Attack on the Manor is one of the adventures in the campaign Waterdeep: Dragon Heist.
| Investigate a heinous attack just outside your new manor. | |||
| Requirement(s) | Must have completed "Trollskull Manor" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
The Trepidatious Trio[]
Our Time To Shine[]
| Investigate a heinous attack just outside your new manor with a not-so-famous group. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Champions from the "C" Team, Wafflecrew, Companions of the Hall, Heroes of Baldur's Gate, and Force Grey can NOT be used. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
| Additional | You may pick most Champions from the following Groups (unless if they are also members of the forbidden ones): Absolute Adversaries, Acquisitions Incorporated, Awful Ones, Black Dice Society, Brimstone Angels, Dark Order, Heroes of Aerois, Heroes of the Planes, Oxventurers Guild, Rivals of Waterdeep, Saturday Morning Squad, Sirens of the Realms, and all the unaffiliated ones as well. | |||
Review by the Blackstaff[]
| Investigate a heinous attack just outside your new manor under the watchful eye of the Blackstaff. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Champions with Melee and Ranged attacks deal no damage. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 11 | 1 | |
| beast | 12 | 2 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 5 | 2 | Kalix[WL 2], Wyll[WL 3] |
| cultist | 5 | 0 | |
| drow | 6 | 0 | |
| dwarf | 2 | 0 | |
| elemental | 8 | 2 | |
| elf | 6 | 0 | |
| gnome | 2 | 0 | |
| hit-based | 2 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 4], Windfall[WL 5] |
| human | 21 | 4 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 30 | 5 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| lizardfolk | 5 | 1 | |
| lycanthrope | 4 | 0 | |
| melee | 47 | 4 | |
| ranged | 7 | 2 | |
| tiefling | 1 | 0 | |
| xanathar | 2 | 0 | |
| zhentarim | 10 | 1 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 6.0 6.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | indoors | Giant Rat | beast melee |
|
| 2 | indoors | Giant Rat | beast melee | |
| 3 | indoors | Fire!, Lesser Fire Elemental | elemental hit-based static melee | |
| 4 | indoors | Lesser Fire Elemental | elemental melee | |
| 5 | indoors | Lesser Fire Elemental ×10 | elemental melee | |
| Boss | indoors | Fire Elemental | boss elemental ranged | |
| 6 | outdoors | Burning Rat, Xanathar Fighter | beast dwarf gnome humanoid xanathar melee |
|
| 7 | outdoors | Burning Rat, Xanathar Fighter | beast dwarf gnome humanoid xanathar melee | |
| 8 | outdoors | Burning Rat | beast melee | |
| 9 | outdoors | Zhentarim Spy | drow elf human humanoid zhentarim melee | |
| 10 | outdoors | Zhentarim Spy ×10 | drow elf human humanoid zhentarim melee | |
| Boss | outdoors | Giant Burning Rat | boss beast melee | |
| 11 | outdoors | Thief | bandit human humanoid melee |
|
| 12 | outdoors | Thief, Zhentarim Thug | bandit human humanoid zhentarim melee | |
| 13 | outdoors | Burning Debris ×2, Thief, Zhentarim Thug | bandit hit-based human humanoid static zhentarim melee ranged | |
| 14 | outdoors | Thief, Zhentarim Thug | bandit human humanoid zhentarim melee | |
| 15 | outdoors | Thief ×10 | bandit human humanoid melee ranged | |
| Boss | outdoors | Shifty Bandit Thief | boss bandit human humanoid melee | |
| 16 | outdoors | Burning Rat, Thief | bandit beast human humanoid melee |
|
| 17 | outdoors | Burning Rat, Thief | bandit beast human humanoid melee | |
| 18 | outdoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
| 19 | outdoors | Zhentarim Spy, Zhentarim Thug | drow elf human humanoid zhentarim melee | |
| 20 | outdoors | Zhentarim Thug ×10 | humanoid zhentarim melee | |
| Boss | outdoors | Zhentarim Assassin | boss human humanoid zhentarim ranged | |
| 21 | outdoors | Asmodeus Cultist | cultist human humanoid melee |
|
| 22 | outdoors | Asmodeus Cultist | cultist human humanoid melee | |
| 23 | outdoors | Asmodeus Cultist, Wererat | cultist human humanoid lycanthrope melee | |
| 24 | outdoors | Wererat | humanoid lycanthrope melee | |
| 25 | outdoors | Wererat ×10 | humanoid lycanthrope melee | |
| Boss | outdoors | Mechanical Sparrow | construct hit-based | |
| 26 | indoors | Awakened Object | construct melee |
|
| 27 | indoors | Awakened Object, Mechanical Guard | construct melee | |
| 28 | indoors | Mechanical Guard | construct | |
| 29 | indoors | Mechanical Guard | construct | |
| 30 | indoors | Mechanical Guard ×10 | construct | |
| Boss | indoors | Nimblewright | boss construct | |
| 31 | outdoors | Wererat | humanoid lycanthrope melee |
|
| 32 | outdoors | Thief | bandit human humanoid melee ranged | |
| 33 | outdoors | Sea Gull | beast melee | |
| 34 | outdoors | Sea Gull, Thief | bandit beast human humanoid melee ranged | |
| 35 | outdoors | Sea Gull ×10 | beast melee | |
| Boss | outdoors | Griffon Rider | boss beast human humanoid | |
| 36 | outdoors | Sea Gull | beast melee |
|
| 37 | outdoors | Sea Gull | beast melee | |
| 38 | outdoors | Gargoyle | elemental melee | |
| 39 | outdoors | Gargoyle | elemental melee | |
| 40 | outdoors | Gargoyle ×10 | elemental melee | |
| Boss | outdoors | Galeb Duhr | boss elemental melee | |
| 41 | outdoors | Lizardfolk Warrior | humanoid lizardfolk melee |
|
| 42 | outdoors | Lizardfolk Ranger, Lizardfolk Warrior | humanoid lizardfolk melee ranged | |
| 43 | outdoors | Asmodeus Cultist, Lizardfolk Warrior | cultist human humanoid lizardfolk melee | |
| 44 | outdoors | Asmodeus Cultist, Lizardfolk Warrior | cultist human humanoid lizardfolk melee | |
| 45 | outdoors | Lizardfolk Warrior ×10 | humanoid lizardfolk melee | |
| Boss | outdoors | Lizardfolk Leader | boss humanoid lizardfolk melee | |
| 46 | outdoors | Gargoyle | elemental melee |
|
| 47 | outdoors | Gargoyle | elemental melee | |
| 48 | outdoors | Thief | bandit human humanoid melee ranged | |
| 49 | outdoors | Thief, Zhentarim Spy | bandit drow elf human humanoid zhentarim melee | |
| 50 | outdoors | Zhentarim Spy ×10 | drow elf human humanoid zhentarim melee | |
| Boss | outdoors | Urstul Floxin | boss human humanoid |
Transcript[]
| Investigate a heinous attack just outside your new manor. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Celeste: |
It's amazing how quickly this place has cleaned up and come back together. | |||||
Jarlaxle: |
Yes, it's a marvel. | |||||
Celeste: |
And you were so worried, Jarlaxle. | |||||
Jarlaxle: |
Well, that was before meeting those urchins. Seeing the hope in their eyes, and the strength in their young limbs. Then realizing that I could get them to do all my share of the cleaning in exchange for the free room and board we're offering them. | |||||
Celeste: |
... What? | |||||
Jarlaxle: |
... I didn't say anything. | |||||
Bruenor: |
Oi! Hate ta interrupt, but anybody up fer rat-bashin'? 'Cause it looks like we got one last infestation ta take care o'! | |||||
| 1 | Defeat 25 Monsters | Just a bit more elbow grease and Trollskull Manor will be as good as new! Once you deal with these rats, that is... | ||||
| 2 | Defeat 25 Monsters | The last of the rats are on the run! Bid them a fond farewell! | ||||
Jarlaxle: |
Hopefully that's the last rodent to cross the threshold of this place. | |||||
Evelyn: |
Hey! | |||||
Jarlaxle: |
I mean aside from staff, obviously. | |||||
Evelyn: |
Ooh, Juniper is staff? We'll have to get some business cards... | |||||
Jarlaxle: |
All this toil is having an effect on me. I need to relax. | |||||
Celeste: |
Relax from what exactly? | |||||
Jarlaxle: |
You know. The toil thing. I just mentioned it. | |||||
Nayeli: |
What was that?! Are we under attack? | |||||
Jarlaxle: |
It came from outside... | |||||
Bruenor: |
'Tis more tha trouble inside that I'm worried about! Watch yerselves! | |||||
| 3 | Defeat 10 Fires | There's fire in Trollskull Alley! And elementals popping up inside the manor! | ||||
Celeste: |
Ulkoria! What's going on? | |||||
Ulkoria: |
Someone set off a fireball spell in the alley! People are in a panic. | |||||
Bruenor: |
And these elementals got summoned by it? How bad is it out there? | |||||
Ulkoria: |
The elementals are only inside, I'm afraid. These are some old defenses I'd set up and forgotten about. | |||||
Bruenor: |
Well, good news is, they still work! Bad news is... | |||||
| 4 | Defeat 25 Monsters | As a defensive strategy, fire elementals leave a lot to be desired. Clear these creatures out! | ||||
| 5 | Defeat the Fire Elemental | This monstrous elemental means to pick up the fight as its lesser kin fall back. Finish it! | ||||
Bruenor: |
Oi! I was hopin' this tavern'd be a local hot spot once we got it open again, but this was somethin' else. | |||||
Nayeli: |
I can hear shouting from outside. Come on! We need to find out what's going on. | |||||
Celeste: |
There are so many injured... I'll lend what aid I can. | |||||
Jarlaxle: |
I can see burning rats streaming out of the sewers! They're everywhere! | |||||
Bruenor: |
Looks like a right mess out here. And just like jackals, look who's showed up ta feed on other folks' misery. | |||||
Nayeli: |
The Xanathar guild! Everyone to me! These villains need to learn that Trollskull alley isn't their turf anymore! | |||||
| 6 | Defeat 25 Monsters | Burning rats are causing mayhem in the street! And the thugs of the Xanathar Guild mean to use that to their advantage! | ||||
| 7 | Defeat 25 Monsters | The Xanathar fighters are on the run! But more burning rats join the fray! | ||||
| 8 | Defeat 25 Monsters | These rats running amok are setting fire to everything they touch. Act quickly or the conflagration will spread! | ||||
Bruenor: |
Feh. Ain't one criminal mob, it's another. That's Zhentarim pushin' up now. | |||||
Jarlaxle: |
When they see the Xanathar Guild fleeing, they figure it's time to step in. | |||||
Bruenor: |
Then it's time ta show 'em they stepped in somethin' they don't wanna. Let's go! | |||||
| 9 | Defeat 25 Monsters | Zhentarim mercenaries have shown up to investigate the disturbance. Clear them out! | ||||
Nayeli: |
The Zhents are falling back. | |||||
Bruenor: |
And now they're fallin' forward again! What's that chasin' em? | |||||
Jarlaxle: |
Burning rat. | |||||
Bruenor: |
Feh. Thought we sent that rodent mob packin'. | |||||
Jarlaxle: |
Oh, we did. It's a much smaller number this time. | |||||
Bruenor: |
Should be easy then is what yer sayin'? | |||||
Jarlaxle: |
Exactly. You go first and show us how it's done... | |||||
| 10 | Defeat the Giant Burning Rat | The fight with the Zhents has brought out the last of the burning rats -- and it's a monster! | ||||
Nayeli: |
The City Watch is here, finally. | |||||
City Watch Officer: |
All right, folks, keep calm. Help's on the way to secure this location and figure out what happened. Ah, champions! Already on the scene? | |||||
Nayeli: |
The scene is our home, as it happens. We didn't see the fireball, but any aid we can give is yours to have. | |||||
City Watch Officer: |
Much appreciated. We'll help folks get to the temples for healing. But there'll be looters here soon enough. Keep them on the move if you can. | |||||
Bruenor: |
Consider it done. And oi! Looks like tha first o' them riffraff is already here! | |||||
| 11 | Defeat 25 Monsters | Thieves intent on looting are slipping in along the edges of the disaster area. Show them they're not welcome in your neighborhood! | ||||
| 12 | Defeat 25 Monsters | The thieves double down with their counterattack -- and the Zhentarim are back to lend them a hand! | ||||
Jarlaxle: |
Watch out! Archers are setting up at the edge of the fray! | |||||
Bruenor: |
We can't make no headway through all this debris. Let's get ta clearin' before we're pinned down! | |||||
| 13 | Defeat 2 Debris Fields | Debris laid down by the explosion and the fires hinders you in the fight. Time to clean this place up! | ||||
| 14 | Defeat 25 Monsters | As long as the Zhents are here, these thieves aren't giving up. Push these Black Network thugs back! | ||||
Nayeli: |
These cowardly thieves won't break. What's holding them here? | |||||
Jarlaxle: |
That one there, hiding out on the far edge of the fight. Give him a taste of steel and he'll lose his nerve. | |||||
Nayeli: |
Consider it done... | |||||
| 15 | Defeat the Shifty Bandit Thief | This shifty bandit thief has been coordinating the looting. Time to send him packing! | ||||
Bruenor: |
It be mayhem out there! We gotta get this mob under control, or that fireball's gonna be tha least damagin' thing ta happen ta Trollskull Alley today! | |||||
Nayeli: |
Take a group left, Bruenor. I'll go right. We keep them surrounded, they'll break or surrender! Go! | |||||
| 16 | Defeat 25 Monsters | Mobs of burning rats and thieves come together in a last-gasp assault. Clear them out! | ||||
Bruenor: |
One last push and we'll be done with these beggars. By me gran's beard, this place looks like a war zone. Do we know how bad it is? | |||||
Celeste: |
Seven dead, the city watch said. They're recovering the bodies now. | |||||
| 17 | Defeat 25 Monsters | Rats on one side! Looters on the other! Time to end this fight! | ||||
Nayeli: |
That's the last of them, and good riddance. But who could have done this? A city street! Nothing but innocents! | |||||
Jarlaxle: |
I might have a line on that. Or, rather, our young friends here might. Nat and the others say they saw something. | |||||
Bruenor: |
That'd be Nat who don't speak? How do ye know what she said? | |||||
Jarlaxle: |
She has a sign language she's worked out herself. I've been watching it, and showing her a bit of drow signing besides. She's quite adept. And she saw a mechanical humanoid throw something from its neck that caused the explosion. | |||||
Squiddly: |
Right, and Jenks and me saw it, too! The explosion, that is. We didn't see that metal folk, but we did see that bead he threw aiming right at this gnome, who was being all sneaky-like on the street. | |||||
Jenks: |
Then after the burst, the gnome was down, but a human who got burned pulled something off him. Some big green stone. Ran away with it, he did, straight toward Trade Ward. | |||||
Ulkoria: |
That's as solid a lead as we could hope for. Well done, children. Take that information to the City Watch now -- and tell them the champions are already in pursuit! | |||||
Nayeli: |
Well! Who do we meet almost before our quest has even begun. The Zhentarim! | |||||
Bruenor: |
Ye're thinkin' them Black Company hoodlums had somethin' ta do with that fireball? | |||||
Nayeli: |
I think they might. And even if they don't, I think I need to assuage my anger on deserving targets. | |||||
Ulkoria: |
We should get what information we can off these lackeys while we're at it. Grab those maps they're carrying. Come on! | |||||
| 18 | Collect 25 Map Fragments | With the streets around the manor finally secure, you can pursue the mysterious figure behind the fireball attack -- with the Zhentarim's unwilling aid. | ||||
| 19 | Defeat 25 Monsters | The Zhents don't take too kindly to your interrupting their business. Look sharp! | ||||
Bruenor: |
There's tha one callin' tha shots fer this mob. | |||||
Nayeli: |
Leave her for me. And do what you can to keep the others from getting away. | |||||
Bruenor: |
Ye don't wanna let 'em run so tha Watch can grab 'em up? | |||||
Nayeli: |
Not today, Bruenor. Not today... | |||||
| 20 | Defeat the Zhentarim Assasin | A Zhent assassin calls these thugs to regroup! Time to finish this fight! | ||||
Jarlaxle: |
I've talked to all the shopkeepers along the street. No one's seen a human running this way today, scorched or otherwise. Whoever they are, our mystery figure has given us the slip. | |||||
Ulkoria: |
These Zhent maps are all coded. But I recognize these markings. It looks like this group was bound for the Temple of Gond. | |||||
Celeste: |
That makes sense. A mechanical humanoid could well be the work of the tinkers there. | |||||
Jarlaxle: |
Indeed. Nat talked of the creature as reminding her of the automatons that march in the Day of Wonders parade. | |||||
Bruenor: |
Sounds like we got ourselves a destination, then. Let's go! | |||||
Jarlaxle: |
It looks like we've also got someone else watching us. And those robes look awfully familiar... | |||||
| 21 | Defeat 25 Monsters | With the Zhents dispersed, making your way to the Temple of Gond should be easy. But these cultists of Asmodeus have other ideas! | ||||
| 22 | Defeat 25 Monsters | These cultists have evil on their minds. Time to show them the light! | ||||
| 23 | Collect 25 Rations | This moving fight has brought you into wererat territory! Whatever the cultists' plans were, stealing their supplies might shut them down -- and help you avoid a two-front fight! | ||||
| 24 | Defeat 25 Monsters | These wererats are giving you a most lackluster welcome. Time to make yourselves at home! | ||||
Bruenor: |
Looks like them wererats is finally startin' ta break! | |||||
Celeste: |
And their timing is inspired. That's the Temple of Gond straight ahead. | |||||
Jarlaxle: |
And what do you suppose that thing is winging its way toward us directly from the temple? | |||||
Ulkoria: |
It's some sort of construct. And I've got the feeling it isn't coming to aid us! | |||||
| 25 | Defeat the Mechanical Sparrow | The wererats are on the run -- but the appearance of this bizarre construct threatens to upend this fight! | ||||
Celeste: |
That must be the priest on duty. Good day to you. | |||||
Valetta: |
And to you, friend. What brings you to Gond's house this day? | |||||
Celeste: |
We seek information. You've heard of today's events in Trollskull Alley. A humanoid creature of clockwork was seen there, and we hope you might know something about it. | |||||
Bruenor: |
Aye, and we hope ye might know tha clockwork sparrow that just about tore through us outside just now. Packs quite tha punch, that one does. | |||||
Valetta: |
I know the answer to both your questions, though it pains me to say so. The humanoid you describe sounds like Nim, a nimblewright -- a magical clockwork construct of Lantanese origin. And the mechanical sparrow is one of Nim's own creations. But I cannot believe he would be involved in this tragedy. | |||||
Jarlaxle: |
Quick questions. This mechanical sparrow was part of the temple's defenses, yes? Meaning this Nim sent it against us to discourage us from coming here? | |||||
Valetta: |
It is, and I fear he might have. But why do you ask? | |||||
Jarlaxle: |
Because I can see the rest of the temple's defenses winding up -- and I think we've got a fight on our hands! | |||||
| 26 | Defeat 25 Monsters | The Temple of Gond is a marvelous place -- full of marvelous defenses, all marvelously trying to maim you! | ||||
| 27 | Defeat 25 Monsters | Mechanical guards join the awakened objects pressing you. Fight on! | ||||
Nayeli: |
If this Nim isn't involved in the attack on Trollskull Alley, he's doing a very poor job of convincing me of it. | |||||
Valetta: |
I don't understand. Nim is a gentle creature, given more to sadness than rage. | |||||
Bruenor: |
Looks like he's got 'nuff construct friends ta help him with tha rage when he needs it. Where do we find him? | |||||
Valetta: |
Up the stairs to the attic. Follow me! | |||||
| 28 | Collect 25 Mechanical Pieces | Grabbing up the shattered fragments of the fallen constructs will keep them from reforming again. Work quickly! | ||||
| 29 | Defeat 25 Monsters | More mechanical guards try to hold the stairs against you. Push on! | ||||
Valetta: |
Nim! You must let us in! These people are not enemies! | |||||
Bruenor: |
Ain't heard a peep outta him yet. Ye're sure he's here? | |||||
Valetta: |
Nim does not speak, but he understands. Nim, please! | |||||
Jarlaxle: |
The door's opening. I can see our nimblewright... and he doesn't look happy! Watch out! | |||||
| 30 | Defeat the Nimblewright | The nimblewright you need to question is here! And he is most definitely not interested in answering! | ||||
Valetta: |
Nim, please! Stop this fight. Tell me this isn't true. | |||||
Nim: |
[Signs] | |||||
Bruenor: |
Huh. More sign language. Ye catchin' this, elf? | |||||
Jarlaxle: |
A sense of it, at least. This one doesn't seem like a killer to me. | |||||
Valetta: |
Indeed, Nim pleads his innocence. But... he claims that he created a second nimblewright, as a companion against his loneliness. This creature was hidden... and then... went mad and fled, Nim says. | |||||
Nayeli: |
This is our killer, no doubt -- and no doubt, the creature will be in hiding. | |||||
Valetta: |
If I may, Nim says he can aid you in that. This device is a... nimblewright detector, he calls it. He had hoped to use it to track down his errant creation. Its range is not long, but it may help you in your search. | |||||
Ulkoria: |
No doubt it will. Thanks to both of you. Our search continues, champions. | |||||
Bruenor: |
Right. Seems ta me goin' door ta door in Waterdeep with this here wand is gonna take longer than we got. | |||||
Ulkoria: |
Indeed. We need a liaison with someone high up in the Watch to coordinate information. Whatever leads they have will shorten our search. | |||||
Celeste: |
Well, if it's high-level information we need, why not go straight to the top? We can speak with Laeral Silverhand. | |||||
Ulkoria: |
You know the Open Lord? Wondrous! Lead on, then, friends. | |||||
| 31 | Defeat 25 Monsters | Castle Ward is your next destination -- but the wererats you trounced earlier are anxious for a rematch before you go! | ||||
| 32 | Defeat 25 Monsters | Those thieves whose looting you shut down earlier are creeping back into action. Enough of this! | ||||
| 33 | Collect 25 Sea Gull Feathers | A swarm of gulls seem intent on slowing your progress to the castle. Clip their wings to send them on their way! | ||||
Bruenor: |
These birds is makin' this trip a lot more trouble than it should be! Gonna pay tha fare and take a blasted dray next time! | |||||
Nayeli: |
Look there, just coming out of Laeral's residence. It's Renaer Neverember. | |||||
Renaer: |
Well met, friends! You and your... friends... and pets? | |||||
Bruenor: |
Ain't no pets and ain't no friends, and this fight's wasted too much o' our time already. If ye've got a free hand, lad, help us drive these blighters off so we can talk ta Lady Silverhand 'bout what happened in Trollskull Alley. | |||||
Renaer: |
My aid is yours, friends -- but Lady Silverhand isn't home. Still, let's dispense with these foes and share information. What I know might be of use to you. | |||||
| 34 | Defeat 25 Monsters | The chaos of the gull attack gives the thieves an opening against you! Look sharp! | ||||
Nayeli: |
Aargh!!! Thieves I can deal with, but these birds are a public menace! I demand that the Watch do something about this! | |||||
Jarlaxle: |
Well done! There's a Griffon Cavalry rider approaching at a fast clip. If you can do that at will, I have some overdue taxes I could use your help shouting away. | |||||
Nayeli: |
Maybe later. You there! Thank you for your aid. I... wait... Why isn't he flying for the gulls...? | |||||
Overambitious Griffon Rider: |
Aha! I thought I recognized you scofflaws. I recall facing you more than once in my street patrol days. | |||||
Nayeli: |
Oh, Tyr's tears, no... | |||||
Overambitious Griffon Rider: |
Oh, yes! And I am here to disrupt your plot to kidnap Renaer Neverember! Seems the lad is a constant target for that sort of thing! | |||||
Renaer: |
No, you misunderstand. I'm... | |||||
Overambitious Griffon Rider: |
Under the influence of foul enchantments? Aye, I can see it lad. But no worries! Help is here! Yaha! | |||||
| 35 | Defeat the Griffon Rider | This overambitious Griffon Cavalry rider is not the backup you were looking for! | ||||
Nayeli: |
This is all a test... Tyr challenges my patience and my dedication to good this way... I know it... | |||||
Jarlaxle: |
All right, the paladin is babbling. I guess it's up to the rest of us. | |||||
Bruenor: |
So, lad, ye say ye think this Dalakhar is tha gnome that got killed today? | |||||
Renaer: |
It sounds so like him. He was a gnome spy in the employ of my father, and the first custodian of the Stone of Golorr. | |||||
Celeste: |
What was he doing in Trollskull Alley, though? And why was he attacked? | |||||
Renaer: |
When last I talked to him, Dalakhar asked about your group more than once. He clearly had some interest in you. And if those children spoke truthfully about seeing a green stone taken from the body, I wonder if that could have been the Stone of Golorr itself? | |||||
Celeste: |
But the stone was safe with Laeral. Clearly, there's still much we don't know about this situation. | |||||
Bruenor: |
But either way, sounds like we gotta assume tha stone's in tha wind -- and that ain't good. We need ta track down tha burned man that stole it from tha gnome -- and tha Nimblewright that set up tha attack. | |||||
Renaer: |
It's a tenuous lead, I know, but I can think of two noble families that might have reason to have orchestrated this plot. Both are rumored to be seeking a huge influx of capital, though I don't know why. | |||||
Bruenor: |
But if this Stone o' Golorr truly is tha key ta findin' a half-million gold dragons in a secret vault, that'd set 'em up nice. | |||||
Renaer: |
The Cassalanters are one family. The Gralhunds are the other. | |||||
Ulkoria: |
I know both those families -- and I know the dark rumors both carry with them. | |||||
Renaer: |
I've heard as much myself. Both their estates are in Sea Ward. We'll strike the Cassalanter's first from here. | |||||
Bruenor: |
Seems as good a place ta start as any. And a good run between here and there might get these blasted birds off our tail! | |||||
| 36 | Defeat 25 Monsters | The Cassalanter estate will be easy to find. And with this swarm of gulls following you, they'll definitely hear you coming! | ||||
| 37 | Defeat 25 Monsters | Finally, the endless wave of gulls begins to break! Clear these birds out! | ||||
Jarlaxle: |
Please tell me that isn't more gulls coming in. I'm almost out of spare cloaks! No, wait... this is something larger. | |||||
Ulkoria: |
Watch yourselves! Those are gargoyles on the wing! | |||||
Bruenor: |
And they're headin' right fer us! | |||||
| 38 | Collect 25 Animated Stone Pieces | The aerial assault continues! Gargoyle attack! Claim the bits you hew off these elementals to show them you mean business! | ||||
| 39 | Defeat 25 Monsters | The gargoyles redouble their assault. Look sharp! | ||||
Jarlaxle: |
Listen up! I hear a rumbling sound... | |||||
Bruenor: |
Feh! I know that rollin' stone tone. 'Tis a galeb duhr, bringin' up tha rear in this assault! | |||||
Celeste: |
A galeb duhr in the city? This is most strange. | |||||
Bruenor: |
I hear ya, but that ain't slowin' it down. Watch yerselves! | |||||
| 40 | Defeat the Galeb Duhr | A galeb duhr anchors this elemental attack! Send this creature on its way! | ||||
Ulkoria: |
Right, I think that's the last of them. There's the Cassalanter villa. Let me make introductions to Victoro Cassalanter, the patriarch of the family. | |||||
Nayeli: |
Do you think he'll be of any help to us? | |||||
Ulkoria: |
That remains to be seen. But if we hope to use the nimblewright detector on the estate, it'll be our only chance. | |||||
Bruenor: |
Can't say I think much o' this waitin' around. Lackey butler tellin' me ta sit. Feh! | |||||
Celeste: |
It's the way of the city nobility, Bruenor. Just be patient. | |||||
Victoro Cassalanter: |
Ah! Ulkoria Stonemarrow! How pleasant of your guild to send you. And you've brought help. | |||||
Ulkoria: |
... Indeed, Lord Cassalanter. But what is it we can help you with today? | |||||
Victoro Cassalanter: |
They didn't tell you? Typical. Our estate has a small lizardfolk problem. I believe they were summoned by one of my competitors, some magic or other. That makes it the Magists and Protectors' concern, obviously. | |||||
Jarlaxle: |
Obviously, sir. Though to ensure that we deal with this problem to the fullest extent, we will require free access to the estate... | |||||
Victoro Cassalanter: |
Yes, of course. It is odd, though. When I spoke to the Magists, they were all flustered by some trouble they were dealing with in Trollskull Alley. They said they would summon elemental creatures to our aid. I've seen no sign of them, though. | |||||
Bruenor: |
Yeah, that's real odd. Still, no time fer talkin'. Best we Magists and Protectors and our... magical protectin' axes get ta work. | |||||
| 41 | Defeat 25 Monsters | Lending the Cassalanters a hand with their unwanted lizardfolk presents a great opportunity to have a look around. To arms! | ||||
Ulkoria: |
The timing of our arrival was a stroke of luck. We would never have gotten this level of access to the villa otherwise. | |||||
Celeste: |
Nothing's registering on the nimblewright detector yet. Jarlaxle, did you make a quick circuit of the house? | |||||
Jarlaxle: |
Quick enough. No signs of obvious nefarious activity. An awful lot of locked doors, though. | |||||
Bruenor: |
Well, let's see if we can't conveniently drive these lizardfolk toward where we want a closer look. Come on! | |||||
| 42 | Defeat 25 Monsters | Victoro's small lizardfolk problem is looking like a large lizardfolk problem. Fight on! | ||||
Jarlaxle: |
Well, that's one way to open a door. Just drive a horde of lizardfolk through it. And here I've been wasting my time with lock picks all these years. | |||||
Bruenor: |
Less speakin', more sneakin'. Let's get in and see what's down in that cellar. | |||||
Jarlaxle: |
Wait... whatever's down there looks like it's coming up. Ulkoria, you talked about the Cassalanters having a dark reputation. Rumors of devil worship, yes? | |||||
Ulkoria: |
Indeed. You've heard the tales, too? | |||||
Jarlaxle: |
No. Just a wild guess... | |||||
| 43 | Collect 12 Symbols of Asmodeus | The Cassalanter estate just got a lot more suspicious. Grab these Asmodeus cultists' unholy symbols as evidence of their presence here! | ||||
| 44 | Defeat 25 Monsters | The lizardfolk and the cultists don't appear to be allies -- but they'll gladly join forces in the hope of finishing you off! | ||||
Bruenor: |
Them cultists is boltin', and we can't get after 'em! There's a wall o' lizardfolk in tha way! | |||||
Ulkoria: |
No worries, Bruenor. There's no sign of the nimblewright here, but we have evidence that Cassalanter is up to some other evil -- at least enough evidence to warrant the Watch and the Magists to take a closer look. | |||||
Bruenor: |
Right, then. Let's end this fight and be done with it! | |||||
| 45 | Defeat the Lizardfolks Leader | The leader of these lizardfolk needs to be convinced to stand down. Time for some forceful diplomacy! | ||||
Bruenor: |
Well, that's done, finally. Them lizardfolk is cowed. When tha real Magists shows up, they can figure what ta do with 'em. | |||||
Ulkoria: |
Just in time, too. We need to get clear before Victoro Cassalanter realizes his secret has been spilled. Back to the street, and quickly! | |||||
Renaer: |
The Gralhund estate isn't far, but it'll be well guarded. Keep your eyes open for trouble ahead. | |||||
Jarlaxle: |
I'm more fond of watching in all directions at once. And for good reason! Watch yourselves! | |||||
| 46 | Defeat 25 Monsters | Making a quiet approach is your best chance of getting access to the Gralhund estate. But the gargoyles hard on your heels seem to have other ideas... | ||||
| 47 | Defeat 25 Monsters | The ranks of the gargoyles begin to thin. Send these unwanted guardians on their way! | ||||
| 48 | Collect 25 Daggers | Prowling street thieves seem to have mistaken you for easy marks. Disarm these louts to teach them a lesson! | ||||
Renaer: |
There's the Gralhund villa. And there's the guards we're going to have to get past. | |||||
Jarlaxle: |
Oh, lovely. Those aren't house guards. They're Zhentarim. | |||||
Bruenor: |
Feh. Seems everywhere we go, this gang war's got tha Zhents or tha Xanathar Guild hooked up in every bit o' dark business in this city. | |||||
Nayeli: |
Indeed. There's a tangled web of deceit and evil tightening over Waterdeep. And we need to end it before it's too late. | |||||
| 49 | Defeat 25 Monsters | Zhentarim protect the Gralhund estate! These thieves were just a distraction -- and are now in your way! | ||||
Jarlaxle: |
There's been earlier action here tonight. I can see the Zhent leader there, looking wounded. Also, particularly overconfident. | |||||
Bruenor: |
Bit o' a bad habit fer them. Not that it ever lasts long. | |||||
Urstul Floxin: |
Ah, what an honor! The so-called champions of Waterdeep, laying down a challenge to the Black Network. Urstul Floxin, at your service. | |||||
Bruenor: |
Ye're givin' us yer name all free like? Not very savvy, Zhent. Ye run from this fight like most o' yer Black Company captains do, won't take us long ta find ye. | |||||
Urstul Floxin: |
Oh, that's no concern to me. Because none of you will survive this encounter to repeat that name to anyone. Take them! | |||||
| 50 | Defeat the Urstul Floxin | The assassin who leads these Zhents seems far too sure of himself. Time to give him and the others a fight they'll remember! | ||||
Bruenor: |
Well, he dinna run. That much respect I'll give him. No sign o' tha Stone o' Golorr on him, though. | |||||
Celeste: |
Bruenor! Everyone, look! The nimblewright detector is activated. The creature is here! | |||||
Jarlaxle: |
Wait... there's someone moving in the villa. Watch yourselves. | |||||
Bruenor: |
Feh. If whatever they've got inside is no worse than they had outside, we got nothin' ta worry about. | |||||
Jarlaxle: |
Maybe hold that thought. They're throwing something! | |||||
Ulkoria: |
That's a bead from a necklace of fireballs! Watch out! | |||||
| Previous: Trollskull Manor | Next: Nimble Escape | |||||
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