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A Tale of Two Vecnas is one of the adventures in the campaign: Vecna: Eve of Ruin.
| Investigate a cult of Vecna in the Neverdeath Graveyard! | |||
| Requirement(s) | |||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Stench of Death[]
Friends and Fiends[]
missing data
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
| bandit | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| beast | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Imoen[WL 2], Jaheira[WL 2], Minsc[WL 2], Zorbu |
| boss | 0 | 10 | Farideh[WL 3], Grimm[WL 4] |
| cultist | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| dragon | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Hank[WL 5], Imoen[WL 2] |
| drow | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| flying | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| goblin | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| goblinoid | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| half-orc | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| hit-based | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Binwin, Ezmerelda, Grimm, Hew Maan[WL 6], Windfall[WL 7] |
| human | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Dynaheir, Ezmerelda[WL 8], Jaheira[WL 2], Kalix, Minsc[WL 2], Zorbu |
| humanoid | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Dynaheir, Ezmerelda[WL 8], Jaheira[WL 2], Kalix, Minsc[WL 2], Zorbu |
| lycanthrope | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| melee | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| ranged | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| static | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| summoner | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| tiefling | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| undead | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Brother Uriah[WL 9], Ezmerelda, Jaheira[WL 2], Minsc[WL 2], Nerys, Volo[WL 10], Wyll[WL 11], Zorbu |
| vecna cultist | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line. - ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Hank’s Dragon Slayer specialization.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Transcript[]
| Investigate a cult of Vecna in the Neverdeath Graveyard! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Astarion: |
Ah, Neverwinter. The city where flowers bloom even through the snow. Isn't that precious. | |||||
Sgt. Knox: |
WELCOME! TO PROTECTOR'S ENCLAVE! | |||||
Reya: |
Greetings, Sergeant Knox. Most of the Champions were already out saving the world, but I'm still very confident in our team. | |||||
Blooshi: |
I'm always down to annoy my patron! | |||||
Astarion: |
Tav said I was looking a bit peaky, and should get into the sun a while. So, here I am. Ready for adventure. | |||||
Sgt. Knox: |
I have every confidence you will succeed. Two of you have already faced Vecna once and defeated him! | |||||
Astarion: |
I've been meaning to ask - who is this Vecna person anyway? He sounds like some low-level vandal. | |||||
| 1 | Defeat 25 Enemies | CHAMPIONS! IT'S TIME TO DEFEND PROTECTOR'S ENCLAVE! | ||||
Sgt. Knox: |
Reya, are you sure it was a good idea to bring Blooshi along? Vecna being her patron gives me... concerns. | |||||
Reya: |
After everything she and I went through, I trust her. But also, it's probably better to keep her close just in case. | |||||
Sgt. Knox: |
Ah, I understand what you mean. Still, I think it would be best for me to go with you to investigate the cult. Just as backup, if nothing else. | |||||
Reya: |
We would be happy to have you, Knox! | |||||
| 2 | Defeat 25 Enemies | Bandits and rats are coming up from the sewers again! Weapons at the ready! | ||||
| 3 | Collect 25 Bandit Masks | These bandits try to hide their identities! Take their masks! | ||||
Sgt. Knox: |
All right, Champions, now that the Protector's Enclave is safe, we should head for the Hall of Justice to speak with Lord Neverember. | |||||
Astarion: |
Lord Neverember of Neverwinter? Is that enough nevers for one city? | |||||
Sgt. Knox: |
Well, our quest will take us into Neverdeath Graveyard. | |||||
Astarion: |
Never mind. | |||||
Lord Neverember: |
Champions, thank you for arriving on such short notice. | |||||
Astarion: |
Yes, is there a Short Notice Bonus? Maybe one paid upfront? | |||||
Reya: |
We're just happy we can help, Lord Neverember. Isn't that right, Astarion? | |||||
Astarion: |
[Groans] I suppose. | |||||
Lord Neverember: |
Yes, well, I must ask you all to venture into the Neverdeath Graveyard. Worshippers of Vecna have been spotted there, and we believe they are holding four citizens hostage there. | |||||
Blooshi: |
How long have they been there? Might be zombies already - they like to do that. | |||||
Lord Neverember: |
It's been three days. We all recognize that there might be a dire outcome to this, but we hope it's not too late. Regardless, Champions, the clock is ticking. | |||||
| 4 | Defeat 25 Enemies | Wererats?! In the Hall of Justice?! DEFEAT THEM! | ||||
| 5 | Defeat the Rat King | There! The wererat king! Dethrone him! | ||||
Reya: |
You can count on us, Lord Neverember. We'll rescue your people and be back before dawn! | |||||
Lord Neverember: |
Thank you, Champions. You are doing Neverwinter a great service. | |||||
Astarion: |
And that great service does come with an equally great monetary reward, I assume? | |||||
Lord Neverember: |
[Sighs] Yes, you will be rewarded with a great sum of gold. | |||||
Astarion: |
Fantastic, darling! What are we waiting for? Let's go kill - I mean save some helpless people! | |||||
| 6 | Defeat 25 Enemies | The Cult of the Dragon! Let's make an example of this cult first! To arms! | ||||
Sgt. Knox: |
Reya, tell me a bit about yourself. I assume those wings are a recent development. | |||||
Reya: |
You could say that. I grew up in Elturel and was a Hellrider there. When it was pulled into Avernus, I joined the Champions to stop Zariel. I attuned to Zariel's sword, and together, we helped redeem her. Since then, I've been Zariel's Chosen. | |||||
Astarion: |
I swear that isn't what happened with Avernus but... I was living in a coffin at the time. | |||||
| 7 | Defeat 25 Enemies | No time to talk about differences - there are cultists to fight! | ||||
Sgt. Knox: |
And where do you come from, Blooshi? | |||||
Blooshi: |
The Feywild - specifically Prismeer. I joined the Champions to help stop some hags, yada yada yada, we saved everyone and released a powerful witch. More importantly, I'm a warlock of Vecna and going to become an undead overlord one day! | |||||
Sgt. Knox: |
What was that last part? | |||||
Reya: |
She's joking - she's joking! Blooshi, you're JOKING. | |||||
| 8 | Collect 25 Cult Masks | We should take some of these masks back to the city! Collect as many as you can! | ||||
Sgt. Knox: |
What about you, Astarion? What's your story? | |||||
Astarion: |
You mean you haven't heard? Gods, news travels slowly north of Waterdeep. To make it quick, myself and some other miscreants almost became mind flayers, but instead saved the world. So, you're welcome. | |||||
| 9 | Defeat 25 Enemies | There aren't too many left! Keep the pressure on! | ||||
| 10 | Defeat the Cult of the Dragon Dragonclaw | There! Their leader! Show these cultists what it means to be a Champion! | ||||
| 11 | Defeat 25 Enemies | Neverwinter Woods is full of dangers. LOOK! DANGERS! | ||||
| 12 | Defeat 25 Enemies | Don't let these rabbits fool you - they kill a hundred adventurers every year! | ||||
Astarion: |
So, what happened the last time you all faced this Vecna person? | |||||
Reya: |
Oh, well we - | |||||
Blooshi: |
SO! Vecna was attacking Candlekeep, and we were like 'stop it!' and he was like 'Vecna out!' and we befriended a book that told us where to go next. We had to get Vecna's hand - | |||||
Astarion: |
His hand? | |||||
Blooshi: |
Yeah, he lost his left hand and eye a long time ago because of this guy named Kas - KEEP UP! | |||||
| 13 | Collect 25 Goblin Bags | These goblins have stolen goods! Get their bags - quickly! | ||||
Blooshi: |
Anyways, we got the hand from Bel and got sorta rescued by Zariel. She dropped us off in Tovag - Kas' Dread Domain - and met up with Kas. | |||||
Blooshi: |
A lot goes on there, but long story short - | |||||
Astarion: |
Too late. | |||||
Blooshi: |
We had to fight the Dread Domain itself but escaped and got back to Candlekeep. Next, we had to go to a floating Netherese city that I forgot to mention before. | |||||
| 14 | Defeat 25 Enemies | Cursed cows! I've heard legends of these beasts! Defeat them quickly! | ||||
Blooshi: |
Yada yada yada Vecna got the hand and eye, I found out Vecna is my patron, and we crashed the city into the Sea of Swords. We had a showdown with Vecna and Kas delivered the killing blow with his evil sword. Feel caught up now? | |||||
Astarion: |
Not in the least - but tell me more about this evil sword... | |||||
| 15 | Defeat the Goblin Warleader | There! The goblin warleader! Protect Neverwinter! | ||||
Reya: |
Knox, did you contact Kas about this cult? | |||||
Sgt. Knox: |
We did. Lord Neverember did everything he could, but no one could find Kas. Could Vecna have done something to him? | |||||
Reya: |
Gods, I hope not... | |||||
| 16 | Defeat 25 Enemies | The undead! These must be from the cultists! Shatter their bones! | ||||
| 17 | Defeat 25 Enemies | The cult of the dragon is here too? HOW MANY CULTS ARE IN NEVERDEATH?! Defeat them! | ||||
| 18 | Collect 25 Skulls | Stop these skeletons from rebuilding themselves - take their skulls! | ||||
| 19 | Defeat 25 Enemies | Make quick work of these cultists and skeletons! | ||||
Blooshi: |
Hey, Mr. Ghast - you look like a cool dude. Maybe we can be friends instead of fighting? | |||||
Reya: |
Blooshi, stop it. | |||||
Blooshi: |
What? I'm trying to help out here! | |||||
| 20 | Defeat the Ghast | Defeat this ghast before Blooshi makes friends with it! | ||||
Sgt. Knox: |
There! This must be the Cult of Vecna's hideout! | |||||
![]() Vecna: |
This is ridiculous - I demand to speak with whoever is in charge! | |||||
Reya: |
[Whispers] It's Vecna! Everyone hide. | |||||
Blooshi: |
[Whispers] What about all these hands trying to attack us? | |||||
Sgt. Knox: |
[Whispers] Just try to fight quietly. | |||||
| 21 | Defeat 25 Enemies | [Whispers] Defeat these crawling claws! | ||||
![]() Vecna: |
I demand to know who authorized this cult! | |||||
![]() Vecna Cultist: |
... | |||||
![]() Vecna: |
Answer me, damn it! | |||||
![]() Vecna Cultist: |
... | |||||
![]() Vecna: |
That's it! [Casts Disintegrate] | |||||
![]() Vecna Cultist: |
[Unaffected] ... | |||||
![]() Vecna: |
What is happening?! | |||||
| 22 | Defeat 25 Enemies | [Whispers] Vecna's not looking - defeat these enemies! | ||||
Astarion: |
[Whispers] Are we sure we're afraid of this Vecna person? | |||||
Reya: |
[Whispers] This could all be a ploy. We should keep out of sight and get more information. | |||||
| 23 | Collect 25 Cultist Robes | [Whispers] Those cultist robes could be useful later - pick some up! | ||||
![]() Vecna: |
Fine! I'll go find someone else that will talk to me! ...Or at least that I can kill! Vecna out! | |||||
Sgt. Knox: |
All right, he's gone. Let's find these hostages. | |||||
| 24 | Defeat 25 Enemies | Okay, he's gone - SHOW THESE CULTISTS WHO THEY'RE MESSING WITH! | ||||
| 25 | Defeat the Upright Crawling Claw | That giant hand means to stop us - defeat it! | ||||
Blooshi: |
Huh, that's weird... | |||||
Sgt. Knox: |
What's that? | |||||
Blooshi: |
The symbol on these cultist robes - it's different from before. | |||||
Reya: |
Maybe Vecna updated it? | |||||
Blooshi: |
Is that something he would do? Aren't liches pretty stuck in their ways? Once they think something is perfect, no one can convince them otherwise. | |||||
Sgt. Knox: |
We can figure out his design style later - I think one of the hostages is behind that locked door! | |||||
| 26 | Defeat 25 Enemies | More cultists! Weapons at the ready! | ||||
| 27 | Defeat 25 Enemies | They're coming from all directions! Form up, Champions! | ||||
| 28 | Collect 25 Crossbows | Those rangers are going to be trouble - take their weapons! | ||||
| 29 | Defeat 25 Enemies | They're protecting that door! The hostage must be in there! Clear a path! | ||||
| 30 | Defeat the Sacrificed Cultist | Not many foes left! Let's save that hostage! | ||||
Sarcelle: |
Ah! Stay away! | |||||
Reya: |
It's all right! We're here to rescue you. Are you okay? | |||||
Sarcelle: |
No! I've been kidnapped and was going to be sacrificed! I'm far from OKAY! Now get me out of here! | |||||
Reya: |
That's totally fair, but there are still others we need to rescue. | |||||
Sgt. Knox: |
I can help with this. Here, Sarcelle, take this Ring of Invisibility. Can you find your way back to the city? | |||||
Sarcelle: |
I think so - thank you! | |||||
Sgt. Knox: |
All right, that's one down. I have three more rings - so if need be, we can get them out and hold back the cultists while they flee. | |||||
| 31 | Defeat 25 Enemies | Giant bats! ...wait, that's not so bad - we've got this! | ||||
| 32 | Defeat 25 Enemies | This hallway is all clear - apart from the enemies! Carve a path! | ||||
![]() Vecna: |
You there! | |||||
Sgt. Knox: |
[Whispers] He's back! Everyone down! | |||||
![]() Vecna: |
Tell me who is in charge here, or I will turn you to ash! | |||||
![]() Vecna Cultist: |
No, you won't - you have no power here. | |||||
![]() Vecna: |
HOW DARE YOU! [Casts Disintegrate] | |||||
![]() Vecna Cultist: |
See? Nothing. We worship a greater power here. | |||||
| 33 | Collect 25 Ghoul Teeth | [Whispers] Blooshi wants to collect ghoul teeth. Get as many as you can. | ||||
![]() Vecna: |
Why do you worship me then?! | |||||
![]() Vecna Cultist: |
You are not the Vecna we worship. | |||||
![]() Vecna: |
What? | |||||
| 34 | Defeat 25 Enemies | [Whispers] More undead - give them a second death! | ||||
![]() Vecna: |
AGH! What was that pain I just felt? | |||||
![]() Vecna Cultist: |
He knows you're here. And he's found your power. | |||||
![]() Vecna: |
One of my soul vessels... It's... Out of my way! I'll find this imposter! | |||||
| 35 | Defeat the Necromancer | He's gone - defeat that necromancer! | ||||
Astarion: |
Is there normally more than one Vecna? | |||||
Blooshi: |
I mean, there's Skullguy in my pack, but I think that's more of a sending stone thing. | |||||
Reya: |
Maybe Vecna will deal with this imposter, and we can just rescue the hostages. Come on, let's keep moving. | |||||
| 36 | Defeat 25 Enemies | Zombies! Go for the head! | ||||
| 37 | Defeat 25 Enemies | One of the other hostages must be near - clear out these enemies! | ||||
| 38 | Collect 25 Symbols of Vecna | If those symbols are different, we should get some to take back. Collect the symbols! | ||||
| 39 | Defeat 25 Enemies | They're bringing back their dead! Keep fighting! | ||||
| 40 | Defeat the Zombie Wizard | They've brought back a wizard! Defeat it, quickly! | ||||
Blooshi: |
Hey, are you Noblin? | |||||
Noblin: |
Thank the GODS! I thought I was going to die here! | |||||
Blooshi: |
I mean, you still could. | |||||
Noblin: |
What?! | |||||
Reya: |
Blooshi is bad with people, sorry. | |||||
Blooshi: |
Yeah, I'm better with the dead. | |||||
Reya: |
Here, take this Ring of Invisibility and get back to Neverwinter as fast as you can. | |||||
Noblin: |
Thank you all so much! | |||||
Indrina: |
Help me! | |||||
Sgt. Knox: |
There! The cultists have her! | |||||
| 41 | Defeat 25 Enemies | Save Indrina! Defeat the cultists! | ||||
Indrina: |
Thank you so much - they were taking me to the sacrificial gallery. They already took Eldon there! | |||||
Sgt. Knox: |
Here, take this ring and make your way back to the city. We'll find Eldon. | |||||
Indrina: |
Be careful - I heard them say they were going to sacrifice him to their 'multiversal god'! | |||||
Astarion: |
Well. Isn't that lovely? | |||||
| 42 | Defeat 25 Enemies | This tomb will not be our grave - keep fighting! | ||||
| 43 | Collect 25 Bones | [Sighs] Blooshi wants us to collect bones. We shouldn't encourage her, but she won't shut up. | ||||
| 44 | Defeat 25 Enemies | I hear chanting! Break through these enemies! | ||||
Blooshi: |
Hey, zombie cleric - just wanted to say that I LOVE your armor. Who do you - | |||||
Reya: |
Blooshi. | |||||
Blooshi: |
What? I can't compliment our enemies? | |||||
| 45 | Defeat the Zombie Cleric | Return this zombie cleric to the god it worshipped! | ||||
Eldon: |
Please! Help me! | |||||
Reya: |
Stop right there, cultists! | |||||
Jerot Galgin: |
Kill them! | |||||
| 46 | Defeat 25 Enemies | Clear out these cultists to save Eldon! | ||||
Reya: |
Take this ring, Eldon, and get out of here! We'll hold them off! | |||||
Eldon: |
Thank you! Thank you all so much! [Vanishes] | |||||
Jerot Galgin: |
Since you've lost us our sacrifice, you all will just have to take his place! Get them! | |||||
Jerot Galgin: |
Close all the exits! | |||||
![]() Vecna: |
Not so fast! I'm joining this party too! | |||||
Jerot Galgin: |
Ah, the failure has arrived. | |||||
![]() Vecna: |
How DARE you! | |||||
Jerot Galgin: |
Don't work yourself up too much - our lord will want to speak with you. And he wants you at your best. | |||||
| 47 | Defeat 25 Enemies | Defeat these cultists quickly! | ||||
![]() Vecna: |
Ah! That... that was... | |||||
Emperor Vecna: |
[Appears] That was your last soul vessel. This is your last life, Vecna. | |||||
![]() Vecna: |
How... how is this possible? Who are you? | |||||
Emperor Vecna: |
Are you really that stupid? No wonder you haven't already taken over this multiverse. I am you. A more powerful - more perfect - you. | |||||
![]() Vecna: |
You're from another multiverse. | |||||
Emperor Vecna: |
Now you're catching on. Yes, I am from a multiverse where I rule, and all bow to me. | |||||
| 48 | Defeat 1 Crypt Blocker | They're trying to block our escape! Destroy the blocker! | ||||
Emperor Vecna: |
Now, it's been a nice chat, but there can only be one Vecna in my multiverse. Prepare - | |||||
![]() Kas: |
Ahhhhh! | |||||
Emperor Vecna: |
[Cast Thunderwave] Ah, Kas. How nice of you to join us. It's been so, so long since I killed you. I'd nearly forgotten what a coward in combat you are. | |||||
![]() Kas: |
Silence, lich! My sword will pierce where your heart once was! Die you - what? | |||||
Emperor Vecna: |
See? Because I wasted no time killing my Kas, your sword has no effect on me. Perhaps there are some letters that need opening. | |||||
Astarion: |
That's not good for us, is it? | |||||
| 49 | Defeat 25 Enemies | We can't escape with all these cultists around - push through! | ||||
Blooshi: |
Stay away from my patron! [Casts Eldritch Blast] | |||||
Emperor Vecna: |
Ah! | |||||
Reya: |
Did you see that? When Blooshi hit him with her magic, there was a flash of light. | |||||
Sgt. Knox: |
It felt like some energy passed through us. What was that? | |||||
| 50 | Defeat the Jerot Galgin | Jerot is all that stands in our way! We have to get out of here! Defeat him! | ||||
Emperor Vecna: |
Any last words, Vecna? | |||||
![]() Vecna: |
I'm going to die...? | |||||
Emperor Vecna: |
Yes. Now, di- | |||||
Mysterious Voices: |
Bring Vecna to us! | |||||
Reya: |
What's hap - AH! | |||||
Emperor Vecna: |
NO! Get back here, you cowards! | |||||
| Next: The Wizards Three | ||||||
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