31 | indoors | Giant Rat, Skeleton | beast undead melee |
|
| 32 | indoors | Skeleton | undead melee | |
| 33 | indoors | Blockade ×1, Skeleton Archer | hit-based ranged static undead | |
| 34 | indoors | Ghoul, Skeleton | undead melee | |
| 35 | outdoors | Ghoul ×10 | undead melee | |
| Boss | outdoors | Ghast | boss undead melee | |
| 36 | outdoors | Skeleton | undead melee |
|
| 37 | outdoors | Skeleton Archer, Will-o'-Wisp | undead melee ranged | |
| 38 | outdoors | Skeleton Archer, Will-o'-Wisp | undead melee ranged | |
| 39 | outdoors | Will-o'-Wisp | undead melee | |
| 40 | outdoors | Will-o'-Wisp ×10 | undead melee | |
| Boss | outdoors | Powerful Will-o'-Wisp | boss undead ranged | |
| 41 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 42 | outdoors | Bandit | bandit half-orc human humanoid melee | |
| 43 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 44 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 45 | outdoors | Bandit ×10 | bandit half-orc human humanoid melee | |
| Boss | outdoors | Bandit Barbarian | boss bandit human humanoid melee | |
| 46 | outdoors | Giant Rat, Wild Dog | beast melee |
|
| 47 | outdoors | Pixie, Wild Dog | beast fey flying melee ranged | |
| 48 | outdoors | Pixie, Wild Dog | beast fey flying melee ranged | |
| 49 | outdoors | Zhentarim Spy | drow elf human humanoid zhentarim melee | |
| 50 | outdoors | Zhentarim Spy ×10 | drow elf human humanoid zhentarim melee | |
| Boss | outdoors | Cloaked Zhentarim Wizard | boss human humanoid zhentarim ranged |
Transcript[]
| Escort a mysterious noble through a dangerous night out in Waterdeep. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Celeste: |
Well, when Vajra Safahr promised us that we'd get our answers from the highest source, she wasn't joking. Being invited to dinner with the Open Lord of Waterdeep was the last thing I expected. | |||||
Laeral Silverhand: |
The pleasure is mine, Celeste, and you and your companions are most welcome. I promise that we will speak when dinner is done. | |||||
Jarlaxle: |
We definitely don't need to rush that conversation. I can't remember the last time I could spend an evening with fine food and cultured company. No random violence. Delightful. | |||||
Bruenor: |
Oi! That mob burstin' out o' tha kitchen don't look like butlers ta me... | |||||
Calliope: |
Zhentarim! It's an attack! Defend the Open Lord! | |||||
Jarlaxle: |
Oh, come on! The soup course hasn't even arrived yet! | |||||
| 1 | Defeat 25 Monsters | Most of your brawls aren't quite this fancy, but you're adaptable! Time to get this party started! | ||||
| 2 | Collect 25 Fragile Plateware | Out of deference to your host, do your best to minimize the damage. | ||||
| 3 | Defeat 25 Monsters | The Zhents have come out in full force tonight. Show them a good time! | ||||
Bruenor: |
We got tha best o' these Zhents, but they ain't givin' up. This ain't just some smash-and-grab o' tha Open Lord's finery. What is it they want here? | |||||
Nayeli: |
I see someone who'll know. Look! The cloaked wizard! | |||||
![]() Cloaked Zhentarim Wizard: |
You fools! What disservice have I done to the gods of fate that they weary me with you again? | |||||
Bruenor: |
Got that backwards, I think. Seems like we done some favor ta fate fer it ta give us a second chance to finish ye! | |||||
| 4 | Defeat 25 Monsters | Time to exact vengeance against a familiar face! Except you can't see his face! Time to exact vengeance against a familiar hood! | ||||
Bruenor: |
That wizard's packin' a mighty magical punch. We're losin' ground. | |||||
Laeral Silverhand: |
My friends, heed me! I know what the Zhentarim want, and only you can thwart them. This is Lideon, the target of their search for the son of the Open Lord. If you would serve Waterdeep, take him to safety. My guards will keep the Zhents occupied while you escape. | |||||
Nayeli: |
My lady, are you sure? | |||||
Laeral: |
Trust me, Nayeli. Lideon's safety is more important than my own this night. | |||||
Bruenor: |
We hear ye, Lady Silverhand. All o' ye, make up a cordon around this lad. Then fight fer tha doors, whatever it takes! | |||||
| 5 | Defeat the Cloaked Zhentarim Wizard | You have your mission. Driving this cloaked wizard back will let you slip away. | ||||
Nayeli: |
The Open Lord made good on her promise. The Zhents are behind us, for now at least. | |||||
Bruenor: |
We got ta get ta someplace safe with this lad. And that means gettin' clear o' these alleys, and fast. | |||||
| 6 | Defeat 25 Monsters | By night, the alleys of Waterdeep are as quiet as always. | ||||
| 7 | Defeat 25 Monsters | The wild dogs are taking their lead from the bolder rats. Break up this pack! | ||||
| 8 | Collect 25 Rat Tails | With the dogs finally breaking, you have the chance to take the rats down a notch. | ||||
| 9 | Defeat 25 Monsters | The last of the rats make a final effort to swarm you. Finish them! | ||||
Nayeli: |
There's light ahead. I can see the streets, thank Tyr. | |||||
Jarlaxle: |
Those thanks might be premature. We've got company... | |||||
| 10 | Defeat the Zhentarim Assassin | Fleeing the alley gets you back to the street at last -- and into the sights of the Zhentarim who've been waiting for you! | ||||
Bruenor: |
That Zhent pack weren't just street thugs. That was an assassin leadin' them. | |||||
Nayeli: |
Laeral Silverhand's fear was well placed, it seems. Whatever the Zhents want with Lideon, they're pulling out all the stops to get him. | |||||
Bruenor: |
If they're huntin' on tha streets, we need ta go dark to keep outta sight. Come on. | |||||
| 11 | Defeat 25 Monsters | Keeping clear of the Zhents means getting back to the rat race! | ||||
Jarlaxle: |
Careful. We've got company on all sides. | |||||
Celeste: |
Is it the Zhents? | |||||
Bruenor: |
Nah, we've given them tha slip fer now. This is just tha city rabble come callin'. | |||||
Nayeli: |
Listen up, thieves! We serve the Open Lord, and you hinder us at your peril! | |||||
Jarlaxle: |
Looks like peril isn't the effective threat it once was... | |||||
| 12 | Defeat 25 Monsters | The thieves that linger in these alleys take you for easy marks. Show them the error of their ways. | ||||
| 13 | Collect 25 Poison-Tipped Arrows | The thieves' arrows are coated with illegal poison! Time to send these archers packing. | ||||
| 14 | Defeat 25 Monsters | Though they have the advantage of numbers, the thieves struggle to get the upper hand. | ||||
Bruenor: |
Looks like tha rabble is fallin' back to tha rabble-rouser. | |||||
Nayeli: |
Good. This one shouldn't be allowed to escape the justice to be meted out on her followers. | |||||
| 15 | Defeat the Stealthy Pickpocket | A stealthy pickpocket boosts the morale of the last of the thieves. Finish this fight! | ||||
Nayeli: |
The last of those fleeing thieves are sure to bring the Zhents down on us. We need to get under cover. Jarlaxle, that warehouse there. Do you see any threats? | |||||
Jarlaxle: |
Nothing outside or in the entrance. It looks dark. Maybe too dark... | |||||
| 16 | Defeat 25 Monsters | Clear out the rats that infest it, and this warehouse should provide a place to lay low. | ||||
Jarlaxle: |
There's an unnatural quality to this shadow. It's affecting even my vision. | |||||
Bruenor: |
Aye, mine as well. Everyone stay sharp. | |||||
| 17 | Defeat 25 Monsters | Fight the supernatural shadow to discover its source! | ||||
Nayeli: |
I sense something... a dark presence... | |||||
Jarlaxle: |
We're surrounded by shadow. That seems an easy guess. | |||||
Nayeli: |
There's some sort of altar ahead. We need to find it, before this darkness consumes us! | |||||
| 18 | Defeat 25 Monsters | The shadow creatures grow ever stronger, protecting the source of their power! | ||||
| 19 | Defeat 1 Shadowy Altar | This shadowy altar is the real threat here. Cast it down! | ||||
Bruenor: |
I can see a sewer tunnel entrance ahead. Any port in a storm, I say. | |||||
Jarlaxle: |
Not as fast as that. First, I'm not going back into the sewers. Second, we've got some old friends behind us. | |||||
![]() Cloaked Zhentarim Wizard: |
You have what I seek, adventurers. I offer you one chance to spare yourselves from his fate. Turn the Open Lord's son over to me. | |||||
Bruenor: |
Yer words are as false as yer cloaked face, wizard. Stop wastin' yer breath on talkin' when fightin's tha only way this ends. | |||||
| 20 | Defeat the Cloaked Zhentarim Wizard | The cloaked Zhentarim wizard has his sights set on Lideon once more. You need to get away! | ||||
Bruenor: |
Fightin' them Zhents even to a standstill is takin' all we got. We need to put distance between them and us. | |||||
Nayeli: |
Quickly! Into the sewers while they regroup. | |||||
Jarlaxle: |
All right, I'm going to refer you to our previous conversation... | |||||
Bruenor: |
No time fer frettin', elf. Let me give ye a bit o' a bull rush to help get ye goin'. | |||||
| 21 | Defeat 25 Monsters | The key feature of the sewers of Waterdeep is how safe they make the streets above seem by comparison. Time to get moving. | ||||
| 22 | Defeat 25 Monsters | Crocodiles and giant rats compete for resources down here -- and right now, those resources are you. | ||||
Nayeli: |
There's an evil ahead. There, in those mushrooms. | |||||
Bruenor: |
Can say I've eaten bad mushrooms in me day, but they usually fell short o' full evil. | |||||
Celeste: |
The rats here are the ones feeding on these fungi -- and they've been imbued with cursed magic as a result! | |||||
| 23 | Collect 25 Sewer Mushrooms | These malevolent mushrooms will continue to feed dark magic to the rats unless they're destroyed. Clear this fungi out! | ||||
| 24 | Defeat 25 Monsters | From out of the darkness, more cursed rats close in. | ||||
| 25 | Defeat the Rat King | The cursed rats won't break until their horrid master is dispatched. Finish this fight! | ||||
| 26 | Defeat 25 Monsters | With the rats fallen back, fighting sewer crocodiles seems like a romp. | ||||
Bruenor: |
Heh. Sent them crocs runnin', easy 'nuff. Never met a leather-skinned beast that dinna have a deep-down fear o' becomin' luggage. | |||||
Jarlaxle: |
Speaking of traveling, we've got some out-of-the-sewer visitors, dead ahead. | |||||
Bruenor: |
Them Zhents again? By me gran's beard, they don't give up. | |||||
Jarlaxle: |
No... it's the Xanathar Guild! | |||||
| 27 | Defeat 25 Monsters | You're past the crocodiles at last -- and suddenly facing unexpected and even more dangerous foes! | ||||
Nayeli: |
This wasn't some random attack. I heard someone shouting Lideon's name from the back. The guild is after him, just as the Zhents are. | |||||
Bruenor: |
Ye don't mind me sayin' so, lad, yer some unnatural kind o' popular. | |||||
Jarlaxle: |
There are more guild warriors ahead. We need to move! | |||||
| 28 | Defeat 25 Monsters | Xanathar Guild snipers line the stairs that promise a way out of the sewers. Run their gauntlet! | ||||
| 29 | Collect 25 Rusted Keys | The Guild fighters are carrying keys that access their sewer bolt-holes. Grab them to disrupt their escape! | ||||
Jarlaxle: |
Stairs ahead. Also, more people wanting to kill us. | |||||
Bruenor: |
Probably no need ta keep mentionin' that last bit. Gettin' used ta it by now. | |||||
Nayeli: |
There! That one shouting orders. Leave him to me! | |||||
| 30 | Defeat the Xanathar Commander | The Xanathar Guild commander orders a final stand against you. Time to make your break. | ||||
Jarlaxle: |
Finally out of those accursed sewers. This is more like it... this tomb... Wait, what? | |||||
Celeste: |
At a guess, I'd say we've come up in the City of the Dead. If we've lost the Xanathar Guild, we might have a moment's respite here. | |||||
Bruenor: |
I'd be holdin' that thought if I were ye... | |||||
| 31 | Defeat 25 Monsters | As a means of escaping from the sewers, this crypt leaves a lot to be desired. | ||||
| 32 | Defeat 25 Monsters | Finding your way out of these twisting crypt corridors would be difficult enough without the skeletons trying to convince you to stay. | ||||
Nayeli: |
Whatever's caused these undead to riot, it's been noticed. Folk on the outside are trying to barricade them inside the crypts. | |||||
Bruenor: |
Guessin' there's no way ta let them know that a few o' tha not-quite-dead are in here as well. | |||||
| 33 | Defeat 1 Blockade | The blockade meant to keep the undead at bay is holding you back. Break through! | ||||
| 34 | Defeat 25 Monsters | The skeletons finally begin to fall back -- but packs of vicious ghouls quickly fill the breach! | ||||
| 35 | Defeat the Ghast | The exit from the crypt is in sight -- but you've got a ghastly problem to deal with before you can reach it. | ||||
Jarlaxle: |
The sun is rising. Have we seriously been on the run all night? | |||||
Bruenor: |
That night ain't over yet, elf. Everybody on bone watch! Let's go! | |||||
| 36 | Defeat 25 Monsters | Your hope of making a fast run across the City of the Dead is thwarted. Undead are everywhere! | ||||
Nayeli: |
I see lanterns ahead. Hopefully the City Watch is on the scene. We could do with an assist. | |||||
Jarlaxle: |
I've got odds on it being more Xanathar Guild or Zhent action. The Watch seem to have a wonderful habit of being as far away from us when we need them as possible. | |||||
Bruenor: |
Strange... I ain't seein' no bodies walkin' with those lanterns... | |||||
Celeste: |
No... those are will-o'-wisps. Stay strong, my friends! | |||||
| 37 | Defeat 25 Monsters | As you make your way toward the cemetery gates, the lights of the dead guide you -- to your doom! | ||||
| 38 | Collect 25 Will-o'-Wisps | The essence of these undead will-o-wisps is fragile. Take advantage of that. | ||||
| 39 | Defeat 25 Monsters | The air around you blazes with corpse light. Fight on! | ||||
Bruenor: |
These corpse candles ain't lettin' up... Gotta convince them we ain't interested in walkin' inta tha light... | |||||
Nayeli: |
Their evil is strong. And centered there! | |||||
| 40 | Defeat the Powerful Will-o'-Wisp | A powerful will-o'-wisp directs this undead swarm. Send this creature to its rest before it's too late! | ||||
Bruenor: |
Back ta tha streets at last. That were one walk in tha graveyard I ain't gonna be quick ta repeat. | |||||
Jarlaxle: |
We've got bandit trouble ahead. Though it doesn't look like it's affiliated with either of our two groups of friends. | |||||
Bruenor: |
Well, then. Time fer some good, old-fashioned, nondenominational brawlin'! | |||||
| 41 | Defeat 25 Monsters | At the end of a long night of rival gang warfare and undead assaults, ordinary bandits are practically a treat! | ||||
| 42 | Defeat 25 Monsters | These bandits have been emboldened by the strife between the Zhentarim and the Xanathar Guild. Take them down a notch! | ||||
| 43 | Defeat 25 Monsters | Bandit wizards join the fray with magic. Show them a few tricks of your own. | ||||
| 44 | Collect 25 Xanathar Recruitment Pamphlets | Collecting the recruitment pamphlets of the Xanathar Guild might help keep the guild's power in check. | ||||
Nayeli: |
These brigands are breaking, finally. | |||||
Bruenor: |
Not quite yet. They're just fallin' back. Looks like tha boss has decided ta show himself. | |||||
Nayeli: |
Keep his troops busy, then. This city needs a respite from the violence his kind deals in. I'll take him myself. | |||||
| 45 | Defeat the Bandit Barbarian | A powerful barbarian leads this bandit crew. Time to shut his operation down for good. | ||||
Celeste: |
We're close to Blackstaff Tower. With the Zhentarim and the Xanathar Guild hunting for Lideon, that might be the only place to keep him safe. | |||||
Bruenor: |
At this point, any set o' solid walls would be good fer this dwarf. Let's go! | |||||
| 46 | Defeat 25 Monsters | As you head for safety, another pack brawl erupts on the streets. Something has these beasts riled up. | ||||
Bruenor: |
What in tha name o'...? Is that pixies up ahead? | |||||
Jarlaxle: |
This night just keeps getting more interesting, doesn't it? | |||||
Celeste: |
They might have been drawn to the city by the chaos of the gang war. I'm sure they mean no harm... | |||||
Bruenor: |
If I ever see what a fey means and what a fey does bein' tha same thing, it'll be tha first time. | |||||
| 47 | Defeat 25 Monsters | Pixies appear out of nowhere to further reinforce the randomness of the night's adventure. | ||||
| 48 | Collect 25 Tiny Harnesses | The pixies are chasing the wild dogs, attempting to harness and ride them. Appropriate their tiny harnesses so they stop harassing the poor dogs. | ||||
Bruenor: |
Ha! Got them fey scattered good. | |||||
Jarlaxle: |
And it's kept us here longer than was ideal. Look sharp! | |||||
| 49 | Defeat 25 Monsters | Zhentarim ambush! The Black Network thugs are back with a vengeance. | ||||
Bruenor: |
Look alive, ye all! Lideon, stay behind us, lad! | |||||
![]() Cloaked Zhentarim Wizard: |
You try my patience for the last time! Kneel, adventurers! The Zhentarim lay claim to this traitor, to this city -- and to your heads! | |||||
Bruenor: |
Ye keep makin' threats like ye think someone's payin' attention, wizard. I promise ye, tha only thing I'm hearin' is yer bones breakin', in payment fer tha sufferin' ye've caused this city. And tha only thing I'm seein' right now is a target on yer chest... | |||||
| 50 | Defeat the Cloaked Zhentarim Wizard | The cloaked wizard makes a final play to seize Lideon. Time to show him how this story ends. | ||||
Bruenor: |
Fate and fire! Not again! | |||||
Nayeli: |
The wizard... where did he go? | |||||
Bruenor: |
Vanished ta ice and meltwater! Another hells-blasted simulacrum! | |||||
Celeste: |
It's all right, Bruenor -- we've won. Vajra's here. | |||||
Vajra: |
My friends, thank the gods you're here. Lideon will be safe now -- as will the relic he carries. | |||||
Celeste: |
A relic? I assumed the Zhentarim and the Xanathar Guild simply wanted Laeral's son for the leverage it would give them. | |||||
Vajra: |
In truth, my friends, Lideon is not Laeral's son. His true identity is Renaer Neverember, the estranged son of the former Open Lord, Dagult Neverember. And the relic he holds is the key to the gang war tearing this city apart. Come, and we will talk more. | |||||
| Previous: A Mysterious Summons | Next: The Dinner Party | |||||
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