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A Grand Tour of the Sword Coast is a campaign in Idle Champions of the Forgotten Realms.

Formation[]

Adventures in this campaign use the Diamond formation.

Adventures[]

Champions eligibily[]

Thanks to their level 0 passive abilities, Dungeon Master (Dungeon Master Rules) & The Dark Urge (Dark Inheritance) can be used in any campaign adventure or variant, even if they would not normally be available to be used due to variant or patron restrictions.

Thanks to his Volo's Guide to the Sword Coast level 0 passive ability, Volo can be used in any Grand Tour of the Sword Coast campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

Blessings[]

Adventures in this campaign grant Torm's Favor Torm's Favor, which can be used to purchase the following blessings.

Name Description Base Cost Levels Total Cost
Tier 1
Extra Training Increases the damage of all Champions by 50%. 50 20 5.24e07
Speedy Attacks Reduces the cooldown on all Champions's Base Attack by 0.05 seconds. 750 5 9.08e04
Divine Blessing Increases Torm's Favor earned from resets by 2%. 1.00e03 5 3.41e05
Double Damage All Champion damage x2. Applies to all Campaigns. 1.00e05 1 1.00e05
Tier 2 – Requires 15 Blessings
Heavy Hitters Increases the DPS of all Champions by 25% if their Base Attack cooldown is greater than 4 seconds. 2.50e03 30 9.59e08
Quick Hitters Increases the DPS of all Champions by 25% if their Base Attack cooldown is 4 seconds or lower. 2.50e03 30 9.59e08
Fast Recovery Decreases all Champions's Ultimate Attack cooldown by 2%. 5.00e03 10 3.18e07
Gem Hunter Gems dropped by Bosses +1. Applies to all Campaigns. 5.00e07 1 5.00e07
Tier 3 – Requires 65 Blessings
Additional Training Increases the damage of all Champions by 50%. 1.00e06 30 3.84e11
Lead the Charge Reduces the Base Attack cooldown of Champions in the front 2 columns by 0.1 seconds. 5.00e06 5 7.78e09
Well Geared Increases damage of Champions with 6 pieces of equipment by 50%. 3.33e06 20 2.02e14
Less Distracted Distractions drop 25% more Gold. Applies to all Campaigns. 7.50e10 1 7.50e10
Tier 4 – Requires 100 Blessings
Hold the Line Increases the damage of Champions in the center column by 50%. 1.00e09 40 6.33e15
Lead from Behind Decreases the base attack cooldown of Champions in the back 2 columns by 0.1 seconds. 3.00e09 5 4.66e12
Recruit Drizzt Increases the damage of all Champions by 100% and Drizzt Do-Urden by an additional 100%. 4.00e09 15 2.48e15
Start Strong Start all events with 2,500 more event tokens. 7.50e13 1 7.50e13
Tier 5 – Requires 150 Blessings
Continued Training Increases the damage of all Champions by 50%. 1.00e12 40 1.10e24
Leading Challenge Normal Attack Cooldown of Champions in center column -0.1 seconds. 7.50e14 5 1.20e19
Common Races Increase Damage of Dwarves, Elves, Halflings, and Humans by 50%. 2.50e13 30 1.42e21
Patron's Favor Increase the Damage of Champions while on Patron variants by 100%. Applies to all Campaigns. 1.00e19 1 1.00e19

Trivia[]

Some adventures based on the D&D books:

CNE Grand Tour Blog Post:

2017

2018

2019

2020

2021

2022

2023

2024

2025